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		<title><![CDATA[Latest posts for the thread "Uriah RPG"]]></title>
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				<title>Uriah RPG</title>
				<description><![CDATA[ “When the Childe of the Stars is fled/The Shunned shall rise/And He shall make the mountains weep/The Uniter shall be decieved/The Lord of Hell/And the Prince with Two Faces/Shall be Brothers/The Firstborn shall face a Test/The Star Childe shall come again/Him with the Hammers/Shall make such an End/The Witch of Mezzus shall Choose/Magnamonius’ Pride shall fall/The Betrayer shall Cleanse the Weak/Blood shall Drown the Weak/The Lords of the Lost shall Rise/The Bastard Prince is King/Of the Damned/Their Fate is Known to All/The Shunned shall Drink the Son and The Moon/Night is Day/But Day is not Night/All is Ash/He is Man/He is not Man/Deceived/All Deceived/The Unborn shall be King/Death is Life/Life is Death/The Monster’s Mother/Seek the Scepter/He who shall Damn us All/Is our Hope/And Saviour/The Beast shall Stir/The End is The Beginning/The Beginning is Not the end/And we Shall sing His Songs” <br /> -The Ashen Prophesy<br /> <br /> The Uriah <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> is an interactive role-playing experience set in my homebrew Dungeons and Dragons campaign setting. The game uses my patented 'Pick a Number' system, which allows for more freedom than the A or B system. <br /> CHARACTER CREATION<br /> When making a character for the Uriah <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>, you must choose from the list of races, as well as a class from the class list. You start the game at 1st level, and at the apex of your career, you will reach level 100. Each new level earns you new abilities and skills. Okay, on to the race list.<br /> RACES:<br /> HUMAN RACES<br /> Humans- Humans are the most populous of the intelligent races on Uriah, and are spread about across many kingdoms. The best and the worst are among them, from the gallant Knights of the Silver Circle, to the barbaric Krathites north of the Dragon's Teeth. <br /> Johterim- The powerful warriors of Veska are dour and stout, they charge into battle with axe and shield in hand, eager to deal death to their enemies. Johterim distrust magic, save that of their shamans that harness the primal power of their totem animals. <br /> <br /> ELF RACES<br /> High Elves- The haughty High Elves are the most numerous of the elfish races, traveling from place to place after their home was destroyed in the Age of Ash by cruel fiends. <br /> Grey Elves- The mysterious Grey Elves dwell high in the Godspine Mountains, trading with the dwarves and helping them drive out the mutant goblinoids that come up from the Warp Hills to the west. <br /> Twilight Elves- Only recently returning to Uriah after their home was stolen away from them by the trickery of Kurtulmak, the god of the Kobolds, the Twilight Elves have reclaimed their home after the Age of Ash, and now seek to restore their bonds with their more haughty kin.<br /> Dark Elves- The cruel Dark Elves were driven beneath the surface after a terrible civil war that saw mountains topple as powerful magic was loosed. They are rarely seen outside of their massive and dark cities beneath the earth, where they worship the Spider Goddess Lolth.<br /> Wood Elves- The Wood Elves have dwelt in the Feywood for as long as anyone can remember, killing despoilers and invaders without mercy or impunity. Having been separated from their High Elf kin, they have grown xenophobic and savage, often raiding settlements for supplies. <br /> <br /> DWARVEN RACES<br /> Dwarf- The stout dwarves dwell in the mountains, doing battle with their hated goblinoid foe with axe and rune. Dwarves are always eager to lend a hand or an axe if the cause is worthy... and if they are promised fine ale. <br /> Flamebeard Dwarf- The practically feral Flamebeards inhabit the plains of Veska, living a nomadic existence alongside the Johterim, with whom they trade. As their name suggests, their hair is a fiery red, and the warriors often cut it into a mohawk pattern, with which they slick with blood. Every Flamebeard has a special runic weapon that they will never part with, nor will they do battle without it. <br /> Godspine Dwarf- The dwarves of the Godspine Mountains are arrogant and proud, believing themselves immune to the petty wars that rage below them. Their hair is universally stark white, and often coated with snow and ice from their homes. <br /> Iron Dwarf- The cruel Iron dwarves dwell beneath, trading slaves to the dark elves and the kobolds.<br /> <br /> HALFLING RACES<br /> Halfling- The wandering folk travel about the world, selling their wares to those with enough coin. Halflings often rub shoulders with Ashanti merchants coming north from the Empty Space deep in the south. <br /> Deep Gnomes- These diminutive humanoids battle against the kobolds in their underground kingdoms.<br /> <br /> DRACONIC RACES<br /> Kobolds- The small race of dragonkin dwell beneath the earth, fighting the deep gnomes in endless wars of attrition. Some kobolds venture to the surface, seeking respite from the endless wars beneath the surface. Naturally strong in magic, most of their kind become sorcerers or arcanists of some sort. <br /> <br /> GOBLINOID RACES<br /> Goblins- The cowardly goblins are often bullied into service to the orcs, where they serve as expendable troops and slaves. Sometimes, a goblin escapes the tribe, and makes a name for himself.<br /> Night Goblins- A race of goblins created by the Dark Elves, the night goblins lurk in the deep, their pure white eyes hunting for prey. Theses grey-skinned creatures are larger and more intelligent then their smaller kin, often leading tribes of them into battle against the dwarves.<br /> Orcs- The foul orcs populate every stretch of land on Uriah save Argoth, their endless green tide rolling over entire kingdoms. However, the orcs are too brutish and stupid to fully band together, for if they did, they could easily sweep the elves, dwarves, and humans from the world in a few generations. <br /> <br /> MELEE CLASSES<br /> Warrior- Fighters that take sword and shield into battle against their foes. <br /> Special- Stances<br /> Knight- The sworn defenders of a kingdom, knights sally out to slay their foes upon their steeds. <br /> Special- Knight's Challenge<br /> Barbarian- Savage warriors who fight with ferocity and abandon. <br /> Special- Rage<br /> Paladin- Brave and virtuous defenders of good, smiting their foes with holy power.<br /> Special- Smite<br /> Blackguard- The opposite of paladins, the blackguard is a monster who ends lives simply because he can.<br /> Special- Unholy Favor <br /> <br /> RANGED CLASSES<br /> Ranger- Archers and scouts that pick off foes with a flurry of arrows before they are even aware of them.<br /> Special- Ranged Expertise<br /> <br /> STEALTH CLASSES<br /> Rogue- Stealthy thieves and pickpockets that are experts of being unseen.<br /> Special- Sneak Attack<br /> Assassin- Cold hearted killers that kill for money, sport, or both.<br /> Special- Death Attack<br /> <br /> ARCANE CLASSES<br /> Sorcerer- Mages who know their spells instinctively, born with knowledge of arcane power in their blood. Sorcerers use flashy evocation powers, sending blasts of flame or crackling lightning towards their foes.<br /> Special- Power in the Blood<br /> Necromancer- Foul arcanists that raise the dead with their dark magic, forcing them to do their bidding. No town will willingly admit a necromancer into their borders, and they are primary targets for the witch hunters and inquisitors. <br /> Special- Animate Dead<br /> Defiler- Masters of black magic, defilers can cripple foes with a word and a gesture, even tearing away any magical protection they may posses. Defilers however lack offensive magic, and must rely on their companions to protect them.<br /> Special- Defile<br /> Wizard- Mages who have access to a gamut of spells, they are the most versatile of all the arcane classes.<br /> Special- Versatile <br /> Bard- Using magically empowered song to aid their allies, bards are always welcome in a party. ROLEPLAYING NOTE: If you are playing a bard, you MUST write a short little diddy when you use your bardic music. <br /> Special- Bardic Music<br /> Jester- The opposite of bards, jesters belittle their foes with insults, making them lose their heads in anger, making them reckless. ROLEPLAYING NOTE: If you are playing a jester, you MUST create an insulting poem appropriate for the situation when you use your belittle ability.<br /> Special- Belittle<br /> <br /> DIVINE CLASSES<br /> Cleric- Servants of the gods, clerics act as instrument for divine power, healing their allies and cursing their foes. ROLEPLAYING NOTE: If you are playing a cleric, you MUST pick a god or gods to worship (gods are described later). You MUST also write out the words of your blessing or curse.<br /> Special- Blessings/Curses<br /> Druid- Keepers of the woods and steward of the creatures that live there, druids are the epitome of primal magic.<br /> Special- Animal Shape<br /> Templar- Defenders of the faith against it's enemies, the templar are the guardians of temples and shrines.<br /> Special- Templar's Oath<br /> <br /> ADVANCED CLASSES<br /> To take an advanced class, you must be at least level 50 and meet a requirement.<br /> Witch Hunter- Dedicated slayers who hunt rogue arcane spell casters and undead.<br /> Requirement- Must be formally inducted by a member of a priesthood.<br /> Special- Silver Chain<br /> Bonedancer- Masters of necromancy, bonedancers raise hundreds of deathless servants with each incantation. <br /> Requirement- Must already be a necromancer.