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				<title>WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ I'm new to <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> so I'm not sure on what's good and what's not.<br /> But here's my 1k list. Also could someone tell me what Full Command is? (I see it in a lot of lists.)<br /> I will also add I don't have the 8th Ed. Rulebook so please bare with me if I do something wrong.<br /> All help appreciated.<br /> <br /> Hero: [150]<br /> <br /> <i><font color='orange'>1 Exalted Hero (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Shield) 150 points.</font></i>  &lt;&lt;&lt; Under Construction<br /> SR: The Will of Chaos, Eye of the Gods - Hand Weapon Chaos Armor<br /> <br /> Core: [600]<br /> <br /> 10 Chaos Warriors (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Shields) 180 points.<br /> SR: The Will of Chaos - Hand Weapon, Chaos Armor<br /> <br /> 10 Chaos Warriors (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Shields) 180 points.<br /> SR: The Will of Chaos - Hand Weapon, Chaos Armor<br /> <br /> 18 Chaos Marauders (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails) 120 points.<br /> SR: The Will of Chaos - Hand Weapon<br /> <br /> 18 Chaos Marauders (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails) 120 points.<br /> SR: The Will of Chaos - Hand Weapon<br /> <br /> Special: [220]<br /> <br /> 5 Chaos Knights (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>) 220 points.<br /> - Ensorcelled Weapons, Chaos Armor, Shield, Barded Chaos Steed]]></description>
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				<pubDate><![CDATA[Thu, 30 Dec 2010 23:56:27]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Just so you know the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> cant be the army general. So you'll need to shave some points off somewhere to field a cheap extra hero/wizard. Or you could get away with a decently equipped combat hero at this level alone.]]></description>
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				<pubDate><![CDATA[Thu, 30 Dec 2010 23:59:14]]> GMT</pubDate>
				<author><![CDATA[ Lexx]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ <blockquote><div><cite>Lexx wrote:</cite>Just so you know the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> cant be the army general. So you'll need to shave some points off somewhere to field a cheap extra hero/wizard. Or you could get away with a decently equipped combat hero at this level alone.</div></blockquote><br /> Is the Berserker Sword any good?]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 00:03:16]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Full command means champion, standard & musician.<br /> <br /> So some suggestions:<br /> 1.  If you want a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, you'll have to keep him ultra-striped down in order to afford a naked exalted general, or perhaps a level 1 sorcerer with 30 points for gear between the two.  OR you could pick up a cheap-o lord or sorcerer lord, though frankly that's all sounding really character heavy.  I'd say stick with an exalted general or a level 2 caster, and leave the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> for 1500 points.<br /> 2.  I'd combine those warriors and give them full command, far more frightening.<br /> 3.  Flail marauders might just work in 18-strong units, as opposed to <span class="glossaryitem" onmouseover='gp(50);'>gw</span> marauders, which need to be bigger to last.  I would give them both musicians though for tie-breaking and rallying if they break.<br /> 4.  Again, musician for the knights, losing a drawn combat to another musician is embarrassing, and rallying is important even for chaos!<br /> <br /> Here's what I was thinking:<br /> <br /> H: Sorcerer - level 2, [25 points in gear or marks] = 145<br /> <br /> C: 20 Warriors - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, gleaming pennant (magic banner, reroll first failed <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test), full command, shields = 375<br /> C: 18 Marauders - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician, flails = 124<br /> C: 18 Marauders - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician, flails = 124<br /> <br /> S: 5 Knights - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, musician = 230<br /> ------<br /> 998<br /> <br /> You could get a fighty exalted instead but I think for your first fantasy army it would be worthwhile to experience the magic phase from both sides.  That and you have a lot of melee kill power in the troopers, some ranged wouldn't hurt.  Loads of options for the sorcerer's 25 points, like <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> + charmed shield or ironcurse icon, or no mark + 25 point item (collar of khorne, dispel scroll, power familiar, a tasty gift of chaos), or a combination of cheap items (spell familiar + charmed shield + ironcurse!) ...<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 00:50:46]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Awh I see... and I just made this...<br /> <br /> Hero: [175] <br /> <br /> 1 Exalted Hero (Chaos Runesword, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Shield) 175 points.