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		<title><![CDATA[Latest posts for the thread "Help with choosing and building a new Army"]]></title>
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				<title>Help with choosing and building a new Army</title>
				<description><![CDATA[ I haven't played Warhammer in about 10 years and have recently gotten back into wargaming. I'm trying to choose a army and have always been a Wood Elf player but with the way the game has changed it seems you can't build a competitive Wood Elf List without packing it full of monstrous creatures. As this doesn't really hold true to the army(as I remember it)I'm torn between biting the bullet and getting on with it or choosing a different army.<br /> <br /> I'm really not a fan of High Elves or Dark Elves so I was considering changing race altogether and going with Vampires. Can anyone lend any suggestions as to what they think a 'new player' should do?<br /> <br /> I hope I'm posting in the right section of these forums.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jan 2011 23:31:42]]> GMT</pubDate>
				<author><![CDATA[ Strategos]]></author>
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				<title>Re:Help with choosing and building a new Army</title>
				<description><![CDATA[ I've always liked the idea of a forest spirit force i used 2 field 1 in 4th but with the new rules 4 hording treekin come into there own & you don't have the problem of certain types of terrain getting in your way i think you should look again i wish i'd never sold mine now i'm afraid i know nothing about <span class="glossaryitem" onmouseover='gp(138);'>VC</span> so can't help ya there but definately check the <span class="glossaryitem" onmouseover='gp(411);'>WE</span> book again before passing them over ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 10:36:03]]> GMT</pubDate>
				<author><![CDATA[ dj narcosis]]></author>
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				<title>Re:Help with choosing and building a new Army</title>
				<description><![CDATA[    You might want to try Tomb Kings for several reasons.<br /> <br /> 1. They're easy and quick to paint and look good on the field. Black, white, bleach bone and gold paints and you're 90% there.<br /> 2. You won't have to worry about psychology.<br /> 3. <span class="glossaryitem" onmouseover='gp(418);'>TK</span> Magic is also pretty straightforward. No miscasting and only four spells to use.<br /> 4. <span class="glossaryitem" onmouseover='gp(418);'>TK</span> magic is fun. Get an extra movement or attack in the magic phase. (Take two <span class="glossaryitem" onmouseover='gp(221);'>SS</span> Catapults and fire four times each turn)<br /> 5. Take the casket and if it goes off.....whieee.<br /> 6. Bows always hit on 5s. Long range, movement, small target...makes no difference.<br /> <br /> Sandy Death]]></description>
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				<pubDate><![CDATA[Sun, 9 Jan 2011 02:36:11]]> GMT</pubDate>
				<author><![CDATA[ SandyDeath]]></author>
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				<title>Help with choosing and building a new Army</title>
				<description><![CDATA[ I think wood elves can be really good in 8th ed. Their archers are reallh nasty and now you can fire in 2 ranks! Tree kin is great, tree man too. Not sure about wild riders, good for <span class="glossaryitem" onmouseover='gp(197);'>WM</span> hunting maybe? <br /> I dont play <span class="glossaryitem" onmouseover='gp(411);'>WE</span>, this is just what i think.]]></description>
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				<pubDate><![CDATA[Mon, 10 Jan 2011 07:14:38]]> GMT</pubDate>
				<author><![CDATA[ Solbo]]></author>
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