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		<title><![CDATA[Latest posts for the thread "The recently requested spin off thread -- better title to follow shortly, may God help us all. "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "The recently requested spin off thread -- better title to follow shortly, may God help us all. "]]></description>
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				<title>The recently requested spin off thread -- better title to follow shortly, may God help us all. </title>
				<description><![CDATA[ <blockquote><div><cite>Gr3y wrote:</cite>I would initiate operation: It's not 1987 any more damn it!<br /> <br /> Freeze production of the current edditions of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>. Current work get finished and tossed on their website for free. <br /> <br /> 6th and 9th edition get built from the ground up. Balance becomes the order of the day so that there are no crap lousy forces any more. Everything is reviewed and balanced against each other at design. The system gets reviewed so that you can play from a few hundred points up to several thousand and still have tight fun games. <br /> <br /> Nothing gets removed from the setting. Ever. Squats? Welcome back. Zoats? Why not? If you let people spend money on it then it gets an update and remains playable. <br /> <br /> In a 12 to 18 month period we see the new core rulebooks and all current Army and Codex books. Then no more Army/Codex books for that edition. Whenever there is a new expansion we get one book that has something for everyone in it. A one and done policy like <i>every other gaming company out there</i>. <br /> <br /> Look at how <span class="glossaryitem" onmouseover='gp(194);'>PP</span> handled the transition to MK2 for Warmahordes. If <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did something like that where I'm not hanging for the better part of a decade for my army update then I'd actually play warhams again. <br /> <br /> Then revisit the "specialist games" and figure out how to make them successful. It seems like most of them died because they didn't require constant new purchases. Guess what? If you keep making new expansions/add ons then people will keep buying the product. <br /> <br /> <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> has how many board/card games that they keep stuff coming out a steady rate for? I'm sure if you had a steady trickle of Gorkamordmundiaepicbowlgothichulkquest stuff coming out then you would find your customers. Killing production of a game kills the game. People are cautious about getting into a game where there is no new content in the pipeline. <br /> </div></blockquote><br /> <br /> <br /> <blockquote><div><cite>Grey Templar wrote:</cite>You do realize that if the game was balanced there would be no reason, other then astetics, to choose one army over another.<br /> <br /> <br /> While it would level the playing field for noobs, it would kill some of the romantic thrill some people have with playing an army that currently isn't so competitive.<br /> <br /> it also destroys the Business Plan <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has(yes they do have one)<br /> <br /> <br /> by having the armies get updated in a haphazerd order and have them fluctuate in power over time you encourage people to get different armies. a person gets army bla bla, has a bunch of fun, but then the new edition changes things around and your army isn't so hot. you then start army bla bla because it's moderatly powerful and you want something new.<br /> <br /> then the Meta swings around and eventually your old army is good again.<br /> <br /> the Cycle continues ad nausium.<br /> <br /> the cycle isn't the same for all armies, some haven't made a complete circle, some don't make much of a circle and tend to maintain their power level(Space Marines). <br /> <br /> <br /> I like having different armies be the new Power house. sure it promotes "Bandwagoners", but hey, what goes around comes around.<br /> <br /> <br /> if all armies were equal in power you would likely see a greater deal of builds that were more or less the same(1 take all comers list per codex) and people wouldn't have multiple armies as often as they do. </div></blockquote><br /> <br /> <br /> <blockquote><div><cite>Grey Templar wrote:</cite>You do realize that if the game was balanced there would be no reason, other then astetics, to choose one army over another.<br /> <br /> <br /> While it would level the playing field for noobs, it would kill some of the romantic thrill some people have with playing an army that currently isn't so competitive.<br /> <br /> it also destroys the Business Plan <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has(yes they do have one)<br /> <br /> <br /> by having the armies get updated in a haphazerd order and have them fluctuate in power over time you encourage people to get different armies. a person gets army bla bla, has a bunch of fun, but then the new edition changes things around and your army isn't so hot. you then start army bla bla because it's moderatly powerful and you want something new.<br /> <br /> then the Meta swings around and eventually your old army is good again.<br /> <br /> the Cycle continues ad nausium.<br /> <br /> the cycle isn't the same for all armies, some haven't made a complete circle, some don't make much of a circle and tend to maintain their power level(Space Marines). <br /> <br /> <br /> I like having different armies be the new Power house. sure it promotes "Bandwagoners", but hey, what goes around comes around.<br /> <br /> <br /> if all armies were equal in power you would likely see a greater deal of builds that were more or less the same(1 take all comers list per codex) and people wouldn't have multiple armies as often as they do. </div></blockquote><br /> <br /> <br /> <br /> <blockquote><div><cite>Pacific wrote:</cite>Indeed.. but I would hazard a guess that the reason codex-creep keeps coming in again, and again and again (and if anything has become more pronounced) is I would argue part of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s strategy. I think a great number of people buy a new army because it is the latest, most powerful thing, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are aware of this. You can tie it in nicely with the nerfing of units which most people already have in their collection (the Carnifex etc.)