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				<title>2500 points of Tomb Kings - First attempt at an 8th Edition list</title>
				<description><![CDATA[ Literally just finished reading the WFB8 Rulebook for the first time, and wanted to try and create a Tomb Kings army list. I'd like it to be competitive but am not so hot at optimizing lists, particularly as I'm not overly familiar with what the current meta-game is in respect to WFB, so I'd like you dakkanauts to help me out. Looking around it seems like tournament size is 2500pts, so that's becoming the standard game size by default. Here's what I have in mind, but I'm more than willing to adapt it.<br /> <br /> LORDS<br /> Tomb King Akhmen-hotep (General)<br /> Blade of Setep<br /> Collar of Shapesh<br /> Shield<br /> ---<br /> 258<br /> <br /> This guy hangs out with the Tomb Guard unit.<br /> <br /> HEROES<br /> Liche Priest Memnet (Hierophant)<br /> Golden Ankhra<br /> Skeletal Steed<br /> ---<br /> 168<br /> <br /> This guy hangs out in the only cavalry unit.<br /> <br /> Liche Priest Guseb<br /> Dispel  Scroll<br /> Dispel Scroll<br /> ---<br /> 165<br /> <br /> This guy hangs out with the large Skeleton infantry unit.<br /> <br /> CORE UNITS<br /> <br /> 3 Chariots<br /> ---<br /> 120<br /> <br /> 3 Chariots<br /> ---<br /> 120<br /> <br /> These units will trundle forward on the flanks of the army, acting as arrow magnets as well as an initial early threat to opposing units flanks as maneuverable support units.<br /> <br /> 20 Skeleton Warriors<br /> Bows & Hand Weapons<br /> Full Command<br /> ---<br /> 185<br /> <br /> 20 Skeleton Warriors<br /> Bows & Hand Weapons<br /> Full Command<br /> ---<br /> 185<br /> <br /> I intend to deploy these guys in 2 ranks of 10 to anchor my line and pelt the foe with arrows. The Full command is so that they can hold their own n combat resolution if I need to advance them. In that case I'd also try and reform them into 4 ranks of 5 wide.<br /> <br /> 9 Skeleton Heavy Horsemen<br /> Full Command<br /> ---<br /> 179<br /> <br /> This unit is more of a Hierophant delivery system, making sure that he's in range of whichever units need incantations. They'll deploy as 2 ranks of 5, and can certainly take the fight to the foe when needed, usually in combination with either the chariot units, Tomb Guard, or Skeleton infantry<br /> <br /> 39 Skeleton Warriors<br /> Hand Weapons & Shields<br /> Full Command<br /> <i>War Banner</i><br /> ---<br /> 362<br /> <br /> A unit that's likely to be deployed in 4 ranks of 10 to take advantage of the Horde rules. This is something of a massive tar pit unit, as it's very hard to make flee, and will likely be a high priority for Summoning Incantations. The scroll caddy Priest will be in here, just so he has some Look Out, Sir protection. This will be one of two units to anchor the center of the force along with...<br /> <br /> SPECIAL UNITS<br /> 19 Tomb Guard<br /> Full Command<br /> <i>Banner of the Undying Legion</i><br /> ---<br /> 283<br /> <br /> ...these guys, who'll also have the Tomb King along to up their combat prowess (his will be done, after all)<br /> <br /> 3 Ushabti<br /> ---<br /> 195<br /> <br /> I'll admit, these guys don't have a real purpose, but these models are the reason I got into collecting Tomb Kings in the first place, so I'd like at least some in every force I field. Also, of course, it means I get to try out the Stomp mechanic.<br /> <br /> 1 Tomb Scorpion<br /> ---<br /> 85<br /> <br /> 1 Tomb Scorpion<br /> ---<br /> 85<br /> <br /> War Machine hunters. Also, can use their tunneling abilities to harass opposing infantry blocks if there are no war machines present, acting as kind of a vanguard for the chariots<br /> <br /> RARE UNITS<br /> 1 Screaming Skull Catapult.<br /> Skulls of the Foe<br /> ---<br /> 110<br /> <br /> Stands back, flings burning skulls at any threatening looking enemy units.<br /> <br /> Breakdown<br /> LORDS: 1 Units, 258points, 10.32%<br /> HEROES 2 Units, 333points, 13.32%<br /> CORE 6 Units, 1151points, 46.04%<br /> SPECIAL 4 Units, 648points, 25.92%<br /> RARE 1 Unit, 11points, 4.40%<br /> <br /> TOTAL: 14 Units, 2,500 points (exactly!)<br /> <br /> Now, rip it to shreds, I'm open to any and all suggestions about redoing just about every single character and unit with only one exception.  I'm not losing the Ushabti<br /> <br /> Have at it, ye Dakkanauts!]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 16:36:45]]> GMT</pubDate>
