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		<title><![CDATA[Latest posts for the thread "Tyranid 1500 point list"]]></title>
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				<title>Tyranid 1500 point list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Tyranid prime - Lash whip, bone sword, deathspitter, regeneration and adrenal glands 120<br /> <br /> Troops:<br /> Termagants X30 - no biomorphes 150<br /> Termagants X30 - no biomorphes 150<br /> Homagaunts X20 - no biomorphes 120<br /> Tyranid warrior X3 - sything tallons , 2 deathspitters , 1 venon cannon 115<br /> Tyranid warrior X3 - sything tallons , 2 deathspitters , 1 venon cannon 115<br /> Tyranid warrior X3 - sything tallons , 2 deathspitters , 1 barbed strangler 110<br />  <br /> Heavy support:<br /> carnifex - Heavy venon cannon <span class="glossaryitem" onmouseover='gp(534);'>TW</span> devourers 200<br /> carnifex - Heavy venon cannon <span class="glossaryitem" onmouseover='gp(534);'>TW</span> devourers 200<br /> carnifex - Heavy venon cannon <span class="glossaryitem" onmouseover='gp(534);'>TW</span> devourers 200<br /> <br /> Total 1480]]></description>
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				<pubDate><![CDATA[Mon, 24 Jan 2011 23:06:13]]> GMT</pubDate>
				<author><![CDATA[ SalamanderMarine]]></author>
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				<title>Tyranid 1500 point list</title>
				<description><![CDATA[ A lot of these venom cannons, heavy and standard, are gonna missing often. A part the Warriors unit that will profit by the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> bonus from the Tyranid Prime all the others risk to miss their target scattering of 3/4 inches. Remember that they have the small blast template. Really small.<br /> <br /> However, I don't particulary like the old swarm approach. Ok with Tervigons nowadays but still not my preferred style.<br /> <br /> Even Warriors aren't a very good unit anymore.<br /> <br /> At this points level some particular unit show often better qualities and effectivity.<br /> IE, Stealers, Trygons and HIVE GUARDS!! A lot of Hive Guards.<br /> <br /> IF you want to keep some Carnifexes I'll advice you something like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(132);'>Tyr</span>. Prime - couple of Boneswords - Deathspitter. 95<br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span> - 2x Hive Guards. 100<br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span> - 2x Hive Guards. 100<br /> TR - 10x Termagants. 50<br /> TR - 10x Termagants. 50<br /> TR - Tervigon - Adrenal Glands - Toxin Sacs - Catalyst. 195 (you'll can proxy it with one Fex)<br /> TR - Tervigon - Adrenal Glands - Toxin Sacs - Catalyst. 195 (you'll can proxy it with one Fex)<br /> TR - 8x Genestealers. 112<br /> HV - Trygon - Adrenal Glands. 210<br /> HV - Trygon - Adrenal Glands. 210<br /> HV - 1x Canifexes - Byoplasma. 180<br /> Tot. 1497<br /> <br /> This way you'll can build up a solid <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit joinin' the Prime to the Carnifex.<br /> <br /> This will mean that deploying the following units this way you'll gain a very solid spear head.<br /> <br /> adversary  &lt;--  Termagants / Hive Guards / Prime+Carnifex / 1 Tervigon.<br /> <br /> Tervigon will give <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> to the poor Termagants unit and consequentely every unit will give cover to the following one.<br /> Pay only attention to big templates like Vindicators/Thunderfires/etc.<br /> <br /> Besides, you'll can field the Trygons (eventually in cover) on both sides of the table (still in synaptic range) and run ahead. Try to find a good position for the other Hive Guards unit in the 2 firsts turns of the game.<br /> <br /> You'll have also 2 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> as troops, one camping on the home obj. and the other following the central core of the army.<br /> <br /> Obviously keep the Stealers in reserves and outflank them. This will may help hunting some rear armor or just contesting an obj. during the game.]]></description>
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				<pubDate><![CDATA[Tue, 25 Jan 2011 10:45:14]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>Tyranid 1500 point list</title>
				<description><![CDATA[ <blockquote class="uncited"><div>carnifex - Heavy venon cannon <span class="glossaryitem" onmouseover='gp(534);'>TW</span> devourers 200 </div></blockquote><br /> <br /> Q: Is this as good as a Trygon?<br /> A: No...<br /> <br /> As Toban has pointed out if you're going swarm go Tervigons. Plus your units just aren't high enough on the threat range. Dumping 2 of those warriors units together woulld maake a big difference, more concentrated fire more Bs4 fire (i.e. the main reason to take a Prime).<br /> <br /> Venom Cannons are fail they do literaly nothing well. Now that Nids have some effective ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span> (spodding Zoes and Hive Guard) the stun-lock Venom Cannon just isn't worth the time or points.]]></description>
