<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2500pt Tomb Kings"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "2500pt Tomb Kings"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2500pt Tomb Kings</title>
				<description><![CDATA[ I have 2 lists here actually tell me which one you like better and why naturally suggest any fixes you may have<br /> <br /> Lord<br /> <br /> High Liche Priest<br /> Cloak of Dunes<br /> Talisman of Preservation<br /> 310pts<br /> <br /> Heroes<br /> <br /> Liche Priest<br /> Casket of Souls<br /> 280pts<br /> <br /> Liche Priest<br /> Dispel Scroll<br /> Brooch of the Great Desert<br /> 165pts<br /> <br /> Tomb Prince<br /> Shield<br /> Amour of Ages<br /> Gold Sigil Sword<br /> 152pts<br /> <br /> Core<br /> <br /> 30 Skeleton Bowmen<br /> Musician<br /> Standard<br /> 255pts<br /> <br /> 30 Skeleton Bowmen<br /> Musician<br /> Standard<br /> 255pts<br /> <br /> 10 heavy horsemen<br /> 160pts(filler)<br /> <br /> Special<br /> <br /> 20 Tomb Guard<br /> <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> Icon of the Sacred Eye<br /> 320pts<br /> <br /> 4 Ushabti<br /> 260pts<br /> <br /> Tomb scorpion<br /> 85pts<br /> <br /> Rare<br /> <br /> Sceaming Skull Catapult<br /> Skulls of the Foe<br /> 110pts<br /> <br /> Sceaming Skull Catapult<br /> Skulls of the Foe<br /> 110pts<br /> <br /> Total:2487pts<br /> <br /> <br /> Lord<br /> <br /> High Liche Priest<br /> Cloak of Dunes<br /> Talisman of Preservation<br /> 310pts<br /> <br /> Tomb King<br /> Armour of Ages<br /> Golden Ankhra<br /> Shield<br /> 253pts<br /> <br /> Heroes<br /> <br /> Liche Priest<br /> Casket of Souls<br /> Brooch of the Great Desert<br /> 305pts<br /> <br /> Liche Priest<br /> Dispel Scroll<br /> Ruby Ring of Ruin<br /> 165pts<br /> <br /> Core<br /> <br /> 30 Skeleton Bowmen<br /> Musician<br /> Standard<br /> 255pts<br /> <br /> 30 Skeleton Bowmen<br /> Musician<br /> Standard<br /> Banner of The Undying legion<br /> 280pts<br /> <br /> 10 Heavy Horsemen<br /> 160pts<br /> <br /> Special<br /> <br /> 20 Tomb Guard<br /> <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> Icon of the Sacred Eye<br /> 320pts<br /> <br /> 4 Ushabti<br /> 260pts<br /> <br /> Rare<br /> <br /> Sceaming Skull Catapult<br /> 90pts<br /> <br /> Sceaming Skull Catapult<br /> 90pts<br /> <br /> Total:2488pts <br /> <br /> Rip em apart]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2309626.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2309626.page</link>
				<pubDate><![CDATA[Mon, 10 Jan 2011 04:02:36]]> GMT</pubDate>
				<author><![CDATA[ exodusofman]]></author>
			</item>
			<item>
				<title>2500pt Tomb Kings</title>
				<description><![CDATA[ I like the first one more. More liche priests means more incantations!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2314176.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2314176.page</link>
				<pubDate><![CDATA[Tue, 11 Jan 2011 09:33:41]]> GMT</pubDate>
				<author><![CDATA[ Smufflez]]></author>
			</item>
			<item>
				<title>Re:2500pt Tomb Kings</title>
				<description><![CDATA[ Yes it does I just want to make you aware however to the fact that both lists contain 2 normal liche and 1 high liche ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2315285.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2315285.page</link>
				<pubDate><![CDATA[Tue, 11 Jan 2011 17:18:33]]> GMT</pubDate>
				<author><![CDATA[ exodusofman]]></author>
			</item>
			<item>
				<title>2500pt Tomb Kings</title>
				<description><![CDATA[ Oops totally read that wrong. Haha. Anyways in the first one if your horsemen are just a filler you could run swarms instead as a protect for your bowmen. They don't block line of sight and have a lot of wounds. If you bought 3 swarms instead you'd have 15 wounds to protect your bowmen and about 25 points left over to spend elsewhere. Just a thought.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2326573.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2326573.page</link>
				<pubDate><![CDATA[Fri, 14 Jan 2011 20:39:49]]> GMT</pubDate>
				<author><![CDATA[ Smufflez]]></author>
			</item>
			<item>
				<title>Re:2500pt Tomb Kings</title>