				<author><![CDATA[ chaplaingrabthar]]></author>
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				<title>2500 points of Tomb Kings - First attempt at an 8th Edition list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop the smaller unit of skeletons and beef up the tomb guard unit. Other than that looks good.<br /> <br /> Also one of your lich priests is illegal, only one dispell scroll per army and only one arcane item per caster.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 16:41:18]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>2500 points of Tomb Kings - First attempt at an 8th Edition list</title>
				<description><![CDATA[ <blockquote><div><cite>chaplaingrabthar wrote:</cite>Literally just finished reading the WFB8 Rulebook for the first time, and wanted to try and create a Tomb Kings army list. I'd like it to be competitive but am not so hot at optimizing lists, particularly as I'm not overly familiar with what the current meta-game is in respect to WFB, so I'd like you dakkanauts to help me out. Looking around it seems like tournament size is 2500pts, so that's becoming the standard game size by default. Here's what I have in mind, but I'm more than willing to adapt it.<br /> <br /> LORDS<br /> Tomb King Akhmen-hotep (General)<br /> Blade of Setep<br /> Collar of Shapesh<br /> Shield<br /> ---<br /> 258<br /> <br /> This guy hangs out with the Tomb Guard unit.<br /> <font color='red'> drop him and get a high liche with cloak of dunes and a ward save</font><br /> HEROES<br /> Liche Priest Memnet (Hierophant)<br /> Golden Ankhra<br /> Skeletal Steed<br /> <font color='red'>this guy is pointless if hes on a skeletal steed the only thing to give him is staff of ravening</font><br /> ---<br /> 168<br /> This guy hangs out in the only cavalry unit.<br /> <br /> Liche Priest Guseb<br /> Dispel  Scroll<br /> Dispel Scroll<br /> ---<br /> 165<br /> <br /> This guy hangs out with the large Skeleton infantry unit.<br /> <font color='red'>cant have 2 scrolls. i would drop both scrolls and give this guy a casket. aslo make room for a prince with sword of swift slaying</font><br /> CORE UNITS<br /> <br /> 3 Chariots<br /> ---<br /> 120<br /> <br /> 3 Chariots<br /> ---<br /> 120<br /> <br /> These units will trundle forward on the flanks of the army, acting as arrow magnets as well as an initial early threat to opposing units flanks as maneuverable support units.<br /> <font color='red'>these wont do anything they pose 0 threat as all your going to do is get your d3 impact hits in then get torn to pieces and crumble away</font><br /> 20 Skeleton Warriors<br /> Bows & Hand Weapons<br /> Full Command<br /> ---<br /> 185<br /> <font color='red'>drop the champ he serves no purpose</font><br /> 20 Skeleton Warriors<br /> Bows & Hand Weapons<br /> Full Command<br /> ---<br /> 185<br /> <font color='red'>same as above</font><br /> I intend to deploy these guys in 2 ranks of 10 to anchor my line and pelt the foe with arrows. The Full command is so that they can hold their own n combat resolution if I need to advance them. In that case I'd also try and reform them into 4 ranks of 5 wide.