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		<title><![CDATA[Latest posts for the thread "Crusade of Metal - 2200 empire"]]></title>
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				<title>Crusade of Metal - 2200 empire</title>
				<description><![CDATA[ Level 4 Wizard, barded steed, speculum, sword of striking, rod of power, crimson amulet, General.  Lore of Metal.<br /> <br /> 2x Warrior priests, barded steeds, shields.<br /> <br /> 9 Knights, Banner of Eternal Flames, musician.<br /> 9 Knights, Gleaming Pendant, musician.<br /> 6 Knights, Standard of Discipline, musician.<br /> 30 Flagellants (core)<br /> 2x Mortars<br /> 30 Flagellants (rare)<br /> 25 Flagellants (rare)<br /> <br /> Mortars soften up anything too big, and flagellants lead the way.  Warrior priest joins the blocks of 9 to hold the flanks, and the Wizard advances center zapping over the flagellants.<br /> <br /> You'd be surprised how many people don't know that final transmutations blocks flee charge reactions in a ~30" bubble.  This can let the flagellant hordes break the enemies back, when they should have fled.<br /> <br /> <br /> -Matt<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Jan 2011 23:41:07]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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