<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "New Player - New Shooty Ork List (1500 pts)"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "New Player - New Shooty Ork List (1500 pts)"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ 'Ello all!<br /> <br /> So I'm a brand new player to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, or I should say all of miniature gaming.  Me and a friend recently procured the Assault on Black Reach starter set.  While we are learning the game with our base models with that, I have been speaking to some of the veterans of the game, namely the Ork army, about constructing a fun, effective, (possibly competitive) shooty Ork list.  Here is what I have come up with so far - any comments are greatly appreciated.  I feel that your comments on my list will also help acclimate me to the more subtler elements of the game as well, so please feel free to weigh in and give reasoning behind your opinions.  Now, on to the list:<br /> <br /> <b><i><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></i></b><br /> <br /> <u>Big Mek - 35pts</u><br />      Kustom Force Field - 50 pts<br />      Bosspole - 5 pts<br />      'Eavy Armor - 5 pts<br />      Cybork Body - 10 pts<br />      Grot Oilers x3 - 15 pts<br /> ===================<br />                              120 pts<br /> <br /> <u>Big Mek - 35pts</u><br />      Shokk Attack Gun - 60 pts<br />      Bosspole - 5 pts<br />      'Eavy Armor - 5 pts<br />      Cybork Body - 10 pts<br />      Ammo Runt - 3 pts<br /> ===================<br />                              118 pts<br /> <br /> <br /> <i><b>Troops</b></i><br /> <br /> <u>x3 Squads of Ork Boyz (Shoota) - x20   120pts</u>     <br /> 2x Big Shootas  10 pts<br />      1x Nob  10 pts<br />          Power Klaw - 25 pts<br />          'Eavy Armor - 5 pts<br />          Bosspole - 5 pts<br /> ============================<br />                         175 per squad x3 = 525 pts<br /> <br /> <br /> <i><b>Elites</b></i><br /> <br /> <u>Lootas - x15 - 15 pts each = 225 pts</u><br />      Upgrade 2 Lootas --&gt; Mek free<br /> ===========================<br />                                                   225 pts<br /> <br /> <br /> <u>Burnas - x6 - 15 pts each = 90 pts</u><br />      Upgrade 3 Burnas --&gt; Mek free<br />      Grot Oilers x3 - 15 pts<br /> ------------------------------------------------<br />                                                   105 pts<br /> <u>2x Squads of Killa Kanz - x3 - 35 pts each = 105 pts per squad</u><br />      Kustom Mega Blasta - 20 pts<br />      Big Shoota x2 - 10 pts<br /> ===========================<br />                                                   270 pts<br /> <br /> <br /> <u>Deff Dread               = 75 pts</u><br />   Dreadnought <span class="glossaryitem" onmouseover='gp(19);'>CC</span> x2 - 30 pts<br />   Grot Rigger - 5 pts<br />   Armour Plate 10<br /> ===========================<br />                                                   125 pts<br /> <br /> <br /> ===============================<br /> ===============================<br />                                            Grand Total = 1488<br /> <br /> Suggest away!  Thanks!<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2316816.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2316816.page</link>
				<pubDate><![CDATA[Wed, 12 Jan 2011 00:58:08]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ I would suggest splitting the 15 lootas into 2 squads of 7 or one of 7 and one of 8. Its better for shot output (more average and damaging shooting.<br /> <br /> And I just want to say that a squad of 6 burnas is soft. Very, very soft. Just sayin without a transport (looted wagon) they will be hardpressed to survive and kill things. <br /> <br /> Hope this helped! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2316825.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2316825.page</link>
				<pubDate><![CDATA[Wed, 12 Jan 2011 01:03:08]]> GMT</pubDate>
				<author><![CDATA[ Bwolf999]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Bwolf999 wrote:</cite>I would suggest splitting the 15 lootas into 2 squads of 7 or one of 7 and one of 8. Its better for shot output (more average and damaging shooting.<br /> <br /> And I just want to say that a squad of 6 burnas is soft. Very, very soft. Just sayin without a transport (looted wagon) they will be hardpressed to survive and kill things. <br /> <br /> Hope this helped! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> </div></blockquote><br /> <br /> The squad of 6 burnas is actually a squad of 3 burnas and 3 meks....also I think I was trying to convey that they are in the same squad as the killa kanz.  Is that overkill or unnecessary?  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2316835.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2316835.page</link>
				<pubDate><![CDATA[Wed, 12 Jan 2011 01:05:56]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ I've played a similar shooty ork list and it can be a fun list to play.<br /> <br /> I think you should drop the heavy armor on your nobs as they can't be singled out in the squad so it won't serve a real purpose.<br /> <br /> Split your lootas into 3 squads of 5, and leave the meks at home.  They don't do anything for the squad.<br /> <br /> I wouldn't take burnas without a trukk or wagon for them to move around in, also don't take mek upgrades for them either.  <br /> <br /> Kanz are great.  I wouldn't mix the weapons within the squads as they only shoot at a single target.  You have big shoots which are anti-infantry mixed with KMB which are anti-tank or <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>.  Try 3 KMB or rokkit for anti-tank, or 3 grotzookas for anti-infantry.<br /> <br /> Your deff dread is here as a counter assault unit.  Give it an extra <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon and a skorcha.<br /> <br /> I would leave a lot of the gear off of your Big Meks also.  The <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek should be bare or maybe given a burna. The reason I choose a burna over a powerclaw is because of the Mek's decent Initiative value.  He can use a burna as a power weapon in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if need be.  They also probably don't need the armor or cybork bodies, or the oilers.<br /> <br /> If you drop some of those unneeded pieces of gear you should have the points to upgrade the dread and kanz.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2316859.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2316859.page</link>
				<pubDate><![CDATA[Wed, 12 Jan 2011 01:15:46]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ Let's talk about your notation. It's against board policy to list the point cost of EVERY model and EVERY upgrade.<br /> <br /> "<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Big Mek - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, HA, <span class="glossaryitem" onmouseover='gp(596);'>CB</span>, Oiler x3 - 120" - This is more appropriate.<br /> <br /> You've got a lot of unnecessary upgrades. You don't need Heavy Armor -and- a Cybork Body. Really, if your Mek is in a small enough group that it's frequently allocating wounds to itself, that's bad. In general, I run my Big Mek with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and nothing else, a bosspole if he's in a group that doesn't come standard with one (Boyz, whatever).<br /> <br /> The Shokk Attack Gun is a horrible gun. With a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of 2 it frequently scatters too far, with a random <span class="glossaryitem" onmouseover='gp(123);'>STR</span> it doesn't consistently do damage, and you run a 1/36 chance of blowing yourself and everything around you up.<br /> <br /> Repeat after me: "Boyz come in three flavors; 12 Sluggas in a Trukk, 30 Shootas on foot, 20 Shootas in a Battlewagon. Always take a Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> and Bosspole, nothing else." Useless gun upgrades on Orks that can't hit, useless armor on a model that should never take saves, not enough bros.<br /> <br /> Do not upgrade Lootas to Meks. Meks have guns that will kill themselves, and really, Deffgunz are as good as it gets. Meks sort of require mobility to be of any kind of use, and Lootas don't move.<br /> <br /> You might consider splitting your Lootas up so that they can (if they wanted to) fire on multiple targets. Granted, you want to focus your fire on one target at a time, but if you take out your target, you're going to want fire at something else.<br /> <br /> Similarly, do not upgrade Burnas to Meks. Burnas are 15 point, 3 swing <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 S 4 power weapons; they're absolutely insane for their point cost (if a little fragile for offense) and Meks don't really do much other than miss and kill themselves (keep in mind they hit themselves only half as often as they hit their target!). Additionally, Burnas really need some kind of protection to make it across the field; a Battlewagon is a nice option (especially since with infinite fire points you can fire one template out and hit that many targets * Burnas).<br /> <br /> Killa Kans seem pretty solid, but if you follow my advice so far, you're short some KMBs. Killa Kans are a fantastic KMB delivery system with a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3, and immunity to Gets Hot!. I'd consider upgrading all of them to KMBs, although most people fight viciously against the KMB in favor of the Rokkit Launcha, ignoring all my strong reasons for the KMB.<br /> <br /> Deff Dreads are pretty bad <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. I could suggest (for about the same point value) a Battlewagon with a single Big Shoota, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, and Deff Rolla. You can cram your Burnas into it.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2316869.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2316869.page</link>