<br /> SR: The Will of Chaos, Eye of the Gods - Hand Weapon Chaos Armor <br /> <br /> Core: [600] <br /> <br /> 10 Chaos Warriors (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Shields) 180 points. <br /> SR: The Will of Chaos - Hand Weapon, Chaos Armor <br /> <br /> 10 Chaos Warriors (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Shields) 180 points. <br /> SR: The Will of Chaos - Hand Weapon, Chaos Armor <br /> <br /> 18 Chaos Marauders (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails) 120 points. <br /> SR: The Will of Chaos - Hand Weapon <br /> <br /> 18 Chaos Marauders (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails) 120 points. <br /> SR: The Will of Chaos - Hand Weapon <br /> <br /> Special: [220] <br /> <br /> 5 Chaos Knights (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>) 220 points. <br /> - Ensorcelled Weapons, Chaos Armor, Shield, Barded Chaos Steed<br /> <br /> I will also add I own...<br /> <br /> 1 Sorcerer<br /> 1 Archaon, the Everchosen (Lord on Mount Count As?)<br /> 15 Warhounds<br /> 15 Knights (10 since 5 are in the list.)<br /> <br /> If any ideas can be made.<br /> <br /> <br /> <b>Okay so here's a different list... 997 points.</b><br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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Hero: [140] <br /> <br /> 1 Exalted Hero ( <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Shield, Acid Ichor) 140 points. <br /> SR: The Will of Chaos, Eye of the Gods - Hand Weapon Chaos Armor <br /> <br /> <br /> Core: [627] <br /> <br /> 20 Chaos Warriors (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Shields, Gleaming Pendant, Full Command) 375 points. <br /> SR: The Will of Chaos - Hand Weapon, Chaos Armor <br /> <br /> 18 Chaos Marauders (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails, Musician) 124 points. <br /> SR: The Will of Chaos - Hand Weapon <br /> <br /> 18 Chaos Marauders (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails, Musician) 124 points. <br /> SR: The Will of Chaos - Hand Weapon <br /> <br /> <br /> Special: [230] <br /> <br /> 5 Chaos Knights (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Musician) 230 points. <br /> - Ensorcelled Weapons, Chaos Armor, Shield, Barded Chaos Steed
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</div><br /> <br /> <b>Here's another 997 point list...</b><br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<br /> <br /> Hero: [140]<br /> <br /> 1 Chaos Sorcerer ( <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>) 140 points. <br /> SR: The Will of Chaos, Eye of the Gods - Hand Weapon Chaos Armor <br /> <br /> <br /> Core: [627] <br /> <br /> 20 Chaos Warriors (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Shields, Gleaming Pendant, Full Command) 375 points. <br /> SR: The Will of Chaos - Hand Weapon, Chaos Armor <br /> <br /> 18 Chaos Marauders (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails, Musician) 124 points. <br /> SR: The Will of Chaos - Hand Weapon <br /> <br /> 18 Chaos Marauders (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails, Musician) 124 points. <br /> SR: The Will of Chaos - Hand Weapon <br /> <br /> <br /> Special: [230] <br /> <br /> 5 Chaos Knights (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Musician) 230 points. <br /> - Ensorcelled Weapons, Chaos Armor, Shield, Barded Chaos Steed
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				<pubDate><![CDATA[Fri, 31 Dec 2010 00:59:42]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Looks like in those second 2 lists you just posted (under the spoilers) just the hero has changed, so you might just want to list out the hero options!<br /> <br /> I definitely like these lists a lot better... one big unit of warriors is absolutely terrifying at 1000 points! Honestly, I don't know what I would do against this army. Also, Boss_Salvage is a <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> genius, and adding those musicians makes a lot of sense. I'd like to see standards, too, but I know it's tight on points. There is also a slight points discrepancy since you're listing those units at 126, and Salvage had them as 124.<br /> <br /> I'd be tempted to say run those marauders as one big unit, too, but I think at this point level it makes sense to split them and have more units.<br /> <br /> I also like the idea of trying out a sorcerer, but you'll have both options. If using a sorcerer I'd use the rulebook lores (meaning don't give him a mark, and take a magical lore from the rulebook out of the ones you are allowed to take).<br /> <br /> As far as the rulebook goes, see if you can find someone with an extra Island of Blood set... it comes with a smaller paperback rulebook that is much cheaper, and works just as well!!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 03:13:15]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ <blockquote><div><cite>RiTides wrote:</cite>Looks like in those second 2 lists you just posted (under the spoilers) just the hero has changed, so you might just want to list out the hero options!<br /> <br /> I definitely like these lists a lot better... one big unit of warriors is absolutely terrifying at 1000 points! Honestly, I don't know what I would do against this army. Also, Boss_Salvage is a <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> genius, and adding those musicians makes a lot of sense. I'd like to see standards, too, but I know it's tight on points. There is also a slight points discrepancy since you're listing those units at 126, and Salvage had them as 124.