<br /> <br /> Why should 'game balance' be that important to the company (when considering how much of the tournament scene makes up of the overall game buying public), when they have already started throwing the integrity of the game systems down the toilet just to get more models on the tabletop, which is something that effects every person (both veteran and newcomer) who plays the game? When some of the most entertaining and diverse games they have ever produced, in the form of the 'specialist games', has been locked away in the corner like some embarrassing uncle who always gets drunk and rowdy at family functions? If you look across the company for the past 6-7 years (essentially, since it became 'public') you can see one motivation behind every single strategic decision, and that is the counting of beans. It might be that such policies have been necessary to save the company, but if so it has come at a price. <br /> <br /> (wow sorry this has really turned into a rant, and it wasn't meant to be!) </div></blockquote><br /> <br /> <br /> <br /> <blockquote><div><cite>Gr3y wrote:</cite><blockquote><div><cite>Grey Templar wrote:</cite>You do realize that if the game was balanced there would be no reason, other then astetics, to choose one army over another.<br /> <br /> While it would level the playing field for noobs, it would kill some of the romantic thrill some people have with playing an army that currently isn't so competitive.<br /> </div></blockquote><br /> Your confusing balance with homogeneity. You can have armies that are balanced against each other but still offer radically different play styles. Warmahordes is a good example as there are currently fourteen distinct factions that all play differently but do so on a level playing field.  All armies should by default be competitive. While winning isn't everything, having a good game should be. Getting tabled in less than 10 minutes isn't fun for anyone. <br /> <br /> <blockquote><div><cite>Grey Templar wrote:</cite><br /> it also destroys the Business Plan <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has(yes they do have one)<br /> </div></blockquote><br /> Their business plan sucks, but we'll get to that.<br /> <br /> <blockquote><div><cite>Grey Templar wrote:</cite><br /> by having the armies get updated in a haphazerd order and have them fluctuate in power over time you encourage people to get different armies. a person gets army bla bla, has a bunch of fun, but then the new edition changes things around and your army isn't so hot. you then start army bla bla because it's moderatly powerful and you want something new.<br /> <br /> then the Meta swings around and eventually your old army is good again.<br /> <br /> the Cycle continues ad nausium.<br /> <br /> the cycle isn't the same for all armies, some haven't made a complete circle, some don't make much of a circle and tend to maintain their power level(Space Marines). <br /> <br /> <br /> I like having different armies be the new Power house. sure it promotes "Bandwagoners", but hey, what goes around comes around.<br /> <br /> <br /> if all armies were equal in power you would likely see a greater deal of builds that were more or less the same(1 take all comers list per codex) and people wouldn't have multiple armies as often as they do. </div></blockquote><br /> You know what else encourages people to get different armies? Those armies being fun. I have picked up four starter boxes of Warmahordes because a) the price was right and b) I wanted to see how the other side lives. Once I get a few solid lists for my main faction (Swan crew 4 lyfe!) I'm going to flesh out one of those starters. And then the next. Because I know I can have a good experience with any of them without banging my head against a wall. <br /> <br /> <blockquote><div><cite>Pacific wrote:</cite><br /> Why should 'game balance' be that important to the company (when considering how much of the tournament scene makes up of the overall game buying public), when they have already started throwing the integrity of the game systems down the toilet just to get more models on the tabletop, which is something that effects every person (both veteran and newcomer) who plays the game? When some of the most entertaining and diverse games they have ever produced, in the form of the 'specialist games', has been locked away in the corner like some embarrassing uncle who always gets drunk and rowdy at family functions? If you look across the company for the past 6-7 years (essentially, since it became 'public') you can see one motivation behind every single strategic decision, and that is the counting of beans. It might be that such policies have been necessary to save the company, but if so it has come at a price. <br /> </div></blockquote><br /> The overall game experience should be important because the market is different now then it was 10 years ago. For damn near three decades now <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has had a monopoly on "mainstream" war-gaming. But that's beginning to change. Warmahordes and Flames of War have been out long enough to have gone through a major rules update, and have survived. It's too early to tell for Infinity, Malifaux, and Spartan Games' lineup, but I'd be willing to bet at least one is going to make it. <br /> <br /> While all those "other" games are still much smaller than warhams they do offer the first real alternative <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has had to compete with. If they continue to grown and establish their player bases then new players, the fresh meat that all companies hope to feast on, are going to have to decide which type of game gets their money: one which focuses on the game experience or one that focuses on flavors of the month.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 19 Jan 2011 09:25:19]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>The recently requested spin off thread -- better title to follow shortly, may God help us all. </title>