				<pubDate><![CDATA[Wed, 12 Jan 2011 01:18:29]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Frosty Hardtop wrote:</cite>Let's talk about your notation. It's against board policy to list the point cost of EVERY model and EVERY upgrade.<br /> <br /> "<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Big Mek - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, HA, <span class="glossaryitem" onmouseover='gp(596);'>CB</span>, Oiler x3 - 120" - This is more appropriate.<br /> </div></blockquote><br /> Ah, my mistake.  I just transcribed it from a few pieces of scratch paper I used which included as much detail as I could.  Noted the preferred board notation  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <blockquote class="uncited"><div><br /> <br /> You've got a lot of unnecessary upgrades. You don't need Heavy Armor -and- a Cybork Body. Really, if your Mek is in a small enough group that it's frequently allocating wounds to itself, that's bad. In general, I run my Big Mek with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and nothing else, a bosspole if he's in a group that doesn't come standard with one (Boyz, whatever).<br /> <br /> The Shokk Attack Gun is a horrible gun. With a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of 2 it frequently scatters too far, with a random <span class="glossaryitem" onmouseover='gp(123);'>STR</span> it doesn't consistently do damage, and you run a 1/36 chance of blowing yourself and everything around you up.<br /> </div></blockquote><br /> Well, I believe when we discussed the army, he suggested I run the Big Meks between my units to provide as many other close, support oriented/shooty units around it to gain the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.  I am not beyond the possibility of having received bad advice though.<blockquote class="uncited"><div><br /> <br /> Repeat after me: "Boyz come in three flavors; 12 Sluggas in a Trukk, 30 Shootas on foot, 20 Shootas in a Battlewagon. Always take a Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> and Bosspole, nothing else." Useless gun upgrades on Orks that can't hit, useless armor on a model that should never take saves, not enough bros.<br /> </div></blockquote><br /> Boz come in three flavors; 12 sluggas in a trukk, 30 shootas on foot, 20 shootas in a Battlewagon.  Always take a Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and Bosspole, nothing else! - I appreciate the advice!  Now...in my army, I have about....60 boyz...3 Nobs if I'm not mistaken...  Is that enough?  How would I allocate them say on the ground and in the battlewagon?  Below, I ask whether 6 Burnas + 14 Shootas is the ideal occupancy of one of those hogs.  <br /> <blockquote class="uncited"><div><br /> <br /> Do not upgrade Lootas to Meks. Meks have guns that will kill themselves, and really, Deffgunz are as good as it gets. Meks sort of require mobility to be of any kind of use, and Lootas don't move.<br /> </div></blockquote><br /> *noted*<br /> <blockquote class="uncited"><div><br /> You might consider splitting your Lootas up so that they can (if they wanted to) fire on multiple targets. Granted, you want to focus your fire on one target at a time, but if you take out your target, you're going to want fire at something else.<br /> </div></blockquote><br /> 2 squads of 8?  Would that suffice?<br /> <blockquote class="uncited"><div><br /> Similarly, do not upgrade Burnas to Meks. Burnas are 15 point, 3 swing <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 S 4 power weapons; they're absolutely insane for their point cost (if a little fragile for offense) and Meks don't really do much other than miss and kill themselves (keep in mind they hit themselves only half as often as they hit their target!). Additionally, Burnas really need some kind of protection to make it across the field; a Battlewagon is a nice option (especially since with infinite fire points you can fire one template out and hit that many targets * Burnas).<br /> </div></blockquote><br /> Ah, okay I see what you mean.  Initially, the idea was the keep the Burnas in a squad right behind the Kans.<br /> <blockquote class="uncited"><div><br /> Killa Kans seem pretty solid, but if you follow my advice so far, you're short some KMBs. Killa Kans are a fantastic KMB delivery system with a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3, and immunity to Gets Hot!. I'd consider upgrading all of them to KMBs, although most people fight viciously against the KMB in favor of the Rokkit Launcha, ignoring all my strong reasons for the KMB.<br /> </div></blockquote><br /> So how should these Kans function?  They should be providing some sort of cover I'm assuming while they're shooting up the battlefield.  Originally, the idea was to keep them in a squad near the Burnas for protection from ground units.  How would I utilize them, if you would please impart?  <br /> <blockquote class="uncited"><div><br /> Deff Dreads are pretty bad <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. I could suggest (for about the same point value) a Battlewagon with a single Big Shoota, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, and Deff Rolla. You can cram your Burnas into it.<br /> </div></blockquote><br /> Interesting.  That might be pretty cool.  How would I utilize this badboy - with 14 shootas or so and maybe 6 burnas?<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>augustus5 wrote:</cite>I've played a similar shooty ork list and it can be a fun list to play.<br /> <br /> I think you should drop the heavy armor on your nobs as they can't be singled out in the squad so it won't serve a real purpose.<br /> <br /> Split your lootas into 3 squads of 5, and leave the meks at home.  They don't do anything for the squad.<br /> <br /> I wouldn't take burnas without a trukk or wagon for them to move around in, also don't take mek upgrades for them either.  <br /> <br /> Kanz are great.  I wouldn't mix the weapons within the squads as they only shoot at a single target.  You have big shoots which are anti-infantry mixed with KMB which are anti-tank or <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>.  Try 3 KMB or rokkit for anti-tank, or 3 grotzookas for anti-infantry.<br /> <br /> Your deff dread is here as a counter assault unit.  Give it an extra <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon and a skorcha.<br /> <br /> I would leave a lot of the gear off of your Big Meks also.  The <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek should be bare or maybe given a burna. The reason I choose a burna over a powerclaw is because of the Mek's decent Initiative value.  He can use a burna as a power weapon in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if need be.  They also probably don't need the armor or cybork bodies, or the oilers.<br /> <br /> If you drop some of those unneeded pieces of gear you should have the points to upgrade the dread and kanz.</div></blockquote><br /> <br /> You have some interesting suggestions here too.  I am noting all of these.  <br /> <br /> Thank you so much for the replies so far!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Bwolf999 wrote:</cite>I would suggest splitting the 15 lootas into 2 squads of 7 or one of 7 and one of 8. Its better for shot output (more average and damaging shooting.<br /> <br /> And I just want to say that a squad of 6 burnas is soft. Very, very soft. Just sayin without a transport (looted wagon) they will be hardpressed to survive and kill things. <br /> <br /> Hope this helped! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> </div></blockquote><br /> <br /> Very helpful, and most here seem to share your logic as well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2317304.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2317304.page</link>
