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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ So I have a small <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list and it comprises of a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and 4xVet squads in Chimeras with various special weapons. Now here is the dilemma I don't know what to spend the points on I have short listed it to:<br /> <br /> 1) Upgrade a Sergent to Bastonne.<br /> 2) Buy Marbo<br /> 3) 6x Rough Riders<br /> 4) Spend points on upgrading chimeras and Sergeants.<br /> <br /> Any help is appreciated as well as alternate suggestions.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 21:41:18]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ <blockquote><div><cite>warsmith pyrus wrote:</cite>So I have a small <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list and it comprises of a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and 4xVet squads in Chimeras with various special weapons. Now here is the dilemma I don't know what to spend the points on I have short listed it to:<br /> <br /> 1) Upgrade a Sergent to Bastonne.<br /> 2) Buy Marbo<br /> 3) 6x Rough Riders<br /> 4) Spend points on upgrading chimeras and Sergeants.<br /> <br /> Any help is appreciated as well as alternate suggestions.</div></blockquote><br /> <br /> marbo or ratlings.<br /> <br /> Ratlings kind of suck, but they give you an infiltrating unit, which can keep scouts and other infiltrators away.  If they actually shoot at them, more power to them, ratlings are decent bullet catchers with stealth.<br /> <br /> Marbo, because who doesn't like a awesome demo charge guy, who scares people into either running away or shooting at him.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jan 2011 23:24:39]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ I'd have to see the list. There might be other changes to the list that can take points.<br /> <br /> Other than that, though, Marbo operates alone and is a good harassment unit. He can be "thrown in" to most lists to eat the points.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 01:56:42]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>Re:What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ Marbo. Always Marbo.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 02:12:12]]> GMT</pubDate>
				<author><![CDATA[ shealyr]]></author>
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				<title>Re:What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ I'd say Marbo, given what you have to choose from.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 02:13:21]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ I love ratlings. Keep them in cover and they're excellent bullet magnets. If you're lucky, you'll get some rending shots to boot.<br /> <br /> I'd stay away from rough riders unless you have a definite plan for them.<br /> <br /> If you free up ten more points, I'd suggest a hydra.<br /> <br /> What are you short on? If you're short on anti infantry, go for the ratlings or Hydra. If you're short on anti tank, take Marbo.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 02:18:26]]> GMT</pubDate>
				<author><![CDATA[ Lonecoon]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ Marbo.  He is a great harassment unit.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 04:02:17]]> GMT</pubDate>
				<author><![CDATA[ Gavo]]></author>
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				<title>Re:What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ the list is:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>: 4xMeltas, Carapace armour, chimera<br /> <br /> 2x Vets: 3xMeltas, Carapace armour, chimera.<br /> 2x Vets: 3xPlasma, Carapace armour, Chimera.<br /> <br /> <br /> I will not for the life of me not change the carapace armour it is not funny the amount of <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5 and lack of terrain at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>. That and it fits my fluff. So if any thing I'm lacking anti-troop as all I have really is heavy flamers on the chimeras.<br /> <br /> I suppose Marbo would fit this role nicely. but I'm not sure.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 17:41:32]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ Bastonne is an off choice that I have found can be worth his points if you get him a chance. If you keep his squad clear of transports and have them nuke <span class="glossaryitem" onmouseover='gp(57);'>HS</span>/<span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices then you can usually get off two shots and with Bastonne two shots is usually two dead vehicles.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 17:48:25]]> GMT</pubDate>
				<author><![CDATA[ Zonder]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ As odd as this sounds, I think I'm actually having to vote for stubbers.<br /> <br /> With all the melta and plasma, you're already going to be good against those things which ratlings and marbo are good against. What you're probably going to need, even with heavy flamers on the chimeras, is some more anti-horde.<br /> <br /> Dropping all that carapace in favor of a pair of hydras or griffons or something wouldn't be a bad idea either]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 17:56:36]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ I suppose how stubborn I'll be after a few games will determine weather I decide to go for some heavy support.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 18:41:28]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ personally I think you have too many points wasted in Carapace for that point level.  Think of it this way, you are wasting 14% of your points on going from a 5+ to a 4+  I would gladly spend those 140 points on another Vet Squad, a Vendetta/Valkyrie or a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>.<br /> <br /> Your troops are all in vehicles, the reason they die is because you have nothing that can soak up the fire away from your Chimera's.  AV12/10 is pretty easy to crack.  Because of these reasons I would do the following:<br /> <br /> +65 pts (what you have right now)<br /> drop Carapace off the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and the Melta-Vet Squads +80 pts<br /> down grade one Melta from a vet squad to a flamer +5 pts<br /> <br /> you now have enough for a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> will draw fire, keeping your Chimera's and your troops safe as well as give you some strong long range fire support which you are pretty low on.<br /> <br /> <br /> <br /> *edit spelling.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 18:52:38]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
