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				<title>Thousand sons w cypher as chaos lord</title>
				<description><![CDATA[ so i have a squad of fallen angels and cypher i painted really nice a long time ago and also have ahriman and 2 squads of tsons and a dreadnought i inherited from black reach converted to tsons plus 3 rhinos any suggestion for heavy Support and or changes to make it a competitive army<br /> <br /> Thousand Sons<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Cypher<br /> Chaos Lord<br /> Mark of Tzeentch<br /> Deathscreamer<br /> Total: 145<br /> <br /> Ahriman<br /> Total: 250<br /> <br /> Elite:<br /> Chaos Dreadnought<br /> Dreadnought <br /> Multi-Melta <br /> Total: 100<br /> <br /> Troops:<br /> Fallen Angels<br /> Chaos Space Marine(10)<br /> Icon of Tzeentch<br /> Meltagun(2)<br /> Aspiring Champion<br /> Plasma Pistol<br /> Powerfist<br /> Meltabomb<br /> Chaos Rhino<br /> Total: 305<br /> <br /> Thousand Sons<br /> Thousand Son(8)<br /> Aspiring Sorcerer<br /> Wind of Chaos<br /> Meltabombs <br /> Chaos Rhino <br /> Total: 314<br /> <br /> Thousand Sons<br /> Thousand Son(8) <br /> Aspiring Sorcerer <br /> Wind of Chaos <br /> Meltabombs <br /> Chaos Rhino <br /> Total: 314<br /> <br /> Total: 1428<br /> Any Suggestions advice to use existing models and winning mostly play against eldar, dark eldar, vanilla marines, orks, and nids]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 04:46:01]]> GMT</pubDate>
				<author><![CDATA[ Thazar]]></author>
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				<title>Thousand sons w cypher as chaos lord</title>
				<description><![CDATA[ <blockquote><div><cite>Thazar wrote:</cite>so i have a squad of fallen angels and cypher i painted really nice a long time ago and also have ahriman and 2 squads of tsons and a dreadnought i inherited from black reach converted to tsons plus 3 rhinos any suggestion for heavy Support and or changes to make it a competitive army<br /> <br /> Thousand Sons<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Cypher<br /> Chaos Lord<br /> Mark of Tzeentch<br /> Deathscreamer<br /> Total: 145<br /> <br /> Ahriman<br /> Total: 250<br /> <br /> Elite:<br /> Chaos Dreadnought<br /> Dreadnought <br /> Multi-Melta <br /> Total: 100<br /> <br /> Troops:<br /> Fallen Angels<br /> Chaos Space Marine(10)<br /> Icon of Tzeentch<br /> Meltagun(2)<br /> Aspiring Champion<br /> Plasma Pistol<br /> Powerfist<br /> Meltabomb<br /> Chaos Rhino<br /> Total: 305<br /> <br /> Thousand Sons<br /> Thousand Son(8)<br /> Aspiring Sorcerer<br /> Wind of Chaos<br /> Meltabombs <br /> Chaos Rhino <br /> Total: 314<br /> <br /> Thousand Sons<br /> Thousand Son(8) <br /> Aspiring Sorcerer <br /> Wind of Chaos <br /> Meltabombs <br /> Chaos Rhino <br /> Total: 314<br /> <br /> Total: 1428<br /> Any Suggestions advice to use existing models and winning mostly play against eldar, dark eldar, vanilla marines, orks, and nids</div></blockquote><br /> <br /> You're going to get chewed up by all of those armies. Thousand Suns are VERY expensive to begin with and you're loading up on multiple upgrades instead of spending them on a better unit. You're severely limited on anti vehicle except for the dread and one meltagun squad. I'm not sure why you put meltabombs in a purely shooting squad, but those are also a waste of points. I usually try to stick with Bolt of Change as it's fairly inexpensive for my sorcerors as well, and you're going to need some oblits to handle vehicles/<span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. I suggest dropping the meltabombs and some upgrades off of that extremely expensive 10 man chaos squad and invest in some substantial fire power.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 04:54:46]]> GMT</pubDate>
				<author><![CDATA[ Targeted]]></author>
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				<title>Re:Thousand sons w cypher as chaos lord</title>
				<description><![CDATA[ Well assuming drop the squad of 10 chaos to 5 and drop the icon of tzeentch and meltabombs on the 5 man squad  and change to bolt of change, although i like meltabombs for a chance at destroying walkers if they assault my tsons so at least have a a chance what do you think about a predator or a defiler  never cared for obliterators.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 04:59:03]]> GMT</pubDate>
				<author><![CDATA[ Thazar]]></author>
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				<title>Re:Thousand sons w cypher as chaos lord</title>
				<description><![CDATA[ If you're trying to make it competitive Oblits are the best <span class="glossaryitem" onmouseover='gp(57);'>HS</span> option for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. I don't think you should drop the squad strength necessarily, and I can see how meltabombs are useful if you're assaulted by walkers. I have found that <span class="glossaryitem" onmouseover='gp(130);'>TS</span> work well in squads of 8, like you have them. Cypher has to stay because the list is based around him, I think you should drop the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and instead put in another squad of 8 <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, and maybe grab an Oblit or two, or a defiler. Another way to go may be to just run all <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with marks instead of <span class="glossaryitem" onmouseover='gp(130);'>TS</span>. The only real unit I've found that makes its points back that isn't a marked squad are plague marines, that and I would drop the dread. Your entire army is based in Rhinos and in general I have rarely seen dreads used well in lists, an Oblit to replace him or pred would be much better]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 05:06:10]]> GMT</pubDate>
