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				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ Trying something different. I don't want a tournament-optimized build (not sure a foot list is even tournament material in 5th), but I'd like at least a well built list. Please rip it apart because I've only ever done mechvet lists so far and I'm certain I've missed something. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Thanks!<br /> <br /> EDIT: Updated per comments. The lack of ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is less of a concern now.<br /> <br /> EDIT 2: Updated again. Only two real vehicles (hydras), which sit in the backfield and shoot.<br /> <br /> EDIT 3: Completely changed. No more conscripts, more conventional command structure, no real vehicles at all.<br /> <br /> 2000 Point Blob-shock.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1: 130 Points<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, Vox, Astropath, Master of Ordinance, Bodyguard<br /> <br /> Troops 1: 355 Points<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (50): <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, Vox, Meltagun, Krak Grenades<br /> Power Blob (305): 3 Squads, 3 Krak Grenades, 3 Power Weapons, 3 Meltaguns, 3 Meltabombs, Vox, Commissar with Power Weapon<br /> <br /> Troops 2: 355 Points<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (50): <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, Vox, Meltagun, Krak Grenades<br /> Power Blob (305): 3 Squads, 3 Krak Grenades, 3 Power Weapons, 3 Meltaguns, 3 Meltabombs, Vox, Commissar with Power Weapon<br /> <br /> Troops 3: 355 Points<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (50): <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, Vox, Meltagun, Krak Grenades<br /> Power Blob (305): 3 Squads, 3 Krak Grenades, 3 Power Weapons, 3 Meltaguns, 3 Meltabombs, Vox, Commissar with Power Weapon<br /> <br /> Troops 4: 355 Points<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (50): <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, Vox, Meltagun, Krak Grenades<br /> Power Blob (305): 3 Squads, 3 Krak Grenades, 3 Power Weapons, 3 Meltaguns, 3 Meltabombs, Vox, Commissar with Power Weapon<br /> <br /> Fast 1: 150 Points<br /> 3 Scout Sentinels<br /> 3 LasCannon<br /> <br /> Fast 2: 150 Points<br /> 3 Scout Sentinels<br /> 3 LasCannon<br /> <br /> Fast 3: 150 Points<br /> 3 Scout Sentinels<br /> 3 LasCannon]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 18:42:56]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>Re:Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ oh man.<br /> <br /> aren't you scared of tank shocks and crap?<br /> <br /> Probably anything long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> you squeeze out the points for will just get killed first thing.<br /> <br /> maybe outflanking sentinels? since youre not using the slots and theyre pretty cheap. Especially if you rely on rear/side shots instead of lascannons.<br /> <br /> edit: I also feel like you're not taking enough advantage of the big squads with orders and camo cloaks and such]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 19:09:23]]> GMT</pubDate>
				<author><![CDATA[ Almarine]]></author>
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				<title>Re:Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ Why? why? my only soon... jajaja, no really why?.<br /> Is a different list I can admit that, but is very simple to crush that,<br /> The <span class="glossaryitem" onmouseover='gp(69);'>IG</span> has many diferent options that make the same thing, the lord commisar is a bad option if you don`t have a very strong force behind his back.<br /> The tyranids can rip you appart, and the space marines can laugh of you, if you really probe something new, why don`t use an Inquisitor Lord, is very powerfull and you can include some assasins (great option) or grey knights (not so god).<br /> <br /> I like the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> in two version, many tanks or many troops. In the second case I preffer a powerfull leader, creed or straken (CATACHAN`S LEAD THE WAY!!!). <br /> In the last tournament, my space wolves was destroy for a <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list whit many tanks, that was shame. I can`t croos the table game whit out casualties.<br /> <br /> Look, the priest are really cool when you put in charge of a green recruit, you obtain better ledearship, and you can repeat failed to hit, but a lord commisar don`t apport anithing, is expensive, is no so hard, and finally, is a simple humman whit bad acctitude.<br /> <br /> I don`t know, maybe a list whit several rough riders (when games workshop can allow that?, the calvary <span class="glossaryitem" onmouseover='gp(69);'>IG</span>)]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 19:12:35]]> GMT</pubDate>
				<author><![CDATA[ priestchile]]></author>
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				<title>Re:Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ <blockquote><div><cite>Almarine wrote:</cite>oh man.<br /> <br /> aren't you scared of tank shocks and crap?<br /> <br /> Probably anything long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> you squeeze out the points for will just get killed first thing.<br /> <br /> maybe outflanking sentinels? since youre not using the slots and theyre pretty cheap. Especially if you rely on rear/side shots instead of lascannons.<br /> <br /> edit: I also feel like you're not taking enough advantage of the big squads with orders and camo cloaks and such</div></blockquote><br /> <br /> If I take out the Russes I could get 6 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Sentinels. That would mean the Hydras are separated, obviously (which would also be a good thing).<br /> <br /> I could take voxes in the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and power blobs if I took one meltagun from each <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>. That would give me Junior Officer commands.<br /> <br /> EDIT: Updated the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. Priestchile, the Lords Commissar are there to keep the Conscripts from running and the priests to keep them swinging.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 19:24:32]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>Re:Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ Well, the sentinels are still BS3. If it were me I would take autocannons and outflank them.<br /> <br /> And I guess I'm lazy because I'd cut one conscript squad just because it's 50 guys to paint (or at the very least assemble). <br /> <br /> With that you can replace an <span class="glossaryitem" onmouseover='gp(80);'>LC</span> with a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> and astropath to (really) help with sentinels. <br /> <br /> The russes I kind of like. I'm sure some would look at ordnance batteries but they are going to need av14 being the only vehicle target at 2000pts]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 19:37:03]]> GMT</pubDate>