<br /> Special- Mass animation <br /> Magus- Masters of the arcane arts, Magi can call upon incredible power to smite their foes.<br /> Requirement- Member of an arcane class other than jester or bard.<br /> Special- Great Spell<br /> Thane- Brave warriors who wade into battle with honor and strength.<br /> Requirement- Member of a melee class.<br /> Special- First Glory, Then Death!<br /> Whisperknife- Shadowy assassins that can kill even the most protected marks.<br /> Requirement- Must already be an assassin, must be formally inducted by a Whisperknife Grandmaster.<br /> Special- One Strike, One Death.<br /> <br /> GODS<br /> Vulismerew- The goddess of agriculture, healing, and fertility.<br /> Sade- Trickster god who enjoys playing good natured tricks on his fellow gods.<br /> Gaia- The earth mother is revered by most druids.<br /> Krath- Demonic god of wickedness and sin. Krath once tried to steal the power of the other gods, but failed and was imprisoned. He later escaped in a cataclysm known as the Age of Ash that saw whole kingdoms swept into oblivion. He was later imprisoned again by Sade's twin brother Olidimara, but the act cost him his life.<br /> Merik- God of torture, was slain in the Age of Ash by Kord, god of strength, but his clerics claim he is only sleeping. <br /> Gog- Monstrous god of monsters who exists only to devour.<br /> Malleus- Greedy god of the dead, he utilizes necromancers as his priests. <br /> Gendle- Son of the slain sun god Pelor, Gendle seeks to spread order and justice across the cosmos. <br /> Morbus- Twisted deity of pestilence and disease, his clerics often disguise themselves as plague doctors to spread his 'gifts' to other villages. <br /> Fornan- Just warrior god and believed to be the first paladin. <br /> Thorgil- Savage battle god who is worshipped by the Johterim.<br /> <span class="glossaryitem" onmouseover='gp(378);'>Wr</span>-Thiysolp- Insane chaos god that creates and destroys without rhyme or reason. <br /> Fate- God of prophesy, he appears as a tauric spider, weaving the strands of fate in a great web. <br /> Krenil- God of the dead and sworn enemy of Malleus. <br /> <br /> ACTIONS<br /> To perform an action, simply type in what you wish to do. Magic works in the same way, use flavor text to describe the nature and purpose of the spell. Magic and combat always requires a pick a number test, often from 1 to 10. <br /> <br /> CHARACTER PROFILE FORMAT<br /> <br /> Name-<br /> Race-<br /> Class-<br /> Place of Birth-<br /> Life Story-<br /> Equipment- All melee classes start with basic melee weapons, ranged begin with a single ranged weapon and a quiver of arrows, stealth classes begin with a pair of daggers, and all magic classes (arcane and divine) begin with robes and a quarterstaff. Everyone begins with light armor, except the melee classes, which begin with medium armor with the exception of barbarians, which begin with light armor like everyone.<br /> <br /> Include a character picture if you can.<br /> Okay, let's get this started!]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 18:50:20]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Sure thing dude,<br /> <br /> Name: Dezranze<br /> Race: Dark Elf<br /> Class: Steath class- Assassin<br /> Place of Birth: The city of Var'arth<br /> Life Story: His father was an assassin, so Dezranze was naturally taught the skills and tactics of an assassin at an early age, and he became quite skillful with blades, and was almost never seen when stealthy. Now he seeks to live up to his fathers name.<br /> Equipment: Uh, am I only alloud the basic equipment? If not I will also have my fathers armour, and hooded cloak, with my emblem of a wolf made with blood. <br /> <br /> Heres what he should look like, <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 20:41:51]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Yes, you can take that equipment, as long as they don't have any game breaking abilities.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 20:54:15]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Nope, thier just really honourary to my father.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 20:55:21]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I'm going to run an intro adventure for you until I get some more players. <br /> <br /> Dezranze stands in the Killer's Quarter in the dark elven city of Var'arth, the smell of blood and fear choke the streets. He enters the door to the Blood Square, where aspiring assassins and whisperknives test their skills against each other in mortal combat. Already, several elven corpses already lay upon the stone flags, slain by quick cuts by their fellow students. Above it all sits K'llien, the cruel Weaponsmaster and leader of the Whisperknives, smiling each time an apprentice falls. "Ah, Dezranze! Come, you must join us! Show use your skill with the blade. I trust Vthien didn't raise a weakling?" He gestures to the square, it's clear he won't let you leave without a fight.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 21:04:02]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Name- Zork<br /> Race- Kobold<br /> Class- Sorcerer<br /> Place of Birth- unknown<br /> Equipment- Staff of Sorcery , Helm of Magics<br /> Life Story- Once a great Sorcerer , Zork was exiled for crimes agiainst his race. Blinded and his powers drained massively Zork vows revenge upon his race.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 21:35:37]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ HEAR THE WORDS OF THE <span class="glossaryitem" onmouseover='gp(344);'>DM</span> AND TREMBLE! <br /> <br /> Your staff of sorcery and the helm of magics have been drained of much of their power by your kin.<br /> <br /> SO SAYETH THE DUNGEON MASTER!]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 21:37:48]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Groping blindly through the tunnels that he once traversed with ease, Zork crawled on his hands and knees, nursing his hatred and angst. How dare they? All he had ever done was for the betterment of his race! It mattered not that he experimented on his kin, their sacrifices would aid in the war against the hated gnomes. The Council in their small-mindedness had stripped him of his power and gouged out his eyes with cruel needles. He was driven out into the Underdark, left to fend for himself. With little magic he had left, he could sense great power nearby, but then recoiled. Dark Elves. The monolithic city of Var'arth stood before him and his blind eyes. His tribe had traded with them over the years, but the elves looked down on the kobolds with contempt. Still, if he was to regain his magic...]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 21:44:37]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Sorry if my Character was over powered Mordoskul.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 21:45:19]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ NO problem, just don't godmodd or metagame and we're cool.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 21:46:38]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Zork stealthly enters the city. He may be blind but he could still feel and touch , Zork hides as Elven guards pass him.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 21:52:18]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Pick a number 1-10. (Stealth Test)]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 21:54:27]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ 9]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 22:09:58]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Zork steps lightly, avoiding the first few sentries, but upon entering the Killer's Quarter, he is grabbed from behind a smiling dark elf. "My, my, my, a kobold. Shouldn't you be in the Slave Quarter, where you belong?" He kicks the kobold, sending him skidding across the flags as he laughs. As he tries to stand, the dark elf plants his heel at the base of Zork's neck. "Ah, ah, ah, I want to have a little sport with you." The kobold feels searing pain as a serrated dagger carves into the scaly skin of his forehead. "See, you're my slave now! Go on, bow to me! Call me master!" He laughs, tossing the sorcerer across the street to collapse in a heap. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 22:19:19]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Zorks head turns to the Dark Elf<br /> "Fool , you dare insault me!"<br /> Zork fires a bolt of green lighting at the Elf]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 22:23:23]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Make a Casting Test (1-10)]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 22:25:06]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ 5]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 22:25:20]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ The dark elf cries out in surprise before his flesh is charred by the sorcerer's arcane lightning, he falls to the ground, his lungs fused by the heat of the blast. Zork stands up, wipes himself off and continues on his way. "Filthy stinking sharp-ear, who does he think he is? A master sorcerer? I think not..."]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 22:27:49]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Zork aproches a Black tower. It is covered in dark purple gems that flicker with magic.