				<description><![CDATA[ If I may offer some changes.. <br /> <br /> <br /> <br /> 2500.0 Pts - Tomb Kings Roster<br /> <br /> Tomb King (1#, 276.0 pts)<br />    1 Tomb King @ 276.0 pts (General; Hand Weapon; Light Armour; Shield; Flammable; Undead)<br />       1 Wizarding Hat<br /> <br /> Liche High Priest (1#, 290.0 pts)<br />    1 Liche High Priest @ 290.0 pts (Hierophant; Hand Weapon; Undead)<br />       1 Goldon Ankhra<br /> <br /> Liche Priest (4#, 325.0 pts)<br />    1 Liche Priest @ 325.0 pts (Hand Weapon; Undead)<br />       1 Casket of Souls (Causes Terror)<br />          2 Casket Guard (Always Strikes Last; Great Weapon; Light Armour; Undead)<br />       1 Talisman of Preservation<br /> <br /> Liche Priest (1#, 115.0 pts)<br />    1 Liche Priest @ 115.0 pts (Hand Weapon; Undead)<br /> <br /> Skeleton Warriors (25#, 215.0 pts)<br />    25 Skeleton Warriors @ 215.0 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Bow; Undead)<br /> <br /> Skeleton Warriors (25#, 215.0 pts)<br />    25 Skeleton Warriors @ 215.0 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Bow; Undead)<br /> <br /> Skeleton Warriors (23#, 199.0 pts)<br />    23 Skeleton Warriors @ 199.0 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Bow; Undead)<br /> <br /> Ushabti (3#, 195.0 pts)<br />    3 Ushabti @ 195.0 pts (Undead)<br /> <br /> Tomb Guard (24#, 318.0 pts)<br />    23 Tomb Guard @ 318.0 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield; Undead)<br />       1 Champion (Hand Weapon; Light Armour; Shield)<br /> <br /> War Engines (4#, 90.0 pts)<br />    1 Screaming Skull Catapult @ 90.0 pts (Stone Thrower; Undead)<br />       3 Crew (Hand Weapon)<br /> <br /> War Engines (4#, 90.0 pts)<br />    1 Screaming Skull Catapult @ 90.0 pts (Stone Thrower; Undead)<br />       3 Crew (Hand Weapon)<br /> <br /> Tomb Scorpion (1#, 85.0 pts)<br />    1 Tomb Scorpion @ 85.0 pts (Killing Blow; Magic Resistance (1); Poisoned Attacks; Undead)<br /> <br /> Tomb Scorpion (1#, 85.0 pts)<br />    1 Tomb Scorpion @ 85.0 pts (Killing Blow; Magic Resistance (1); Poisoned Attacks; Undead)<br /> <br /> Validation Report:<br /> Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Tomb Kings Army<br /> Roster satisfies all enforced validation rules<br /> <br /> Total Roster Cost: 2498.0<br /> <br /> <br /> <br /> Trust in the Wizard Hat!<br /> <br /> It adds SOOO much more depth to your Magic Phase and it really stretches your enemy magic dice thin. Even being generous and given them 6 regular dispel dice and 1 channel..  You have 6 invocations now PLUS your regular power dice. 2 of those invok's are at <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> and 2 more are at <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>. You are either getting a LOT of shooting in the magic phase or you will be casting from your randomly chosen lore with near impunity. OR they will try and play their dice thin as possible and only throw one or two at your invoks, which means the odds of them knocking out their top dispeller drops a lot. AND the <span class="glossaryitem" onmouseover='gp(418);'>TK</span> in Wizard Hat can channel power dice, unlike you priests. This build gives you 4 channels in the dispel scene as well. <br /> <br /> I dropped cloak of the dunes because shooty <span class="glossaryitem" onmouseover='gp(418);'>TK</span> armies tend to corner so they can reach all their units with their priests, which means you dont need flying movement anyways. I dropped a Ushabti, not because they aren't good, but because they are FAR too expensive for the good they do provide. And in your army they're going to support your Tomb Guard rather than the other way around. If it were my lists I would have also dropped the Liche High Priest and added a Tomb King with the Spear of Antharok(spelling?).  It's a sick item. In melee you challenge with and accept challenges with your 2 attack killing blow <span class="glossaryitem" onmouseover='gp(536);'>TG</span> champ. This leaves the stabby King or Prince free to hit the softer rank and files. Every wound he deals can either heal his own wounds or those of his unit, as the <span class="glossaryitem" onmouseover='gp(162);'>Inv</span>. of Summoning, which means you revive the just defeated champion.. which means next round he absorbs the enemy challenge or forces their lord to the back rank.  Nasty Cycle. Squeeze in the Scorpion Armor which lets you trade off 1 wound to absorb half of your units crumble wounds.. and you have a helluva anvil in your <span class="glossaryitem" onmouseover='gp(536);'>TG</span>.<br /> <br /> <br /> <br /> Cheers <br /> <br /> <br /> <br /> Created with Army Builder® - Try it for free at <a href="http://www.wolflair.com" target="_blank" rel="nofollow">http://www.wolflair.com</a><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yea. About the Tomb Scorps. Almost absolutely our best unit. Yes, it can be unlucky sometimes, but against about 10 to 15 archers, any warmachine besides a steam tank, and almost all skirmishers, it's a nightmare.<br /> <br /> <span class="glossaryitem" onmouseover='gp(527);'>KB</span> and Poison, T5 and 4 wounds is hard to displace.  His movement of 7 means that even if he has to charge shooty things from the front due to scattering from his bury point he usually denies them stand and shoot anyways. Always take two in my opinion, so as to help counter enemy warmachines and solo casters looking to exploit you cornering up.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2330244.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2330244.page</link>
