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		<title><![CDATA[Latest posts for the thread "Wood Elf fun 2000 pt list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "Wood Elf fun 2000 pt list"]]></description>
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				<title>Wood Elf fun 2000 pt list</title>
				<description><![CDATA[ LORD:<br /> <br /> Spellweaver (lore of beasts)  [350]<br /> - level 4 wizard, divination orb, the rhymer's harp<br /> <br /> <br /> HEROES:<br /> <br /> Noble   [130]<br /> - <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, silver steel armor, luck stone<br /> <br /> Noble   [190]<br /> - Wild rider kindred, great stag, stone of the crystal mere<br /> <br /> <br /> CORE UNITS:<br /> <br /> Eternal Guard (34)  [438]<br /> - standard bearer, musician, eternal<br /> <br /> Glade Guard (20)   [263]<br /> - standard bearer, musician, banner of eternal flame<br /> <br /> Dryads (12)   [144]<br /> <br /> Glade Riders (5)   [129]<br /> - musician<br /> <br /> Glade Riders (5)   [129]<br /> - musician<br /> <br /> <br /> SPECIAL UNITS:<br /> <br /> Wild Riders of Kurnous (8)   [226]<br /> - musician, standard bearer<br /> <br /> <br /> The mage and <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> stay with the eternal guard and the wild rider noble is with the wild riders. My hopes are to get transformation of kadon <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/338680/2310067.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/338680/2310067.page</link>
				<pubDate><![CDATA[Mon, 10 Jan 2011 08:32:20]]> GMT</pubDate>
				<author><![CDATA[ Oldblood]]></author>
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				<title>Wood Elf fun 2000 pt list</title>
				<description><![CDATA[ Seeing this list just makes me think how far wood elves have to go in 8th... one fragile but fairly killy block of cavalry, one largish block of stubborn troops, characters, and some augmenting units.<br /> <br /> Not that much, is it...?<br /> <br /> That said, if your anvil can hold its' ground, or perhaps let you get the charge on the turn you transform, good things could happen. It's a bummer that your opponent can simply dispel the transformation during his magic phase, though.<br /> <br /> I like the list, would just be worried about only having 2 "real" units on the board for your opponent to have to worry about.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Jan 2011 12:41:42]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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