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		<title><![CDATA[Latest posts for the thread "Blood Angels RazorSpam wtih Dev support"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Blood Angels RazorSpam wtih Dev support"]]></description>
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				<title>Blood Angels RazorSpam wtih Dev support</title>
				<description><![CDATA[ <b>Blood Angels "Wing Striker" - 2,000 points</b>	<br /> 	<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b>	<br /> <br /> Librarian	shield of sanguinus & unleash rage<br /> Librarian	shield of sanguinus & unleash rage<br /> Honour Guard w/ Razorback	2 x flamers - Razorback w/ lascannon & twin-linked plasma gun<br /> Honour Guard w/ Razorback	2 x meltaguns - Razorback w/ lascannon & twin-linked plasma gun<br /> <br /> <b>Elite</b>	<br /> 	<br /> 1 x Sanguinary Priest	<br /> <br /> Troops	<br /> 5 x Assault Marines w/ Razorback	1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun<br /> 5 x Assault Marines w/ Razorback	1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun<br /> 5 x Assault Marines w/ Razorback	1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun<br /> 5 x Assault Marines w/ Razorback	1 x meltagun - Sgt w/ infernus pistol - Razorback w/ lascannon & twin-linked plasmagun<br /> 5 x Assault Marines w/ Razorback	1 x meltagun - Sgt w/ infernus pistol - Razorback w/ lascannon & twin-linked plasmagun<br /> 5 x Assault Marines w/ Razorback	1 x meltagun - Sgt w/ infernus pistol - Razorback w/ lascannon & twin-linked plasmagun<br /> <br /> <b>Heavy Support</b>	<br /> <br /> 5 x Devastators	3 x missile launchers<br /> 5 x Devastators	3 x missile launchers<br /> <br /> <b>Total:</b> 1,995	<br /> <br /> Tactics is the entire army holds position with the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>, who are deployed in ruins. First turn lay down long range fire power on high priority targets - 8 lascannons and 8 missiles should kill something. Then speed ahead in Razorbacks or move 6" and unleash las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> into target while <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> lay down long range fire support. Next turn Angels bail out, shoot and assault with furious charge and power weapons. <br /> <br /> Previously used Vindicators but I find there short range means they have to move out of formation which they will get a first turn shot in easily, but will often get destroyed by turn 3 latest or disabled. If anything holds back it works in tandem now, and at least two units aren't going to die first more or less. I did have four missile launchers per <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad, but I dropped one per squad to get a extra infernus pistols - having double melta in squads once I've bailed out and cannot charge does really help, and having three missile launchers isn't too bad but I do have a spare Marine to allocate a wound to instead of the Sgt who has a handy signum.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 13:10:18]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Blood Angels RazorSpam wtih Dev support</title>
				<description><![CDATA[ interesting list, my razor spam list is currently using the vindies so I'll be interested to hear how this list plays for you]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 14:16:47]]> GMT</pubDate>
				<author><![CDATA[ ironicsilence]]></author>
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				<title>Blood Angels RazorSpam wtih Dev support</title>
				<description><![CDATA[ How do you find the Vindicators?]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 14:35:11]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Blood Angels RazorSpam wtih Dev support</title>
				<description><![CDATA[ I'm on the fence with them, it seems to be a coin flip on whether or not they will do much of anything. It always seems to be one extreme or the other....either they are completely useless or they are amazing. I'd like to try to find a way to get a better performance out of them so I really just need to play more games with them<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I've kicked around the idea of an <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile on the vind just to give it an extra turn of usefulness if the cannon gets destroyed but not sure if I want to spend the points]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 14:43:58]]> GMT</pubDate>
				<author><![CDATA[ ironicsilence]]></author>
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				<title>Blood Angels RazorSpam wtih Dev support</title>
				<description><![CDATA[ Although not a mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player, I agree about Vindis. They are certainly a unit that performs at extremes. I guess the reason for this is because they are powerful, so they're often top of the opponents threat list. This means, that everything gets shot at them in the first few turns. If your opponent gets lucky then they're worthless and dead, but if he doesn't and they survive until the rest of your army is more threatening then they normally go on to do a lot of damage. ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 14:51:00]]> GMT</pubDate>
				<author><![CDATA[ lunarman]]></author>
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				<title>Blood Angels RazorSpam wtih Dev support</title>
				<description><![CDATA[ Totally agree on both comments about the Vindicators. They can cause massive damage or sometimes do hardly anything and then get blown away. That's why I think <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> will be better for this list, I think <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 12 Jan 2011 14:52:55]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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