				<pubDate><![CDATA[Sun, 16 Jan 2011 00:08:13]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
			</item>
			<item>
				<title>Re:2500pt Tomb Kings</title>
				<description><![CDATA[ Are there any <span class="glossaryitem" onmouseover='gp(418);'>TK</span> builds that AREN'T bow-heavy?  I know that the new fear rule is not helpful to us <span class="glossaryitem" onmouseover='gp(418);'>TK</span> types (to say the least), but I'd like to get a little more use out of my non-shooty units if possible.<br /> <br /> Also, any recent rumors about a new <span class="glossaryitem" onmouseover='gp(418);'>TK</span> book?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2347662.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2347662.page</link>
				<pubDate><![CDATA[Thu, 20 Jan 2011 05:32:45]]> GMT</pubDate>
				<author><![CDATA[ LordOfTheSloths]]></author>
			</item>
			<item>
				<title>Re:2500pt Tomb Kings</title>
				<description><![CDATA[ <blockquote><div><cite>LordOfTheSloths wrote:</cite>Are there any <span class="glossaryitem" onmouseover='gp(418);'>TK</span> builds that AREN'T bow-heavy?  I know that the new fear rule is not helpful to us <span class="glossaryitem" onmouseover='gp(418);'>TK</span> types (to say the least), but I'd like to get a little more use out of my non-shooty units if possible.<br /> <font color='orange'>there are but they dont do well</font><br /> Also, any recent rumors about a new <span class="glossaryitem" onmouseover='gp(418);'>TK</span> book?</div></blockquote><br /> <font color='orange'>sadly no  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"></font>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2347763.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2347763.page</link>
				<pubDate><![CDATA[Thu, 20 Jan 2011 06:24:36]]> GMT</pubDate>
				<author><![CDATA[ exodusofman]]></author>
			</item>
			<item>
				<title>Re:2500pt Tomb Kings</title>
				<description><![CDATA[ <blockquote><div><cite>LordOfTheSloths wrote:</cite>Are there any <span class="glossaryitem" onmouseover='gp(418);'>TK</span> builds that AREN'T bow-heavy?  I know that the new fear rule is not helpful to us <span class="glossaryitem" onmouseover='gp(418);'>TK</span> types (to say the least), but I'd like to get a little more use out of my non-shooty units if possible.<br /> <br /> Also, any recent rumors about a new <span class="glossaryitem" onmouseover='gp(418);'>TK</span> book?</div></blockquote><br /> Smite has been <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s to let you use supporting attacks.  A horde of skeleton spearmen would throw out 40 S3 attacks with smite.  That's pretty good.<br /> <br /> If tomb king chariots move like fast cav, can they vanguard?<br /> <br /> -Matt]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2347776.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2347776.page</link>
				<pubDate><![CDATA[Thu, 20 Jan 2011 06:31:51]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
			</item>
			<item>
				<title>Re:2500pt Tomb Kings</title>
				<description><![CDATA[ thy are fast cav so ya they get vanguard but still arent worth it <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> compared to other chariots and fast cav]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2347848.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2347848.page</link>
				<pubDate><![CDATA[Thu, 20 Jan 2011 07:18:59]]> GMT</pubDate>
				<author><![CDATA[ exodusofman]]></author>
			</item>
			<item>
				<title>2500pt Tomb Kings</title>
				<description><![CDATA[ With light chariots you have to get lucky with your opponent. <br /> <br /> Being fast calv is nice but being unable to march and only doing d3 impact hits hurts a little.<br /> <br /> There's a decent build using Settra and a Tomb Prince, 2 units of 25 Tomb Guard & some other stuff.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2349203.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2349203.page</link>
				<pubDate><![CDATA[Thu, 20 Jan 2011 17:16:35]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
			</item>
			<item>
				<title>Re:2500pt Tomb Kings</title>
				<description><![CDATA[ XD Settra. He's so Garbage]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2349366.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2349366.page</link>
				<pubDate><![CDATA[Thu, 20 Jan 2011 18:02:05]]> GMT</pubDate>
				<author><![CDATA[ exodusofman]]></author>
			</item>
			<item>
				<title>2500pt Tomb Kings</title>
				<description><![CDATA[ Note I said "decent", which is still shy of good.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2351610.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338648/2351610.page</link>
				<pubDate><![CDATA[Fri, 21 Jan 2011 02:30:21]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
			</item>
	</channel>
</rss>