<br /> <br /> I'd be tempted to say run those marauders as one big unit, too, but I think at this point level it makes sense to split them and have more units.<br /> <br /> I also like the idea of trying out a sorcerer, but you'll have both options. If using a sorcerer I'd use the rulebook lores (meaning don't give him a mark, and take a magical lore from the rulebook out of the ones you are allowed to take).<br /> <br /> As far as the rulebook goes, see if you can find someone with an extra Island of Blood set... it comes with a smaller paperback rulebook that is much cheaper, and works just as well!!<br /> </div></blockquote><br /> <br /> I have an idea to make the Sorcerer list work with Banners.<br /> <br /> I just want to know what's better, a Sorcerer or Hero?<br /> <br /> <br /> Here's a new Sorcerer List any ideas for 10 points? Most I can think of is add a Marauder to each group.<br /> <br /> Hero: [120]<br /> <br /> 1 Chaos Sorcerer (<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, Lore of Death) 120 points. <br /> SR: The Will of Chaos, Eye of the Gods - Hand Weapon Chaos Armor <br /> <br /> <br /> Core: [639] <br /> <br /> 20 Chaos Warriors (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Shields, Gleaming Pendant, Full Command) 375 points. <br /> SR: The Will of Chaos - Hand Weapon, Chaos Armor <br /> <br /> 18 Chaos Marauders (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails, Musician, Standard Bearer) 132 points. <br /> SR: The Will of Chaos - Hand Weapon <br /> <br /> 18 Chaos Marauders (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails, Musician, Standard Bearer) 132 points. <br /> SR: The Will of Chaos - Hand Weapon <br /> <br /> Special: [230] <br /> <br /> 5 Chaos Knights (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Musician) 230 points. <br /> - Ensorcelled Weapons, Chaos Armor, Shield, Barded Chaos Steed]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 04:00:20]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Ooooooooooh, I like it a lot! Does the Gleaming Pendant (may re-roll first failed leadership test) apply to break tests? Because they'll already be re-rolling panic checks. If so, that's a steal...<br /> <br /> I know (<span class="glossaryitem" onmouseover='gp(71);'>imho</span>) EXACTLY what you should spend 10 points on. I think it comes down to one of the following options:<br /> <br /> <u>Option 1</u><br /> -Charmed Shield<br /> -IronCurse Icon<br /> <br /> Assuming your sorcerer gets put into the warriors, they've now got a 5+ ward save vs. warmachines. Awesome!<br /> <br /> <u>Option 2</u><br /> -Necrotic Phylactery<br /> <br /> Makes your sorcerer immune to characteristic-based tests, and any spells from lore of death. Very handy item and a steal for 10 points. However, I think option 1 is probably your best bet.<br /> <br /> The choice between sorcerer and exalted really comes down to magic vs. a better combat-ability character. However, as <i>the entire rest of your army</i> is combat-oriented and very good at it, that's not what you need. The sorcerer is definitely your best bet, as it gives you some ranged abilities with magic, and will also help you defend against magic.<br /> <br /> Edit: I <i>think</i> the rest of your points costs are correct, but your sorcerer didn't pay for <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>. Which is just as well, since if he did, he would <u>be forced</u> to use the lore of tzeentch, instead of the lore of death. Lore of death is awesome. So I'd keep him as he is (with one of the above options I listed) but he doesn't have <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>. You could try to chop some things and get him <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>. He gets +1 to casting attempts with that mark... but I think he's good to go without it, and it will let you try out a rulebook lore.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 15:31:47]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ <blockquote><div><cite>RiTides wrote:</cite>Ooooooooooh, I like it a lot! Does the Gleaming Pendant (may re-roll first failed leadership test) apply to break tests? Because they'll already be re-rolling panic checks. If so, that's a steal...<br /> <br /> I know (<span class="glossaryitem" onmouseover='gp(71);'>imho</span>) EXACTLY what you should spend 10 points on. I think it comes down to one of the following options:<br /> <br /> <u>Option 1</u><br /> -Charmed Shield<br /> -IronCurse Icon<br /> <br /> Assuming your sorcerer gets put into the warriors, they've now got a 5+ ward save vs. warmachines. Awesome!<br /> <br /> <u>Option 2</u><br /> -Necrotic Phylactery<br /> <br /> Makes your sorcerer immune to characteristic-based tests, and any spells from lore of death. Very handy item and a steal for 10 points. However, I think option 1 is probably your best bet.<br /> <br /> The choice between sorcerer and exalted really comes down to magic vs. a better combat-ability character. However, as <i>the entire rest of your army</i> is combat-oriented and very good at it, that's not what you need. The sorcerer is definitely your best bet, as it gives you some ranged abilities with magic, and will also help you defend against magic.