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		<title><![CDATA[Latest posts for the thread "2000pt OnG tournament"]]></title>
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				<title>2000pt OnG tournament</title>
				<description><![CDATA[ <br /> Here's what I'll be playing:<br /> <br /> Black ork warboss<br /> Shaga's, amulet of protectyness - 220pt<br /> <br /> Lv 4 orc shaman - 215pt<br /> <br /> <span class="glossaryitem" onmouseover='gp(575);'>NG</span> shaman lv 1<br /> Staff sneaky stealin' - 100pt<br /> <br /> Gobbo boss <span class="glossaryitem" onmouseover='gp(174);'>BSB</span><br /> light armour, spider banner - 112pt<br /> <br /> 50 <span class="glossaryitem" onmouseover='gp(575);'>NG</span><br /> bows, 2 fanatics, nets, full command 255pt<br /> <br /> 36 black orcs<br /> full command, mork spirit totem 556pt<br /> <br /> 14 savage big'uns<br /> full command, add. choppa<br /> Noggs banner 251pt<br /> <br /> 2xSquig herd 60pt<br /> <br /> 1xOrc chariot 80pt<br /> <br /> 1xDoom diver 80pt<br /> <br /> 1xRock lobba 70pt<br /> <br /> The list has obvious weaknesses like a goblin <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, the lack of a proper dedicated anvil unit, mostly naked characters, etc. but I wanted to test the bow <span class="glossaryitem" onmouseover='gp(575);'>NG</span> with the spider banner as well as savage orcs (which I finished painting just this weekend), so it's not really meant to be overly competitive.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Jan 2011 09:55:38]]> GMT</pubDate>
				<author><![CDATA[ jouso]]></author>
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				<title>2000pt OnG tournament</title>
				<description><![CDATA[ Congrats, you've made the not overly competitive list you were looking for.<br /> <br /> 3 infantry blocks is not enough, especially with O&G.<br /> <br /> It looks like you can't decided a direction; black orcs, big uns and level 4 looks like a waaaagh list, but shooters, and warmachines don't really match that.  Waaaagh will put you in combat pretty fast, so you won't get as much utility out of the shooting.<br /> <br /> <br /> If you want to do the poison thing(it's not that great), it's better to support the shooting block with more night goblins.  More fanatics will slow incoming charges.<br /> Also, adding a few fighting goblin heroes really makes those goblin blocks worth it.  2 goblin heroes with great weapons (34 pts each), gives them decent hand to hand ability.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Thu, 13 Jan 2011 17:58:34]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>2000pt OnG tournament</title>
				<description><![CDATA[ Night Goblin units make great anvils, in my opinion. I think you've got some good things going on here, but I think Matt is right about army purpose.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> makes me nervous, seeing as how important he is, with no magical protection. But if you want to try it, then try it, I say.<br /> <br /> The other characters do feel bare. Why not take a regular orc general with that amulet? Your armour save will be the same (whatever your opponent's is), and you'll save a fair chunk of points for -1WS.<br /> But I digress; I think this list would benefit more as a mostly goblin list. A level 4 and a level 2 gob shaman will give you all the spells of the Little Waaagh! (which, aside from Waaagh! and Bash 'em, Lads! of the Big Waaagh!, is probably a better list anyway). A few gob Big Bosses (two/block?) would help their fighting ability, and, most importantly, improve the chances of keeping your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> alive.<br /> <br /> I'd drop the orc blocks for some cheaper orc blocks, if you want some hand-to-hand when they get to you. The chariot too feels out of place. An extra lobba, and maybe a spear chukka or two to kill gribblies would serve you well. Also, more goblins.<br /> <br /> Here's a suggestion: it's gimmicky and I have no idea if it would work, but I'll throw it out there: <br /> <br /> a goblin Warboss with the Folding Fortress, a goblin Warboss (the army general), with the Periapt of Preservation and the Crown of Command for a survivable and Stubborn general.<br /> <br /> Then, a big ol' unit of Night Goblins with Bows and Nets to go in the Fortress with the Spider Banner <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and two other Big Bosses to keep him alive. That's an average of 40 wounds against T3 troops with a 4+ save in the shooting phases (long range, short range, charge reaction), and then you could give 'em a -1S in combat with 6 S6 attacks and 4 S3 attacks (all poisoned), and be Stubborn if you lose.<br /> <br /> It's just a really weird idea that popped into my head, and it was too funny not to share with a goblin general.]]></description>
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				<pubDate><![CDATA[Thu, 13 Jan 2011 19:06:25]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Re:2000pt OnG tournament</title>
