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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ I have a 1750 all jump pack <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> list I've been using that is<br /> <br /> Libby<br /> Honour <span class="glossaryitem" onmouseover='gp(42);'>Gd</span> - 4 X Melta<br /> 2 priests<br /> 3 X assault sqds -2 melta, <span class="glossaryitem" onmouseover='gp(105);'>pf</span><br /> 3 x Vanguard Vets (5 men, <span class="glossaryitem" onmouseover='gp(105);'>pf</span> sgt)<br /> <br /> I'm wondering if anyone has tips on fighting monstrous creature lists, such as 2 X Dual Lash Princes or Bug lists with multiple <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s.<br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 02:13:05]]> GMT</pubDate>
				<author><![CDATA[ elfmagic]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ Try to work in some sang guard. they are all power weapons with a free priest and they are pretty durable. or you can melta the hell out of them.<br /> <br /> I tried this list<br /> <br /> dante<br /> 3x 10m assault squads w/ 2 melta and pwr fist<br /> 2x sang guard w/ pwr fist<br /> 3x typhoon speeders.<br /> <br /> kinda got facerolled against guard but its the only playtest i got it so far.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 03:25:00]]> GMT</pubDate>
				<author><![CDATA[ vyndetta85]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ Vs <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s plasma is far superior to melta. Missile's also help, though I guess that would ruin the theme.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 03:29:53]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Re:BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ Sang guard don't get a free priest.<br /> <br /> Honor guard have the Novitiate.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 07:12:32]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ If you're up against lash princes then the Librarian is helpful with his psychic hood. Against Nidz it can be tough battle as your opponents will probably screens their <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> with gaunts. Flamers help a lot of quickly burn down the gaunts and you'll need a dedicated unit to then charge the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 07:22:18]]> GMT</pubDate>
				<author><![CDATA[ Afrikan Blonde]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s are a problem when you play a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> army.<br /> For this, I decided to include a squad of Hammernators in larger pt games (2000 pts).<br /> Alternatively, plasma guns could help.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 07:51:33]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ Alternatively, you can put 3 or 4 storm shields on an honor guard or vanguard unit and just try to tie up the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. Nothing says that they have to do in order for you to win.  If you are willing to play a hybrid list, this is where devastators start to shine.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 11:15:17]]> GMT</pubDate>
				<author><![CDATA[ DooDoo]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <blockquote><div><cite>elfmagic wrote:</cite>I have a 1750 all jump pack <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> list I've been using that is<br /> <br /> Libby<br /> Honour <span class="glossaryitem" onmouseover='gp(42);'>Gd</span> - 4 X Melta<br /> 2 priests<br /> 3 X assault sqds -2 melta, <span class="glossaryitem" onmouseover='gp(105);'>pf</span><br /> 3 x Vanguard Vets (5 men, <span class="glossaryitem" onmouseover='gp(105);'>pf</span> sgt)<br /> <br /> I'm wondering if anyone has tips on fighting monstrous creature lists, such as 2 X Dual Lash Princes or Bug lists with multiple <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s.<br /> <br /> Thanks.</div></blockquote><br /> <br /> That's 525 points in Vanguard Vets.<br /> 30% of your army is Vanguard Vets.<br /> Vanguard Vets are not built to take down <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, especially high I <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, thus 30% of your army is very weak against <span class="glossaryitem" onmouseover='gp(93);'>MC</span><br /> Having problems with <span class="glossaryitem" onmouseover='gp(93);'>MC</span> is just a side effect of overspending on <span class="glossaryitem" onmouseover='gp(671);'>VV</span>.<br /> <br /> I usually find that assault marines work just fine.  Usually it takes 2 squads to deal with 1 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.<br /> <br /> Against Lash Princes<br /> Melta 2/3 hit 5/6 wound 2/3 fail invo=37% chance so 4 melta=1.5 wounds<br /> S5 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks 1/2 hit 1/2 wound 1/3 get past armor=1/12 cause a wound so 50 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks base lowered to 42 attacks for I6 casualties from the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>=3.5 wounds<br /> With statistically average rolls the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> should be dead before the 6 power fist swings go off.<br /> <br /> Against <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> (WS4+)<br /> Melta 2/3 hit 5/6 wound=5/9 shots cause a wound so 4 shots=2 and 1/9th of a wound<br /> 50 I5 S5 regular attacks 1/2 hit 1/3 wound 1/3 failed armor saves=1/18 swings cause a wound=2 and 7/9ths of a wound<br /> Total wounds so far=4 and 8/9 ie 4.8 wounds<br /> 6 power fists=1/2 hit 5/6 wound=5/12 cause a wound=2.5 more wounds<br /> Total wounds now=7 and 7/18th ie 7.38 wounds<br /> <br /> In both cases a pair of assault squads can drop the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in a single turn.  <span class="glossaryitem" onmouseover='gp(397);'>FC</span> on assault marines really can chew up a <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 14:06:45]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ as above, use your speed to your advantage and pigpile onto a single <span class="glossaryitem" onmouseover='gp(93);'>MC</span> at a time if possible.<br /> <br /> I wouldn't suggest priests, libby or dread libby (to maul his troops) would be ideal.<br /> If your opponent has a tendency to run nugle boys I would run a librarian, if he runs bloodcrushers or bloodletters I'd run the libby dread.<br /> <br /> I also agree that 3 squads of vanguard vets seems like a little much.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 15:34:34]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