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 22:30:42]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ The sun beat down Otto and his band as they escorted the Ashanti merchant through the burning sands of the Empty Space. It might have been more worthwhile if there was something to look at, mused Otto. The desert was empty, nothing to see but windswept dunes and the occasional lizard. He wiped his brow, this was one of the worst jobs he had ever taken. At least the odd bandit or two would help make things interesting, but this... His thoughts were shattered by a cry from the caravan. "Skinweavers!" Men clad in crude armor and wielding curved blades were charging over the dunes, their attack causing the merchant to weep in fear. As they drew closer, Otto realized their namesake; every single Skinweaver had a human face drawn over their own like a grotesque mask. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 22:37:49]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Zork smiled, this was it, he could almost taste the power that would flow back into him. Before he stepped forward, he stopped, something was wrong. A barrier of incredible strength blocked his path. He could sense demons waiting to be unleashed if he were to cross the invisible gate.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 22:40:28]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ HEAR THE WORDS OF THE <span class="glossaryitem" onmouseover='gp(344);'>DM</span> AND TREMBLE!<br /> <br /> Check out the rules section, I've added a section on Advanced Classes.<br /> <br /> SO SAYETH THE DUNGEON MASTER!]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 23:43:47]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>Mordoskul wrote:</cite>The sun beat down Otto and his band as they escorted the Ashanti merchant through the burning sands of the Empty Space. It might have been more worthwhile if there was something to look at, mused Otto. The desert was empty, nothing to see but windswept dunes and the occasional lizard. He wiped his brow, this was one of the worst jobs he had ever taken. At least the odd bandit or two would help make things interesting, but this... His thoughts were shattered by a cry from the caravan. "Skinweavers!" Men clad in crude armor and wielding curved blades were charging over the dunes, their attack causing the merchant to weep in fear. As they drew closer, Otto realized their namesake; every single Skinweaver had a human face drawn over their own like a grotesque mask. </div></blockquote><br /> <br /> Otto brushed back his warrior's topknot and wiped sweat from his broad jutting brow, surveyed the terrain looking for possible escape routes should it come to that. He glanced around at the caravan, removing his leather and iron battle-glove from his sword hand so as to free up more fingers with which to count. As he steadied his charger, Otto checked back at the cowering merchant, and the rest of the caravan, attempting to assess whether their numbers were enough. "Numbers..." mused Otto, "hrmph. Perhaps if they were all stalwart men of Plugh I could count them better, but this snivelling merchant might count as a half a finger?". We wiggled his pinkey finger as he unsheathed his sword and glanced around at the reactions of the others.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 23:45:53]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ The Skinweavers begin their bloody work, diving into the startled defenders with cruel knives. "What in the Nine Hells are you doing!? Fight!" ]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 23:48:56]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ HEAR THE WORDS OF THE <span class="glossaryitem" onmouseover='gp(344);'>DM</span> AND TREMBLE!<br /> <br /> Just added the new Templar divine class.<br /> <br /> SO SAYETH THE DUNGEON MASTER!]]></description>
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				<pubDate><![CDATA[Wed, 26 Jan 2011 23:57:53]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Otto of Plugh:<br /> Human Warrior<br /> Big horse, big sword, big bow, big guy, wandering sword for hire from a ruined frontier settlement off to make a new life after his home was destroyed by marauding monsters.<br /> <br /> <br /> Otto starts doing what Otto does best. I pick number 1.<br /> <br /> Wielding a massive sword and spurring his horse around, Otto lost count at three, or was it four, as he charged at the savages. He mumbled curse at the gods who never hear him anyway, a stoic mocking chiding for letting him wind up in such a mess as he brought his blade down towards the nearest raider with a sigh.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 00:12:59]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Ooh, nice.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 00:14:52]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Otto whirls about, cutting a Skinweaver in twain, before reversing his grip and smashing the hilt into another's face. The rest of the caravan is faring poorly, half of the turbaned guard cut down by savage killers. A Skinweaver with a great circular banner of flayed skin and wicker charges at Otto with a large cleaver like blade with an incoherent cry of rage. Ah, a worthy foe at last. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 01:28:55]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Otto's disciplined warrior instinct led him to a split second change to a defensive stance. Recognizing the furiosity of the savage's unruly charge, he prepared to focus on deflecting the wild blow of this attacker with the expectation that his opponent would unbalance himself, leaving an opening for counter attack which Otto intended to exploit. <br /> <br />  I pick number 5]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 02:22:05]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Certainly, but remember, my father taught me since I was a child. I won't lose."]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 11:16:34]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Hmmm can you choose an advanced class on top <span class="glossaryitem" onmouseover='gp(600);'>fo</span> your normal class? Say, I upgrade to Whisperknive at a certain <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> or whatever?)]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 11:17:31]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Zork chants a Dark Arcane spell in an attempet to breach the Barrier.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 11:26:23]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ The Skinweaver chief is faster than Otto expects, and the great weapons collide in a shower of sparks. The chief snarls, his rotten teeth showing through the face of an Ashanti child. Suddenly, he slams his fist against the side of Otto's head, ringing his ear. Retaliating with the end of his sword, Otto slams the hilt into the side of the chief's head, causing to stumble. Exploiting the opening, Otto thrusts his blade deep into the Skinweaver, burying it up to the hilt.  ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 11:37:35]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>Shas'ui T'au Kais wrote:</cite>(Hmmm can you choose an advanced class on top <span class="glossaryitem" onmouseover='gp(600);'>fo</span> your normal class? Say, I upgrade to Whisperknive at a certain <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> or whatever?)</div></blockquote><br /> If you are level 50 and meet the requirment. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 11:38:17]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Dezranze enters the Blood Square, and sizes up his opponent, a wiry dark elf wielding a whipdagger and scimitar. He laughs, "Ah fresh blood..."]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 11:40:10]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Chanting words of power, Zork attempts to dispel the barrier. <br /> <br /> 1-30 (Dispel Greater Ward Test)]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 11:40:59]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ 20]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 11:42:48]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Young deaths are misfortunate, but are kills to me all the same. Are you ready? No? Tough."<br /> <br /> I start to make lightning fast strikes and dodges against my opponent.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 15:46:20]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Zork's magic fails to breach the ward, and the ward shimmers as a demonic spider covered in chitinous armor scuttles out onto the flags of Var'arth, fangs dripping with acidic venom. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 16:16:05]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> 1-10 Melee Test<br /> 1-15 Dodge Test]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 16:17:05]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Melee: 7<br /> <br /> Dodge: 5]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 16:22:44]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Dezranze slips one of his blades between his ribs, but the student twists away to avoid a fatal wound. He retaliates, coiling his whipdagger around one of his arms, the keen obsidian shards embedded in the cable slice through the assassin's clothes with ease, cutting into the flesh beneath. Yanking on the whipdagger and pulling it back for another attack, the student severs tendons in his foes left hand and widens Dezranze's wounds. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 16:32:00]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Argh! Nice strike! But it will be your last!"<br /> <br /> I start twirling my blades with ease, before trying to strike his neck.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 16:41:17]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 1-10 Melee Test<br /> <br /> OR<br /> <br /> 1-10 Ranged Test]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 16:42:51]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Name: Gorek Irontooth<br /> Race: Orc Barbarian<br /> Birthplace: Veska<br /> Backstory:(Sorry it's so short, I got lazy)  Abandoned at birth by his tribe, Gorek wnders the land, hiring himself out to whoever needs a little extra muscle.<br /> Weapons: Very simple leather armour.  Large, two-handed mace.  His teeth, knocked out long ago, have been replaced with sharp spikes of metal.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 16:53:08]]> GMT</pubDate>