				<description><![CDATA[ In general, I think 100% balance is an impossible goal.<br /> <br /> However, there's still a big difference between 95% balance and 60% balance.  Strive for a better game, even if you can't make it perfect.]]></description>
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				<pubDate><![CDATA[Wed, 19 Jan 2011 13:11:58]]> GMT</pubDate>
				<author><![CDATA[ Balance]]></author>
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				<title>The recently requested spin off thread -- better title to follow shortly, may God help us all. </title>
				<description><![CDATA[ The Golden Age of War gaming: Can <span class="glossaryitem" onmouseover='gp(50);'>GW</span> survive? Next on Fox!]]></description>
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				<pubDate><![CDATA[Wed, 19 Jan 2011 16:22:00]]> GMT</pubDate>
				<author><![CDATA[ Gr3y]]></author>
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				<title>The recently requested spin off thread -- better title to follow shortly, may God help us all. </title>
				<description><![CDATA[ Privateer Press has basically set the bar for interfaction balance and competitive play with Mk2 Warma/Hordes.  Internal and external balance is possible, and alienates no one ("friendly" gamers can't cry cheez, "power" gamers don't have rules 'sploits).<br /> <br /> Greatly facilitating the <i>journey</i> to a level playing field, i.e. balance, is an involved game <span class="glossaryitem" onmouseover='gp(29);'>dev</span> presence with the community.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> finally seems to have pulled its head out of the sand with regards to new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> updates and critical rules clarifications, so maybe this will be the trend for the future as opposed to the 'dice off and balance happens' attitutde of the past.<br /> <br /> Once the playing field is level, you can, quite literally, play whatever you want.  People will buy new armies simply because they want to play a new style of army.  Good/bad matchups will still exist, and playstyles will still be distinct and varied.  The difference should be that every codex becomes like the Space Wolf codex with a half dozen different ways to do it "right".  <br /> <br /> How could more options across more armies result in fewer model sales?  Especially if you drift away from the monolithic release structure of 'glut the market for one month every 9 months' to something more lilnear, with all faction lines getting something smaller but more frequently.<br /> <br /> All Factions Equal, All Options Viable, Most Armies Possible.<br /> <br /> Smaller releases, more frequently.  I would rather buy one model kit every two months as opposed to five in October of 2009 and another six in July 2011.<br /> <br /> Some sort of *advertising* or previews of releases.  If there is going to be a phenomenal new kit, I should know about it four months in advance in pretty exact details--this not only lets me build excitement and anticipation of this new release, but I can actually adjust my spending habits to buy more of it.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> exists under this premise that if they keep 0 facts known about anything until 20 business days before release, then consumers will sprint straight to the store and max out the credit card in a confused, unrestrained joygasm of spending.]]></description>
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				<pubDate><![CDATA[Wed, 19 Jan 2011 16:22:12]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Re:The recently requested spin off thread -- better title to follow shortly, may God help us all. </title>
				<description><![CDATA[ and where are my posts eh? i get all teary eyed with joy over the idea of my posts getting personally moved to a new thread and i do not even get a mention. *sniffle*<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>btw</span> this is what i said:<br /> <blockquote class="uncited"><div>since the last army books all seem to feature the year 999 predominantly..... warhammer 41k!<br /> <br /> the millennia with even more violence and dying,<br /> <br /> <br /> OR........<br /> <br /> the millennia where the emperor has plastic surgery and organ transplants<br /> rubout guilleman's booboo on his neck heals<br /> lion <span class="glossaryitem" onmouseover='gp(555);'>el</span>' jonson decides to come out of hibernation<br /> Leman Russ comes back from a long shopping trip in the <span class="glossaryitem" onmouseover='gp(33);'>EoT</span><br /> all other *lost* primarchs are found on some backwater planet where they own a little farm with some alfalfa, and some chickens, and they all tend rabbits which they are CRAAZYYY about.<br /> the BIGGEST ever hive fleet attacks "hive fleet enormous", who have subsequently found out that they don't like the taste of meat, but they love carrots!<br /> the tau sit down and drink some green tea<br /> the orks become smart and start using computer technology and the internet to research how they can help control climate change among many polluted planets<br /> the eldar and dark eldar unite and start happy families on some planets after they realise its much nicer to be stationary for a while, and that torture is a bit boring.<br /> the necrons find this time period boring and decide to go back into sleep mode.<br /> Chaos don't like the idea of no blood shed and decide to go to another dimension, where they decide to drop the whole death and blood thing and invent a new thing called "the force", they also make a baby who they call sidious.<br /> <br /> all in all: total catastrophe! unless your a hippy, in which, YAY PEACE FOREVER!!!!<br /> <br /> (Goddam i love a good rant!) </div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 19 Jan 2011 16:29:21]]> GMT</pubDate>
				<author><![CDATA[ dark6spectre]]></author>
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