				<pubDate><![CDATA[Wed, 12 Jan 2011 04:25:23]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Boz come in three flavors; 12 sluggas in a trukk, 30 shootas on foot, 20 shootas in a Battlewagon. Always take a Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and Bosspole, nothing else! - I appreciate the advice! Now...in my army, I have about....60 boyz...3 Nobs if I'm not mistaken... Is that enough? How would I allocate them say on the ground and in the battlewagon? Below, I ask whether 6 Burnas + 14 Shootas is the ideal occupancy of one of those hogs. </div></blockquote><br /> <br /> Well, only one unit can fit inside a Battlewagon at a time. You can't put Boyz and Burnas in the same transport. I'd fill out your Burnas and cram them in the wagon.<br /> <br /> <blockquote class="uncited"><div>2 squads of 8? Would that suffice? </div></blockquote><br /> <br /> The convention is that Lootas should be in units of 5 or 15; small enough that it's an insignificant loss if the unit gets wiped or run off the board, or big enough to take some hits before losing fearless/50% of the unit. I like units of 10, but what works for you works.<br /> <br /> <blockquote class="uncited"><div>So how should these Kans function? They should be providing some sort of cover I'm assuming while they're shooting up the battlefield. Originally, the idea was to keep them in a squad near the Burnas for protection from ground units. How would I utilize them, if you would please impart? </div></blockquote><br /> <br /> As it turns out, you've somewhat stumbled into a very solid army archetype for Orks, called the Kan Wall. The idea is that you field your Kans in front, close enough to the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Meks to get their Obscured 4+ Cover save. In turn, your exposed Boyz standing behind it are now obscured by the Kans in front, and thus also get that 4+ Cover save. So, here's how I would set it up:<br /> <br /> <img src="http://i8.photobucket.com/albums/a37/aquamanextreme/kanwall.jpg" border="0" /><br /> <br /> That's how I would be on the table, just sort of a huge brick of models, everything supporting everything else.<br /> <br /> So, here would be my suggestion on your list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85<br /> <br /> Elite - Lootas x7 - 105<br /> Elite - Lootas x7 - 105<br /> Elite - Burnas x15 - 225<br /> <br /> Troops - Shootas x30, Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220<br /> Troops - Shootas x30, Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220<br /> <br /> Heavy - Kans x3, KMBs - 165<br /> Heavy - Kans x3, KMBs - 165<br /> Heavy - Battlewagon, Big Shoota, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, Deffrolla - 120<br /> ---<br /> 1495<br /> <br /> As an alternative, you could drop a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek, drop one Burna, give the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> a burna, and put him in the wagon with the Burnas, opens up 85 points for you, drop the <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span> on the Wagon, gives you 90, field two 10 man Lootas squads. Just about the same effectiveness, plus six Deffguns, but you give up a little mobility.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2317671.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2317671.page</link>
				<pubDate><![CDATA[Wed, 12 Jan 2011 07:23:36]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <br /> Wow... you sir, get a bow.  *BOW*<br /> <br /> That list is exactly what I was going for, save for the wagon instead of the deffdread.  I think I like this idea much better.  <br /> <br /> The diagram you drew up is just awesome, and exactly what I had in mind.  <br /> <br /> A thousand thanks to you and everyone in the thread so far.<br /> <br /> Feel free to keep contributing, I'm going to go scrounge up some teef. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2317695.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2317695.page</link>
				<pubDate><![CDATA[Wed, 12 Jan 2011 07:36:22]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ Single Battlewagon is fail - where do you think all the melta will be going to get the armour 14? Also means it will move slow along side the Boyz to be in <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range, or move ahead to get those Burnas into use. Waste of time.<br /> <br /> Add more Lootas for ranged fire power. Rest is ok. Though Deffkopters would be nice. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2318366.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2318366.page</link>
				<pubDate><![CDATA[Wed, 12 Jan 2011 14:47:56]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite>Single Battlewagon is fail - where do you think all the melta will be going to get the armour 14? Also means it will move slow along side the Boyz to be in <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range, or move ahead to get those Burnas into use. Waste of time.<br /> <br /> Add more Lootas for ranged fire power. Rest is ok. Though Deffkopters would be nice. </div></blockquote><br /> <br /> What would you suggest in place of it?  How would what you suggest fit in with the rest of the army?  Were you saying I take the Battlewagon with burnas out entirely and replace that with more lootas?  How would I utilize the Deffkoptas?  How many?  Would I run em with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit Launchas and a Buzzsaw maybe?  Thanks in advance!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2319254.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2319254.page</link>
				<pubDate><![CDATA[Wed, 12 Jan 2011 18:58:37]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ Admittedly, he's not wrong, but I included the Battlewagon simply as the best means of delivering Burnas; there's basically no other way. Additionally, with that configuration, yes, you're moving slowly and creating a pretty big target for yourself, but by the time something is in Melta range, it's close enough to start doing some Deffrolla + Burnas badassery, and remember that you get that 4+ Obscured save from the Burna. A melta still has to be close enough, hit at a 3+, penetrate rolling a 7 on <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>, pass a 4+ cover save, and roll a 3+ to wreck your wagon, and the chance of that isn't as high as you might think. And a Battlewagon full of Burnas has some potential to be very devastating, or at the very least draw enemy fire and ignore the real threats, six kans, sixty boyz, and 20 deffguns. Your mileage may very, but I do this pretty often, and it's pretty effective.<br /> <br /> If you do take out the Burnas and the Battlewagon it opens up something like 340 points for you. You can certainly use some or all of these points to round out those Lootas, but there are some other, interesting options.<br /> <br /> Deffkoptas with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits and a Buzzsaw are totally awesome units (I field them in solitary units; they'll never benefit from Mob Rule, and their 7 Leadership is terrible, the first time they lose a fight, they'll run off the field). You can put them at the edge of your deployment zone, then Scout them 24", then move them 12", fire Rokkits, and assault solitary armor for 3 automatic S7 hits on rear armor (which I only do if I'm going first) or you can set them in reserve and Outflank, hoping to basically do the same thing later in the game.<br /> <br /> At that point value you might consider Kommandos as well. Snikrot + Burnas + Kommandos is a relatively inexpensive unit that when available allows you to come on from any table side, assaulting soft squishy guardsmen batteries, or just about anything (remember those Burna Kommandos have power weapons if you don't fire them). They're a pretty dirty trick when it comes down to it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2319297.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2319297.page</link>
				<pubDate><![CDATA[Wed, 12 Jan 2011 19:11:14]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ Lootas in units of 5 or 15 no more no less. If you start making units of 7 or 8 you run into leadership issues once they see any form of attacks. You don't want lootas running off the table if a few get killed. 5 is good because if you lose a few then you aren't wasting a lot of points. 15 is safe because it is a high number and will likely survive longer. 7 to 10 lootas will take casualties and then run away and then you lose 150 pts rather than 75.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2319636.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2319636.page</link>
