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		<title><![CDATA[Latest posts for the thread "2000 pt Dwarf list"]]></title>
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				<title>2000 pt Dwarf list</title>
				<description><![CDATA[ Hey all, <br /> <br /> Came up with a new 2000 point Dwarf list this evening. My main goal was to create a strong line of stout infantry regiments backed up by some key shooting units and artillery pieces with enough magic defense to firmly hold its own. <br /> <br /> <br /> Dwarf Lord – 221<br /> Shield Bearers <br /> Great Weapon<br /> Master Rune of Gromril<br /> Rune of Cleaving<br /> <br /> Dwarf Thane – 120<br /> Battle Standard<br /> Rune of Stone<br /> Rune of Resistance<br /> <br /> Dwarf Runesmith – 145<br /> Rune of Spell Breaking x2<br /> Master Rune of Dismay<br /> <br /> 20 Longbeards – 265<br /> Full Command<br /> Shields<br /> <br /> 20 Warriors – 205<br /> Full Command<br /> Shields<br /> <br /> 20 Warriors – 225<br /> Full Command<br /> Great Weapons<br /> <br /> 20 Ironbreakers – 290<br /> Full Command<br /> <br /> 10 Thunderers - 140<br />  <br /> 10 Thunderers – 140<br /> <br /> Cannon – 125<br /> Rune of Forging<br /> <br /> Organ Gun – 120 <br /> <br /> 1996<br /> <br /> <br /> <br /> Thanks!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Jan 2011 01:43:32]]> GMT</pubDate>
				<author><![CDATA[ G. Whitenbeard]]></author>
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				<title>Re:2000 pt Dwarf list</title>
				<description><![CDATA[ Overall, it seems to be a pretty good list.  A few things I would change would be,<br /> <br /> The Dwarf lord's great weapon is no longer a great weapon when you put a rune on it.<br /> <br /> I think I would prefer the <span class="glossaryitem" onmouseover='gp(408);'>MR</span> of dismay if you had more shooting.  I would probably drop it.<br /> <br /> I think I would change your warrior shield unit to more <span class="glossaryitem" onmouseover='gp(50);'>gw</span> warriors.<br /> <br /> You could get the points by dropping veterans or changing a unit of thunderers for quarrelers or something else.]]></description>
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				<pubDate><![CDATA[Fri, 14 Jan 2011 02:02:58]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>2000 pt Dwarf list</title>
				<description><![CDATA[ Your list is very similar to my Dwarf list at 2000 points. Some small differences are that I opt for 2 Bolt Throwers for the price you've spent on 1 cannon. You can rune-up the Bolt Throwers as you like and add an engineer to use his <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. <br /> <br /> By the way, which units (if any) did you plan on sticking your characters in? ]]></description>
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				<pubDate><![CDATA[Fri, 14 Jan 2011 22:59:40]]> GMT</pubDate>
				<author><![CDATA[ Wolflord Patrick]]></author>
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				<title>2000 pt Dwarf list</title>
				<description><![CDATA[ Pretty nice, and I would only make a few slight changed.<br /> Drop master rune of gromril for rune of stone (both will give 1+ save).<br /> Drop rune of cleaving, plain great weapon is good enough.<br /> Combine thunderers into 1 block, give shields.<br /> Upgrade warriors with great weapons to rangers.<br /> Swap rune of dismay for rune of challenge, and put it on the general.  Being able to say, come and get some, is much better than forcing a handful of units to take an <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test using the generals leadership with a re-roll.<br /> <br /> <br /> 20 Thunderers is the most awesome unit ever in the watchtower mission.  T4 5+ save 6+ parry, and not getting stuck in combat is so good.  Pretty much any time you can go into a building with these guys, do so.<br /> Scouting great weapons is a really nice option.  Being able to drop 20 warriors just about anywhere, and block vanguard and other scouts, is really good.<br /> Personally, I like a rune'd up grudge thrower over the organ gun.  My thunderers/cannon do enough against elite hard targets, but the template of pain really thinned down those hordes.<br /> Oh, find the points for a shield on your rune smith.<br /> <br /> It's a pretty solid list for 2000 points.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Fri, 14 Jan 2011 23:34:49]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:2000 pt Dwarf list</title>
