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		<title><![CDATA[Latest posts for the thread "Gray Knights + Blessing of The Blood God"]]></title>
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				<title>Gray Knights + Blessing of The Blood God</title>
				<description><![CDATA[ I Know this is early and is based on rumours however I just want to see other peoples views<br /> <br /> Gray Knights rumor is that all <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> are going to be force weapons due to the wording of Blessing of the blood got I can take a 2+ <span class="glossaryitem" onmouseover='gp(162);'>INV</span> save vs them. The question is do if you think that if <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> are force weapons will <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>faq</span> Blessing to not work on force weapons.]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 15:26:20]]> GMT</pubDate>
				<author><![CDATA[ ThatMG]]></author>
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				<title>Gray Knights + Blessing of The Blood God</title>
				<description><![CDATA[ Why would they?<br /> <br /> More to the point, why would it matter since all Daemons are Eternal Warriors anyway?]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 15:28:37]]> GMT</pubDate>
				<author><![CDATA[ Corrode]]></author>
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				<title>Gray Knights + Blessing of The Blood God</title>
				<description><![CDATA[ Matter? The difference to normal weaponry would often be quite large, to the <span class="glossaryitem" onmouseover='gp(379);'>NFWs</span> detriment. Anyone striking a blessed model with a not-<span class="glossaryitem" onmouseover='gp(39);'>FW</span> will have his attacks negated by the models normal saves while a <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> would always face the 2+. ]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 15:34:04]]> GMT</pubDate>
				<author><![CDATA[ Spetulhu]]></author>
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				<title>Gray Knights + Blessing of The Blood God</title>
				<description><![CDATA[ I don't think so; a force weapon is just a power weapon. The 2++ would only apply if the Grey Knight attempted to use the force weapon psychic power, which he'd never do since Daemons are EWs.]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 15:52:13]]> GMT</pubDate>
				<author><![CDATA[ Corrode]]></author>
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				<title>Re:Gray Knights + Blessing of The Blood God</title>
				<description><![CDATA[ Yes, i would never activate a force weapon against a model with the blessing of the blood god.<br /> <br /> <br /> <br /> However, there is a good possability of them putting a line in the description of <span class="glossaryitem" onmouseover='gp(379);'>NFWs</span> that deamons may not take Invuln saves against an activated <span class="glossaryitem" onmouseover='gp(379);'>NFW</span>. and that <span class="glossaryitem" onmouseover='gp(379);'>NFWs</span> bypass <span class="glossaryitem" onmouseover='gp(468);'>EW</span> like they do now.<br /> <br /> in exchange they would keep the deamonic assault rule and give you endless amounts of certain troop choices like in the current book.]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 16:20:53]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Gray Knights + Blessing of The Blood God</title>
				<description><![CDATA[ <blockquote><div><cite>Corrode wrote:</cite>I don't think so; a force weapon is just a power weapon. The 2++ would only apply if the Grey Knight attempted to use the force weapon psychic power, which he'd never do since Daemons are EWs.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> the blessing doesn't actually say "<span class="glossaryitem" onmouseover='gp(39);'>FW</span> instakill power", it says <span class="glossaryitem" onmouseover='gp(39);'>FW</span>. So the argument goes that the save isn't for the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> power (that you actually can't save - you've already failed saves if the power can be used) but against wounds from the <span class="glossaryitem" onmouseover='gp(39);'>FW</span>. ]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 17:43:18]]> GMT</pubDate>
				<author><![CDATA[ Spetulhu]]></author>
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				<title>Gray Knights + Blessing of The Blood God</title>
				<description><![CDATA[ Well there we are, it does indeed say 'force weapons.' That could be a bit of a laugh when a bunch of <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> run at a Bloodthirster only to give it a 2++ save!]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 17:46:11]]> GMT</pubDate>
				<author><![CDATA[ Corrode]]></author>
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				<title>Gray Knights + Blessing of The Blood God</title>
				<description><![CDATA[ You could always take invulnerable saves against Force weapons; Blessing of the blood god does not need to be changed.<br /> <br /> Also only the "current" Daemon hunters Force weapons ignore <span class="glossaryitem" onmouseover='gp(468);'>EW</span>. The new ones will just be force weapons again, and <span class="glossaryitem" onmouseover='gp(468);'>EW</span> ignores the effect of <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, <i>and</i> all Daemons of Chaos are <span class="glossaryitem" onmouseover='gp(468);'>EW</span>. <br /> <br /> No change to any of that is necessary.]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 18:14:22]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Gray Knights + Blessing of The Blood God</title>
				<description><![CDATA[ Kel, the point is that Blessing of the Blood God gives the model a 2++ save against Force Weapons.  Not just against the instant-death ability of <span class="glossaryitem" onmouseover='gp(39);'>FW</span>.  Which sucks for you if you're trying to use one to wound a model with BotBG.<br /> <br /> ThatMG is hoping <span class="glossaryitem" onmouseover='gp(50);'>GW</span> might <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it so BotBG isn't so brutal against <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 19:46:13]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Re:Gray Knights + Blessing of The Blood God</title>
				<description><![CDATA[ However, the New rules for <span class="glossaryitem" onmouseover='gp(379);'>NFWs</span> arn't that they are Force Weapons.<br /> <br /> they become force weapons upon a succesful Psychic test made by the squad as a whole. no second testy is required to cause <span class="glossaryitem" onmouseover='gp(269);'>ID</span>.<br /> <br /> <br /> against a Prince with Blessing the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player can just not activate the <span class="glossaryitem" onmouseover='gp(379);'>NFWs</span>. ]]></description>
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				<pubDate><![CDATA[Sun, 23 Jan 2011 22:28:43]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Gray Knights + Blessing of The Blood God</title>
				<description><![CDATA[ Sure.  And if Nemesis Force Weapons are made of green cheese, they'll be mighty tasty, too.   <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0"> <br /> <br /> What's the point of debating rules when people can't even prove what the rules are?]]></description>
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				<pubDate><![CDATA[Mon, 24 Jan 2011 03:37:10]]> GMT</pubDate>
				<author><![CDATA[ solkan]]></author>
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