				<pubDate><![CDATA[Wed, 12 Jan 2011 20:34:51]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Frosty Hardtop wrote:</cite>Admittedly, he's not wrong, but I included the Battlewagon simply as the best means of delivering Burnas; there's basically no other way. Additionally, with that configuration, yes, you're moving slowly and creating a pretty big target for yourself, but by the time something is in Melta range, it's close enough to start doing some Deffrolla + Burnas badassery, and remember that you get that 4+ Obscured save from the Burna. A melta still has to be close enough, hit at a 3+, penetrate rolling a 7 on <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>, pass a 4+ cover save, and roll a 3+ to wreck your wagon, and the chance of that isn't as high as you might think. And a Battlewagon full of Burnas has some potential to be very devastating, or at the very least draw enemy fire and ignore the real threats, six kans, sixty boyz, and 20 deffguns. Your mileage may very, but I do this pretty often, and it's pretty effective.<br /> <br /> If you do take out the Burnas and the Battlewagon it opens up something like 340 points for you. You can certainly use some or all of these points to round out those Lootas, but there are some other, interesting options.<br /> <br /> Deffkoptas with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits and a Buzzsaw are totally awesome units (I field them in solitary units; they'll never benefit from Mob Rule, and their 7 Leadership is terrible, the first time they lose a fight, they'll run off the field). You can put them at the edge of your deployment zone, then Scout them 24", then move them 12", fire Rokkits, and assault solitary armor for 3 automatic S7 hits on rear armor (which I only do if I'm going first) or you can set them in reserve and Outflank, hoping to basically do the same thing later in the game.<br /> <br /> At that point value you might consider Kommandos as well. Snikrot + Burnas + Kommandos is a relatively inexpensive unit that when available allows you to come on from any table side, assaulting soft squishy guardsmen batteries, or just about anything (remember those Burna Kommandos have power weapons if you don't fire them). They're a pretty dirty trick when it comes down to it.</div></blockquote><br /> <br /> I like the Deffkopta and Snikrot Kommando squad ideas a lot - how many Kommandos would I run total?  I know I can fit 2 of them with Burnas, so how many normal ones would suffice?  Would I be able to run both the Deffkoptas and the Kommandos with Snikrot with my 340 free points? Because I <i>really</i> like the idea of sneaky orks.  I'm thinking that seems like a low amount of deffkoptas allowed given the points....i'm guessing the ideal number is what, 3-5?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2321206.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2321206.page</link>
				<pubDate><![CDATA[Thu, 13 Jan 2011 06:08:54]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ 340 points is a lot of points. Deffkoptas are 70 points, so you could field two units of one each, giving you the chance to double up on one target if you had to.<br /> <br /> This leaves you with 200 points. Snikrot, 2 Burnas, and 7 Kommandos is 200 points. Not bad.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2321369.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2321369.page</link>
				<pubDate><![CDATA[Thu, 13 Jan 2011 07:43:11]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ @ frosty hardtop<br /> <br /> In terms of your diagram I like it definitely But may I suggest positioning the kanz in front of the boyz. Merely because alll the anti infantry shots that want to kill some boyz are now going through the classic "kan wall" giving you a 4+ cover save for the boyz and a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> save for the kanz.<br />  <br /> just a thought though  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2321376.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2321376.page</link>
				<pubDate><![CDATA[Thu, 13 Jan 2011 07:49:51]]> GMT</pubDate>
				<author><![CDATA[ Bwolf999]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85 <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85 <br /> <br /> Elite - Lootas x5 - 75 <br /> Elite - Lootas x5 - 75 <br /> Elite - Kommandos x7, Burna Kommandos x2, Boss Snikrot - 205<br /> <br /> Troops - Shootas x30, Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220 <br /> Troops - Shootas x30, Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220 <br /> <br /> Fast Attack - Deffkopta - 70<br /> Fast Attack - Deffkopta - 70<br /> <br /> Heavy - Kans x3, KMBs - 165 <br /> Heavy - Kans x3, KMBs - 165 <br /> <br /> --- <br /> 1435<br /> <br /> <br /> Still a lot of points left over...can't think of anything else to do except add a few more looters to round out...but it seems like the general consensus is that you should run either 5 or 15.  What to do...what to do... (Tough part is that it's only 5 points over adding another Deffkopta, which would have been nice).  Can the Kommando squad be bigger without wasting points?  Maybe throw in a Nob with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> in there and 2 more Kommandos making it 1495?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2321415.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2321415.page</link>
				<pubDate><![CDATA[Thu, 13 Jan 2011 08:19:40]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Erudog wrote:</cite><blockquote><div><cite>mercer wrote:</cite>Single Battlewagon is fail - where do you think all the melta will be going to get the armour 14? Also means it will move slow along side the Boyz to be in <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range, or move ahead to get those Burnas into use. Waste of time.<br /> <br /> Add more Lootas for ranged fire power. Rest is ok. Though Deffkopters would be nice. </div></blockquote><br /> <br /> What would you suggest in place of it?  How would what you suggest fit in with the rest of the army?  Were you saying I take the Battlewagon with burnas out entirely and replace that with more lootas?  How would I utilize the Deffkoptas?  How many?  Would I run em with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit Launchas and a Buzzsaw maybe?  Thanks in advance!</div></blockquote><br /> <br /> <blockquote><div><cite>Frosty Hardtop wrote:</cite>Admittedly, he's not wrong, but I included the Battlewagon simply as the best means of delivering Burnas; there's basically no other way. Additionally, with that configuration, yes, you're moving slowly and creating a pretty big target for yourself<br /> <br /> If you do take out the Burnas and the Battlewagon it opens up something like 340 points for you. You can certainly use some or all of these points to round out those Lootas, but there are some other, interesting options.<br /> <br /> Deffkoptas with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits and a Buzzsaw are totally awesome units (I field them in solitary units; they'll never benefit from Mob Rule, and their 7 Leadership is terrible, the first time they lose a fight, they'll run off the field). You can put them at the edge of your deployment zone, then Scout them 24", then move them 12", fire Rokkits, and assault solitary armor for 3 automatic S7 hits on rear armor (which I only do if I'm going first) or you can set them in reserve and Outflank, hoping to basically do the same thing later in the game.<br /> <br /> </div></blockquote><br /> <br /> That's why <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> New list is looking better but Kommandos are pants. Just a gimmick unit which doesn't really do anything. You need more troops for a Kan wall to asborb damage, plus a unit to hold objectives close to your table edge <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2321847.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2321847.page</link>
				<pubDate><![CDATA[Thu, 13 Jan 2011 13:19:22]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ Mercer is mostly right. Not sure if "pants" are good or bad. I would assume good because pants are quite nice to have it must mean good. British slang is rather...unique. Not that Canadian slang isn't. You would benefit more by dropping the kommandos for another boys unit. But totally up to you. Keep them if you like but I would suggest sticking with rokkits on your kans. Save a few more points there and grab a small unit of grots to hold objectives. I assume your 70 point deffkoptas have saws which are great <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>. As mercer said you need more troops to absorb damage but more importantly you need more kans to protect them. 9 kans is usually the best number at 1500pts]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2322047.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2322047.page</link>
				<pubDate><![CDATA[Thu, 13 Jan 2011 15:01:56]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ Pants is bad. Pants are bad pants are dirty and gakky <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, and yeah British slag is always on the move, always a nice work coming out every week <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2322074.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2322074.page</link>