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				<title>Re:BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ Great tips. With unleash rage from the libby and two squads I should be fine.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 16:35:06]]> GMT</pubDate>
				<author><![CDATA[ elfmagic]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ take a second libby with the points from going down to 2 <span class="glossaryitem" onmouseover='gp(671);'>VV</span> units]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 05:01:51]]> GMT</pubDate>
				<author><![CDATA[ just2fierce]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are trouble for drop lists like this.  I got my butt kicked hard by Nids quite a few times running a very similar list to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> (my Honor Guard had 4x Plasma, and other inconsequential differences), and ultimately made some pretty huge changes to try and help (such as running 4 Predators).  If you don't want the fire support from Predators/Razorbacks/<span class="glossaryitem" onmouseover='gp(29);'>Devs</span>/whatever in your list (you give up drop elements for it but it helps balance the list and tie up bad matchups against things like Nids and some Hordes) then get some Storm Shields.  You're unfortunately going to have to spend a mountain of points to get enough <span class="glossaryitem" onmouseover='gp(221);'>SS</span> into one units (Honor Guard or Vanguards) to survive the incoming attacks from things like Trygons in order to then swing back, but <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> makes quick work of them.  When you get the charge off your power weapons and such become solid at str5 (assuming <span class="glossaryitem" onmouseover='gp(397);'>FC</span>) but you're always going to struggle against them.  Shoot them down or get stuck in with a unit packing multiple power fists and multiple storm shields.  You need to use your speed to pick your fight with them and try not to engage until the odds are in your favor.  Dealing with 3 Trygon/2 Tervigon/Swarmlord (or any 4+<span class="glossaryitem" onmouseover='gp(93);'>MC</span> nids) is just going to be hard for a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> heavy list.  Dealing with stuff like Kan Wall Orks is really hard as well as the Kans are a pain for reasons similar to the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> The Lash Princes aren't as terrible as they're a little easier to shoot down and definitely easier to beat in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Lash hurts, but I don't think more than 1 is going to survive your initial drop.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 06:34:49]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ Caffran is right. <br /> If you want an all-comers <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list, then I'd take a Honor Guard with 4 flamers.<br /> In this way, they can easily deal with hordes.<br /> Moreover, I suggest to include some Hammernators, about 7 or 8, in order to deal with <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> heavy lists. <br /> The alternative are Vanguard Vets with <span class="glossaryitem" onmouseover='gp(221);'>ss</span>/<span class="glossaryitem" onmouseover='gp(105);'>pf</span> but this combo gets very costly.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 08:27:29]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ Without changing your list, you can take on monstrous creatures.  It's a challenge, but if you play it right an assault/infantry army can do it.  Here are some tips:<br /> <br /> 1. Don't deepstrike against <span class="glossaryitem" onmouseover='gp(93);'>MC</span>-heavy armies.  <br /> If you deepstrike close enough to assault or shoot melta, then you might get one guy and the rest of them pile on you the following turn and kill you (or you get lashed into charge range and assaulted).   Standard monstrous creatures only have a 12" charge range, so if you deploy on the table you should be able to charge them (you might have to feed flying princes a bait unit), getting the benefit of furious charge and the extra attack.  That allows you to soften up your target with melta and then concentrate the power fist guys on one or two <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> at a time.<br /> Yes, I know you want to charge your vanguard vets directly off the drop, but against <span class="glossaryitem" onmouseover='gp(93);'>MC</span>-heavy armies, they probably get one charge and then die anyway, right?  <br /> <br /> 2. Try for no-retreat wounds.  If the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> is standing anywhere near weaker troops, multi-charge the weak guys and throw one guy in against the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.  You win big against the weedy guys, and the fearless <span class="glossaryitem" onmouseover='gp(93);'>MC</span> dies from no-retreat wounds that carry over from the other part of the combat.  This works especially well against tyranids--I've put as many as ten or twelve no-retreat wounds on an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> by attacking them in combination with gants.  