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		<title><![CDATA[Latest posts for the thread "Power Weapons (Not Fists) VS Walkers (Vehicles)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Power Weapons (Not Fists) VS Walkers (Vehicles)"]]></description>
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				<title>Power Weapons (Not Fists) VS Walkers (Vehicles)</title>
				<description><![CDATA[ okay so me and a few buddies were doing a 3 way battle the other day. My Orks, vs Buddies Space Wolves vs Buddies Chaos Undivided. and Long story short my last surviving Killa Kan initiated an assault against the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Taactical Marine squad that had his Rune Priest. (Full 9 man squad + rune priest) i was trying to lock him up for a turn so he couldnt use cry of the wolf puppy ( my name for Jaws of the World Wolf) on "Ghazznuts" (His name for Ghazzy) well his wolf priest had a power wepon but upon looking through the rulebook there was no clear answer, well no answer at all as to how power WEAPONS worked against armor. so we treated it as a normal melee weapon and because he had to use grenades and kept passing his morale checks my Kan with no <span class="glossaryitem" onmouseover='gp(19);'>CC</span> wepon and a flamer ended up "Headbutting" and entire squad to death including his Rune priest... this seems kind of jacked up, so the question is. how do power weapons work against armor?]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 08:24:39]]> GMT</pubDate>
				<author><![CDATA[ fahujaskillz]]></author>
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				<title>Power Weapons (Not Fists) VS Walkers (Vehicles)</title>
				<description><![CDATA[ Exactly as you played them.  <span class="glossaryitem" onmouseover='gp(486);'>PW</span> don't get any special bonus against <span class="glossaryitem" onmouseover='gp(9);'>AV</span>.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/335874/2265156.page</link>
				<pubDate><![CDATA[Mon, 27 Dec 2010 08:40:17]]> GMT</pubDate>
				<author><![CDATA[ kartofelkopf]]></author>
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				<title>Power Weapons (Not Fists) VS Walkers (Vehicles)</title>
				<description><![CDATA[ Though be aware that the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> should have Krak grenades that they could have used against the walker.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 09:25:06]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Power Weapons (Not Fists) VS Walkers (Vehicles)</title>
				<description><![CDATA[ Yeah, but even then... all 10 of those guys are going to average 1.66 hits, then they're looking for a 5+ for damage.  Unlikely to finish that fight anytime soon... although a crippled Kan isn't likely to kill them off, either.]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 11:35:17]]> GMT</pubDate>
				<author><![CDATA[ kartofelkopf]]></author>
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				<title>Power Weapons (Not Fists) VS Walkers (Vehicles)</title>
				<description><![CDATA[ alright kewl. and he was using cracks,  but after he hit he kept rollong 2's for the damage result, reducing it to a 1 from the "Ard Case upgrade... crappy rolls on his part ended up being my saving grace there]]></description>
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				<pubDate><![CDATA[Mon, 27 Dec 2010 15:08:26]]> GMT</pubDate>
				<author><![CDATA[ fahujaskillz]]></author>
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