				<description><![CDATA[ <blockquote><div><cite>boogeyman wrote:</cite> The Dwarf lord's great weapon is no longer a great weapon when you put a rune on it. </div></blockquote><br />  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> DUH! I can't believe I forgot that! Thanks!<br /> <br /> <blockquote><div><cite>wolflord patrick wrote:</cite> By the way, which units (if any) did you plan on sticking your characters in? </div></blockquote><br /> I'll probably stick my Lord in with the Longbeards. My <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> would either go with a Warrior regiment or the Iron Breakers. I'm really not sure what to do with the Runesmith, most likely in the <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Warrior unit to give them a little hitting power (HawaiiMatt's suggestion of a shield is a good one, thanks!)<br /> <br /> <blockquote><div><cite>hawaiimatt wrote:</cite> Swap rune of dismay for rune of challenge, and put it on the general. Being able to say, come and get some, is much better than forcing a handful of units to take an <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test using the generals leadership with a re-roll. </div></blockquote><br /> To be honest, I've never used the Rune of Dismay before. Part of me thinks that it could be beneficial with the new longer charging distances (IE stop more charges). How does the Rune of Challenge work with the new die-based charging system? If I use it on a unit that can charge me (Such as Empire troops 16" away) and they fail their charge, what happens? (or are they automatically assumed to successfully charge?)<br /> <br /> Thank you all for your feedback!]]></description>
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				<pubDate><![CDATA[Sat, 15 Jan 2011 06:32:23]]> GMT</pubDate>
				<author><![CDATA[ G. Whitenbeard]]></author>
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				<title>Re:2000 pt Dwarf list</title>
				<description><![CDATA[ Personally I'm not a massive fan with how ironbreakers perform this edition. I would scrap that unit ( unless you already have the models. Otherwise they could also represent longbeards I guess. Do love the models though.  ). Get a bolt thrower with an engineer for more ranged support. Then use the leftover points to bulk out your longbeard and warrior units so they can retain ranks for longer.]]></description>
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				<pubDate><![CDATA[Sat, 15 Jan 2011 07:37:14]]> GMT</pubDate>
				<author><![CDATA[ Lexx]]></author>
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				<title>2000 pt Dwarf list</title>
				<description><![CDATA[ Swap the <span class="glossaryitem" onmouseover='gp(408);'>MR</span> of Gromril on the lord for the rune of stone on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>.  The lord only needs a rune of stone to hit a 1+ <span class="glossaryitem" onmouseover='gp(400);'>AS</span>.  So for the exact same price, you end up with a 1+ re-rollable on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and the same armor save on your dwarf lord.<br /> <br /> I think 20 warriors with shields are not going to do much for you.  They either need to be bigger or be eliminated to bulk other units.  They don't kill anything, so their value is primarily in maintaining steadfast for as long as possible.  This is an issue with a lot of your units- small size.  Eliminate one and bulk the others out by a rank.<br /> <br /> Otherwise, you're pretty good, I think.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 15 Jan 2011 07:44:58]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>2000 pt Dwarf list</title>
				<description><![CDATA[ I think ur blocks should be a lot bigger. Least 30 each in order to take some casualties from magic, sjooting and still have rank bonus and steadfast. Warriors w/ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are just silly in 8th edition, longbeards are too expensive <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Hammerers are awesome, and since you have a lord, stubborn.<br /> Im not sold on thunderers, they just dont seem to kill much for their points! In watchtower mission i guess... But a pair of <span class="glossaryitem" onmouseover='gp(48);'>GTs</span> simply can do soooo much more now.<br /> I think you need a Ro balance on the runesmith, and maybe even another runesmith. Dwarfs are an army among few that can really shut down the enemys magic phase completly, which is really cool.]]></description>
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				<pubDate><![CDATA[Sat, 15 Jan 2011 13:51:02]]> GMT</pubDate>
				<author><![CDATA[ Solbo]]></author>
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				<title>2000 pt Dwarf list</title>
				<description><![CDATA[ <blockquote><div><cite>Solbo wrote:</cite>Hammerers are awesome, and since you have a lord, stubborn.</div></blockquote><br /> <br /> Hammerers are stubborn whether you have a lord or not.  The lord grants immunity to fear and terror.]]></description>
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				<pubDate><![CDATA[Sat, 15 Jan 2011 14:08:43]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Re:2000 pt Dwarf list</title>
				<description><![CDATA[ Would this Lord/Hero set up work better?<br /> <br /> Dwarf Lord <br /> Shield Bearers<br /> Great Weapon<br /> Master Rune of Kragg the Grim<br /> Rune of Fury<br /> Rune of Stone <br /> <br /> Dwarf Thane<br /> Battle Standard <br /> Rune of Cleaving <br /> Rune of Stone <br /> Rune of Resistance <br /> <br /> Dwarf Runesmith <br /> Shield <br /> Rune of Spell Breaking x2 <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 16 Jan 2011 01:56:12]]> GMT</pubDate>
				<author><![CDATA[ G. Whitenbeard]]></author>