<br /> <br /> Edit: I <i>think</i> the rest of your points costs are correct, but your sorcerer didn't pay for <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>. Which is just as well, since if he did, he would <u>be forced</u> to use the lore of tzeentch, instead of the lore of death. Lore of death is awesome. So I'd keep him as he is (with one of the above options I listed) but he doesn't have <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>. You could try to chop some things and get him <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>. He gets +1 to casting attempts with that mark... but I think he's good to go without it, and it will let you try out a rulebook lore.<br /> <br />  </div></blockquote><br /> <br /> Do you know what page I con find Charmed Shield and Iron Curse Icon?<br /> <br /> ^ Scratch that...<br /> <br /> I found Charmed Shield and I looked up what Iron Curse Icon does... but what's better?<br /> <br /> I think I'd have to slice a few points off to make ICI and <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> work with the Sorcerer.]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 15:41:43]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ For what it is worth, I would go with a sorcerer also.<br /> <br /> I don't have any books on me at the moment, so some of my thoughts could be way off.<br /> <br /> If you want to use death magic, I would not worry about fitting in the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> on the sorcerer.<br /> <br /> I know a chaos sorcerer can have chaos armor, but can he have a shield?<br /> <br /> I was thinking of dropping a warrior from the unit to get you up to 26 points to use, but I still need 4 more points for a unit of 5 hounds.  This would add another unit for you to learn different tactics like screening and redirecting, not to mention adding some more speed to your list.]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 16:34:52]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ <blockquote><div><cite>boogeyman wrote:</cite><br /> I know a chaos sorcerer can have chaos armor, but can he have a shield?<br /> .</div></blockquote><br /> <br /> I believe... it's consider a Magical Item under the Magical Armor chart of the <span class="glossaryitem" onmouseover='gp(13);'>BrB</span>.<br /> <br /> So it should be able to be used by the Sorcerer. I may be wrong.]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 16:40:26]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Chaos sorcerers are one of the only wizards in the game to be able to take magic shields. I'm positive of this, I believe it's in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> <br /> Usually, if a model can take a regular shield, they can take a magical one.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 16:44:06]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ <blockquote><div><cite>RiTides wrote:</cite>Chaos sorcerers are one of the only wizards in the game to be able to take magic shields. I'm positive of this, I believe it's in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> <br /> Usually, if a model can take a regular shield, they can take a magical one.<br /> </div></blockquote><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(267);'>QFT</span><br /> <br /> Yeah, I was thinking so too.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 16:45:56]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ I am on board with giving the sorcerer a shield. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">   I was just assuming that since it is not an option for him to purchase a shield then he couldn't have a magic shield either.  I also couldn't find it in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 17:00:33]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Well actually he can, being that it's a Magical Item.<br /> <br /> And the Charmed Shield is under the list of Magical Items in the <span class="glossaryitem" onmouseover='gp(13);'>BrB</span><br /> <br /> But... on a lighter note  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Shields!]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 17:32:32]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ <blockquote><div><cite>RiTides wrote:</cite>Also, Boss_Salvage is a <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> genius ...</div></blockquote>Thanks <span class="glossaryitem" onmouseover='gp(115);'>RT</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><cite>RiTides wrote:</cite>I know (<span class="glossaryitem" onmouseover='gp(71);'>imho</span>) EXACTLY what you should spend 10 points on. I think it comes down to one of the following options:<br /> <br /> <u>Option 1</u><br /> -Charmed Shield<br /> -IronCurse Icon<br />  </div></blockquote>This.  3+ armor for the sorcerer (+ discard the first lucky artillery strike / snipe), and 5+ ward for the warriors vs incoming artillery.  So cheap, so delicious.<br /> <br /> <blockquote><div><cite>boogeyman wrote:</cite>If you want to use death magic, I would not worry about fitting in the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> on the sorcerer.</div></blockquote>In fact if he has <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> he must take Lore of Tzeentch.  If you want a book lore, drop the mark and use the points for some kind of defensive ward (possibly in combination with the charmed shield and/or ironcurse points).