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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ I thought up this list last night what you think?<br /> <br /> Blood Angels "Descent of Dreadnoughts" - 2,000 points<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Librarian - jump pack, shield of sanguinus & unleash rage<br /> <br /> Elite<br /> <br /> 2 x Sanguinary Priests - jump packs<br /> <br /> Furioso Dreadnought w/ Drop Pod - heavy flamer & extra armour<br /> <br /> Furioso Dreadnought w/ Drop Pod - heavy flamer & extra armour<br /> <br /> Troops<br /> <br /> 10 x Assault Marines - 2 x meltaguns - Sgt w/ power fist<br /> <br /> 10 x Assault Marines - 2 x meltaguns - Sgt w/ power fist<br /> <br /> 10 x Assault Marines - 2 x meltaguns - Sgt w/ power fist<br /> <br /> 10 x Assault Marines - 2 x flamers - Sgt w/ power weapon<br /> <br /> Heavy Support<br /> <br /> Dreadnought w/ Drop Pod - multimelta - Drop Pod w/ locator beacon<br /> <br /> Dreadnought w/ Drop Pod - multimelta - Drop Pod w/ locator beacon<br /> <br /> Dreadnought w/ Drop Pod - multimelta<br /> <br /> The three multimelta Dreadnoughts come down first and hopefully wreck tanks, they have double locator beacons in case I need to split the force up.<br /> <br /> Everything else comes down turn two the Furiosos will pop smoke to get cover and I've given them extra armour so if they're crew stunned they can at least assault, which is what they do, even though extra armour is expensive. <br /> <br /> Everything else comes down unleashes melta and then flamers on troops busted out of transports, the Librarian will use shield to give cover and the Priests help with feel no pain and then furious charge for combat goodness <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Sent from my iPhone]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 15:16:50]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ That looks like a really fun list to run, I would like to run a list like this after I get enough dreadnoughts to do it.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 02:48:04]]> GMT</pubDate>
				<author><![CDATA[ The Dawnflyer]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ I haven't tried it,. just come up with it the other night. I'll perhaps proxy stuff and give it a whirl and see how it works. If it does ok I might make the army and expand on my existing Angel collection <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 12:44:36]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ I'm trying to work something similar.<br /> <br /> Was thinking about Dakka Dreads (2x twinlinked autocannons dropping in that first wave).<br /> <br /> Gives you a little long range punch.<br /> <br /> Let us know how it works.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 13:21:11]]> GMT</pubDate>
				<author><![CDATA[ Kurb]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ Why do you want to Drop Pod in long range Dreadnoughts for? They have the range already so won't need to come in via Pods. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 13:50:59]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ So the furioso's come in on turn 2 ?]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 14:04:30]]> GMT</pubDate>
				<author><![CDATA[ Kurb]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ Yeah, Furiosos start coming on from turn 2, they will drop down and pop smoke and hope it holds. First wave of Dreadnoughts come down but don't need to get up close, can drop 24" away and just have a straight melta shot - beats dropping straight into melta range <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 14:37:07]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ I follow you. <br /> Question is which you prefer.<br /> 12 twin linked <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 shots<br /> or<br /> 3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 shots.<br /> <br /> Either way post results.<br /> I think dred ba list will be a blast.<br /> Furioso's get furious charge from sp's too.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 16:40:14]]> GMT</pubDate>
				<author><![CDATA[ Kurb]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ Obivously weight of shots over strength, but what I am saying is a 48" gun doesn't need a Drop Pod to get into someones face <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I'll proxy the Dreadnoughts and Pods and take it from there and I'll report in <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 16:47:40]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ I think you could probably cram a few DCD's into this list too, make it even worse. Heres what I came up with.<br /> <br /> Libby w/ Jump pack, Sword & Shield<br /> <br /> Furioso in a pod<br /> <br /> Furioso in a pod<br /> <br /> 10x Assault Squad; 2x melta, PFist<br /> <br /> 10x Death Company; 3x PWeap, 1x THam, Lemartes<br /> <br /> DCD Blood Talons in a pod<br /> <br /> DCD Blood Talons in a pod<br /> <br /> Dreadnaught w/ multimelta in a pod<br /> <br /> Dreadnaught w/ multimelta in a pod<br /> <br /> Dreadnaught w/ multimelta in a pod<br /> <br /> 1995<br /> <br /> <br /> You're assault Squad drops in and claims an objective while everything else destroys the enemy and contests every other objective. You dont need to claim them all, just one more than your opponent. The Death company and Librarian go balls-to-the-walls with the DCD's and just completely wreck face while the other dreads play utility roles and dump vehicles and scare everything.  <br /> <br /> Im going to agree with Mercer on the gun dreds. If they have a 48" range, they dont need a pod. His set up with the multimeltas in pods is pretty bank. Thats 160 points that can dump a land raider the turn it arrives. <br /> <br /> @ Kurb; Its not 12 St7 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots vs 3 <span class="glossaryitem" onmouseover='gp(171);'>St</span> 8 shots... Its 12 <span class="glossaryitem" onmouseover='gp(171);'>St</span> 7 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots vs 3 <span class="glossaryitem" onmouseover='gp(171);'>St</span> 8 MELTA Shots, and 45 pts cheaper. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:10:30]]> GMT</pubDate>
				<author><![CDATA[ Caboose]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ Awesome! One scoring troop unit :( Honestly, I wouldn't take Death Co or Death Dreadnoughts at all. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:14:57]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ It could be two scoring troop units, if you split into combat squads, but seriously its not going to be that big of a deal. I understand your reservations about only having one scoring unit, but like I said, you only need to hold one objective and contest the rest. All of the Dreads in the list will cause enough of a distraction to where your opponent will be focusing on them and the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and not give a rats behind about your one/two assault squads hanging out on your end of the board.  <br /> <br /> Have you tried Death Company with Lemartes yet? The set up I listed is pretty amazing. Combined charge with the two DCD's and you can wreck a full mob of orks or an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Blob in a single turn. Thats going to draw the opponents attention away from everything else.<br /> <br /> Im not saying you must do this, its just an alternative to add some different elements to the list to switch up the style of play a bit.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:31:39]]> GMT</pubDate>
				<author><![CDATA[ Caboose]]></author>
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				<title>Re:Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ <blockquote class="uncited"><div>@ Kurb; Its not 12 St7 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots vs 3 <span class="glossaryitem" onmouseover='gp(171);'>St</span> 8 shots... Its 12 <span class="glossaryitem" onmouseover='gp(171);'>St</span> 7 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots vs 3 <span class="glossaryitem" onmouseover='gp(171);'>St</span> 8 MELTA Shots, and 45 pts cheaper</div></blockquote><br /> <br /> Ya I know, was posting from my phone at lunch. <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"><br /> <br /> Keep in mind he mentioned staying out of melta range as well.<br /> <br /> Fun list to think about. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:50:12]]> GMT</pubDate>
				<author><![CDATA[ Kurb]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ You may want to take a lib furioso and drop it in a group with the heavy dreads to give them shield of sang. I drop in furiosos pretty often to distract from the rest of my army advancing. It seems to work out pretty well as a distraction tactic but the furioso generally gets killed in the first turn or so. <br /> Also, You may want to make room for <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dreads. Drop them in about 14"-20" away from their line or whatever you want to assault and then run. then next turn move/fleet/assault. 5 attacks on the charge with <span class="glossaryitem" onmouseover='gp(571);'>DCCWs</span> or blood talons is nothing to sneeze at. You don't have to go overboard with the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> troop squad, 5 guys in a pod is 135. maybe add a P weapon or so?]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 18:48:20]]> GMT</pubDate>
				<author><![CDATA[ Dok]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ This list seems amazingly fun. I can't wait to see some reports on how it does. The only problem I see with, is the fact that you absolutely need to move from combat to combat with all the melta running around lately. Not to mention the ridiculous amount of missiles running around lately. Seems scary, but, I hope to see some positive results!]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 22:47:07]]> GMT</pubDate>
