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		<title><![CDATA[Latest posts for the thread "1750 Dark Eldar Haemonculi Coven, WWP"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1750 Dark Eldar Haemonculi Coven, WWP"]]></description>
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				<title>1750 Dark Eldar Haemonculi Coven, WWP</title>
				<description><![CDATA[ So I'm looking for an army to keep me busy between finishing my space wolves and the updated tau codex in the next 18 months. I got interested in <span class="glossaryitem" onmouseover='gp(27);'>DE</span> after reading their codex (well conceived). Drawn to a coven list for both the modeling potential and an escape from the frailty of regular <span class="glossaryitem" onmouseover='gp(27);'>DE</span> lists. C and C welcome.<br />  <br /> Haemonculus<br /> Venom Blade, Liquifier @ 65<br /> <br /> Haemonculus<br /> Venom Blade, Liquifier @ 65<br /> <br /> These two are attached to the the grotesques.  <br /> <br /> Haemonculus<br /> Venom Blade, Liquifier, <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> @ 100<br /> <br /> Haemonculus<br /> Venom Blade, Liquifier, <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> @ 100<br /> <br /> These two attached to the wracks. <br /> <br /> 9 wracks @ 170<br /> Liquifier<br /> Raider, Flicker Field<br /> <br /> 9 wracks @ 170<br /> Liquifier<br /> Raider, Flicker Field<br /> <br /> 3 wracks @ 90<br /> Raider<br /> <br /> Min sized to come on for home objective and to put another darklight weapon on the field. <br /> <br /> 5 Beastmasters<br /> 5 Kymerae, 7 Razorwing Flocks @ 225<br /> <br /> The beastmasters coming out a <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> is the most frightening prospect in the list. The speed, resilience, and damage output of this unit is going to shock some opponents. <br /> <br /> 4 Grotesques, Liquifier<br /> 1 Aberration, Scissorhand @ 210<br /> <br /> 4 Grotesques, Liquifier<br /> 1 Aberration, Scissorhand @ 210<br /> <br /> Ahh, the brute squads. These things are like rampaging gorillas. With the haemonculi they have 2 liquifiers and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>/<span class="glossaryitem" onmouseover='gp(397);'>FC</span>. I think they will be able to clear a path though most opposition. I know there can be some wound allocation tricks so there is some room for playing around with unit size.  <br /> <br /> Ravager @ 115<br /> Flicker Field<br /> <br /> Ravager @ 115<br /> Flicker Field<br /> <br /> Ravager @ 115<br /> Flicker Field<br /> <br /> I ended up choosing ravagers instead of the fluffier talos because the ravagers start on the board and offer more saturation on turn 1. Assuming the other player will be trying his best to blow the <span class="glossaryitem" onmouseover='gp(541);'>wwp</span> units out of the sky, the ravagers will have a more free reign from the get go. Though the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heat lance  would be sweet coming out of a <span class="glossaryitem" onmouseover='gp(541);'>wwp</span>. Also, ravagers are cheap and effective. <br /> <br /> Total: 1750 on the nose. <br /> <br /> I have 12 Dark Lances for <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. Less than average for standard <span class="glossaryitem" onmouseover='gp(27);'>DE</span> but sufficient for the task. Also, I can also put 8 liquifiers on the field, a truly fearsome weapon and far above the usual number.<br /> <br /> Troops may be a concern, which I expect many people will raise. I am open to other configs. <br /> <br /> Thanks! <br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338254/2303374.page</link>
				<pubDate><![CDATA[Sat, 8 Jan 2011 08:11:20]]> GMT</pubDate>
				<author><![CDATA[ AesSedai]]></author>
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				<title>1750 Dark Eldar Haemonculi Coven, WWP</title>
				<description><![CDATA[ This looks quite nice. Any ideas on wrack conversions? <span class="glossaryitem" onmouseover='gp(269);'>Id</span> love to hear them! <br /> In regards to the list, the 3 man wrack seems pointless. I say remove one ravager and work this squad up to nine or ten, though this is just in MHO. The squad would be killed too easily, it seems pointless.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338254/2400238.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338254/2400238.page</link>
				<pubDate><![CDATA[Wed, 2 Feb 2011 20:55:55]]> GMT</pubDate>
				<author><![CDATA[ blood lance]]></author>
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				<title>Re:1750 Dark Eldar Haemonculi Coven, WWP</title>
				<description><![CDATA[ Im not sold on grotesques, mainly because trueborn and incubi just seem more prepared for what they do.  tureborn = better anti tank.  Incubi = better anti infantry.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338254/2402050.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338254/2402050.page</link>
				<pubDate><![CDATA[Thu, 3 Feb 2011 07:18:46]]> GMT</pubDate>
				<author><![CDATA[ Laosiamus]]></author>
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