<br /> <br /> 9 Skeleton Heavy Horsemen<br /> Full Command<br /> ---<br /> 179<br /> <font color='red'>garbage get rid of them</font><br /> This unit is more of a Hierophant delivery system, making sure that he's in range of whichever units need incantations. They'll deploy as 2 ranks of 5, and can certainly take the fight to the foe when needed, usually in combination with either the chariot units, Tomb Guard, or Skeleton infantry<br /> <br /> 39 Skeleton Warriors<br /> Hand Weapons & Shields<br /> Full Command<br /> <i>War Banner</i><br /> ---<br /> 362<br /> <font color='red'>make these moe bowmen</font><br /> A unit that's likely to be deployed in 4 ranks of 10 to take advantage of the Horde rules. This is something of a massive tar pit unit, as it's very hard to make flee, and will likely be a high priority for Summoning Incantations. The scroll caddy Priest will be in here, just so he has some Look Out, Sir protection. This will be one of two units to anchor the center of the force along with...<br /> <br /> SPECIAL UNITS<br /> 19 Tomb Guard<br /> Full Command<br /> <i>Banner of the Undying Legion</i><br /> ---<br /> 283<br /> <font color='orange'>add 6 more guys so you have a maxed out unit</font><br /> ...these guys, who'll also have the Tomb King along to up their combat prowess (his will be done, after all)<br /> <br /> 3 Ushabti<br /> ---<br /> 195<br /> <font color='red'>add 1 more if you can them along with you tomb guard are your hitters that will break the enemy</font><br /> I'll admit, these guys don't have a real purpose, but these models are the reason I got into collecting Tomb Kings in the first place, so I'd like at least some in every force I field. Also, of course, it means I get to try out the Stomp mechanic.<br /> <br /> 1 Tomb Scorpion<br /> ---<br /> 85<br /> <br /> 1 Tomb Scorpion<br /> ---<br /> 85<br /> <font color='red'>very good</font><br /> War Machine hunters. Also, can use their tunneling abilities to harass opposing infantry blocks if there are no war machines present, acting as kind of a vanguard for the chariots<br /> <br /> RARE UNITS<br /> 1 Screaming Skull Catapult.<br /> Skulls of the Foe<br /> ---<br /> 110<br /> <font color='red'>get another 1</font><br /> Stands back, flings burning skulls at any threatening looking enemy units.<br /> <br /> Breakdown<br /> LORDS: 1 Units, 258points, 10.32%<br /> HEROES 2 Units, 333points, 13.32%<br /> CORE 6 Units, 1151points, 46.04%<br /> SPECIAL 4 Units, 648points, 25.92%<br /> RARE 1 Unit, 11points, 4.40%<br /> <br /> TOTAL: 14 Units, 2,500 points (exactly!)<br /> <br /> Now, rip it to shreds, I'm open to any and all suggestions about redoing just about every single character and unit with only one exception.  I'm not losing the Ushabti<br /> <br /> Have at it, ye Dakkanauts!</div></blockquote>]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 17:45:41]]> GMT</pubDate>
				<author><![CDATA[ exodusofman]]></author>
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				<title>Re:2500 points of Tomb Kings - First attempt at an 8th Edition list</title>
				<description><![CDATA[ Hey bro. <br /> <br /> My advice is a lot like that which was just given. Looking at your list I'm going to advise a little bit in a way that doest change TOO much. I see your theme and I like it, having just finished the first two books in the Nagash series myself.<br /> <br /> First is Akhmen Hotep. <br /> <br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span>'s are good, but only in certain ways. If you insist on having a <span class="glossaryitem" onmouseover='gp(418);'>TK</span> to roam with your <span class="glossaryitem" onmouseover='gp(536);'>TG</span>, consider the following buildout.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span><br /> <br /> Spear of Antarak<br /> Scorpion Armor<br /> Dragonbane Gem<br /> Ironcurse Icon<br /> <br /> If you really need it, Collar of Shapesh. It's a good item, but only if you have a lot of multi-wound models or deep ranks of skellies nearbye to absorb the wounds. In this army your <span class="glossaryitem" onmouseover='gp(536);'>TG</span> are  your only real killy thing so far, so you might not want to put another 25 points here for something redundant, especially when you can have the Dragonbane Gem to protect your flammable king from fire with a 2+ ward and an Ironcurse Icon for a ward vs Warmachines for your expensive Tomb Guard.