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				<title>Re:What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ If I drop the Carapace I will go all or nothing as the models all look too similar to distinguish them from each other in terms of armour.<br /> <br /> I suppose I've been living in blissful ignorance about the cost, but then again I love a challenge so time will tell whether I'll change.<br /> <br /> For the mean time is it anti-infantry I need to stock up on.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:13:35]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ Griffon or Marbo. Or if you free points Straken.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:20:25]]> GMT</pubDate>
				<author><![CDATA[ phantommaster]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ Definitely need some <span class="glossaryitem" onmouseover='gp(57);'>HS</span>, so I would take Marbo...or free up some points for some Hydras.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 19:29:29]]> GMT</pubDate>
				<author><![CDATA[ MadMaverick76]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ So without the universal 4+, you have 205 points left right now.<br /> <br /> That's a Hellhound and a Hydra/Griffon. I prefer Hydras, but if you need anti-infantry, a Griffon works, too.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 04:38:26]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ Griffon and <span class="glossaryitem" onmouseover='gp(320);'>HH</span> will not help with putting a psycological effect of a <span class="glossaryitem" onmouseover='gp(89);'>lrbt</span>.  It will also not provide some much needed AV14.  ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 05:15:17]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ For what it's worth as an <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player, I hate it when there are a bunch of guardsmen running around with 4+ saves, considering how many Sm players there are, keeping the 4+ save might be a good thing for you. <br /> <br /> just my 2c]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 05:45:02]]> GMT</pubDate>
				<author><![CDATA[ Lord PoPo]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ <blockquote><div><cite>Grix wrote:</cite>Griffon and <span class="glossaryitem" onmouseover='gp(320);'>HH</span> will not help with putting a psycological effect of a <span class="glossaryitem" onmouseover='gp(89);'>lrbt</span>.  It will also not provide some much needed AV14.  </div></blockquote><br /> <br /> Actual effect &gt; Psychological effect<br /> <br /> The combined firepower of a <span class="glossaryitem" onmouseover='gp(320);'>HH</span> + a Griffon is much better than a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> unless all you ever fight are marines that stand in the open when there's an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 blast running around. Plus, both are safer for your forward infantry, as one doesn't scatter, and the other rerolls.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 14:37:37]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ 75 more points a Chimera could be upgraded to a Vendetta.<br /> <br /> A squad could also trade out grenadiers doctrine for demotions.  10 guardsmen with melta bombs doing a turn 1 assault against vehicles is one hell of a psychological result with an actual result to back it up.<br /> <br /> That and if all else fails at the 2000+ point level there is always an officer of the fleet.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 17:25:22]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ <blockquote><div><cite>ElCheezus wrote:</cite><blockquote><div><cite>Grix wrote:</cite>Griffon and <span class="glossaryitem" onmouseover='gp(320);'>HH</span> will not help with putting a psycological effect of a <span class="glossaryitem" onmouseover='gp(89);'>lrbt</span>.  It will also not provide some much needed AV14.  </div></blockquote><br /> <br /> Actual effect &gt; Psychological effect<br /> <br /> The combined firepower of a <span class="glossaryitem" onmouseover='gp(320);'>HH</span> + a Griffon is much better than a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> unless all you ever fight are marines that stand in the open when there's an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 blast running around. Plus, both are safer for your forward infantry, as one doesn't scatter, and the other rerolls.</div></blockquote><br /> <br /> While this is true, AV14 vehicles can give the paper mache chimeras some much needed cover.  I personally feel that to make a solid mech force with any army you need a fire magnet.  His list does not have one.  Either get a Leman Russ chasi, a vendetta or a banewolf.  But the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> problems will not be solved with a griffon or a <span class="glossaryitem" onmouseover='gp(320);'>HH</span>.  It has to be something scary that can survive a turn or two of shootung.