<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1750 Dark Eldar based on new errata"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1750 Dark Eldar based on new errata"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1750 Dark Eldar based on new errata</title>
				<description><![CDATA[ Since my idea of beastmasters with <span class="glossaryitem" onmouseover='gp(469);'>PFP</span> was shot down by the new <span class="glossaryitem" onmouseover='gp(36);'>faq</span>, I decided to go a different route but keep the original goals in mind.  Most players seem to be obsessed with incubi, wracks, and wyches in raiders zipping across the board to do their assaulting.  This seems inherently weak to me as the raiders are cardboard coffins just waiting to bury these assault groups before they ever reach their intended target. <br /> <br /> 105 - Baron<br /> 65 - Haemonculus w/ Shattershard<br /> <br /> 207 - Hellion x 12 w/ Helliarch, Stunclaw<br /> 125 - Warriors x 5 w/ Blaster, Raider, Grisly Trophies<br /> 125 - Warriors x 5 w/ Blaster, Raider, Grisly Trophies<br /> 125 - Warriors x 5 w/ Blaster, Raider, Grisly Trophies<br /> 125 - Warriors x 5 w/ Blaster, Raider, Grisly Trophies<br /> <br /> 270 - Beastmasters x 5 w/ Razorwing Flock x 6, Khymera x 10 (86 attacks on the charge)<br /> 270 - Beastmasters x 5 w/ Razorwing Flock x 6, Khymera x 10 (45 wounds)<br /> <br /> 110 - Ravager, Grisly Trophies<br /> 110 - Ravager, Grisly Trophies<br /> 110 - Ravager, Grisly Trophies<br /> <br /> Total: 1747<br /> <br /> With this you arrange the raiders and ravagers behind the hellions and beastmasters in order to give them a 4+ cover save. In turn they provide leadership re-rolls to the entire army. Proper play will give the hellions cover saves while they move forward with the vehicles in tow. The list has 17 dark light weapons now which stick to the 100 points per dark light weapon 'rule'.<br /> <br /> Looking for suggests, comments, complaints, and weaknesses from the community.<br /> <br /> Edit: Updated List]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/340127/2333606.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/340127/2333606.page</link>
				<pubDate><![CDATA[Sun, 16 Jan 2011 22:38:15]]> GMT</pubDate>
				<author><![CDATA[ Ashenshugar]]></author>
			</item>
			<item>
				<title>Re:1750 Dark Eldar based on new errata</title>
				<description><![CDATA[ Good luck getting an opponent to let you take a cover save on your raiders/ravagers from hellions.  They have to be incredibly bunched up to even have a chance at covering 50%.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/340127/2342180.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/340127/2342180.page</link>
				<pubDate><![CDATA[Tue, 18 Jan 2011 23:15:43]]> GMT</pubDate>
				<author><![CDATA[ gardeth]]></author>
			</item>
	</channel>
</rss>