<br /> <br /> Anyways, point of the Scorpion Armor is for you to pretty much absorb half of your crumble casualties every combat phase.  For example, say you lose combat by 8. Normally, you lose 8 more skeletons, but <span class="glossaryitem" onmouseover='gp(418);'>TK</span> are allowed to allocate those wounds among characters as they see fit, according to their army book. Scorpion Armor says that you can allocate up to half of those wounds to your <span class="glossaryitem" onmouseover='gp(418);'>TK</span> and only take 1 wound.<br /> <br /> So in the above case, you lose by 8, but instead of losing 8 more Tomb Guard, you lose 4 and your <span class="glossaryitem" onmouseover='gp(418);'>TK</span> takes a wound. Then with the Spear of Antarak, you can regenrate a wound on your <span class="glossaryitem" onmouseover='gp(418);'>TK</span> or unit for every unsaved wound you cause.<br /> <br /> Keep in mind that you want to take a champion in this unit of <span class="glossaryitem" onmouseover='gp(536);'>TG</span> so that your <span class="glossaryitem" onmouseover='gp(418);'>TK</span> can allocate his attacks vs Rank and File instead of another Character so you can maximize wounds recovered. Unless their champion/character is squishy and easy to wound.<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(291);'>LP</span> Memnet<br /> <br /> One thing to consider, although it's expensive, is to run either a base <span class="glossaryitem" onmouseover='gp(418);'>TK</span> or a Liche High Priest with a Wizard Hat. It adds a ton of options and stretches enemy dispel dice.<br /> <br /> Anyways..<br /> <br /> <span class="glossaryitem" onmouseover='gp(291);'>LP</span> - Casket of Souls, Golden Ankhra<br /> <br /> <br /> For your <span class="glossaryitem" onmouseover='gp(291);'>LP</span> Guseb<br /> <br /> <span class="glossaryitem" onmouseover='gp(291);'>LP</span> - Dispel Scroll, Brooch of the Great Desert.  (Both of these are basically Dispel Scrolls..)<br /> <span class="glossaryitem" onmouseover='gp(291);'>LP</span> - Dispel Scroll, Ruby Ring of Ruin<br /> <br /> Pick one of the above. <br /> <br /> Icon Bearer<br /> <br /> Magic Banner - Banner of the Undying Legion <br /> <br /> Always take an Icon Bearer. He does well at reducing crumble wounds and gives some leadership to your units that suffer from low leadership otherwise. Plus he's a cheap bound item to use your spell dice. Put him either with your <span class="glossaryitem" onmouseover='gp(536);'>TG</span>, or let him float to units that have taken injuries so that you can get regen on their wounds. Placing him in range of your Ushabti reduces their crumble wounds by 2.<br /> <br /> The rest is fine for the most part. <br /> <br /> Here's the final build as I recommend it while staying close to your original.<br /> <br /> 2500.0 Pts - Tomb Kings Roster<br /> <br /> Tomb King (1#, 258.0 pts)<br />    1 Tomb King @ 258.0 pts (General; Hand Weapon; Shield; Flammable; Undead)<br />       1 Spear of Antarhak<br />       1 Scorpion Armor<br />       1 Dragonbane Gem<br />       1 Ironcurse Icon<br /> <br /> Liche Priest (1#, 325.0 pts)<br />    1 Liche Priest @ 325.0 pts (Hierophant; Hand Weapon; Undead)<br />       1 Casket of Souls (Causes Terror)<br />          2 Casket Guard (Always Strikes Last; Great Weapon; Light Armour; Undead)<br />       1 Goldon Ankhra<br /> <br /> Liche Priest (2#, 165.0 pts)<br />    1 Liche Priest @ 165.0 pts (Hand Weapon; Undead)<br />       1 Dispel Scroll<br />       1 Ruby Ring of Ruin<br /> <br /> Icon Bearer (1#, 92.0 pts)<br />    1 Icon Bearer (Battle Standard Bearer) @ 92.0 pts (Hand Weapon; Light Armour; Battle Standard Bearer; Undead)<br />       1 Banner of the Undying Legion<br /> <br /> Skeleton Warriors (34#, 287.0 pts)<br />    34 Skeleton