				<author><![CDATA[ Almarine]]></author>
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				<title>Re:Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ <blockquote><div><cite>Almarine wrote:</cite>Well, the sentinels are still BS3. If it were me I would take autocannons and outflank them.<br /> <br /> And I guess I'm lazy because I'd cut one conscript squad just because it's 50 guys to paint (or at the very least assemble). <br /> <br /> With that you can replace an <span class="glossaryitem" onmouseover='gp(80);'>LC</span> with a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> and astropath to (really) help with sentinels. <br /> <br /> The russes I kind of like. I'm sure some would look at ordnance batteries but they are going to need av14 being the only vehicle target at 2000pts</div></blockquote><br /> <br /> I could actually take out the chimeras from the PCSes, they aren't really doing much (and I could buy 2 more <span class="glossaryitem" onmouseover='gp(80);'>LC</span> sentinels with the points).<br /> <br /> The lack of hard armor is designed as a feature not a bug. If I hide the hydras well, the enemy lascannon are reduced to killing off 6 point guardsmen all game.<br /> <br /> EDIT: Updated <span class="glossaryitem" onmouseover='gp(280);'>OP</span> again. Removed chimerae and added 2 more <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Sentinels and Kraks for the PCSes.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 19:44:48]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ Looking good mate.<br /> Guard are ideal for creating an all round army, to take on a variety of opponents. I really wouldn’t leave home without any ordinance. <br /> I would normally say that with a foot based army you should look to play defensively, but with your conscripts bogging the enemy down in h2h this should work well.  <br /> <br /> Like the idea about using conscripts, though the result will probably be that they never reach full guardsmanhood and you’d <span class="glossaryitem" onmouseover='gp(186);'>def</span> need the Commissars and Priests in the lead.<br /> 100 conscripts should be enough of an assault wave to free up the platoons to carry heavy weapons to take care of any enemy armour though, so maybe consider making one of them more range based.<br /> Sound army list and really interesting tactics though, may have to give em a go myself.<br /> All the best. <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh and dont overlook auto cannons, best all round heavy weapon.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 19:48:57]]> GMT</pubDate>
				<author><![CDATA[ cdt8401]]></author>
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				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ So, looking at the as-of-now most recently edited list, there is one thing that really stands out in my mind: you're bringing a horde without any troops. Seriously, 60 blobsmen is how many I bring at 750 points, and you're trying to make it work at 2000. The first thing you should do is drop lots of those upgrades in order to turn your conscripts into power blobs. No sense having that screen if there's nothing behind it.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 19:52:53]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite>So, looking at the as-of-now most recently edited list, there is one thing that really stands out in my mind: you're bringing a horde without any troops. Seriously, 60 blobsmen is how many I bring at 750 points, and you're trying to make it work at 2000. The first thing you should do is drop lots of those upgrades in order to turn your conscripts into power blobs. No sense having that screen if there's nothing behind it.<br /> <br /> </div></blockquote><br /> <br /> How can I make the conscripts power blobs, apart from attaching the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and the Priests? (Which was always the intention, I might have been unclear about that. Sorry.)<br /> <br /> I could re-do the 3 squad guardsmen blobs as sit-and-shoots, I guess?]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 20:02:19]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ No, just turn them into regular infantry squads. A WHOLE infantry platoon counts as a troops choice, not just an infantry squad. Take those dudes with lasguns and just make them regular guardsmen.<br /> <br /> Take those 100 models and turn it into two more infantry platoons loaded up with power weapons n' stuff.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 20:04:54]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ He means drop the conscripts, get more blobs.<br /> <br /> Edit: right.<br /> <br /> I'm still wishing you had an astropath : P]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 20:06:02]]> GMT</pubDate>
				<author><![CDATA[ Almarine]]></author>
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				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite>No, just turn them into regular infantry squads. A WHOLE infantry platoon counts as a troops choice, not just an infantry squad. Take those dudes with lasguns and just make them regular guardsmen.<br /> <br /> Take those 100 models and turn it into two more infantry platoons loaded up with power weapons n' stuff.<br /> <br /> </div></blockquote><br /> <br /> So Conscripts aren't really worth it then?]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 20:06:44]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ They CAN be worth it. They exist to screen stuff, but there's not much purpose to taking them if there's nothing to screen.<br /> <br /> On their own, they do very little damage, as they can't take special weapons or hidden power weapons.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 20:10:36]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite>They CAN be worth it. They exist to screen stuff, but there's not much purpose to taking them if there's nothing to screen.