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 18:03:42]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ <blockquote><div><cite>Grix wrote:</cite><blockquote><div><cite>ElCheezus wrote:</cite><blockquote><div><cite>Grix wrote:</cite>Griffon and <span class="glossaryitem" onmouseover='gp(320);'>HH</span> will not help with putting a psycological effect of a <span class="glossaryitem" onmouseover='gp(89);'>lrbt</span>.  It will also not provide some much needed AV14.  </div></blockquote><br /> <br /> Actual effect &gt; Psychological effect<br /> <br /> The combined firepower of a <span class="glossaryitem" onmouseover='gp(320);'>HH</span> + a Griffon is much better than a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> unless all you ever fight are marines that stand in the open when there's an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 blast running around. Plus, both are safer for your forward infantry, as one doesn't scatter, and the other rerolls.</div></blockquote><br /> <br /> While this is true, AV14 vehicles can give the paper mache chimeras some much needed cover.  I personally feel that to make a solid mech force with any army you need a fire magnet.  His list does not have one.  Either get a Leman Russ chasi, a vendetta or a banewolf.  But the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> problems will not be solved with a griffon or a <span class="glossaryitem" onmouseover='gp(320);'>HH</span>.  It has to be something scary that can survive a turn or two of shootung.</div></blockquote><br /> <br /> High Armor value tanks do have their place but here is the thing to keep in mind. Many times a decent player is going to prioritize on what needs to die in regards to the mission. Sure the Russ can provide mobile cover for a chimera but without conga-lining them behind it there will be at least 1 that is exposed. In Objective games those Vet squads are going to priority 1. Adding a Russ doesn't really change that. Adding a Hellhound and a Griffon doesn't really either. What adding the latter does do is help add <span class="glossaryitem" onmouseover='gp(9);'>AV</span> redundancy while getting 2 more weapons platforms in the list with enough range and accuracy to hit from turn one most times. Not saying Russes are bad but in this case there are probably better options.<br /> <br /> Cheers,<br /> ~Volkan]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 18:19:48]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
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				<title>Re:What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ If I were to drop the Carapace and have 205pts to play with. Would a griffon and a single <span class="glossaryitem" onmouseover='gp(320);'>HH</span> as "ElCheezus" suggested be any good. I'm just curious as to weather a single <span class="glossaryitem" onmouseover='gp(320);'>HH</span> is too fragile and the points would be better spent on another griffon and heavy stubbers. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 21:34:00]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ I am still with the idea of some Hydras, although the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> does offer some great AV14 killing power. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Mech are great, just for the Chimera, so any chance of getting your opponent to redirect any fire towards the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> is great. Generally making your <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> stand out with a "Shoot-Me" sign will help keep your <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Toyota Prius-Transports (Chimera) from getting shot up.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 23:05:27]]> GMT</pubDate>
				<author><![CDATA[ MadMaverick76]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ Not that this is in the list forum, but it looks like you're a 1k list right? 4 vet squads and a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is a bit lopsided. Outside of the carapcae armor issue you need some heavy choices. I'd suggest a combo of what everyone else is saying. Drop a vet squad and all the carapace. With the points saved take a vanilla <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> or even better a demolisher to draw fire, and take 2xhydra to tear up transports and infantry. <br /> <br /> That provides a balanced list with enough troops, and enough support. After that if you have 65 points totally take marbo. He almost always makes back his points. Who can complain about a cheap character that can kill a squad of termies in one shot?]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 01:08:33]]> GMT</pubDate>
				<author><![CDATA[ Leprousy]]></author>
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				<title>What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ I like the Marbo option - its a simple addition for one and he's cool.   If you for with dropping the Carapace armor then paired Griffons would be a good supporting unit.   Its hard to argue with the dakka twin Hydras put out though.   Griffons would earn serious kudos though.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 03:03:47]]> GMT</pubDate>
				<author><![CDATA[ kaiservonhugal]]></author>
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				<title>Re:What is the best way to spend the last 65pts? (Mech IG)</title>
				<description><![CDATA[ If you did drop the Carapace armor and go for a Russ, not alot of armies will have as much to deal with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 at this point level.<br /> although i do like the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> and Hydra option, i'd probably go for a pair of Hydras first.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 03:29:09]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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