Warriors @ 287.0 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Bow; Undead)<br /> <br /> Skeleton Warriors (25#, 215.0 pts)<br />    25 Skeleton Warriors @ 215.0 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Bow; Undead)<br /> <br /> Skeleton Warriors (25#, 215.0 pts)<br />    25 Skeleton Warriors @ 215.0 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Bow; Undead)<br /> <br /> Tomb Guard (25#, 330.0 pts)<br />    24 Tomb Guard @ 330.0 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield; Undead)<br />       1 Champion (Hand Weapon; Light Armour; Shield)<br /> <br /> Tomb Scorpion (1#, 85.0 pts)<br />    1 Tomb Scorpion @ 85.0 pts (Killing Blow; Magic Resistance (1); Poisoned Attacks; Undead)<br /> <br /> Tomb Scorpion (1#, 85.0 pts)<br />    1 Tomb Scorpion @ 85.0 pts (Killing Blow; Magic Resistance (1); Poisoned Attacks; Undead)<br /> <br /> Ushabti (4#, 260.0 pts)<br />    4 Ushabti @ 260.0 pts (Undead)<br /> <br /> War Engines (4#, 90.0 pts)<br />    1 Screaming Skull Catapult @ 90.0 pts (Stone Thrower; Undead)<br />       3 Crew (Hand Weapon)<br /> <br /> War Engines (4#, 90.0 pts)<br />    1 Screaming Skull Catapult @ 90.0 pts (Stone Thrower; Undead)<br />       3 Crew (Hand Weapon)<br /> <br /> Validation Report:<br /> Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Tomb Kings Army<br /> Roster satisfies all enforced validation rules<br /> <br /> Total Roster Cost: 2497.0<br /> <br /> Created with Army Builder® - Try it for free at <a href="http://www.wolflair.com" target="_blank" rel="nofollow">http://www.wolflair.com</a><br /> <br /> <br /> Have you read the <span class="glossaryitem" onmouseover='gp(418);'>TK</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>? It's free at www.Games-workshop.com<br /> <br /> Anyways.. <span class="glossaryitem" onmouseover='gp(418);'>TK</span>'s are sadly a pretty defensive army now. Your <span class="glossaryitem" onmouseover='gp(536);'>TG</span> will be your killers. Put them between two units of archers and in front of the third. Place your catapults in a position that they can be targeted by your <span class="glossaryitem" onmouseover='gp(291);'>LP</span>'s, hidden in your furthest back archer unit. Each <span class="glossaryitem" onmouseover='gp(291);'>LP</span> should either Invoke Righteous Smiting for your catapults or your archers, depending on circumstance. Let your king handle inovoking on your <span class="glossaryitem" onmouseover='gp(536);'>TG</span> and your Ushabti. Consider putting the icon bearer in with the <span class="glossaryitem" onmouseover='gp(536);'>TG</span> as well, so the king can focus on marching and smiting while your icon bearer regens the unit. The Ruby Ring might get wasted for a few turns, but your enemy WILL get in range eventually.<br /> <br /> The big thing with <span class="glossaryitem" onmouseover='gp(418);'>TK</span> in 8th as Ive seen it is patience. Remember that you give up no <span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s to your opponent unless he kills an entire unit. <br /> <br /> Also, be smart with your scorpions. They cant assault a horde of infantry and win. They can smash Machine Crews and most skirmishers however. It sucks you have to dedicate their placing before the first turn after scout moves. It sortve gives away your plan for them.<br /> <br /> Anyways, hope I was some help.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, shields and handweapons is sortve a waste with skellies. Just handweapons is almost as good and way way cheaper.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 18:38:05]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>2500 points of Tomb Kings - First attempt at an 8th Edition list</title>