It's a lot easier than trying to wound T6 by attacking them directly.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 16:13:19]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ The 2nd point is very interesting.<br /> However, if you face a Trygon, this d*** thing will eventually punch a large hole into your squad. ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 16:45:09]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> will rip through squads pretty effectivly, but you can reduce the effectivness of their attacks if you are using something with a decent Invuln like Hammernators.<br /> <br /> combo charge a large gaunt squad and a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> with an Assault squad and Hammernators.<br /> <br /> make it so the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> with only the 3++ terminators, but still in the same combat.<br /> <br /> focus most of your attacks against the Gaunts with some Thunder hammers against the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.<br /> <br /> the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> will then take a bunch of wounds and any attacks it made will likely get bounced by the 3++ storm shields.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 17:43:54]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ I run three rifleman dreads in a <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> hybrid list.  They are great against <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. My main opponent usually runs nidz.  But this takes away from the theme in exchange for flexibility.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 17:47:47]]> GMT</pubDate>
				<author><![CDATA[ rdlb]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ I play a similar list and have found many ways to get rid of monstrous creatures.  In this list, close up assault oriented lists, you need something that deals with powerful enemy combat units, be they monsters, incubi, termies, etc.  Your only option is really vanguard vets with storm shields.<br /> <br /> Sack one of your three vanguard squads and use the points to buy another power weapon per squad and as many storm shields as you can fit in.  That should give you exactly what you need to deal with monsters.  Vanguard vets with 4xSS and a couple claws or fists will kill a trygon as long as you don't get unlucky and have the two fist guys die quickly.  Yes they are expensive and yes they are worth it in this army.  Alternatively Kerby usually votes for sacking all vanguard and taking missile launcher armed <span class="glossaryitem" onmouseover='gp(29);'>devs</span> with a priest to baby sit them but that is a pretty big list change.  <br /> <br /> Flamers aren't needed, you have piles of attacks that can be str5 when charging so hoards are less of an issue.  Keep the meltas so you can kill tanks effectively on the drop.  Throw the vanguard squads at enemy squads that will be a threat to your assault marines.  This includes combat squads and <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads, usually in that order.  If none exist throw them at squads trying to keep your assault marines away from enemy tanks.  ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 19:01:25]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ I'd like to +1 what Caffran was saying...<br /> <br /> And definitely take a look at Flavius' ideas for making lemonade.  Especially the part about not deep striking right next to the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and allowing them to charge you on their terms.<br /> <br /> In summary, "All <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>" armies are mono-faceted, which hyper-exaggerates their weaknesses, so either include long range fire support, deep strike some land raiders full of assault terminators, or accept the difficult match-up and use as many dirty tricks as you can to stabilize.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 20:03:06]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ As I stated at the beginning of this post, your only options are to add <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and hope you make 3++ saves on single wound models costing you upwards of 55 points or add some long range support (i.e., missile launcher devastators). The Devastators make a jump army more balanced and are more point efficient. They also make your opponent's decision of when to pop smoke more difficult. Against an all <span class="glossaryitem" onmouseover='gp(471);'>DS</span> army, you just pop smoke on turn 2.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 22:27:21]]> GMT</pubDate>
				<author><![CDATA[ DooDoo]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ I don't think those are his only options.  Flavius and schadenfreude both gave other strong suggestions.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 00:35:50]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ Multi-charging <span class="glossaryitem" onmouseover='gp(128);'>TMCs</span> and gaunts is not easy against a competent nid player who knows how to bubble wrap his <span class="glossaryitem" onmouseover='gp(128);'>TMCs</span>. It gets even worse if the nid player is fielding the amazing death star of doom (Tyrant + guard + prime). ]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 00:59:56]]> GMT</pubDate>
				<author><![CDATA[ DooDoo]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ I have a question: Does a <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> list really have to get infantry with <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>? I mean 3 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s wont hurt, beats the gak out of the vanguard suicides.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 01:50:39]]> GMT</pubDate>