<br /> <br /> On their own, they do very little damage, as they can't take special weapons or hidden power weapons.<br /> <br /> </div></blockquote><br /> <br /> Ok, updated the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> again. Could you take a look?<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 20:16:46]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ There ya go.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 20:28:52]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite>There ya go.<br /> <br /> </div></blockquote><br /> <br /> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> So, the general idea is the blobs advance with the PCSes close behind, the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> likewise issues orders while the Astropath brings the Sentinels in quicker and the <span class="glossaryitem" onmouseover='gp(373);'>MOO</span> throws his pie plate, right?]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 20:32:51]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ There's an <span class="glossaryitem" onmouseover='gp(373);'>MOO</span> in there?<br /> <br /> ...looks...<br /> <br /> ... oh. Redo your command squad. The astropath isn't necessary and the <span class="glossaryitem" onmouseover='gp(373);'>MOO</span> will just keep your officer needlessly static. Meanwhile, the bodyguard isn't protecting anything worth protecting, so he can go to. Strip it down to just the vox and some special weapons.<br /> <br /> Otherwise, yeah. You line up your infantry, and you mass charge. Sentinels can either be put behind it all, if your opponent has poor long-range anti-tank, in front of it all, if they have comically poor long-range anti-tank (like I do), and also have poor close combat abilities against walkers (unlike I do), or outflank with them if you fear for their survival (they have lascannons, so they're likely to be in range whichever side they come in from).<br /> <br /> The best part is that you don't have to choose until right before the game begins.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 21:04:42]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite>There's an <span class="glossaryitem" onmouseover='gp(373);'>MOO</span> in there?<br /> <br /> ...looks...<br /> <br /> ... oh. Redo your command squad. The astropath isn't necessary and the <span class="glossaryitem" onmouseover='gp(373);'>MOO</span> will just keep your officer needlessly static. Meanwhile, the bodyguard isn't protecting anything worth protecting, so he can go to. Strip it down to just the vox and some special weapons.<br /> <br /> Otherwise, yeah. You line up your infantry, and you mass charge. Sentinels can either be put behind it all, if your opponent has poor long-range anti-tank, in front of it all, if they have comically poor long-range anti-tank (like I do), and also have poor close combat abilities against walkers (unlike I do), or outflank with them if you fear for their survival (they have lascannons, so they're likely to be in range whichever side they come in from).<br /> <br /> The best part is that you don't have to choose until right before the game begins.<br /> <br /> </div></blockquote><br /> <br /> I was thinking of keeping the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> as a stationary order-base but I'll bow to your superior background in the wise ways of the <i>Tactica Imperialis</i>.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 21:10:14]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ well... who are they going to give orders to? Everything else in your list is going to be running forward as absolutely quickly as it can. If your officers don't keep up, they'll find themselves out of their dismally short ranged officer bubbles.<br /> <br /> I mean, if you had a bunch of HWSs, I could see leaving someone behind, but as that's not the case, leaving your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> immobile doesn't really help anything.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 21:23:26]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ I'd drop the <span class="glossaryitem" onmouseover='gp(373);'>MoO</span>, since most of your army is going to be running and gunning, and the body guard. The Astropath is still usefull, if you plan on outflanking the sentinels.<br /> <br /> I'd drop some or all of the krak-grenades. 6+1d6, isn't going to be that helpful at cracking armor, especially considering that some of the squads that have krak-grenades also have melta bombs. <br /> <br /> I'd use the points to add a few more special weapons to the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jan 2011 21:43:20]]> GMT</pubDate>
				<author><![CDATA[ Thatguyoverthere]]></author>
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				<title>Re:Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ As for orders, I imagine the one for running might come in handy. You're gonna want to roll 6 with those blobs, especially the ones in front.]]></description>
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				<pubDate><![CDATA[Tue, 4 Jan 2011 12:54:25]]> GMT</pubDate>
				<author><![CDATA[ Almarine]]></author>
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			<item>
				<title>Re:Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ I would recommend more <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> and larger platoons.<br /> Also, make usre you're not trying to have one squad do everything. <br /> i mean, youve got plenty of squads, they might as well specialze.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 03:09:21]]> GMT</pubDate>
				<author><![CDATA[ Warmastersolon]]></author>
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			<item>
				<title>Imperial Guard 2000 Point Blob-shock</title>
				<description><![CDATA[ Just a suggestion if you want a better alternative to the sentinels. Those Scout sentinels with lascannons are not really good <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. They're <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 open-topped and squadron rules apply so Immobilized = bye bye for 150 points<br /> Why not get a vendetta instead?<br /> 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons AV12 Front and side plus it's a skimmer can also outflank costs 130 points too.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 04:43:11]]> GMT</pubDate>
				<author><![CDATA[ h0r0]]></author>
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