				<description><![CDATA[ Ooh, I really like the look of that rebuilt list, <b>Thunderfrog</b>, though I've never been a big fan of the Icon Bearer (might be a 6th Edition mindset there).<br /> <br /> Now that I'm not planning on multiple units of chariots and needing them as core to avoid the duplicate special choice restrictions, I might think about trading down to a Tomb Prince and upgrading one of the Liches to a High Priest, probably the Casket guy.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 20:42:19]]> GMT</pubDate>
				<author><![CDATA[ chaplaingrabthar]]></author>
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				<title>Re:2500 points of Tomb Kings - First attempt at an 8th Edition list</title>
				<description><![CDATA[ I actually disagee with the icon bearer addition. Granted in 8th you need a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> but all its uses ae wasted on <span class="glossaryitem" onmouseover='gp(418);'>TK</span> as we will never take <span class="glossaryitem" onmouseover='gp(82);'>LD</span> tests.The banner idea is good but units will have to be packed tightly together in order for him to hop around like that also i run 3 priests in my army so raising is not an issue.IM not a fan of the wizard hat build either I can see its uses It just doesnt fit my play style<br /> <br /> No dont give the high liche the casket you cant afford to have him just stitting in the back not doing anything especially if hes your heirophant people will just aim all their gun guns and spells at them and there goes an almost 500pt unit,your awsum death machines and your heirophant.your better off giving it to a normal priest.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 22:51:19]]> GMT</pubDate>
				<author><![CDATA[ exodusofman]]></author>
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				<title>2500 points of Tomb Kings - First attempt at an 8th Edition list</title>
				<description><![CDATA[ <blockquote><div><cite>ShivanAngel wrote:</cite>Also one of your lich priests is illegal, only one dispell scroll per army and only one arcane item per caster.</div></blockquote><br /> Correct, <b>however</b> if you call one of those dispel scrolls a brooch of the great desert, you can effectively have a liche with two dispel scrolls.  Not many wizards in 8th can do that.<br /> <br /> <blockquote><div><cite>Thunderfrog wrote:</cite><span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, shields and handweapons is sortve a waste with skellies. Just handweapons is almost as good and way way cheaper.</div></blockquote><br /> I'm actually a big fan of shields for 'combat' skeletons, as that 6+ ward really doesn't cost too much and, like you say, keeps undead bodies in units and holding their <span class="glossaryitem" onmouseover='gp(140);'>VP</span>.  I also prefer the look of shielded warriors instead of blocks of archers, just from an aesthetic stand point.  Also, archer-spam kinda makes me fill icky, from a list design stand point <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <blockquote><div><cite>exodusofman wrote:</cite>I actually disagee with the icon bearer addition. Granted in 8th you need a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> but all its uses ae wasted on <span class="glossaryitem" onmouseover='gp(418);'>TK</span> as we will never take <span class="glossaryitem" onmouseover='gp(82);'>LD</span> tests.</div></blockquote><br /> Swift reforms and combat reforms still require <span class="glossaryitem" onmouseover='gp(82);'>LD</span> tests for ItP units, do they not?  As well as restrained pursuits, redirecting charges and reforming after running units down.  IF the undead are still testing in these cases (I'm thinking yes), I still don't think the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is really necessary in <span class="glossaryitem" onmouseover='gp(418);'>TK</span> armies either.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 7 Jan 2011 23:41:33]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:2500 points of Tomb Kings - First attempt at an 8th Edition list</title>