				<pubDate><![CDATA[Thu, 13 Jan 2011 15:11:17]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ I think I'm going to try the Kommandos and Snikrot out anyway...the idea just seems fun to me if nothing else.  I think strategically they would come in pretty handy too, taking out advancing forces closing in on my shootas.  For 265 points, I think it's a very solid ground unit that has a lot of versatility - I would love to continue to hear naysayers though because I could use all the knowledge I could get.  I am also trying to make all the right decisions to support my fun but at the same time have a competitive army with versatility to learn with, since I don't really have much dukkets to be throwing around on stuff I don't need currently to field a decent 1500 point army.  Anywho...new list:<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85 <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85 <br /> <br /> Elite - Lootas x5 - 75 <br /> Elite - Lootas x5 - 75 <br /> Elite - Kommandos x7, Burna Kommandos x2, Boss Snikrot - 205<br /> <br /> Troops - Shootas x30, Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220 <br /> Troops - Shootas x30, Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220 <br /> <br /> Fast Attack - Deffkopta - 70 <br /> Fast Attack - Deffkopta - 70 <br /> Fast Attack - Deffkopta - 70<br /> <br /> Heavy - Kans x3, 2 KMBs 1 Rokkit Launcha - 160 <br /> Heavy - Kans x3, 2 KMBs 1 Rokkit Launcha - 160 <br /> <br /> --- <br /> 1495 <br /> <br /> <br /> <br /> The other option I thought of was adding 2 more Kommandos + a Kommando Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and removing the 3rd Deffkopta, but would the army then be sacrificing too much of its shootiness?  I don't mind if that is the case, but I don't want it to be too unfocused, therefore losing its strength in the build.  I gave one of the kanz in each squad a Rokkit Launcha, so fielding in total 5 Rokkits as well...again...is that less shooty therefore less effective?  While on the subject of kanz...am I really selling my self short by only having 2 squads of 3?  Should I have 9 total?  What do you all think?  SO MANY QUESTIONS!!!<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2324641.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2324641.page</link>
				<pubDate><![CDATA[Fri, 14 Jan 2011 06:59:55]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Erudog wrote:</cite>The other option I thought of was adding 2 more Kommandos + a Kommando Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and removing the 3rd Deffkopta, but would the army then be sacrificing too much of its shootiness? I don't mind if that is the case, but I don't want it to be too unfocused, therefore losing its strength in the build. I gave one of the kanz in each squad a Rokkit Launcha, so fielding in total 5 Rokkits as well...again...is that less shooty therefore less effective? While on the subject of kanz...am I really selling my self short by only having 2 squads of 3? Should I have 9 total? What do you all think? SO MANY QUESTIONS!!!</div></blockquote><br /> <br /> Too many Kommandos is unnecessary. Kommandos (if you're not pulling the Snikrot trick) are a nice spot removal that you can throw at a fleshy unit of infantry that's stubbornly holding objectives, or a big infantry gunline (like <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or Tau) that will hit hard and fast and at the very least tie that unit (or even a couple units, with a good multi-assault) up long enough for your main force to make it into threat range. Also, note that you can't take Snikrot AND a Nob in the same unit, and that Kommandos are terribad without Snikrot. The ideal size for me is 5 normal Kommandos, 2 Burnas, and Snikrot.<br /> <br /> Also, I'm a little curious on your math. 7 Kommandos, 2 Burnas, and Snikrot should be 200 even, how are you getting 205?<br /> <br /> As we've established, Lootas should be in groups of 5 or 15. Instead of two groups of 5, why not up it to one group of 15? That fills the 75 points pretty effectively, I'd think.<br /> <br /> On a more serious note, if this game is new to you, and you don't really have much in the way of models (if anything at all) why are you aiming your sights so high at 1500? My first army was the one out of the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> book, and that one is 350 points or so. Something that I prattle on about pretty frequently is that this game is not about winning or losing, it's about having fun, and it's about discovery. Right now a Kan Wall seems like a pretty cool idea, but there are a LOT of different ways to play Orks that you probably haven't even begun to imagine. Start small and build your way up; the way I started, I bought literally anything that I thought was interesting at the time, things that I could get for cheap from friends or online, or whatever, and I put it on the table. Two years went by before I started to really understand my playstyle and define my army to what I have now. It seems like new players put far too much planning into it and forget to simply enjoy the game. Either way, plan small. By the time you actually have 1500 points you might find that your dream list has changed a hundred times. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2325042.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2325042.page</link>
				<pubDate><![CDATA[Fri, 14 Jan 2011 12:19:58]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ Something to consider:<br /> Drop one of the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Meks. One should cover you just fine. <br /> Drop a buzzcopta. That's 155points!<br /> Get another unit of kans with rokkits.<br /> One Mek can cover your two boys units with ease and the more kans you have the more protection they will give your boys. Never mix weapons for kans units have all one thing. You still have 20 or so points to dish out now.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2325323.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2325323.page</link>
				<pubDate><![CDATA[Fri, 14 Jan 2011 14:36:46]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Frosty Hardtop wrote:</cite><blockquote><div><cite>Erudog wrote:</cite>The other option I thought of was adding 2 more Kommandos + a Kommando Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and removing the 3rd Deffkopta, but would the army then be sacrificing too much of its shootiness? I don't mind if that is the case, but I don't want it to be too unfocused, therefore losing its strength in the build. I gave one of the kanz in each squad a Rokkit Launcha, so fielding in total 5 Rokkits as well...again...is that less shooty therefore less effective? While on the subject of kanz...am I really selling my self short by only having 2 squads of 3? Should I have 9 total? What do you all think? SO MANY QUESTIONS!!!</div></blockquote><br /> <br /> Too many Kommandos is unnecessary. Kommandos (if you're not pulling the Snikrot trick) are a nice spot removal that you can throw at a fleshy unit of infantry that's stubbornly holding objectives, or a big infantry gunline (like <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or Tau) that will hit hard and fast and at the very least tie that unit (or even a couple units, with a good multi-assault) up long enough for your main force to make it into threat range. Also, note that you can't take Snikrot AND a Nob in the same unit, and that Kommandos are terribad without Snikrot. The ideal size for me is 5 normal Kommandos, 2 Burnas, and Snikrot.<br /> </div></blockquote><br /> <br /> That's what I thought....I wasn't sure about the Nob + Snikrot but thanks for the clarification.  I think you're right, 5 + 2 burnas and Snikrot should be a good enough unit.<br /> <blockquote class="uncited"><div><br /> <br /> <br /> <br /> Also, I'm a little curious on your math. 7 Kommandos, 2 Burnas, and Snikrot should be 200 even, how are you getting 205?<br /> </div></blockquote><br /> 9 kommandos = 90 points + equip 2 burnas (30) = 120 + 85 = 205<br /> <blockquote class="uncited"><div><br /> <br /> As we've established, Lootas should be in groups of 5 or 15. Instead of two groups of 5, why not up it to one group of 15? That fills the 75 points pretty effectively, I'd think.<br /> </div></blockquote><br /> Do you think I'm not sacrificing utility by combining my lootas and adding 5 to a single group?  Am I not risking just being blasted?