				<author><![CDATA[ Yuber]]></author>
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				<title>Re:BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ yeah, but then it would be a hybrid list and the enemy would have a whole turn of shooting to deal with the devestators before the cavelry arrives.<br /> <br /> i would spend the points on Landspeeders with Typhoon missile launchers that can deep strike with the rest of the army.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 05:42:43]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>yeah, but then it would be a hybrid list and the enemy would have a whole turn of shooting to deal with the devestators before the cavelry arrives.<br /> <br /> i would spend the points on Landspeeders with Typhoon missile launchers that can deep strike with the rest of the army.</div></blockquote><br /> <br /> And <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> armies arent supposed to deep strike 100% of the time. They just can opt to deepstrike. Thats why it makes no sense to me.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 05:44:33]]> GMT</pubDate>
				<author><![CDATA[ Yuber]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ I have started to add <span class="glossaryitem" onmouseover='gp(57);'>HS</span> to my <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> army. I started with <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s and have essentially stuck with them. It makes my list more "balanced." The addition of some <span class="glossaryitem" onmouseover='gp(328);'>ML</span> has allowed my assault troops to focus more so on other targets. I still generally <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> as much as possible and leave the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s in cover. I also run two squads with 4 <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> each, so 8 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s are great at dealing with any crazy heavy armor. My <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s have also rarely been shot away. I tried Landspeeders, but their bad <span class="glossaryitem" onmouseover='gp(9);'>AV</span> has only lead them to being shot down very very quickly. I have been tempted to try out either DakkaDakka Preds, or Baal Preds, but my experience with <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armor is limited, so we shall see. The only other thing I would suggest is a Sang. Priest in Termie armor with Hammernators is amazing. Throw in a Libby with preferred enemy for the squad and Sanguine Sword, and you have yourself a devastating deathstar unit, albeit expensive!<br /> <br /> Hammernators + <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> + Preferred enemy has generally lead to one of the most impressive Deathstar units I have ever had the ability of commanding.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 07:54:24]]> GMT</pubDate>
				<author><![CDATA[ MadMaverick76]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <blockquote><div><cite>MadMaverick76 wrote:</cite>I have started to add <span class="glossaryitem" onmouseover='gp(57);'>HS</span> to my <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> army. I started with <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s and have essentially stuck with them. It makes my list more "balanced." The addition of some <span class="glossaryitem" onmouseover='gp(328);'>ML</span> has allowed my assault troops to focus more so on other targets. I still generally <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> as much as possible and leave the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s in cover. I also run two squads with 4 <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> each, so 8 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s are great at dealing with any crazy heavy armor. My <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s have also rarely been shot away. I tried Landspeeders, but their bad <span class="glossaryitem" onmouseover='gp(9);'>AV</span> has only lead them to being shot down very very quickly. I have been tempted to try out either DakkaDakka Preds, or Baal Preds, but my experience with <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armor is limited, so we shall see. The only other thing I would suggest is a Sang. Priest in Termie armor with Hammernators is amazing. Throw in a Libby with preferred enemy for the squad and Sanguine Sword, and you have yourself a devastating deathstar unit, albeit expensive!<br /> <br /> Hammernators + <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> + Preferred enemy has generally lead to one of the most impressive Deathstar units I have ever had the ability of commanding.</div></blockquote><br /> <br /> Which reminds me, Land raiders are actually good for <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> armies too, in higher pointages. Again, you dont need to deepstrike them, but you can, if No Man's Land is that big.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 11:25:37]]> GMT</pubDate>