				<author><![CDATA[ Targeted]]></author>
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				<title>Re:Thousand sons w cypher as chaos lord</title>
				<description><![CDATA[ Thanks for the advice i trying to go for using models i have and buying one more, also the squad of chaos space marines is done using dark angel veterens so robed and all that trying to keep them to match cypher. I am working with what i have and not sure as far as what to use power wise with the aspiring sorcerers doombolt maybe save points so i can squeeze in one heavy support. Trying to go for 1500 points been debating making a scorpion style defiler my army has a very ancient Egypt feel to it.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 15:30:58]]> GMT</pubDate>
				<author><![CDATA[ Thazar]]></author>
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				<title>Thousand sons w cypher as chaos lord</title>
				<description><![CDATA[ <blockquote><div><cite>Thazar wrote:</cite>changes to make it a competitive army</div></blockquote>Tzeentch is cool & has the "ooohhh shiny" factor but he just isn't good in this codex. Cost-Effectiveness is way off & I will show you why. 1st by streamlining your list. Then by adding things with the free points. A cumulative "Total Savings" will be kept in red.<br /> <br /> Thousand Sons<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Cypher<br /> Chaos Lord. <br /> Mark of Tzeentch<br /> Deathscreamer<br /> Total: 175<br /> <br /> I think you mispelled Daemon Prince with wings, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> & warptime. In all honesty what does this chaos lord do that the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> can't do better for a scant 30 points more? Run him behind your rhinos & he'll always have cover.<br /> <br /> Ahriman becomes a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with Wings Warptime <span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> Total: 175<br /> <br /> Same silly spelling error here. What does Ahriman do that a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> doesn't do better for MUCH less.<br /> <font color='red'><br /> Total Savings: 45</font><br /> <br /> Elite:<br /> Chaos Dreadnought<br /> Dreadnought <br /> Multi-Melta <br /> Total: 100<br /> <br /> No, go read the rules on fire frenzy, for turn 1 & 2 that melta is gonna be pointing at your rhinos. Remove this deathtrap.<br /> <font color='red'>Total savings: 145</font><br /> <br /> Troops:<br /> Fallen Angels<br /> Chaos Space Marine(6)<br /> Meltagun(1)<br /> IoC<br /> Chaos Rhino<br /> <br /> Troops:<br /> Fallen Angels<br /> Chaos Space Marine(6)<br /> Meltagun(1)<br /> IoC<br /> Chaos Rhino<br /> <br /> Total: 290 as opposed to 305. What do you get? Another squad in a rhino. <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> have 3 attacks on the charge, a Pfist may look nice but it isn't needed. Especially if you have nasty <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to back you up. Also you can take on 2 tanks in one turn or more importantly hold another objective (2/3 of all games are objective based)<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> also don't need a 5+ invuln it won't do them any good. They also don't need squads of 10.<br /> <font color='red'><br /> Total Savings: 160<br /> </font><br /> <br /> Plague Marines<br /> Plague Marines(6) <br /> Melta<br /> Flamer<br /> Chaos Rhino <br /> Total: 118<br /> <br /> Plague Marines<br /> Plague Marines(6) <br /> Melta<br /> Flamer<br /> Chaos Rhino <br /> Total: 118<br /> <br /> What do 1k sons have? A 4+ invuln, woop dee doo you should have cover anyway. Overcosted psychic powers.<br /> What do plague marines have for much cheaper? Toughness 5, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, Meltas and Flamers<br /> <br /> Total savings: <font color='red'> <b><u>552</u></b></font> Dear lord that's over 1/3 of your allowed points.<br /> <br /> What does this buy you?<br /> 5 Chosen<br /> 2 melta<br /> 2 Flamer<br /> Rhino<br /> <br /> Total 115. So take 2 of these for 230.<br /> These outflank to kill tanks (2 melta) or burn the enemy off objectives (Flamers)<br /> <br /> Still have 322 points to play with.<br /> <br /> Need some ranged Firepower? Hey Oblits are good at that. take 2 squads of 2 for 150 points apiece.<br /> <br /> That leaves us 22 left. It appears you want a 1,500 point list. So we have 96 spare points.<br /> <br /> If you still want that chaos dred:<br /> 1 Chaos Dred<br /> <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> H.Bolter<br /> H Flamer<br /> <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> <br /> He runs forward to try & assault the enemy. Keep him in front or side of your rhinos & he can only glance them on a 6. if he freaks out.<br /> <br /> Total: 1499<br /> <blockquote class="uncited"><div>Any Suggestions advice to use existing models and winning mostly play against eldar, dark eldar, vanilla marines, orks, and nids</div></blockquote><br /> Absolutely, <i><b><u>DON'T EVER</u></b></i> tailor a list to whom you will be playing. Not only does it make you an instant jerk, why not just play Rock paper scissors & ask your opponent kindly what he will throw down so you can counter it. It also makes you a worse player because now you're reliant on your army not your tactics. You won't fair well against anything that isn't what you tailored for & in a tournament setting you're just handicapping yourself.<br /> <br /> I know you said using existing models but the problem is your existing models just aren't competitive & I believe I have done a sufficient job showing you why.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 16:03:33]]> GMT</pubDate>