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				<title>Re:2000 pt Dwarf list</title>
				<description><![CDATA[ I am leaning towards using the rune of snorri instead of fury for your lord.<br /> <br /> I also think that you will want gromril and resistance on your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> instead of giving him a runic weapon.<br /> <br /> I am not sure about the runesmith  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> .  I think 2x spellbreakers is good, but don't mind balance or binding either  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Sun, 16 Jan 2011 02:58:51]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:2000 pt Dwarf list</title>
				<description><![CDATA[ <blockquote><div><cite>boogeyman wrote:</cite> I also think that you will want gromril and resistance on your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> instead of giving him a runic weapon. </div></blockquote><br /> <br /> On second thought, I really like this combo. A re-rollable 1+ is pretty damn sweet. Thanks!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Red_Zeke wrote:</cite> I think 20 warriors with shields are not going to do much for you.  They either need to be bigger or be eliminated to bulk other units.  They don't kill anything, so their value is primarily in maintaining steadfast for as long as possible.  This is an issue with a lot of your units- small size.  Eliminate one and bulk the others out by a rank.<br /> <br /> Otherwise, you're pretty good, I think.<br /> </div></blockquote><br /> Yeah, the 20 per unit was something I was debating. Part of me likes the option of having four infantry blocks to move and use, but another part of me sees the value in having 3 big units of 25 (<span class="glossaryitem" onmouseover='gp(50);'>GW</span> Warriors, Longbeards, Ironbreakers) each with a character. ]]></description>
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				<pubDate><![CDATA[Sun, 16 Jan 2011 05:38:06]]> GMT</pubDate>
				<author><![CDATA[ G. Whitenbeard]]></author>
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				<title>2000 pt Dwarf list</title>
				<description><![CDATA[ Well, actually, what i was thinking was rather 2 30man <span class="glossaryitem" onmouseover='gp(50);'>GW</span> warriors and 1 30man hammerer. U really need those extra guys, trust me.<br /> I'm not sold on a tank lord at all, i'd rather get a runelord and make him rock solid instead.<br /> Ironbreakers kinda sux now compared to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stuff.<br /> And <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, 25 guys is not a big block, come back when you have 50 of them.]]></description>
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				<pubDate><![CDATA[Sun, 16 Jan 2011 11:04:50]]> GMT</pubDate>
				<author><![CDATA[ Solbo]]></author>
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				<title>2000 pt Dwarf list</title>
				<description><![CDATA[ I'd swap your iron breaker for hammerers, immune to fear / terror along with stubborn give them and your lord staying power.<br /> <br /> I prefer my runesmiths with rune of balance, but we have a lot of magic heavy armies where i play.<br /> <br /> give your thunderers shield, and switch i unit to quarrelers, the 6" extra range can come in handy.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Jan 2011 10:17:11]]> GMT</pubDate>
				<author><![CDATA[ jochemvh]]></author>
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				<title>Re:2000 pt Dwarf list</title>
				<description><![CDATA[ <blockquote><div><cite>G. Whitenbeard wrote:</cite><br /> Yeah, the 20 per unit was something I was debating. Part of me likes the option of having four infantry blocks to move and use, but another part of me sees the value in having 3 big units of 25 (<span class="glossaryitem" onmouseover='gp(50);'>GW</span> Warriors, Longbeards, Ironbreakers) each with a character. </div></blockquote><br /> <br /> It's a valid concern.  I think some players undervalue having multiple units.  I haven't decided if I'm going the other extreme and *over* valuing them.  That being said, though- 20 strong warrior units occupy a bad middle ground where they are too big to be an "acceptable loss" but too small to do much more than skirmish with chaff.]]></description>
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				<pubDate><![CDATA[Mon, 17 Jan 2011 16:01:48]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>2000 pt Dwarf list</title>
				<description><![CDATA[ The thing is that if you have to many small unit then ur enemy will take you out piecemeal. As dwarfs are pretty slow and dont have any fast reaction time units (cept the gyro). I preffer big blocks which can dish out a lot of pain wherever ur enemy attacks them, they can also take hits from shooting and still be effective.  When playing dwarfs you need to make sure the enemy pays well for his every move.]]></description>
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				<pubDate><![CDATA[Sat, 22 Jan 2011 09:39:37]]> GMT</pubDate>
				<author><![CDATA[ Solbo]]></author>
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