				<author><![CDATA[ Yuber]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <blockquote><div><cite>DooDoo wrote:</cite>Multi-charging <span class="glossaryitem" onmouseover='gp(128);'>TMCs</span> and gaunts is not easy against a competent nid player who knows how to bubble wrap his <span class="glossaryitem" onmouseover='gp(128);'>TMCs</span>. It gets even worse if the nid player is fielding the amazing death star of doom (Tyrant + guard + prime). </div></blockquote><br /> <br /> That's what makes it challenging.  You often have to create the opportunity yourself, like using shooting or a succession of strategic assaults in subsequent phases to get things positioned right.  The nice thing is that, if he's bubble-wrapping like that, your opponent is limiting his own mobility to some extent.<br /> <br /> The amazing death star of doom still only has a movement of 6" plus max assault 6".  A jump pack army can outrun that.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 12:25:33]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <blockquote><div><cite>Yuber wrote:</cite><br /> <br /> Which reminds me, Land raiders are actually good for <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> armies too, in higher pointages. Again, you dont need to deepstrike them, but you can, if No Man's Land is that big.</div></blockquote><br /> <br /> Oh yea, I think the unit minus the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> runs about 453 pts. roughly, a tad expensive, throw in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and you have over 700 pts. in one unit! Definitely a unit I would take over 2000 pts.<br /> <br /> But watching it in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is just pure sexual!]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 18:07:08]]> GMT</pubDate>
				<author><![CDATA[ MadMaverick76]]></author>
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				<title>Re:BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <blockquote><div><cite>Yuber wrote:</cite><blockquote><div><cite>Grey Templar wrote:</cite>yeah, but then it would be a hybrid list and the enemy would have a whole turn of shooting to deal with the devestators before the cavelry arrives.<br /> <br /> i would spend the points on Landspeeders with Typhoon missile launchers that can deep strike with the rest of the army.</div></blockquote><br /> <br /> And <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> armies arent supposed to deep strike 100% of the time. They just can opt to deepstrike. Thats why it makes no sense to me.</div></blockquote><br /> <br /> Yeah, but i think everything in a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> army should be able to deep strike.<br /> <br /> you could buy Drop Pods or Landraiders for them, but that would be less points in Assault Marines and other things.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:12:15]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite><blockquote><div><cite>Yuber wrote:</cite><blockquote><div><cite>Grey Templar wrote:</cite>yeah, but then it would be a hybrid list and the enemy would have a whole turn of shooting to deal with the devestators before the cavelry arrives.<br /> <br /> i would spend the points on Landspeeders with Typhoon missile launchers that can deep strike with the rest of the army.</div></blockquote><br /> <br /> And <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> armies arent supposed to deep strike 100% of the time. They just can opt to deepstrike. Thats why it makes no sense to me.</div></blockquote><br /> <br /> Yeah, but i think everything in a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> army should be able to deep strike.<br /> <br /> you could buy Drop Pods or Landraiders for them, but that would be less points in Assault Marines and other things.</div></blockquote><br /> <br /> Which is the problem because any type of fire support doesn't deep strike. Except the Typhoons which doesn't work well. Also, why do you need everything to be able to deepstrike?]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 01:17:39]]> GMT</pubDate>
				<author><![CDATA[ Yuber]]></author>
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				<title>Re:BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ It gives you options.<br /> <br /> <br /> Typhoons work very well.<br /> <br /> you can always deep strike them away from your opponent so they are safe.<br /> <br /> <br /> Theme is also a consideration.<br /> <br /> Typhoons would be more fluffy in a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list while filling the same role for the same price.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 03:52:21]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ This is the first thread about blood angels that isnt a beat down in quite some time.<br /> <br /> Well, (hopefully it hasnt been said already) dont forget that your libby has a force weapon, and should give any trygon a run for its money. <br /> <br /> Mephiston eats nids for breakfast, but lets not go into that.<br />  <br /> As said earlier, blood angels have a swath of weapons they can use. Lash's are always tricky, whether they be lash whips or lash of submission, lashes are bad, and you should try your best to take away their advantage, which means destroying vindicators and defilers versus lash of submission, and simply staying at range versus lash whips.<br /> <br /> Plasma is the best thing for <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> nearly all the time, especially tyranid <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, because they dont have invulners. I dont own the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex so I am not very sure the cost or number, but taking plasma in sang guard squads instead of melta is a surefire way to remove some <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> from the board. <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, Vanguard vets? Odd to see them. More or less your list needs changing to take on hoard <span class="glossaryitem" onmouseover='gp(93);'>mc</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 05:45:51]]> GMT</pubDate>
				<author><![CDATA[ Jaon]]></author>
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				<title>Re:BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>It gives you options.<br /> <br /> <br /> Typhoons work very well.<br /> <br /> you can always deep strike them away from your opponent so they are safe.<br /> <br /> <br /> Theme is also a consideration.<br /> <br /> Typhoons would be more fluffy in a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list while filling the same role for the same price.</div></blockquote><br /> <br /> Not for a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army they dont.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 05:47:30]]> GMT</pubDate>