				<author><![CDATA[ Shas'O Dorian]]></author>
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				<title>Re:Thousand sons w cypher as chaos lord</title>
				<description><![CDATA[ I agree as to my models not being competitive in a tournament they have won a couple of games against friends going for cool factor on models hence debating converting a defiler to a scorpion style a small chance is all i want. Looking for one more model and thinking a defiler the best option based on what i have. Thanks for the feedback.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 02:14:36]]> GMT</pubDate>
				<author><![CDATA[ Thazar]]></author>
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				<title>Thousand sons w cypher as chaos lord</title>
				<description><![CDATA[ For a defiler just run it with 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> since the battlecannon is madatory & ordnance. If you fire that you can't fire anything else.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 03:12:05]]> GMT</pubDate>
				<author><![CDATA[ Shas'O Dorian]]></author>
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				<title>Thousand sons w cypher as chaos lord</title>
				<description><![CDATA[ Ok. <br /> <br /> I see you actually want to play thousand sons, not just deck out what everyone else has for a competitive list. I like that. . Now I have seen a couple of semi competitive lists in my time, and I may be able to help.<br /> <br /> Firstly - Ahriman - he is useful, but only if you protect his investment. If you do it right, you are getting 2 +4 to wound rerolled templates a turn with no armor save. That is death to just about any unit. Also, he can chuck out a few ap1 shots a turn. Useful again. Either use him proactively and screen him, or use him as a distraction - chuck him in a rhino on his own (while its owner is at home in cover) and send him up a flank to scare people. <br /> <br /> Ok. Your troops. I would lose the plasma pistols - they aren't useless, but definately aren't worth 15 points. So you can reallocate points. I would also think about the icon of Tzeentch. It isn't a bad mark at all, it's just only essential on foot sloggers, if that. Think about it whether you could change it for a mark of glory, or no mark all together. But the melta's are useful.<br /> <br /> <br /> With the thousand sons squads - meltabombs are good - the worst thing as a 1ksons player is to get locked up in combat with a soulgrinder, dreadnought or something similar which you simply can not hurt in any way. I would change your power from winds of chaos to warptime, however. Why? Because the sorcerer with warptime doesn't suck in combat at all - he becomes a better than average sergeant - plus it means the meltabombs have a 1/3 chance of sticking to a walker. Enough to make people think twice maybe. Also - winds of chaos is only good at point blank - you have relentless anyway. If a whole squad of 1ksons can't rapidfire it to death, what will the template do that much better?<br /> <br /> The dread - it depends on how you play this sucker. Honestly, I would say that with the points saved if you lose that icon, plus change around the powers and make some other adjustments - get a defiler. Just as good in combat most of the time, no crazyness. Plus you get a pie plate to shoot with. That's just a suggestion.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 13:30:15]]> GMT</pubDate>
				<author><![CDATA[ lords2001]]></author>
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				<title>Re:Thousand sons w cypher as chaos lord</title>
				<description><![CDATA[ Yea K-Sons is my first army had it since 3rd Edition Codex and was running a pure list now with the new rules trying to use what i have to the best of my ability I think i will try warptime and dropping a plasma pistol on the aspiring champion and 2 <span class="glossaryitem" onmouseover='gp(19);'>cc</span> not a bad idea since if something gets close going to assault anyway and not shoot did debate keeping the flamer and autocannon but they the same points for 2 <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. And yea I miss the days of purest armies had screamers and horrors and flamers plus greater daemon meant something waited to buy them and glad i did. Thank you for all the replies and thanks for all the advice me and my friends are not overly concerned about tournament list since we all play each other and no one has what would be called a tournament list all play with stuff that is just neat and cool and well painted my dad runs a 3 ring circus dark eldar, my brother runs nilla marines but he hates land raiders and terminators <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, my friend runs a strange nid list, and my other friend runs a half dakka half speed freeks list. We rarely play over 1000-1500 pts just wanting to fill my tsons out so i can do 1500 with them so i do not always have to play my tau army.]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 02:15:50]]> GMT</pubDate>
				<author><![CDATA[ Thazar]]></author>
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