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				<pubDate><![CDATA[Tue, 25 Jan 2011 10:57:11]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Tyranid 1500 point list</title>
				<description><![CDATA[ Prime is a good <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and setup correctly.<br /> <br /> All those troops you could be getting for free with Tervigons. A basic Tervigon is 160 points..<br /> <br /> The min Warrior squads will not last long. You should take two units of 4 then get another Prime to give both squads BS4.<br /> <br /> Not sure on that Carnifex, heavy venom cannon for shooting at tanks and devourers which are for light armour, providing the <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> hits. I would just go double devourers personally.]]></description>
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				<pubDate><![CDATA[Tue, 25 Jan 2011 14:34:46]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Tyranid 1500 point list</title>
				<description><![CDATA[ Im playing against mainly orks and dark eldar and so need some shooting because i want to easily pop their transports maybe replace a squad of termagants for a tervigon then and 2 squads of 4 works well as i only have 8 warriors and a prime (had to convert one) ]]></description>
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				<pubDate><![CDATA[Tue, 25 Jan 2011 19:20:35]]> GMT</pubDate>
				<author><![CDATA[ SalamanderMarine]]></author>
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				<title>Tyranid 1500 point list</title>
				<description><![CDATA[ Tervigons aren't worth it, a 160 point model that can become useless on turn 1 and is not very good at anything else, there not worth it <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.]]></description>
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				<pubDate><![CDATA[Tue, 25 Jan 2011 20:21:57]]> GMT</pubDate>
				<author><![CDATA[ Lord Bingo]]></author>
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				<title>Re:Tyranid 1500 point list</title>
				<description><![CDATA[ Alot of people are not overly excited about the Tervigon, but i have had success with them, and even if you roll three ones on turn one you still have a big ugly <span class="glossaryitem" onmouseover='gp(93);'>MC</span> with six Wounds and possible some powers that are still helpful]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 03:26:35]]> GMT</pubDate>
				<author><![CDATA[ kellymatthew37]]></author>
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				<title>Tyranid 1500 point list</title>
				<description><![CDATA[ no tervigon for me! if your opponent does focus fire on it, the surrounding gants get pasted!]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 04:03:47]]> GMT</pubDate>
				<author><![CDATA[ xdefton3sx]]></author>
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				<title>Tyranid 1500 point list</title>
				<description><![CDATA[ <blockquote><div><cite>Lord Bingo wrote:</cite>Tervigons aren't worth it, a 160 point model that can become useless on turn 1 and is not very good at anything else, there not worth it <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.</div></blockquote><br /> <br /> How does it become worthless? So you roll doubles 1st turn, big deal. You just got free troops, plus if you're taking toxin sacs, adrenal glands and catalyst all the gaunts around him get furious charge, poison, and one can have <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>. Oh and it has lots of wounds and is a <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. Sounds pretty darn useful to me.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 06:28:53]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
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				<title>Tyranid 1500 point list</title>
				<description><![CDATA[ Tervigon is, no doubt, the best defensive TR choice available in the last Nid's codex.<br /> <br /> I agree that the defensive word in the same sentence with the Nid word doesn't sound really good, especially for all the old Nid's players/lovers.<br /> <br /> In anycase, take a look at the Nid's codex.<br /> You have 25 aggressive units, a couple of undefined (and useless) units and 4 defensive units. Just one of these last 4 is available as Troop. <br /> <br /> A truly all comers Nid's list nowadays must include Hive Guards, Tervigons as troops and Trygons. Quantity of each and other units to complete the setup is up to everyone of us and in most cases depending by the points level. <br /> <br /> That's just something undoubtable true. Unfortunately.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 10:25:21]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>Tyranid 1500 point list</title>