<br /> <br /> <blockquote><div><cite>The_Savior wrote:</cite><br /> Hero: [120]<br /> <br /> 1 Chaos Sorcerer (<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Lore of Death) 120 points. <br /> SR: The Will of Chaos, Eye of the Gods - Hand Weapon Chaos Armor <br /> <br /> Core: [639] <br /> <br /> 20 Chaos Warriors (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Shields, Gleaming Pendant, Full Command) 375 points. <br /> SR: The Will of Chaos - Hand Weapon, Chaos Armor <br /> <br /> 18 Chaos Marauders (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails, Musician, Standard Bearer) 132 points. <br /> SR: The Will of Chaos - Hand Weapon <br /> <br /> 18 Chaos Marauders (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails, Musician, Standard Bearer) 132 points. <br /> SR: The Will of Chaos - Hand Weapon <br /> <br /> Special: [230] <br /> <br /> 5 Chaos Knights (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Musician) 230 points. <br /> - Ensorcelled Weapons, Chaos Armor, Shield, Barded Chaos Steed</div></blockquote>I dig it.  Find a use for those 10 points, think about if you want to run Lore of Tzeentch or Death/Shadow/Fire from the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, and get building and fighting.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 17:33:52]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Thanks Salvage!<br /> <br /> Well it says in the list I am running Lore of Death...<br /> <br /> Also where in the Raven God is Iron Curse Icon? I can't find it nor it's point cost... I just know what it does.]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 17:42:42]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ I hope so.  I wouldn't ever stop someone taking the charmed shield on their sorcerer.  However, if someone argued the case that the magic item (armor) is a shield by its description and the character couldn't purchase regular shields then he can't have magic shields either, it would give me pause.  Most wizards can't have armor, but can take magic items and if magic armor is just considered a magic item then they should be able to take it, right? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> the icon is a magic item and is worth one of your marauders I believe.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 17:42:50]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Ironcurse Icon is under Enchanted Items in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> (p. 505 in my big one).  On taking the charmed shield, chaos sorcerers, because they already wear magical armor, are allowed to take a single item of Magic Armor.  The charmed shield is just such a piece of Magic Armor, and so should fly.  There isn't really a rule that says they have to have access to a mundane shield to take a magic shield, just that they need access to mundane armor of any kind to take magical armor of any kind.  Nobody should raise a fuss about the c.shield, it's a very very common practice amongst chaos sorcerers (and ogre characters as well, who often take e.shields yet have no mundane shield option).<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 17:48:14]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Found Ironcurse Icon, it's under Enchanted Items.<br /> <br /> Anyways... here's the new 1k list at 999 points...<br /> <br /> <b><font color='orange'>Hero: [130]</font> </b><br /> <br /> <b>1 Chaos Sorcerer</b> w. Lore of Death (<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, Charmed Shield, Ironcurse Icon) 130 points. <br /> SR: The Will of Chaos, Eye of the Gods <br /> - Hand Weapon Chaos Armor <br /> <br /> <b><font color='orange'>Core: [639]</font></b> <br /> <br /> <b>20 Chaos Warriors</b> w. Full Command (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Shields, Gleaming Pendant) 375 points.<br /> SR: The Will of Chaos <br /> - Hand Weapon, Chaos Armor <br /> <br /> <b>18 Chaos Marauders</b> w. Musician/Standard Bearer (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails) 132 points.<br /> SR: The Will of Chaos<br /> - Hand Weapon <br /> <br /> <b>18 Chaos Marauders</b> w. Musician/Standard Bearer (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Flails) 132 points.<br /> SR: The Will of Chaos<br /> - Hand Weapon <br /> <br /> <b><font color='orange'>Special: [230] </font> </b><br /> <br /> <b>5 Chaos Knights</b> w. Musician(<span class="glossaryitem" onmouseover='gp(102);'>MoT</span>) 230 points.<br /> SR: The Will of Chaos, Fear<br /> - Ensorcelled Weapons, Chaos Armor, Shield, Barded Chaos Steed]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 17:49:48]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ <blockquote><div><cite>Boss Salvage wrote:</cite>Ironcurse Icon is under Enchanted Items in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> (p. 505 in my big one).  On taking the charmed shield, chaos sorcerers, because they already wear magical armor, are allowed to take a single item of Magic Armor.  The charmed shield is just such a piece of Magic Armor, and so should fly.  There isn't really a rule that says they have to have access to a mundane shield to take a magic shield, just that they need access to mundane armor of any kind to take magical armor of any kind.  Nobody should raise a fuss about the c.shield, it's a very very common practice amongst chaos sorcerers (and ogre characters as well, who often take e.shields yet have no mundane shield option).<br /> <br /> - Salvage</div></blockquote><br /> <br /> Excellent. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  I was having the same dilemma with <span class="glossaryitem" onmouseover='gp(411);'>WE</span> only being able to purchase LA and the magic armors were all heavy.  <br /> <br /> About the list, I like it. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 17:59:05]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ And why do you like said list?<br /> <br /> Does it appear threatening?<br /> <br /> Would you have fun playing against it?<br /> <br /> Do you feel it was built right?<br /> <br /> I ask this because I look at the Chaos Knights and I think to myself are 5 necessary at 1k. I wouldn't know...]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 18:27:24]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ I think its a solid army with the sorcerer letting you defend against enemy magic plus unleashing your own. The 20 warrior block should provide you a durable unit to hold up in any fights and the marauders are useful extra fodder for guarding flanks/getting some charges in themselves. I like it and would probably enjoy fighting it also. The knights are also a great choice that helps round the force out. Giving a variety of units as well as effectiveness. Plus you have plenty of bodies on the table in the event you get shot at before close combat begins.]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 18:40:59]]> GMT</pubDate>
				<author><![CDATA[ Lexx]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ As being new to <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> what would be the best way to deploy these guys?]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 18:45:33]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ I think the list is pretty balanced.  Your general provides the range in the form of magical offense and magic defense.  Your warriors will be the anvil of your army and will be able to stand up to most units you will be finding at 1k.  The marauders protect your flanks and serve as your flank counter charges when your warriors are holding up the enemy.  The knights are going to be good for pretty much anything at 1k, but they are your speed in your list so will probably hit enemy shooting as fast as they can and as flank and rear charges.  I would deploy them with the warriors in the middle and marauders on each side with the knights further out to one side.]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 20:38:42]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ So like this? M = Marauder, W = Warriors, K = Knights<br /> <br /> M W M<br /> - -K<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 23:26:11]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ I would probably go more like this;<br /> <br /> K  M W M  <br /> <br /> or<br /> <br /> M W M  K<br /> <br /> Depending on what is across from you and the terrain.<br /> <br /> I would plan to get my knights into something juicy as fast as I can.  Something juicy means in the flank and shooting, this way they can't shoot for that turn and your knights can't be targeted.  Hopefully from the flank you can pursue or overrun into another flank.  The other use for them is to smash into a flank or rear of an enemy unit when it is occupied with one of your other combat units.  They can't disrupt the unit, but they will cause a lot of damage. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Dec 2010 23:50:47]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ <blockquote><div><cite>boogeyman wrote:</cite>I would probably go more like this;<br /> <br /> K  M W M  <br /> <br /> or<br /> <br /> M W M  K<br /> <br /> Depending on what is across from you and the terrain.<br /> <br /> I would plan to get my knights into something juicy as fast as I can.  Something juicy means in the flank and shooting, this way they can't shoot for that turn and your knights can't be targeted.  Hopefully from the flank you can pursue or overrun into another flank.  The other use for them is to smash into a flank or rear of an enemy unit when it is occupied with one of your other combat units.  They can't disrupt the unit, but they will cause a lot of damage. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> </div></blockquote><br /> <br /> I get it, so get the knights to move in into something that's easy to pick out and could probably wreck no problem.<br /> <br /> Like a rank of Archers or light infantry.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 00:07:19]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Exactly.  You would be accomplishing several things.<br /> 1) preventing that unit from shooting the rest of your army<br /> 2) preventing your knights from being targets<br /> 3) gaining easy victory points<br /> <br /> One problem to watch for though is getting them into something too tough that holds them up.  While it is nice to get them into combat so they can't get shot at all the time and to stop that unit from shooting the rest of your army, you also want the knights to earn their points back too.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 01:52:10]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ So in other words... fight what I can fight and kill... fight what could potentially hurt the rest of my army. Win.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 02:06:27]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Sounds about right.  You will always have to weigh what could potentially hurt the rest of your army.  I haven't built a 1k list in a while so I am not sure what my other armies (dwarfs, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, and <span class="glossaryitem" onmouseover='gp(411);'>WE</span>) would have to counter yours.  