				<author><![CDATA[ Koops]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Melee: 2]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 16:55:39]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Gorek Irontooth surveyed the Veskan plain, his pigish, beady eyes looking across to his foe; a blood splattered Flamebeard warrior, his blood slicked mohawk standing stiff and strait in the air. Gorek was the last of his band, they had come down from the Warp Hills for a raid, when they encountered the Flamebeards. Gorek had killed many, but the dwarves had killed his band to the last, save one. The Flamebeard lifted his runic axe and let out a shrieking war cry as he charged, murder in his eyes. <br /> <br /> Melee Test 1-10]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:01:25]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Dezranze leaps in the air, taking the student by surprise before plunging his dagger into his eye. Disgusted, he yanked the blade from his skull. K'llien smiled, "Your form was slow, if you hadn't leapt like that, Marel would have flensed you." He points to the assassin's fresh scars, "Remember those wounds, they come from carelessness." ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:05:38]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "I will not make those mistakes again, be sure of that. Is there anything else you need from me?"]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:10:37]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Yes, there is indeed. Several of my rival's agents are loose within the Killer's Quarter, they seek to discredit me with their skill. You will show them the error of their ways, kill them all." As Dezranze reaches for his daggers, K'llien shakes his head. "Leave them, be... creative. The agents will doubtlessly be disguised, look for actions that look out of place. And Dezranze? Do not bother to return if they are not all dead by your hand." ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:18:33]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Certainly, the lat thing they see will be my blade slitting thier throat, and the blood pouring out."<br /> <br /> I then disappear into the shadows, searching for my targets.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:23:00]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Remember, no weapons. K'llien said to be creative...)<br /> <br /> Dezranze prowls the streets of the Killer's Quarter, searching for a target. A group of students walk past, bragging about their killing art. <br /> <br /> 1-18 Perception Test]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:26:44]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 11]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:28:39]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ A single student stands out, he seems more experienced than the others, making no proud boasts. <br /> <br /> (Remember, no blades, use your enviroment)]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:31:17]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I got a 3]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:44:39]]> GMT</pubDate>
				<author><![CDATA[ Koops]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Gorek sweeps down with his mace, blocking the wild strokes from the Flamebeard. Too close for a proper swing, Gorek punches the dwarf with a ham sized green fist, and he feels bones break and give way beneath his blow. The Flamebeard stumbles back, allowing the massive orc to smash the dwarf's arm with the massive iron bludgeon. He stumbles back, grunting in pain before heaving himself back at Gorek. This time, Gorek is ready, and swings the mace in an undercutting motion, catching the Flamebeard under the chin, and sending his head flying. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:50:40]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I look around, seeing if there is anything I could use to make it look like an "accident".]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 18:00:15]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ "I hate spiders. Ill crush you under my heel!"<br /> Zork cuases the ground round the Spider to rupture.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 18:01:12]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Dezranze can see a coil of rope, a meat hook, a length of wire, a collection of metal spikes, a sack of sand, a barrel, and a torch, and a large spider. <br /> <br /> (You can combine these items to make traps)]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 18:06:53]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Zork)<br /> <br /> 1-15 Casting Test]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 18:07:28]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ 10]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 18:24:21]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Zork's spell fails to penetrate the bebilith's armor, and the monster continues it's advance. He can hear more sharp-ears approuching. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 18:26:47]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Zork begins to retreat passing several Dark Elfs]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 18:58:10]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 1-10 Stealth Test<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 19:02:49]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ 1 I dont acctully want to hide. The Elfs can fight the Demon!]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 19:03:38]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (They will not, they have summoned it!)]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 19:05:16]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ I see]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 19:05:49]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Actions?)]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 19:06:18]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ The Cowardly creture runs for his life as Dark Elfs and the Daemon pursue him.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 19:08:37]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Zork flees for his life as the bebilith threatens to overtake him. Running back to the Killer's Quarter, the kobold darts into an ally to hide, the demon forced to retreat back to the barrier after it reached the end of it's astral cord. Breathing a sigh of relief, Zork peers around the corner, spying a group of Iron dwarves whipping a group of goblin slaves to the market. Zork recognizes the driver, an unpleasant dwarf that often sold slaves in his burrow. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 19:15:43]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Zork walks up to the Slave Driver planing to use him...]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 19:18:55]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ The dwarf looks at the kobold with surprise. "What in the Nine Hells happened to you?"]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 19:24:08]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Otto gets a massive rush of bravado from his kill. Encouraged that he is indeed, the superior warrior to these savages, he wrenches his sword free from the champion's bowels, holding the limp body upright by its head, he decapitates the corpse and, with a mighty roar of challenge, flings its head towards the nearest group of raiders harrying his employer's wagon, hoping to catch their attention. He picks up the fallen banner of flayed skin and waves it for all to see before casting it to the ground and taking up his broadsword and advancing menacingly upon them. Otto's blood is up now, and it can be seen on his face that he is not at all frightened of this vermin.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 19:52:01]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ The Skinweavers are taken aback by Otto's savagery, fleeing for the dunes. The merchant peeks out from the carriage. "You did it! Ha! Flee you cowards! Run Ha, ha!" The rest of the voyage takes all of several months, finally ending as the caravan reaches the Veskan plains. The Johterim are large swarthy men that wear their weapons proudly and openly. They greet the caravan with open arms and pay good coin for the goods they receive. The merchant departs after paying Otto and his band a hefty sum for his safe arrival. After staying at a local alehouse, Otto hears of the recent Ork attacks occuring on the eastern borders of Veska. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 20:36:04]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I will get the spider, and drop it onto the student from the rooftops. Before this I will tie the metal wire trough a small grate close to the building. The other end of the metal wire will be attached to the meat hook on top of the building. When he is scrambling about because of the spider, he will foolishly walk into the metal wire, which will send the metal hook falling down to kill him.