				<description><![CDATA[ <blockquote><div><cite>Toban wrote:</cite>This way you'll can build up a solid <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit joinin' the Prime to the Carnifex.</div></blockquote><br /> I'm afraid you cannot join a prime to a single carnifex, it must be a brood of at least 2 to be possible.<br /> (<span class="glossaryitem" onmouseover='gp(13);'>BRB</span> page 48, first paragraph)]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 15:25:27]]> GMT</pubDate>
				<author><![CDATA[ ENKHANNA]]></author>
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				<title>Tyranid 1500 point list</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> I'm afraid you cannot join a prime to a single carnifex, it must be a brood of at least 2 to be possible.<br /> (<span class="glossaryitem" onmouseover='gp(13);'>BRB</span> page 48, first paragraph) </div></blockquote><br /> <br /> Not true read that paragraph again. They can't jkoin units that can only ever consist of 1 model. Like a Trygon, units that can be multiple models but you've only selected 1 are fine like Carnifexes or Tau battle suit teams.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 16:33:43]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:Tyranid 1500 point list</title>
				<description><![CDATA[ Please quote it for me since I have a Spanish rulebook and that meaning might be lost in translation...]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 16:48:51]]> GMT</pubDate>
				<author><![CDATA[ ENKHANNA]]></author>
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				<title>Tyranid 1500 point list</title>
				<description><![CDATA[ <blockquote><div><cite> <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> wrote:</cite>they cannot, however, join vehicle squadrons (see Vehicles section) and <u>units that <b>always</b> consist of a single model</u></div></blockquote><br /> <br /> Emphasis mine so only units that <i>always</i> consist of a single model are prohibited. Carnifexes may be a unit of 1-3 models so are allowed.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 17:16:13]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:Tyranid 1500 point list</title>
				<description><![CDATA[ Thank you very much, in spanish this could be read similar to "units that consist of a single model" since there's no hint of "ALWAYS" to be found, there my interpretation.<br /> Gosh, I even rejected adding primes to some of my lists because I believed they couldn't join a single carnifex... <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Jan 2011 12:08:59]]> GMT</pubDate>
				<author><![CDATA[ ENKHANNA]]></author>
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				<title>Re:Tyranid 1500 point list</title>
				<description><![CDATA[ 3 warrior broods are too small, especially with only T4. You need 4-5, so better of running 2 rather than 3 broods. I've also never really found the venom cannon that useful - it's either only hits a single infantry model or barely scratches transports etc. Just go barbed strangler as an all round better AI option as the rest of the brood will be wanting to shoot at infantry anyway.<br /> <br /> Same on fexes, devourers and <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> will be wanting to shoot at different targets. As the fexes are the only real ranged <span class="glossaryitem" onmouseover='gp(9);'>AV</span> in your list you will be shooting the <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> at vehicles each turn, so may as well change devourers for scything talons for when you reach c/combat range.<br /> <br /> Concerns that you do need some more <span class="glossaryitem" onmouseover='gp(9);'>AV</span> options in your list - maybe hive guard and trim some gaunts/gants?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Jan 2011 12:21:49]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Tyranid 1500 point list</title>
				<description><![CDATA[ I have decided to drop 2 carnafexes and add 3-4 hive guard and a trigon would this be better?]]></description>
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				<pubDate><![CDATA[Sun, 30 Jan 2011 11:59:15]]> GMT</pubDate>
				<author><![CDATA[ SalamanderMarine]]></author>
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