My priority targets would be knights because they would make it to my lines first and then that big unit that has half your points in it.  So you may choose to hit a grudge thrower instead of a unit of quarrelers because the grudge thrower could conceivably cause more damage to your army.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 02:28:36]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ I see so my main threat... would be what stops your threats?<br /> <br /> So, if I'm to successfully get it into combat and begin to kill of your ranks. It would become rather tough for you to win correct?<br /> <br /> Not to mention the horde coming your way...]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 02:32:15]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ To an extent.  You don't want to just run your knights into a huge unit to try and dwindle it down for the rest of your army.  If you charge into a big unit of my dwarfs, I will be steadfast, plus rank bonus, and a standard which means I will probably win combat.<br /> <br /> I would pick a target I could win against and if there are several take the one that would cause your army the most harm.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 03:48:48]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ <blockquote><div><cite>boogeyman wrote:</cite>To an extent.  You don't want to just run your knights into a huge unit to try and dwindle it down for the rest of your army.  If you charge into a big unit of my dwarfs, I will be steadfast, plus rank bonus, and a standard which means I will probably win combat.<br /> <br /> I would pick a target I could win against and if there are several take the one that would cause your army the most harm.</div></blockquote><br /> <br /> What don't want my Knights to charge?]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 05:01:30]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ <blockquote><div><cite>The_Savior wrote:</cite><blockquote><div><cite>boogeyman wrote:</cite>To an extent.  You don't want to just run your knights into a huge unit to try and dwindle it down for the rest of your army.  If you charge into a big unit of my dwarfs, I will be steadfast, plus rank bonus, and a standard which means I will probably win combat.<br /> <br /> I would pick a target I could win against and if there are several take the one that would cause your army the most harm.</div></blockquote><br /> <br /> What don't want my Knights to charge?</div></blockquote><br /> <br /> Good targets are warmachines, scouts and lightly armed/low initiative core infantry in smaller blocks and archers/gun infantry. Basically things they can pick on with a good chance of surviving any retaliatory strikes on them.  As said above letting them rack up victory points and protecting them from shooting at the same time. Then once a few turns in they can hopefully get some flank charges in on units fighting your infantry once they're done with the initial target.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 09:19:18]]> GMT</pubDate>
				<author><![CDATA[ Lexx]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ I got it... gobble up all that I can, but don't bite off more than I can chew.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 15:56:21]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">   Exactly. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 19:56:03]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Thanks for the help guys!]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 05:53:20]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Today I received more to my army.<br /> <br /> New addition was 1 Khorne Lord on Juggernaut.<br /> <br /> I was also curious since this will be in my possession.<br /> <br /> 1 Galrauch, First of the Chaos Dragons<br /> 1 Archaon, the Everchosen<br /> 1 Khorne Lord on Juggernaut<br /> 1 Champion of Khorne<br /> 1 Chaos Sorcerer<br /> 15 Chaos Knights<br /> 15 Chaos Warhounds<br /> 36 Chaos Warriors<br /> 36 Chaos Marauders<br /> <br /> Could I make a lot of "good" lists from this collection?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 21:10:33]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ You should be able to make plenty of good lists from that collection.  <br /> <br /> Mine is pretty similar, minus all the cool hero models you have.  I have a demon prince model and 3 battalions on the way.  Those will give me 15 knights, 36 warriors, 60 marauders, and 30 hounds.  I plan on mixing it up a little to get some chosen from the warriors and using warhounds to pull warshrines.  The other models I would like to pick up are some marauder horsemen.  I would like to try a cavalry heavy list with those and knights.  I guess I need to pick up a few character models too.<br /> <br /> You could have two nasty knight units and two solid warrior units that would make any list good.  You can add anything to it and it will be competitive.  ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 22:28:27]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:WoC 1k (New/Help/C&amp;C)</title>
				<description><![CDATA[ Thinking of a War Shrine or Hellcannon]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 23:52:29]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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