<br /> <blockquote class="uncited"><div><br /> <br /> On a more serious note, if this game is new to you, and you don't really have much in the way of models (if anything at all) why are you aiming your sights so high at 1500? My first army was the one out of the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> book, and that one is 350 points or so. Something that I prattle on about pretty frequently is that this game is not about winning or losing, it's about having fun, and it's about discovery. Right now a Kan Wall seems like a pretty cool idea, but there are a LOT of different ways to play Orks that you probably haven't even begun to imagine. Start small and build your way up; the way I started, I bought literally anything that I thought was interesting at the time, things that I could get for cheap from friends or online, or whatever, and I put it on the table. Two years went by before I started to really understand my playstyle and define my army to what I have now. It seems like new players put far too much planning into it and forget to simply enjoy the game. Either way, plan small. By the time you actually have 1500 points you might find that your dream list has changed a hundred times. </div></blockquote><br /> <br /> Yeah, me and a friend purchased the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> set, he took <span class="glossaryitem" onmouseover='gp(119);'>SM</span> I took Orks.  We have been playing with that learning the rules and all that good stuff.  This weekend, we plan on going to a few stores to try and get an experienced player to walk us through a full game to make sure we're not missing any rules.  This army seems like it would compliment my playstyle greatly.  I have a nice mix of Fast units, sneaky units, and lotsa shooty units <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> The <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> Orks are pretty bland to me thus far, shooting with sluggas is fine and all, but it doesn't feel shooty at all.  I have my army set up in such a way where i have 3 separate Kopta units with buzzsaw and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits.  20 boyz with 2 big shootas, and my Nobz are grouped with my <span class="glossaryitem" onmouseover='gp(279);'>WB</span>.  Might not be the ideal setup, but it seems to work so far.  Still, I am missing all of the cool action I can be getting with Kommandos, Lootas, Kanz and a BIG squad of boyz.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>skycapt44 wrote:</cite>Something to consider:<br /> Drop one of the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Meks. One should cover you just fine. <br /> Drop a buzzcopta. That's 155points!<br /> Get another unit of kans with rokkits.<br /> One Mek can cover your two boys units with ease and the more kans you have the more protection they will give your boys. Never mix weapons for kans units have all one thing. You still have 20 or so points to dish out now.</div></blockquote><br /> <br /> Hmm...that is another thing to consider...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2325711.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2325711.page</link>
				<pubDate><![CDATA[Fri, 14 Jan 2011 16:32:35]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ I've never played the Kan-Wall strategy, but I've certainly lost to it! If you're looking for a good competetive army Kans all the way. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2325886.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2325886.page</link>
				<pubDate><![CDATA[Fri, 14 Jan 2011 17:18:49]]> GMT</pubDate>
				<author><![CDATA[ Boday941]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ ...Hunh. Always thought Snikrot was 80. Well, thanks for that.<br /> <br /> Keep in mind with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> that its range only extends 6" from the MODEL, not the unit the model is in. Two -big- units of Boyz, and two Kan Squadrons can be very tricky to coordinate under that radius with only one <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, especially with a heavy terrain board, or an annoying Lash player.<br /> <br /> If you want to play with a single <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, however, it does open up an interesting possibility, of taking further advantage of the Snikrot trick. You can attach an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> like Ghazzy, a Warboss, a Biker Boss, I particularly like Mad Doc Grotsnik, even, and Ambush! him onto the table too, which makes it a much more effective surprise unit. Fielding Ghazzy is fun since you can Ambush!, activate Ghazzy's Waaagh!, move a free 6" fleet, and then assault enemy armor, terminators (2+ invuln save rocks), and much bigger, meaner targets. It can be pretty mean.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2326268.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2326268.page</link>
				<pubDate><![CDATA[Fri, 14 Jan 2011 19:18:26]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ I don't know if I like the idea of losing a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.  As you said, I think it would be pretty tricky keeping my units protected - though the alternative <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> options intrigue me, I think I'd be fine with just a 5 kommando, 2 burna and snikrot sneak team, which at the very worst ends up being a very cheap, 205 point trick (literally) that can screw up your opponent's strategy.  I also think the 3rd Deffkopta is a nice option to have as well, since that's another cheap power weapon + vehicle harasser/destroyer.<br /> <br /> Unless I hear any other good reasons I should change it up, I think this list is pretty good.  The only thing I'm still debating is the lootas - that one still isn't quite for sure for me yet...mainly because I've read varying opinions on whether the 2 squads of 5 are better in this setup, or just the single squad of 15.  It just seems to me with the setup I have, 2 lootas squads of lootas positioned far behind both kan wallz seems better and more versatile.  I'd have to probably cut a deffkopta for the extra 5 lootas too.    <br /> <br /> I would love to hear more opinions though; I have noted mercer's thoughts on the kommando squad being "pants," as he so eloquently put it.  I still think it would be a fun, even effective fielding of units - I'm motivated to give them a try at least.  I'd like to hear more critics if there is anything left to critique or boost this list.  Otherwise I am going to start the slow build into it. <br /> <br /> By the way, for any eyes that read this thread, I would probably need most of the pieces listed here - so if you have some Orks you're trying to pawn, look no further!  Shoot me a pm.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2328018.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2328018.page</link>
				<pubDate><![CDATA[Sat, 15 Jan 2011 04:45:13]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ You need a unit of grots to hold objectives. With only two troop choices, you will be hurting on alot of the missions. You can't really afford to keep one mob stationary. <br /> <br /> king a big mek allowed us to use killer kans as troops. /sigh]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2328037.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2328037.page</link>
				<pubDate><![CDATA[Sat, 15 Jan 2011 04:56:26]]> GMT</pubDate>
				<author><![CDATA[ Taoofss]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Taoofss wrote:</cite>You need a unit of grots to hold objectives. With only two troop choices, you will be hurting on alot of the missions. You can't really afford to keep one mob stationary. </div></blockquote><br /> <br /> So what's considered efficient?  10 grots + runtherd = 40?    Thanks!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2328048.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2328048.page</link>
				<pubDate><![CDATA[Sat, 15 Jan 2011 05:05:47]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Erudog wrote:</cite><blockquote><div><cite>Taoofss wrote:</cite>You need a unit of grots to hold objectives. With only two troop choices, you will be hurting on alot of the missions. You can't really afford to keep one mob stationary. </div></blockquote><br /> <br /> So what's considered efficient?  10 grots + runtherd = 40?    Thanks!</div></blockquote><br /> <br /> Yup that works, I usually throw any extra points into my unit of grots.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2328066.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2328066.page</link>
				<pubDate><![CDATA[Sat, 15 Jan 2011 05:19:18]]> GMT</pubDate>
				<author><![CDATA[ Taoofss]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ That's nonsense. Orks don't care about objectives, they go for the table every game.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2328119.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2328119.page</link>
				<pubDate><![CDATA[Sat, 15 Jan 2011 05:46:36]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Frosty Hardtop wrote:</cite>That's nonsense. Orks don't care about objectives, they go for the table every game.</div></blockquote><br /> <br /> Makes a decent point I have to say. Especially in a 1000-1500 pts game]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2335526.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2335526.page</link>