				<author><![CDATA[ Nantukoshade]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ <blockquote><div><cite>Caboose wrote:</cite>It could be two scoring troop units, if you split into combat squads, but seriously its not going to be that big of a deal. I understand your reservations about only having one scoring unit, but like I said, you only need to hold one objective and contest the rest. All of the Dreads in the list will cause enough of a distraction to where your opponent will be focusing on them and the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and not give a rats behind about your one/two assault squads hanging out on your end of the board.  <br /> <br /> Have you tried Death Company with Lemartes yet? The set up I listed is pretty amazing. Combined charge with the two DCD's and you can wreck a full mob of orks or an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Blob in a single turn. Thats going to draw the opponents attention away from everything else.<br /> <br /> Im not saying you must do this, its just an alternative to add some different elements to the list to switch up the style of play a bit.</div></blockquote><br /> <br /> Death Company will be randomly charging off somewhere thanks to rage; that's rubbish. I think the Death Co Dreadnought does it too, I think I'm not 100%. Having one scoring unit is daft because you aim for that and it dies and I have to contest every objective, in spearhead setup with capture and control this would be tough.<br /> <br /> As mentioned Death Co are over priced and so is Lemartes. Why take Lemartes when a normal Chaplain can do the same? I do like Death Co with a Chaplain, but on the table they're too expensive and hit like normal Assault Marines. <br /> <br /> The only benefit of including Death Co is getting more Dreadnoughts, which is cool, but sacrifices scoring troops and that's what <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is about at the moment and will be for sometime. <br /> <br /> <blockquote><div><cite>Dok wrote:</cite>You may want to take a lib furioso and drop it in a group with the heavy dreads to give them shield of sang. I drop in furiosos pretty often to distract from the rest of my army advancing. It seems to work out pretty well as a distraction tactic but the furioso generally gets killed in the first turn or so. <br /> Also, You may want to make room for <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dreads. Drop them in about 14"-20" away from their line or whatever you want to assault and then run. then next turn move/fleet/assault. 5 attacks on the charge with <span class="glossaryitem" onmouseover='gp(571);'>DCCWs</span> or blood talons is nothing to sneeze at. You don't have to go overboard with the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> troop squad, 5 guys in a pod is 135. maybe add a P weapon or so?</div></blockquote><br /> <br /> I did think of Librarian Furiosos but they're expensive and I haven't got the points, and I need as much offence as I can, the Lib Dread isn't going to add much more besides another psyker. <br /> <br /> Death Company Dreadnought hasn't got fleet...plus I lose scoring troops units which is needed. <br /> <br /> <blockquote><div><cite>Nantukoshade wrote:</cite>This list seems amazingly fun. I can't wait to see some reports on how it does. The only problem I see with, is the fact that you absolutely need to move from combat to combat with all the melta running around lately. Not to mention the ridiculous amount of missiles running around lately. Seems scary, but, I hope to see some positive results!</div></blockquote><br /> <br /> I'll try and use it on Sunday and post a report <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Rememebr, jump packs so can easily move from combat to combat with 18" assault range.  <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Jan 2011 12:22:40]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite>I think the Death Co Dreadnought does it (rage) too, I think I'm not 100%. </div></blockquote><br /> Yes it does. But still, use its drop pod to place it close to two or three units. It only has to move and run towards the nearest unit. Rage rule does not make it charge the nearest unit. If you're within charge distance of 2 or more units, you can pick which one it charges. Play the game. People want to make you move some where, be smart about it. <br /> <br /> <blockquote><div><cite>mercer wrote:</cite>As mentioned Death Co are over priced and so is Lemartes. Why take Lemartes when a normal Chaplain can do the same? I do like Death Co with a Chaplain, but on the table they're too expensive and hit like normal Assault Marines. </div></blockquote><br /> Yes they are expensive. Lemartes is only 25 pts more than a normal elites chaplain w/<span class="glossaryitem" onmouseover='gp(457);'>JP</span>, but is not an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> and will not take up an Elite or <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice. He also has <span class="glossaryitem" onmouseover='gp(397);'>FC</span> <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and a Master Crafted crozius. Put wounds on him until he takes one so he gets all of his cool benefits, then go nuts. Hes kinda fun, and point for point better than a normal chaplain.<br /> <br /> Yes, Death Company have Rage, we know this. Use it to your advantage. <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them on a flank where the enemy cannot draw them away from the fight, they can only draw them towards it.  <span class="glossaryitem" onmouseover='gp(457);'>JP</span> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> have an 18" threat range. If the closest unit to them is more than 18" away, you miss-placed them. Charge the distraction unit, obliterate it, and move on to the next closest unit.  