<br /> <br /> ( Sorry if this is a bit bad, just I couldn;t really think of something )]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 20:49:38]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 1-10 Trapmaking Test]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 20:52:08]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 2]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 20:52:42]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Dezranze drops the spider onto the agent, causing it to sink it's fangs into his face. He screams, and stumbles into the wire, lifting the hook from the ground and impaling him from behind, and he is lifted up as his body acts as a counterweight, hanging him on the grate, quite dead.<br /> <br /> (2 agents remain)]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 20:58:49]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Perfect."<br /> <br /> I slip back into the shadows, searching for my next victim.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 21:00:39]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Slipping through the shadows, Dezranze realizes he is being followed, turning about, he sees nothing in the shadows. He continues on, pausing only when something catches his eye in the ally. Something was wrong, but he was not sure what. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 21:02:53]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Gorek places one booted foot on the Flamebeards chest and raises his mace, bellowing to the sky.  He spits on his fallen opponents face and glares about, as if daring anyone else to try their luck.]]></description>
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				<pubDate><![CDATA[Fri, 28 Jan 2011 00:56:08]]> GMT</pubDate>
				<author><![CDATA[ Koops]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Sorry Mordoskul im going to have to quit. Very busy and ill at the moment.]]></description>
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				<pubDate><![CDATA[Fri, 28 Jan 2011 15:58:06]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Otto decided to spend some time in town learning about any helpful rumors about this orc menace, and if any caravans are headed that way. He is generous with his money, making sure his horse is under the best care, and freely buying rounds for other travellers at the alehouse. There will always be more coin to be earned, he thinks to himself. He thought to asses his situation, get to know the locals, decide whether or not to go there alone or if any other adventurers are about who are considering the same course as he. If he should go alone, he decides he should know the way, how far it is, how much to pack, any well known stops along the way or warnings about the route he should take, and make sure his mighty steed is well rested. Otto's head spins from ale, and this attempt at organization without a commander to tell him what to do is taxing to his mighty mind.]]></description>
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				<pubDate><![CDATA[Fri, 28 Jan 2011 16:36:14]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Ill join if I can<br /> <br /> Name-Gaz<br /> Race-Dwarf<br /> Class-Ranger<br /> Place of Birth-He has no idea where he was born or any of his past<br /> Life Story- took a bad hit to the head and lost all his memory.<br /> Equipment-Bow  arrows<br /> <br /> Ill add a pic when ive finnished drawing one]]></description>
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				<pubDate><![CDATA[Fri, 28 Jan 2011 19:36:00]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Come out, stop playing these silly games with me. Anybody there? No?"<br /> <br /> I look around, trying to spot something unnatural.]]></description>
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				<pubDate><![CDATA[Sat, 29 Jan 2011 10:47:56]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Gorek  searches about the field for the Flamebeard's head, shaving off his beard and adding it to the collection of grisly trophies on his belt. Surveying the plain, he sees that he is the last surviving member of his band. Remembering the message that his band recieved before they sallied out to raid the Flamebeard's lands; Bahg Dwarfjaw was assembling the tribes of the Dragon's Teeth to muster at the fortress of Orcholde, where he planned to lead a great green tide over the pinkie kingdoms, raiding and feasting until the pinkies had been driven into the sea. ]]></description>
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				<pubDate><![CDATA[Sat, 29 Jan 2011 18:56:28]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ After many days of drunken inquiry, Otto learns of the great orcish muster at Orcholde in the Dragon's Teeth Mountains, led by Warboss Bahg Dwarfjaw, the orcs had gathered in the thousands, drawn by promises of death and plunder. The forces of the Silver Circle have rallied at Grey Peak, where the Godspine met the Dragon's Teeth, over six thousand of that order's warriors had gathered for a preemptive strike on Orcholde, and they promised riches and glory to any that accompanied them into battle. It is whispered by the priests of Fate that something darker is holding the orcs together, using them a bludgeon to soften up Uriah for something more sinister.]]></description>
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				<pubDate><![CDATA[Sat, 29 Jan 2011 19:08:28]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Gaz looked down from his perch in the Dragon's Teeth, orcs teemed in their thousands, at least a dozen tribal banners flapped in the wind. Gaz named each banner with ancient hatred, Black Anvil, Gutzmangul, Scaldfist, Bludtoof, Bad Teef, Rock Eatas... the list whent on, many of these orcs loathed each other, and would often slay each other on sight, but under the watchful gaze of Warboss Bahg Dwarfjaw, none dared for fear of incurring his wrath. Tribes of ogres and groups of trolls were also present, their mighty frames clad in crude iron armor, each spiked with tribal fetishes and war trophies. This was a muster unlike any before, and the fortress of Orcholde was teeming with the greenskins, their numbers filling the ancient orcish fort with their sweaty bodies. Gaz was to report his findings to the rest of the dwarven scouting party, but as he made to return to camp, he saw a pair of beady eyes looking at him from the darkness. Goblins, scouts or watchmen, they had seen him, and they made to run.]]></description>
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				<pubDate><![CDATA[Sat, 29 Jan 2011 19:19:13]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> The assassin glances about, searching for his pursuer. <br /> <br /> 1-15 Perception]]></description>
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				<pubDate><![CDATA[Sat, 29 Jan 2011 19:21:42]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "A battle, eh? Well an army of orcs is a worthy adversary (almost as worthy as this dragon's piss ale I've been drinking)" Otto thanks the stable urchin, the drunkard, the inkeep, the wench with most of his coin for such information and hospitality, and for tending his horse and supplying him for his journey. He rides at dawn to Greypeak, to meet this Silver Circle, just before first light, with a full belly, acheing head, and a much lighter purse to travel with.]]></description>
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				<pubDate><![CDATA[Sat, 29 Jan 2011 20:30:40]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ After arriving at an eccentric wizard's hut, and recieving a teleport to Grey Peak, Otto is assailed by hundreds of flapping banners, and thousands of suits of glittering mail. After being directed to the mercenary camps at the outskirts of the main Silver Circle camp, Otto breaks bread with the other soldiers of fortune. Shifty-eyed Arendians wrestled with powerfully built Skaldians, Thaneish havoc mages swapped spells with Carnorian sorcerers, and Otto felt right at home. After several days of drinking and feasting, the host was called upon to hear the leader of the expedition speak on the eve of battle. Confessor Isaac was a tall man dressed in the garb of a Krenilian Knight, his gold and sable armor polished until it shined, a massive, rune-etched warhammer he held over his shoulder. A young mustatioed Tyrican held the Silver Circle banner, his silver plate glimmering in the dawn-light. "Today we burn the foul greenskin in his own home, smite him with fire and purity! They seek to destroy the race of men, but we march into their own halls to see that he never makes this expedition! Warriors of the Silver Circle, march to war!" <br /> <br /> The opening moves of the Siege of Orcholde stayed with the orcs for many hours, and the Silver Circle feared that they could not assail it's walls with force of arms. Then, Confessor Isaac led the charge from the fore, and smashed open the Orcgate with his blessed hammer. Then, Warboss Pinkmaula of the Biggutz tribe strode out to the Orcgate, smashing the Silver Circle back with his huge axe. Isaac himself was felled by a might blow from the crude weapon, but his standard bearer, the Tyrican named Manfred, slew the orc with his cold iron longsword, allowing the Silver Circle to enter the first ring of the orcish fortress. Now the Silver Circle was holed up in the ring, unable to bring their full forces through the small gates built for use by goblins, but if a small party was to enter, then they could open the gate from the inside... This is where Otto stands now, in the flame charred ruins of the first ring of Orcholde.]]></description>
