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		<title><![CDATA[Latest posts for the thread "How best to equip WoC Marauders"]]></title>
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				<title>How best to equip WoC Marauders</title>
				<description><![CDATA[ Im new to <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> and have a very small army. So far a Sorcerer on barded Chaos steed,Giant (from my OnG army) and 16 Marauders .Im picking up a battalian in a day or two and that will put me at a unit of 36 marauders. I was wondering how best to equip them. I know light armor but as for weapons and marks im not sure. I was thinking Flails possibly used as great weapons (like the way they look) with mark of krone. <br /> <br /> Anyone have a good idea for a set up? ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 18:15:42]]> GMT</pubDate>
				<author><![CDATA[ Matt65]]></author>
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				<title>Re:How best to equip WoC Marauders</title>
				<description><![CDATA[ Large units of them with mark of Khorne and Great weapons seems to be a popular choice. A good shock troop unit. Light armour by itself isn't really worth the points.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 18:25:57]]> GMT</pubDate>
				<author><![CDATA[ Lexx]]></author>
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				<title>How best to equip WoC Marauders</title>
				<description><![CDATA[ I'm liking flails use as flails.<br /> Here's the meta game I saw.<br /> 40 guys with great weapons, can take 10 losses without loss of hitting power, totally crushed small units.<br /> Hordes of savage orcs with 2 weapons slaughter the strike last marauders.<br /> Empire Knight Hordes slaughter the marauders. <br /> <br /> Now I'm seeing marauders with flails again.  Combat is usually a 1 round affair.  Giving up <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 4 is a big deal.<br /> <br /> If you do want great weapons, just clip the top of the flail and attach the top of the 1 handed axes.  Viola, great axes.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 20:00:13]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:How best to equip WoC Marauders</title>
				<description><![CDATA[ I like <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> better due to the fact that the main armies I run into are elves and Skaven and I4 means nothing agianst them <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2011 23:40:28]]> GMT</pubDate>
				<author><![CDATA[ Old Man Yarrik]]></author>
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				<title>Re:How best to equip WoC Marauders</title>
				<description><![CDATA[ <blockquote><div><cite>Old Man Yarrik wrote:</cite>I like <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> better due to the fact that the main armies I run into are elves and Skaven and I4 means nothing agianst them <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Its funny you mention that. The 2 guys I play aganst the most play high elves and the other skaven]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 00:08:30]]> GMT</pubDate>
				<author><![CDATA[ Matt65]]></author>
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				<title>Re:How best to equip WoC Marauders</title>
				<description><![CDATA[ <blockquote><div><cite>Old Man Yarrik wrote:</cite>I like <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> better due to the fact that the main armies I run into are elves and Skaven and I4 means nothing agianst them <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> I4 strikes at the same time as most skaven, and before plague monks.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 01:53:03]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:How best to equip WoC Marauders</title>
				<description><![CDATA[ it really depends on what mark you give them.<br /> <br /> <br /> Khorne goes well with Great Weapons or Flails.<br /> <br /> Tzeench goes with Shields(5+ ward in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>)<br /> <br /> <br /> Slannesh is a bad mark. it just doesn't give you much, if you need to be taking <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> tests you are losing anyway. at least it's cheap. except for giants, it's good on giants. <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> Giants are EVIL <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"><br /> <br /> Nurgle is overpriced, but if you need a good tarpit unit, a unit of Shield marauders can stick around in combat for a good long while.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 05:55:24]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>How best to equip WoC Marauders</title>
				<description><![CDATA[ I've seen Tzeentch Great Weapons used fairly effectively as a 50 man horde. Not quite as killy as Khorne (although 3 ranks of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> attacks is still nasty) but cheap and a 6+ ward is a much better buy than 6+ armour.]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 13:01:53]]> GMT</pubDate>
				<author><![CDATA[ Powerguy]]></author>
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				<title>How best to equip WoC Marauders</title>
				<description><![CDATA[ And since marks are on a per-unit basis the bigger the unit the more value you get out of them.]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 14:59:47]]> GMT</pubDate>
				<author><![CDATA[ HoverBoy]]></author>
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				<title>How best to equip WoC Marauders</title>
				<description><![CDATA[ Between Great Weapons and Flails, it's really just a question of if your combats will last more than a turn or so. I've played against a 40 man Marauder Block in horde running Flails and <span class="glossaryitem" onmouseover='gp(99);'>MOK</span>, and it worked fine against my T3 elves. However, if you're dealing with things like Dwarfs or other high saves, you may want to take Great Weapons.<br /> <br /> Personally? I run Flails, but Great Weapons seem like they'd last past the charge turn, and though you Always Strike Last, chances are against most units you'll strike last anyway. They're really not extremely better than one another, but the way I see it you may as well invest your points into having them hit hard all the time.]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 15:55:33]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>How best to equip WoC Marauders</title>
				<description><![CDATA[ Either khorn with great weapons or tzeench with shields/armor.  <br /> In either case run large units, 30-40, wide for Khorn, deep for tzeench.  ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 17:38:09]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>How best to equip WoC Marauders</title>
				<description><![CDATA[ <blockquote><div><cite>cypher wrote:</cite>Either khorn with great weapons or tzeench with shields/armor.  <br /> In either case run large units, 30-40, wide for Khorn, deep for tzeench.  </div></blockquote><br /> <br /> These are widely known as the Khorne Mincer and the Tzeench Bus.]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 17:51:36]]> GMT</pubDate>
				<author><![CDATA[ HoverBoy]]></author>
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				<title>Re:How best to equip WoC Marauders</title>
				<description><![CDATA[ I personally have found great pleasure in 40 Marauders with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> and flails running as a horde. For that many marauders, the ward is cheaper then light armor. I usually just run them at something I want to speedbump/ weaken. They usually go for Dragon Prince calvary, which always ends up in fun combats. The 6+ ward also can fluster enemy elite troops, simply because your cheap models still save against their attacks.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 04:20:35]]> GMT</pubDate>
				<author><![CDATA[ phogiston735]]></author>
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				<title>How best to equip WoC Marauders</title>
				<description><![CDATA[ 10 wide, 4 deep <span class="glossaryitem" onmouseover='gp(99);'>MOK</span> and Flails.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Jan 2011 01:03:39]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>How best to equip WoC Marauders</title>
				<description><![CDATA[ What about marauder horsemen? How would you equip them?]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 04:13:29]]> GMT</pubDate>
				<author><![CDATA[ thunderingjove]]></author>
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				<title>Re:How best to equip WoC Marauders</title>
				<description><![CDATA[ i like mine with shields, Javilins and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>.<br /> <br /> 5+ armor, Vanguard, and have some protection from shooting.<br /> <br /> you can run rings around enemy units while peppering them with spears.<br /> <br /> if you feel gutsy you can give them throwing axs instead. stronger then spears, but they do put you really close to them.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 05:16:37]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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