				<description><![CDATA[ I find myself being glad for the boosted leadership on the swift reforms. <br /> <br /> Also, keep in mind that an Icon Bearer has the added benefit of not only increasing <span class="glossaryitem" onmouseover='gp(82);'>LD</span>, but all skeletons units suffer 1 less crumble wound while near him. That of course stacks with other bonuses, like an addition -1 crumble for Constructs like Tomb Scorpions.<br /> <br /> <br /> Lastly, in a list that doesnt have Wizard Hat, be brings another Power 3 bound item for pretty cheap. You can either give him the 20pt Jar that dispels RiP spells or do like I do and give him the Summoning Banner so you dont have to spend an invocation on it. (Which is also nice because you can use as many spell dice as you want, arguably increasing the scorefor a dispel.)<br /> <br /> I just played him in a list tonight vs Lizardmen and was glad to have him, for the Crumble reduction and the 2 wounds/attacks in my <span class="glossaryitem" onmouseover='gp(536);'>TG</span> unit.<br /> <br /> Also.. <br /> <br /> High Liche on a Casket is a bad idea, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. The list I used tonight didn't even have a single HLP in it at 2500 points. I used 2 Tomb Kings and 2 Liche Priests plus a wizard hat on a <span class="glossaryitem" onmouseover='gp(418);'>TK</span> and was able to get off a lot of Magic/Invoking every phase. Sure the Liche Priest fires off 2 or <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> Invokes, but the affect is the same. Even using a lowly <span class="glossaryitem" onmouseover='gp(24);'>d6</span> per invoking w/ a <span class="glossaryitem" onmouseover='gp(418);'>TK</span>, they still had to allocate 1 or 2 dice to every Invocation, plus save dice for the priests, plus save dice for casket, plus save dice for my lore of ??? spells. (Tonight I got metal.)  Even assuming they have 6 dispel dice, I have 6 invocations a turn, + casket and lore stuff. Their dice stretch thin indeed. And <span class="glossaryitem" onmouseover='gp(418);'>TK</span>'s are good anchors for your <span class="glossaryitem" onmouseover='gp(536);'>TG</span>. Also consider, a <span class="glossaryitem" onmouseover='gp(418);'>TK</span> w/a a Wizard Hat is a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 caster w/ 10 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> (Testing for stupid, sadly.) that has 4 wounds. He's no chump even naked. ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 09:06:10]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>Re:2500 points of Tomb Kings - First attempt at an 8th Edition list</title>
				<description><![CDATA[ I think im just stuck in 7th when it comes to certain things like with my empire whats an engineer?I only recently(last 3 games) started using one and Icon bearers having always been useless I think my mind is just stuck saying no dont do that. <br /> <br /> How do you roll your lore for the&nbsp;wizard hat out of curiosity?consiering 8 sided dice dont exist. I actually might Try the wizz hat King out maaaaaaaaybe ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 10:07:17]]> GMT</pubDate>
				<author><![CDATA[ exodusofman]]></author>
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				<title>2500 points of Tomb Kings - First attempt at an 8th Edition list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(340);'>D8</span>'s do exist actually. Ask around your gameshop for someone who plays D&D and they can hook you up. ^_^<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 10:49:04]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>Re:2500 points of Tomb Kings - First attempt at an 8th Edition list</title>
				<description><![CDATA[ :O i was under the impression they were a myth look into this i shall]]></description>
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				<pubDate><![CDATA[Sat, 8 Jan 2011 15:28:59]]> GMT</pubDate>
				<author><![CDATA[ exodusofman]]></author>
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