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				<pubDate><![CDATA[Sat, 29 Jan 2011 23:54:29]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Name- Nero Skie<br /> Race- Dark Elf<br /> Class- Necromancer<br /> Place of Birth- A Sacred Hall of Malleus<br /> Life Story- He was born into his profession, from a young age he spent all of his time training, if he had any free time he used it reading tomes of dark magics or practicing his many reincarnation spells. After he left the halls of his lord, he search for a library to claim as his own.<br /> Equipment- Long draping black cloak, long staff topped by a large blood red stone.]]></description>
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				<pubDate><![CDATA[Sun, 30 Jan 2011 01:47:05]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Nero sat among the rest of the apprentices in the Hall of Blood and Bone, Bonesage Karil addressed them from a podium of animated, writhing elf flesh, that cried out piteously from time to time. "Students of the dark arts, you have served me and your god well throughout your training, and the Corpsecrafter has presented us with a task. Great necromantic power has been felt running throughout the Dragon's Teeth above, centered on the fortress of Orcholde. The orcs are not known to practice such magic, and you have been instructed to discover the source of the energy flow. You will be teleported from here shortly via the waystones in the lobby. You will work in teams of three, with a leader chosen from amongst yourselves. You may begin." Nero finds himself paired with the sharp-tongued N'varil, and the ravishing Monleiel, it's obvious both will select themselves to be team leader. After teleporting through the green flame of a waystone, Nero and his team find themselves outside the walls of Orcholde, the ugly squat fortress surrounded by warriors in glittering mail. Nero sneered; the Silver Circle had come calling. The Bonesage had not lied, the air practically stank of necromancy. ]]></description>
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				<pubDate><![CDATA[Sun, 30 Jan 2011 03:48:53]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Otto approaches one of the Silver Circle captains with a brilliant idea in mind. One, he thinks, may not have occured to his commanders. Ever the helpful and straightforeward sort, he pardons his intrusion into the command tent.<br /> <br /> "If we could make our way through the goblin tunnels, a small band of raiders may be able to achieve the gate from the inside my lord. A small band, haha! I should fit right in!" booms Otto. After a pause, assuming the lack of laughter meant that it was only he that understood his jest, he introduced himself. "I am Otto, formerly of the mighty fortress of Plugh far across the wastes and I am no stranger to fighting orcs. Perhaps if one of our dwarven kin could help lead me through these tiny passages, we could have the gate open from the other side. I didn't bring my dinnerware for nothing, he says, drawing a long, broad bladed dirk from its sheath in his boot. I'm a bit big but if I can get through the goblin tunnels, I'm sure I can find a way to get that gate open once on the other side."]]></description>
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				<pubDate><![CDATA[Sun, 30 Jan 2011 04:13:17]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ As the goblins started to run so did Gaz Drawing his bow and firing at them]]></description>
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				<pubDate><![CDATA[Sun, 30 Jan 2011 13:29:08]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 11]]></description>
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				<pubDate><![CDATA[Sun, 30 Jan 2011 20:53:07]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Captain Heed smiled, "Excellent plan, son of Plugh, our dwarven allies have recently sent scouts to this area, and we should be making contact with them soon."        ]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 11:40:19]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Gaz)<br /> <br /> Ranged Test 1-10]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 11:40:39]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Dezranze looks into the darkness of the ally way, but sees nothing. He turns back, to continue on with his hunt, but he stumbles into something thin and sharp directly in front of him.<br /> <br /> Evasion Test 1-17]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 11:43:54]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ 3]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 16:44:13]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 5]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 17:21:49]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Gaz's arrow pierces the goblin through the neck, causing it to drop with a squeal. The remaining goblin flees for it's life at full speed.]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 19:48:44]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Dezranze continues on, suddenly crying out as his leg is snared on a length of wire, pulling him up to a hook on the ally wall. He can hear footsteps approaching from either side.]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 19:50:15]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Curse you! Show yourselves."]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 20:40:20]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Two lithe dark elven assassins detach from the gloom, their blades glittering in the darkness. "K'llien thought he could dispose of us with a mere student? I am insulted!"]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 21:17:08]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Run and escape the area before the whole place is alerted]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 21:42:48]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Gaz runs, and makes it up to a nearby hill. Peering down, he sees Orcholde besieged. Thousands of members of the Silver Circle have attacked the fortress, and have entered the first ring. They may need assistace...]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 21:44:20]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Rain arrows on the orks!]]></description>
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				<pubDate><![CDATA[Mon, 31 Jan 2011 21:53:35]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Uh, Gaz, you're really high up, and out of range. Read Yeenoghu's post on this or the previous page for what I mean by assistance.)]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 01:33:08]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I walk towards the Orcs in mail and ask if there is a mage's tower somewhere in the area]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 20:05:44]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Nero, you are near Orcholde, not in it)]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 20:08:21]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Otto's inpulsive side gets the better of him for once. He wondered how long the dwarven party had been gone. The captains all seemed so busy keeping order and drawing out their battle plans, and may just be waiting for their scouts to return. What if the scouts do not return? What if they ran into some terrible fate while the mighty force arrayed at the gate waits?  Otto grows irritated of the waiting and decides to venture a short ways into the Goblin tunnels, just a short trek, he thinks to himself, just to check...<br /> <br />  The going will be difficult, having to stoop or crawl, but with his long dagger in hand, a bag of bread crumbs to retrace his path, and an oil lamp to see with, he cautiously advances through the small opening into the narrow twisting tunnels. Around his waist is tied a rope, to which his pack is attached, dragging a few feet behind him so he can move in the narrow confines more easily. Stealth does not occur to the big man, as he is rather obvious to begin with, carrying a lantern in the dark tunnels. The backpack makes clattering and scraping noises on the stone, but, better to fit through the gaps than having it on his back. Otto is pleased with his mighty cunning for coming up with such a brilliant solution to his size problem.]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 20:25:01]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Otto)<br /> <br /> Otto slithers through the tunnels, making enough noise to raise the dead and make the deaf hear. Smacking his head on a protruding rock and swearing like a lunatic, Otto turns to see a rather stunned goblin staring at him slack-jawed, before letting out a scream and running down the tunnel.]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 20:32:36]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Otto mumbles to himself as he drags his way foreward. Stupid Gods, what have you gotten me into now? My plan was flawless... stupid Gods...<br /> <br /> Hmmm... pesky little things... can't quite chase after him can I? Can't throw my knife either, no room to raise my arm... Oh well, perhaps he is going to get his friends... I'd best move quick so I can get to a place where I can at least stand up... I know the Orcs can't move in here any better than I, so they can't be far ahead.]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 20:47:59]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Otto crawls at great speed to a small room, by the looks of it, a goblin larder, just large enough for him to stand up in. The first goblin comes around the corner with a small stilleto of crude iron. As he peers around the corner, Otto's boot catches him in the face, breaking his scrawny, green neck. More goblins now enter through the hole, armed with crude swords and short spears.