				<author><![CDATA[ Yuber]]></author>
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				<title>Re:BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <blockquote><div><cite>Yuber wrote:</cite><blockquote><div><cite>Grey Templar wrote:</cite>It gives you options.<br /> <br /> <br /> Typhoons work very well.<br /> <br /> you can always deep strike them away from your opponent so they are safe.<br /> <br /> <br /> Theme is also a consideration.<br /> <br /> Typhoons would be more fluffy in a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list while filling the same role for the same price.</div></blockquote><br /> <br /> Not for a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army they dont.</div></blockquote><br /> <br /> then why does the Landspeeder entry have a Typhoon as the picture?]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 05:51:30]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite><blockquote><div><cite>Yuber wrote:</cite><blockquote><div><cite>Grey Templar wrote:</cite>It gives you options.<br /> <br /> <br /> Typhoons work very well.<br /> <br /> you can always deep strike them away from your opponent so they are safe.<br /> <br /> <br /> Theme is also a consideration.<br /> <br /> Typhoons would be more fluffy in a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list while filling the same role for the same price.</div></blockquote><br /> <br /> Not for a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army they dont.</div></blockquote><br /> <br /> then why does the Landspeeder entry have a Typhoon as the picture?</div></blockquote><br /> <br /> "But who was phone?" <br /> <br /> This is what entered my mind after reading those. I think im gonna leave it up to there.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 06:03:59]]> GMT</pubDate>
				<author><![CDATA[ Yuber]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ In a pure <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> army each unit should be able to make use of the <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> rule. <br /> Landspeeders, Drop Pods, Landraiders do not benefit from this rule and so eventually will arrive later than the <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> units, which should be avoided.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 09:40:19]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ I have been using Three Dreads in <span class="glossaryitem" onmouseover='gp(262);'>DP</span> for my 1500 Pt <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Army. All I can say is that three dreads along with the RAS create a highly mobile scary force!<br /> <br /> So although a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> may not be "fluff" for <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>, it can definitely be a good support for <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> units.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 22:58:11]]> GMT</pubDate>
				<author><![CDATA[ MadMaverick76]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <blockquote><div><cite>Shep wrote:</cite>I'd like to +1 what Caffran was saying...<br /> <br /> And definitely take a look at Flavius' ideas for making lemonade.  Especially the part about not deep striking right next to the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and allowing them to charge you on their terms.<br /> <br /> In summary, "All <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>" armies are mono-faceted, which hyper-exaggerates their weaknesses, so either include long range fire support, deep strike some land raiders full of assault terminators, or accept the difficult match-up and use as many dirty tricks as you can to stabilize.</div></blockquote><br /> <br /> Are you serious? No one deep strikes the landraiders. Heck I've never seen one new <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army that features a landraider. This is a discussion about <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> armies after all. Terminators don't work.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 03:18:00]]> GMT</pubDate>
				<author><![CDATA[ Afrikan Blonde]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Heck I've never seen one new NA army that features a landraider.</div></blockquote><br /> <br /> I presume this was a misstatement, and you're only talking about <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> armies.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 04:58:46]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ It doesn'tmatter if the monstrus creature has termagaunts in front of it...because the monstrous creature has the above all other ruling in which it only receives cover if more than 50 percent is covered...and most nid monstrous creatures I've seen are easily twice as tall as a gaunt.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/337127/2303170.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/337127/2303170.page</link>
				<pubDate><![CDATA[Sat, 8 Jan 2011 05:09:52]]> GMT</pubDate>
				<author><![CDATA[ Shenra]]></author>
			</item>
			<item>
				<title>BA DOA help vs Monstrous Creatures</title>
				<description><![CDATA[ Shenra, they're not talking about using the gaunts to give cover saves; the gaunts are used to prevent the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player from getting the ASSAULTS he wants to on the big bugs.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/337127/2303225.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/337127/2303225.page</link>
				<pubDate><![CDATA[Sat, 8 Jan 2011 05:45:36]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
			</item>
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