				<description><![CDATA[ Well, in the end I tried a few of your suggestions and played:<br /> <br /> 45 <span class="glossaryitem" onmouseover='gp(575);'>NG</span> lancers, full command, nets, 2 fanatics<br /> 40 arches, full command, nets, 2 fanatics<br /> 25 black orcs<br /> 12 savage big 'uns<br /> <br /> goblin <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>, spider standard<br /> goblin warboss, amulet, martog basha<br /> orc lv4 shaman horn ugrok, power stone<br /> goblin lv2 shaman sneaky staff<br /> orc big boss, shaga's<br /> <br /> lobba, doom diver<br /> <br /> The list did great against skavens (poisoned arrows did great, and the nets+poisoned attacks while flanking the unit held by the lancer gobbos worked as a charm).<br /> <br /> However, I received a severe spanking and a not-so-severe spanking at the hands of two <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> armies based around chosen ones with 3+ ward saves and two warshrines.<br /> <br /> On the first one I zeroed on the first turn with the lobba on one of the warshrines, opp failed ward save and got a 5 on the wounds dice. That's when luck ran out, on the 2nd turn the orc shaman exploded and the close gobbo archers failed the <span class="glossaryitem" onmouseover='gp(82);'>ld</span> test and ran (yes, with the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and warboss leadership), on the following turn they failed to regroup and ran away. On that battle I managed to get the warshrine, a few barbarians the opp bought just to make the minimum core requirement and a small unit of hounds.<br /> <br /> On the second, very similar one, (only a single chosen ones unit, more barbarians and a lv4 tzeench mage on a disk) i managed to kill off both barbarian units, headbutt to death (I was lucky my opponent failed quite some ward saves) the mage and reduce both chosen one units below 50% strength, but no dice, I didn't manage to win a single combat round even with flanking units, spell-powered units, etc. He won by pure attrition and I ended the game with just one warmachine and the goblin shaman.<br /> <br /> <br /> I am facing the same opponent next week on a league game at 2500 pt. This was my first time against chaos in 8th (well, 7th as well for that matter, I usually just play against skaven, empire, bretonnia and HE).<br /> <br /> I don't know what to put, but I'll sure add every ward-negating magic item I can get my hands on.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Jan 2011 17:44:35]]> GMT</pubDate>
				<author><![CDATA[ jouso]]></author>
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				<title>2000pt OnG tournament</title>
				<description><![CDATA[ Against that gimmicky trick, yeah, there's not a whole lot to do. Powerful magic and shooting is the only real way to go with O&G against the 3+ Chosen. Lots of Lobbas, lots of Foots, and hopefully a Waaagh! in there somewhere; double fanatics won't do as much, but they will do something (5-6 wounds...?). ]]></description>
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				<pubDate><![CDATA[Mon, 17 Jan 2011 18:56:18]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>2000pt OnG tournament</title>
				<description><![CDATA[ I wonder what will be more effective.<br /> <br /> Trolls can be quite durable with 4+ regen and 3 wounds, but in the end the <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> dish out more attacks. What's the point cost of chosen ones with 3+ ward?<br /> <br /> I was thinking 6 river trolls (so that at least the WoCs hit on 4s). I'm (literally) toast if he takes the flaming banner, though.<br /> <br /> Seeing as he has no shooting I thought about adding a warboss on wyvern with a ward-negating magic item, and something that gives <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> or a potion of speed for a 1st turn boost. He would be a shrine and mage-hunter, and eventually flank the chosen ones. <br /> <br /> Double fanatics did exactly 1 non-warded wound each pair, so nothing to write home about.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Jan 2011 08:24:05]]> GMT</pubDate>
				<author><![CDATA[ jouso]]></author>
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				<title>2000pt OnG tournament</title>
				<description><![CDATA[ I will hazard somewhere around 550-600pts for a 30-man unit with no characters and the Wailing Standard or whatever.<br /> <br /> Let's see...the trolls would do an average of 2.3 wounds. The Chosen would do an average of 5.5 wounds. Rough stuff.<br /> <br /> I have two possible suggestions: one is that you get a lot of Rock Lobbas. A lot. The other is that you push one big block of gobs right up his nose, and give 'em a sharp wheel the turn before he charges, and hopefully tie the unit up for two or three turns, and make it was another one or two coming back at you. By then, it hopefully won't be able to make up it's own points.]]></description>
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				<pubDate><![CDATA[Thu, 20 Jan 2011 19:11:54]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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