<br /> <br /> Otto is level 2.]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 20:54:57]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "I am insulted that you have defiled my sight with your presence. This trap was clumsily made, and your armour could be easily penetrated with any decent blade. Now, what do you want me for?"]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 20:57:46]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Otto finds that he is getting to like the challenge of these small confines. With boyish glee he drops his lamp and falls upon the oncoming Goblins with his big hammy fists, attempting to bang their heads together and knock them out. Silly little things, but one of them may tell me the way to the gate!<br /> <br />  "Haha! tiny varmints!" Otto exclaims aloud, thrilled with the prospect that he is properly thinking his way out of this goblin dilemma, using the calculating mind of a true warrior... He bashes a Goblin...<br /> -----------<br /> If you need a number I pick number 5?]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 21:11:01]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> "Your master seeks to humiliate us by slaying us with a mere student, now we humiliate him by killing you." He draws a serrated dagger, and draws it across Dezranze's face, causing beads of blood to travel down the length of the dagger. "I will kill you slowly, an offering to the Lord of Razors..." His companion smiles, and silently, pulls out a garrote wire, and with inhuman speed, slides it over the assassin's head, and begins to strangle him with the fine cord. He lowers him to the ground, not lightening the pressure on his victim's neck until he stops kicking. Then, he cuts you down from the trap. "Run, and tell no one of what has transpired, or you shall feel my wire as well." He then runs into the darkness.]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 21:22:39]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Otto, I'm just loving the roleplaying)<br /> <br /> Otto punches out several of the goblin's teeth, and proceeds to use him as a flail, beating several other goblins to pulp with their companion. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 21:24:39]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Gaz  needed a way to get down and report his recon and help the attack...]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 21:33:23]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Gaz)<br /> <br /> You reach the campm and report your findings, and your captain sends you down the cliff to aid the attackers, after several hours of reppeling, you reach the Silver Circle camp.]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 21:41:03]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Gaz looked arond to find the commander of this camp and report his findings and ask what is needed of him]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 21:48:40]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Gaz)<br /> <br /> After talking to a human captain by the name of Heed, Gaz is told that in order to breach the First Ring of Orcholde, they need someone to open the gate from the other side. They sent a mercenary into the goblin tunnels a few hours ago, and they haven't seen him since. "If you could go in after him, perhaps you could get this damned gate open."]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 21:57:42]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ "ok"<br /> Gaz ran off into the tunnels to complete the dangerous mission]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 22:04:43]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ It's a tight fit, but Gaz squeezes himself into the tunnels. The reek of greenskin sweat is incredible, and Gaz wrinkles his nose in disgust. As he crawls about in the tunnels, he can hear the sounds of combat, and what sounds like a drunken bull beating a man to death.]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 22:08:30]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ After helping himself to some of the contents of the Larder (there's always time for a sausage link!) he set about his business. He picks up his new "flail" by its hair and splashes some water from a cask in its ugly green face.<br /> <br /> "Wake up ugly little man. You are now my property, and a handy weapon you make too! What is your name little one? Never mind, haha! I shall call you "Flail"! I'm sure we will become fast friends Flail!" he goes on menacingly.<br /> <br /> He pauses, unsure if his new friend is still unconscious, mute, or too frightened to speak. After a moment of introspection, Otto asks sheepishly<br /> "can you speak the words of my kind?"]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 22:21:20]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ The battered goblin grunts an affirmative before lapsing into unconsciousness. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 22:23:49]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Since Flail, is being shy, Otto decides to tie the Goblin's little hands tightly to the rope alongside his pack. Otto will wait a few minutes in silence, listening for any more movement outside the door. He hunkers down in the Larder amongst the bodies of Goblins with another sausage link and a hefty swig of ale from his pack, waiting for Flail to stir.]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 23:42:58]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 1-14 Perception Test]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 23:49:43]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 2]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 23:59:33]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Otto hears nor sees nothing out of the ordinary, and takes another bite of sausage. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 00:15:22]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Otto shall hunker down and see if Flail shows any sign of coming to. His patience has a limit, but he reasons that any information he gains from the guard could save a lot of time in finding the gate.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 00:22:55]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ The goblin regains awareness, and turns a pale olive color when he sees Otto.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 00:30:03]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Welcome back Flail! haha! have some sausage! No? Ale perhaps?" Otto pretends to be offended by the Goblin's refusal of his 'hospitality'. "Well, more for me then." (gulp).<br /> <br /> "So then little friend, we are going to play a game called 'how can I open the gate?', sounds like fun then, yes? The rules are simple. We are going to go for a walk, see? You are going to give me a clue! If I get a good clue and I can find the gate, I won't have to come back here and get one of your friends to play instead. Of course, I won't be able to carry both you and your friend, so I shall have to find something to do with you, if I need to play again."<br />  He nudges another of the bound unconscious goblins with his foot. "This one may want to play instead if you don't like the game? No? Sounds like a fun game to me my friend. Let's get started then!"<br /> <br />  Otto gets up with his full-sized sword drawn. "ahh.. good to be able to stand up straight again! Sometime's I envy you wee folk." Otto remarks. He hefts the bound goblin over his shoulder in one arm and adds, "wait, no I don't. I hope you don't mind the ride, I would hate to lose my new friend in these little tunnels again."<br /> <br /> ...and with that, and his new found weapon/friend, Otto sets forth to find the gate control levers (or wheel, or whatever it is orcs use to open gates).<br /> <br />  "You fooled me again Gods! Which one of you do I have to thank for the sausage? hahaha"....]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 01:13:43]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Stepping out into the musky air of the First Ring, you can see a startled pair of orcs in the process of kicking a goblin about in a cruel game of soccer, they roar, and draw blades as they charge Otto.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 01:46:29]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Flail! stay there!" roars Otto as he casts aside his bound up burden and wields his sword in a wide two-handed arc as he bounds foreward. Rather than standing to meet their attack defensively he charges headlong into the orcs, hoping to shock them with his overbearing rush.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 02:02:42]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 1-10 Melee Test]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 02:43:03]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 1-10 Melee Test]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 02:43:10]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 3, and 9 (if you were asking twice, or was that double post?)]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 02:46:37]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Yeah, double post, sorry about the delay, been running 6 active players on lazarus) <br /> <br /> Your blow cleaves an orc in half, and the remaining greenskin, renews his attack.