				<pubDate><![CDATA[Mon, 17 Jan 2011 14:44:35]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Frosty Hardtop wrote:</cite><blockquote class="uncited"><div>Boz come in three flavors; 12 sluggas in a trukk, 30 shootas on foot, 20 shootas in a Battlewagon. Always take a Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and Bosspole, nothing else! - I appreciate the advice! Now...in my army, I have about....60 boyz...3 Nobs if I'm not mistaken... Is that enough? How would I allocate them say on the ground and in the battlewagon? Below, I ask whether 6 Burnas + 14 Shootas is the ideal occupancy of one of those hogs. </div></blockquote><br /> <br /> Well, only one unit can fit inside a Battlewagon at a time. You can't put Boyz and Burnas in the same transport. I'd fill out your Burnas and cram them in the wagon.<br /> <br /> <blockquote class="uncited"><div>2 squads of 8? Would that suffice? </div></blockquote><br /> <br /> The convention is that Lootas should be in units of 5 or 15; small enough that it's an insignificant loss if the unit gets wiped or run off the board, or big enough to take some hits before losing fearless/50% of the unit. I like units of 10, but what works for you works.<br /> <br /> <blockquote class="uncited"><div>So how should these Kans function? They should be providing some sort of cover I'm assuming while they're shooting up the battlefield. Originally, the idea was to keep them in a squad near the Burnas for protection from ground units. How would I utilize them, if you would please impart? </div></blockquote><br /> <br /> As it turns out, you've somewhat stumbled into a very solid army archetype for Orks, called the Kan Wall. The idea is that you field your Kans in front, close enough to the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Meks to get their Obscured 4+ Cover save. In turn, your exposed Boyz standing behind it are now obscured by the Kans in front, and thus also get that 4+ Cover save. So, here's how I would set it up:<br /> <br /> <img src="http://i8.photobucket.com/albums/a37/aquamanextreme/kanwall.jpg" border="0" /><br /> <br /> That's how I would be on the table, just sort of a huge brick of models, everything supporting everything else.<br /> <br /> So, here would be my suggestion on your list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85<br /> <br /> Elite - Lootas x7 - 105<br /> Elite - Lootas x7 - 105<br /> Elite - Burnas x15 - 225<br /> <br /> Troops - Shootas x30, Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220<br /> Troops - Shootas x30, Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220<br /> <br /> Heavy - Kans x3, KMBs - 165<br /> Heavy - Kans x3, KMBs - 165<br /> Heavy - Battlewagon, Big Shoota, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, Deffrolla - 120<br /> ---<br /> 1495<br /> <br /> As an alternative, you could drop a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek, drop one Burna, give the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> a burna, and put him in the wagon with the Burnas, opens up 85 points for you, drop the <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span> on the Wagon, gives you 90, field two 10 man Lootas squads. Just about the same effectiveness, plus six Deffguns, but you give up a little mobility.<br /> </div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(82);'>LD</span> of the Big Mek is 1 higher than the Nob's. If hes going to join the Shoota mob, maybe give the Mek the Boss Pole instead?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2335652.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2335652.page</link>
				<pubDate><![CDATA[Mon, 17 Jan 2011 15:36:11]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ I'm a bit new...would you mind explaining to me what the significance of that change would be?  Since the Big Mek is already in the group, doesn't the group roll with his leadership anyway, and once the bosspole activates, it's still going to be rolled under the Big Mek's leadership, no?  There's probably some technicality that I'm missing...so I appreciate the info.  Thanks!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2335742.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2335742.page</link>
				<pubDate><![CDATA[Mon, 17 Jan 2011 15:57:50]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Erudog wrote:</cite>I'm a bit new...would you mind explaining to me what the significance of that change would be?  Since the Big Mek is already in the group, doesn't the group roll with his leadership anyway, and once the bosspole activates, it's still going to be rolled under the Big Mek's leadership, no?  There's probably some technicality that I'm missing...so I appreciate the info.  Thanks!</div></blockquote><br /> <br /> You know what? I goofed. I thought you had to roll against the bosspole's owner's <span class="glossaryitem" onmouseover='gp(82);'>LD</span> but that's nowhere in the codex.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> <br /> Don't mind me, I'll just sit down and shut up now...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2335877.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2335877.page</link>
				<pubDate><![CDATA[Mon, 17 Jan 2011 16:29:28]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ I didn't look at much of what anyone else said, I approved though. My only suggestions, is personally I'<span class="glossaryitem" onmouseover='gp(27);'>de</span> feel better replacing the deff dread with a deff kopta or 2.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2337903.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2337903.page</link>
				<pubDate><![CDATA[Mon, 17 Jan 2011 23:55:15]]> GMT</pubDate>
				<author><![CDATA[ trash]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ Lets talk about each Force Slot for a second:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85 (AWESOME CHOICE, don't get the other upgrades)<br /> <br /> Elite - Lootas (Good <span class="glossaryitem" onmouseover='gp(123);'>str</span> shots, but with variable output you'll often find them sitting in the corner doing next to nothing about half the time) <br /> Elite - Burnas (Amazing when stuck in a battlewagon, otherwise they are hard to use effectively... yes other transports will do, but BW is the way to go)<br /> Elite - Nobz (Over priced, but taking 3 in order to get a <span class="glossaryitem" onmouseover='gp(458);'>DT</span> battlewagon is a great way to sneak in an extra heavy unit for someone else to ride in)<br /> <br /> Troops - Shootas (stick with 20-30 boyz per, added Nob/Powerklaw make all the difference when assaulted by Dreads or when popping transports)<br /> Troops - Deff Dread (Only should be taken as a troop, never as a heavy, as Kans are more bang for the buck)<br /> <br /> Fast Attack - (Weakest Force Org slot for orks, save your points for more boyz or heavy toys) <br /> <br /> Heavy - Kans x3 (Best choice for the points, works best with 3 squads of 3.  Add in a deff dread or 2 from the troop slot and its nearly impossible to deal with all the armor.<br /> <br /> At 2000 Pts its feasible to field over 100 orks, a battlewagon, 9 Kans and 2 Deff Dreads.  If done correctly all of which will have a +4 cover save.<br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2338251.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2338251.page</link>
				<pubDate><![CDATA[Tue, 18 Jan 2011 01:23:05]]> GMT</pubDate>
				<author><![CDATA[ CageUF]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ I see you guys have been commenting on the older list - I had since removed the Deff Dread and made some changes:<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85 <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85 <br /> <br /> Elite - Lootas x5 - 75 <br /> Elite - Lootas x5 - 75 <br /> Elite - Kommandos x7, Burna Kommandos x2, Boss Snikrot - 205<br /> <br /> Troops - Shootas x30, Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220 <br /> Troops - Shootas x30, Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220 <br /> <br /> Fast Attack - Deffkopta w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit Launcha, Buzzsaw - 70 <br /> Fast Attack - Deffkopta w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit Launcha, Buzzsaw - 70 <br /> Fast Attack - Deffkopta w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit Launcha, Buzzsaw - 70<br /> <br /> Heavy - Kans x3, 3 KMBs - 165 <br /> Heavy - Kans x3, 3 KMBs - 165<br /> --- <br /> 1505<br /> <br /> <br /> Now I realize i'm over 5 points for my 1500 goal, but since initially most of my games will be with my friend, he doesn't mind.  If I ever need to make a quick adjustment to meet the 1500 flat criteria, I'll either remove one Deffkopta and add in some other stuff to compensate, maybe some more lootas, or make one of my Kanz in one of the squads have a Rokkit Launcha, making it 1500 even.  <br /> <br /> So anyway...this is my latest, revised list.  I am actually moving toward building this as we speak.<br /> <br /> You mention Nobz are overpriced, why?  You don't think they serve a good purpose in the shoota mobz with the Big Mek?  Providing a <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> I think is very vital, combined with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.  <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2338307.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2338307.page</link>