They also have Relentless. Give them all bolters and <span class="glossaryitem" onmouseover='gp(457);'>JP</span>'s and you have a 36" bolter death bubble. Add in <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, WS5, and base 2 attacks, thats a formidable buy for their 35pts. Throw in some <span class="glossaryitem" onmouseover='gp(486);'>PW</span>'s and a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> or two, you have a disgusting little unit that hits way harder than normal assault marines. What I'm getting at is, that you cant shy away from them because they cant score objectives and have Rage. Mull over the idea, figure out ways to use it to your advantage. <br /> <br /> <blockquote><div><cite>mercer wrote:</cite>The only benefit of including Death Co is getting more Dreadnoughts, which is cool, but sacrifices scoring troops and that's what <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is about at the moment and will be for sometime.</div></blockquote><br /> Thats not the only thing that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is about. In Annihilation, youd be surprised at the <span class="glossaryitem" onmouseover='gp(316);'>KP</span> return Death Company and DCD's can rack up. <br /> <br /> <blockquote><div><cite>mercer wrote:</cite>Death Company Dreadnought hasn't got fleet...plus I lose scoring troops units which is needed.</div></blockquote><br /> DCD's do in fact have fleet. And wont you be fine with 6 scoring units (3 NAS in combat squads)? So you have a 10 dood <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and 2 DCD's also.<br /> <br /> <br /> Also, Im not trying to force you to use something you dont want to use, Im merely playing devil advocate here. ]]></description>
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				<pubDate><![CDATA[Fri, 28 Jan 2011 17:17:11]]> GMT</pubDate>
				<author><![CDATA[ Caboose]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ Ah, yes found it, thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 28 Jan 2011 17:25:00]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ Ok I tried this list out yesterday:<br /> <br /> Librarian - jump pack, shield of sangunius & unleash rage<br /> <br /> 2 x Sanguinary Priests - jump packs<br /> <br /> Furioso Dreadnought w/ Drop Pod - blood talons, extra armour & heavy flamer<br /> <br /> Furioso Dreadnought w/ Drop Pod - blood talons, extra armour & heavy flamer<br /> <br /> 10 x Assault Marines - 2 x meltaguns - Sgt w/ power fist<br /> <br /> 10 x Assault Marines - 2 x meltaguns - Sgt w/ power fist<br /> <br /> 5 x Death Company - jump packs & 2 x power fists<br /> <br /> Death Company Dreadnought w/ Drop Pod - blood talons<br /> <br /> Dreadnought w/ Drop Pod - multi melta - Pod w/ locator beacon<br /> <br /> Dreadnought w/ Drop Pod - multi melta - Pod w/ locator beacon<br /> <br /> Dreadnought w/ Drop Pod - multi melta<br /> <br /> Game was against Tyranids. Librarian and Assault Marines worked as normal so no change there.<br /> <br /> Furiosos were amazing. They slaughtered everything what was in front of them with those blood talons, shooting at them didn't matter and in combat they sliced through everything; only way to stop them is to destroy a blood talon which stops the special talon re-roll attacks jobbie.<br /> <br /> Death Company wasn't that good, as I thought. They came in got swamped by Termagants and died over three rounds of combat. Too expensive just to get a extra Dreadnought in..<br /> <br /> Death Co Dreadnought came in and mauled a Tervigon, works same as Furioso. Pretty cool to have but needs Death Company...<br /> <br /> Dreadnoughts did ok but multi meltas aren't that affective against multiple wound monsters which get cover saves. They did ok taking wounds and then making it into combat.<br /> <br /> I reckon dropping the Death Co units and adding more infantry will help, it's kind of rubbish when only the infantry come down second turn and several Pods are still in reserve - need more infantry to come on. It was a fun list to play though and did better than I thought, I really enjoyed it and loved the Furiosos.]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 15:08:36]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ Well, at least it looks like a plan.<br /> Some armies out there can deal with 3 Dreads arriving in 1st turn.<br /> The combo Dreads + <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> Marines is worth a try.]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 18:47:43]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ Yup three Dreadnoughts aren't a problem; that's why they stand back but still not a massive issue. Having a crap load of Marines coming down second turn with more Dreadnoughts can be a problem though <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 13:56:02]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Blood Angels &quot;DoD&quot; - 2,000 points</title>
				<description><![CDATA[ I know this is a really old post now, but just wondering if you tested this list anymore, or have any further progress on it. Its a list idea that I'm really intrigued by, and wouldn't mind trying out.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 19:05:11]]> GMT</pubDate>
				<author><![CDATA[ Eldercaveman]]></author>
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