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		<title><![CDATA[Latest posts for the thread "First Beastmen 1000pts list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "First Beastmen 1000pts list"]]></description>
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				<title>First Beastmen 1000pts list</title>
				<description><![CDATA[ None of this is assembled yet, so everything can be changed if its a better solution.<br /> <br /> Heroes: <br /> <br /> Wargor <br /> Shield <br /> Light armour <br /> Horn of the First Beast <br /> <br /> Bray-Shaman <br /> Level 2 Wizard <br /> Lore of Beasts <br /> <br /> Core: <br /> <br /> Gor herd <br /> 20 Gors <br /> <span class="glossaryitem" onmouseover='gp(397);'>FC</span> <br /> AHW <br /> <br /> Ungor herd <br /> 20 Ungors <br /> Musician <br /> Standard bearer <br /> Spears <br /> <br /> Tuskgor chariot <br /> <br /> Tuskgor chariot <br /> <br /> Special: <br /> <br /> Bestigor herd <br /> 20 Bestigors <br /> <span class="glossaryitem" onmouseover='gp(397);'>FC</span> <br /> Gleaming Pennant <br /> <br /> Total 998 points.<br /> <br /> The idea of this list is to ullitize Primal Fury to the fullest in every unit in the list with as many attacks as possible. The goal of the wargor is just to stay alive while the shaman buffs the units in need and the chariots move up on the flanks.<br /> The question is should I split up the ungors to two units of ten with no spears and have one of the units ambush to tie up eventual warmachines or shooty units, or should I just leave them as they are as a meat shield with a surprising amount of attacks?]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 18:12:45]]> GMT</pubDate>
				<author><![CDATA[ Bonde]]></author>
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				<title>Re:First Beastmen 1000pts list</title>
				<description><![CDATA[ I would keep the ungors with spears in as big a unit as possible. Maybe get rid of the horn and make the wargor a battle standard bearer. If you can afford it give him a shield, heavy armour and gnarled hide for survivability. <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> are great for all armies. But especially for beastmen. This will let you re-roll primal fury and any other leadership based test. Critical with a so so leadership army like this. That special rule defines this army.<br /> <br /> Otherwise it looks like a fun force to play. You have multiple chariots for speed and enough gors/bestigors to bring pain. With ungors for extra throwaway bodies. If your strapped for points you can always drop the gor champion. Unless you want to keep him in there for challenges. Plus the shaman with beasts lore is great for a mix of augments and some other options/magic defence. Best of luck!]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 23:20:18]]> GMT</pubDate>
				<author><![CDATA[ Lexx]]></author>
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				<title>First Beastmen 1000pts list</title>
				<description><![CDATA[ Ahh, you are completely right, I didn't realize that primal fury is just a leadership test, on wich the battle standard helps, so I could just make the wargor a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and save 25 points. The army is only LD7 then, but I guess that a rerollable LD7 is better than LD8. The only thing I loose is the 36" range of the horn, which would be enough to affect my chariots, which also was a part of the general tactic. The spare points would let me make my wargor a bit more survivable. The reason why I added the Gor was because I had ten points left to burn and I had reached the maximum allowment for heroes.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> My army list now looks like this:<br /> <br /> Wargor<br /> Army battle standard<br /> Banner of Swiftness<br /> Heavy armour<br /> Shield<br /> <br /> Bray-Shaman<br /> Level 2 Wizard<br /> <br /> Core:<br /> <br /> Gor herd<br /> 20 Gors<br /> <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> AHW<br /> <br /> Ungor herd<br /> 20 Ungors<br /> Musician<br /> Standard bearer<br /> Spears<br /> <br /> Tuskgor chariot<br /> <br /> Tuskgor chariot<br /> <br /> Special:<br /> <br /> Bestigor herd<br /> 20 Bestigors<br /> <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> Standard of Discipline<br /> <br /> Total: 1000pts.<br /> <br /> I have to admit that this looks like a stronger list, with better leadership for every unit. Thanks a lot!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The Wargor joins the Ungors so they can shield him and use his <span class="glossaryitem" onmouseover='gp(82);'>LD</span> instead of their own poor <span class="glossaryitem" onmouseover='gp(82);'>LD</span>, and the Bray-shaman joins the Gors that he will be buffing most of the time. The Bestigors kick some ass all by themselves and the chariots flank and hit tagets of opportunity.]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 16:31:11]]> GMT</pubDate>
				<author><![CDATA[ Bonde]]></author>
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