				<pubDate><![CDATA[Tue, 18 Jan 2011 01:39:06]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ That list looks fantastic. One thing you might consider is fielding three units of two Kans, instead of two units of three.<br /> <br /> I think he's talking about Biker Nobz, which actually are an -amazing- unit, but you pretty much have to roll with nothing but Biker Nobz for them to be effective.<br /> <br /> If you had to get down to 1500, you could drop one Kommando and give some meaningless upgrade (like a Big Shoota) to one of the Boyz, or something.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2338368.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2338368.page</link>
				<pubDate><![CDATA[Tue, 18 Jan 2011 01:58:05]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Frosty Hardtop wrote:</cite>That list looks fantastic. One thing you might consider is fielding three units of two Kans, instead of two units of three.<br /> <br /> I think he's talking about Biker Nobz, which actually are an -amazing- unit, but you pretty much have to roll with nothing but Biker Nobz for them to be effective.<br /> <br /> If you had to get down to 1500, you could drop one Kommando and give some meaningless upgrade (like a Big Shoota) to one of the Boyz, or something.</div></blockquote><br /> <br /> How would the cover save work with 2 kanz instead of 3?  Would they be wide enough to provide enough cover for my boyz?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2338464.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2338464.page</link>
				<pubDate><![CDATA[Tue, 18 Jan 2011 02:23:44]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ Imagine that the squadron draws an invisible line from one to the other, and the Bros behind it are protected by it. With three squadrons of two, it wouldn't affect your cover much, if at all.<br /> <br /> At this point, you have a solid list, you've been instilled with some serious strategy and theory; now you need to build it and give it a try.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2339235.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2339235.page</link>
				<pubDate><![CDATA[Tue, 18 Jan 2011 07:01:51]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ Ahhh, I see. <br /> <br /> Yeah, thanks to all of the contributors to this thread, I have a list that I'm very proud of and can't wait to field.  I am currently working on getting all the pieces.  <br /> <br /> Again, for any eyes that see this thread, let me know by <span class="glossaryitem" onmouseover='gp(634);'>PM</span> or post if you have any of these pieces for sale.  Tonight I'm supposed to come by a big portion of the army (50 Shootas, 3 Kila Kanz, Kommandos, Snikrot, Nobz, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Big Mek, and I think some Lootas.)<br /> <br /> There will still be some pieces I need (like more shootas and kanz and burna kommandos - though I just bought a box of Lootas/Burnas...I'm thinking of maybe using those to convert some burna boys to Kommando burna boyz...is that possible using the burna bits?<br /> <br /> Anyway, again, thanks so much folks.  I'll be seeing you all around the boards - love this community!<br /> <br /> If anyone here is from <span class="glossaryitem" onmouseover='gp(85);'>Los</span> Angeles, I game at the Game Empire in Pasadena - if you see a shooty ork army, come by and see if it's me and say hi!  Otherwise, deal with your current awkward situation that you've just put yourself in by approaching the wrong person <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br />  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2341470.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2341470.page</link>
				<pubDate><![CDATA[Tue, 18 Jan 2011 20:50:24]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ LA, eh? I spend a lot of time in San Diego. I'm due back down there in the Summer, maybe I'll come find you for a game then.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2341526.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2341526.page</link>
				<pubDate><![CDATA[Tue, 18 Jan 2011 21:00:09]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
			</item>
			<item>
				<title>New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Frosty Hardtop wrote:</cite>LA, eh? I spend a lot of time in San Diego. I'm due back down there in the Summer, maybe I'll come find you for a game then.</div></blockquote><br /> <br /> Ah cool!  That sounds good man, it would be cool to meet ya.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2341767.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2341767.page</link>
				<pubDate><![CDATA[Tue, 18 Jan 2011 21:47:49]]> GMT</pubDate>
				<author><![CDATA[ Erudog]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Erudog wrote:</cite>I see you guys have been commenting on the older list - I had since removed the Deff Dread and made some changes:<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85 <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85 <br /> <br /> Elite - Lootas x5 - 75 <br /> Elite - Lootas x5 - 75 <br /> Elite - Kommandos x7, Burna Kommandos x2, Boss Snikrot - 205<br /> <br /> Troops - Shootas x30, Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220 <br /> Troops - Shootas x30, Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220 <br /> <br /> Fast Attack - Deffkopta w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit Launcha, Buzzsaw - 70 <br /> Fast Attack - Deffkopta w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit Launcha, Buzzsaw - 70 <br /> Fast Attack - Deffkopta w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit Launcha, Buzzsaw - 70<br /> <br /> Heavy - Kans x3, 3 KMBs - 165 <br /> Heavy - Kans x3, 3 KMBs - 165<br /> --- <br /> 1505<br /> <br /> <br /> Now I realize i'm over 5 points for my 1500 goal, but since initially most of my games will be with my friend, he doesn't mind.  If I ever need to make a quick adjustment to meet the 1500 flat criteria, I'll either remove one Deffkopta and add in some other stuff to compensate, maybe some more lootas, or make one of my Kanz in one of the squads have a Rokkit Launcha, making it 1500 even.  <br /> <br /> So anyway...this is my latest, revised list.  I am actually moving toward building this as we speak.<br /> <br /> You mention Nobz are overpriced, why?  You don't think they serve a good purpose in the shoota mobz with the Big Mek?  Providing a <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> I think is very vital, combined with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.  <br /> <br /> </div></blockquote><br /> <br /> You might be able to get away with 1 <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, 2 is better but 1 can often suffice.  Nixing one for 1250pt and 1000pt battles shouldn't be a problem.<br /> <br /> There are enough bitz to build 4 lootas and 4 burnas +1 mek per box, if you have the spare bodies that is.  Only 5 bodies per box and only 1 can be turned into a mek.<br /> <br /> The Kommando's are questionable, more effective with Snikrot... BUT you have a lot of points invested into very few orks.  Not the orky way.<br /> <br /> Nobz are great in squads of boyz, they should never be taken as an elite choice on their own though.  1 Nob per squad of Boyz... Absolutely... a 10 man squad of Nobz, hell no.<br /> <br /> 210 pts in coptas... you could have 3 more Kans and 15 more boyz for the same price.  Just a thought.<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2341936.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2341936.page</link>
				<pubDate><![CDATA[Tue, 18 Jan 2011 22:23:19]]> GMT</pubDate>
				<author><![CDATA[ CageUF]]></author>
			</item>
			<item>
				<title>Re:New Player - New Shooty Ork List (1500 pts)</title>
				<description><![CDATA[ Sorry I just imagined my 4 battlewagons in my 1500 point ork army steamrolling 6 or 7 dreads in one turn.  Ohhh shivers of fun.  And our even amounts of rokkit koptas blowing one another out of the sky heh.  Orks are the best to play AND play against.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2343543.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/339087/2343543.page</link>
				<pubDate><![CDATA[Wed, 19 Jan 2011 07:43:22]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
			</item>
	</channel>
</rss>