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 03:25:00]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Slightly irritated by the Orc's persistance, Otto loses his usual level-headed self control in a moment of battle lust, the tunnels echo with the boom of his voice)<br />  "I WOULD HAVE BEEN HAPPY <span class="glossaryitem" onmouseover='gp(421);'>TO</span> PLAY 'WHERES THE GATE WITH YOU TOO, CRETIN! BUT YOU HAD <span class="glossaryitem" onmouseover='gp(421);'>TO</span> GET VIOLENT ABOUT <span class="glossaryitem" onmouseover='gp(484);'>IT</span>! GRRRAAAAA!" chop chop slash slash.. <br /> "FLAIL! YOU STAY PUT! I'<span class="glossaryitem" onmouseover='gp(425);'>LL</span> BE DONE IN A MINUTE!" chop chop slash slash... grunt... deep breath... chop chop slash slash...<br /> <br /> (I pick a 4)]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 03:28:36]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>Mordoskul wrote:</cite>(Dezranze)<br /> <br /> "Your master seeks to humiliate us by slaying us with a mere student, now we humiliate him by killing you." He draws a serrated dagger, and draws it across Dezranze's face, causing beads of blood to travel down the length of the dagger. "I will kill you slowly, an offering to the Lord of Razors..." His companion smiles, and silently, pulls out a garrote wire, and with inhuman speed, slides it over the assassin's head, and begins to strangle him with the fine cord. He lowers him to the ground, not lightening the pressure on his victim's neck until he stops kicking. Then, he cuts you down from the trap. "Run, and tell no one of what has transpired, or you shall feel my wire as well." He then runs into the darkness.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(481);'>OOC</span>: Wait, did his companion save me or something? if so...<br /> <br /> <span class="glossaryitem" onmouseover='gp(67);'>IC</span>:<br /> <br /> "What? Why would he save me? I have to return to K'llien, he will mostprobably know why. Anyway, the only one left that I have to kill just saved my life, so I will not kill him."<br /> <br /> Just like a shadow, I start rushing over the rooftops to return to K'llien.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 16:52:45]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Gaz slowly crept down the tunnel towards the sound]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 16:56:12]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> The assassin leaps over the rooftops and makes his way to the Blood Square, where Grandmaster K'llien awaits you. "I trust you have completed your mission?"]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 17:25:24]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Actually, I need to talk to you K'llien. One of the people who I was supposed to kill saved me, the other two are dead, but that one seemed to be on MY side. Now are you going to tell me why this is!?"]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 17:28:55]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Name-Lord of the Ghosts<br /> Race-Drow, oh, erm Dark Elves<br /> Class-Nercomancer<br /> Place of Birth-Under the earth<br /> Life Story-Lived in a city under the earth. Survived the wars Drow, erm, Dark Elves have, and reached the ranks that few males have.<br /> Equipment- Robes and a quarterstaff <br /> <img src="http://i177.photobucket.com/albums/w229/minx_summerstorm/Necromancer.jpg" border="0" /><br /> <br /> How am I going to enter, just be there with everyone else, or story-based- Oh mighty <span class="glossaryitem" onmouseover='gp(344);'>DM</span>?]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 19:27:21]]> GMT</pubDate>
				<author><![CDATA[ lord of the ghosts]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Gaz)<br /> <br /> After creeping through the tunnels, you find the remains of a smashed goblin larder. Large footprints lead out into the First Ring of Orcholde.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 19:32:24]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Name-Dannin<br /> Race-Twilight elf<br /> Class-Ranger<br /> Place of Birth-Slave ship<br /> Life Story- My mother when she was pregant with me. while she was being transported to her new master i was bron killing her in the process. my master was a former mercenary and saw protential for me as an master archer. after a massive battle i found myself masterless and decided to become a wanderer<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 19:39:56]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ creep through to the gate controls]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 19:47:57]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Lord of the Ghosts)<br /> <br /> The cold of the Dragons Teeth Mountains cuts through the cloaked figure's frame. Having been sent here by a vision of a great red moon consuming the world in a tide of death and unlife, he seeks the source of the great necromantic wellspring that seems to lie beneath Orcholde. The fortress itself is surrounded by the Silver Circle, now stationed before the First Ring.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:29:31]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Gaz)<br /> <br /> 1-20 Stealth Test]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:31:09]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Otto)<br /> <br /> Otto tears the other orc in half with his backswing, sending the halves tumbling down into a deep well.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:32:05]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ 6]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:34:54]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> K'llien looks as surprised as you, the expression lasting mere moments before he replaces it with cold indifference. "It would seem that a third party has entered into our little game... No matter, the Bonesage of the Cult of Malleus has requested an assassin to accompany them to the Dragons Teeth Mountains, to seek out the source of a necromantic wellspring. Any volunteers?"]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:35:22]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> The wolves were hot on his heels, and Dannin was growing short of breath. The goblins had been chasing him and his band for several days, across the forested foothills of the Dragons Teeth. Turning his head back, the elf could make out several mounted goblins on worgs, the evil wolves howling in anger.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:39:40]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ i begin to percisly pickoff the worgs one at a time,]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:41:45]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Looks around]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:42:44]]> GMT</pubDate>
				<author><![CDATA[ lord of the ghosts]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Gaz)<br /> <br /> You crawl through the tunnel, and come face to face with a huge human warrior.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:44:41]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> 1-10 Ranged Test]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:45:32]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 7]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:45:45]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (<span class="glossaryitem" onmouseover='gp(481);'>OOC</span>: Oh, now I get it. Shall I follow Gaz?)<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:47:12]]> GMT</pubDate>
				<author><![CDATA[ lord of the ghosts]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Lord of Ghosts)<br /> <br /> The barren and sharp tips of mountain peaks stab into the sky, perytons circle the highest peaks some miles off. The fortress of Orcholde lies below, an ugly box of grey stone.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:48:33]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> An arrow from the mercenary's bow pierces the heart of a worg, and it pitches it's rider off as it dies.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:49:38]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ i continue my onslaught for two more arrows till i fallback]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:51:24]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (how does raise dead work?)<br /> If I cannot raise dead, I sneak to the gray box because it might have orcs in it.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:51:56]]> GMT</pubDate>
				<author><![CDATA[ lord of the ghosts]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> 1-10 Ranged Test]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:58:13]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 3]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:58:24]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Lord of Ghosts, you require a corpse to use raise dead)<br /> <br /> You begin your descent down the cliff face, making your way to the back of Orcholde.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 21:02:20]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Is there any holes to look inside?]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 21:17:15]]> GMT</pubDate>
				<author><![CDATA[ lord of the ghosts]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ [gaz might want to read this too]<br />  The massive warrior recovers, off-balanced by his own devastating swing, spins around with his sword held high to meet another attacker, and stops. A moment passes as he stares, startled by the newcomer who had just entered through the tunnel behind him.<br />  "I wasn't aware I was followed. And here I thought I was being so quiet." He jests.<br /> <br /> "oh. You look as surprised as I must look! Haahaa. It's you isn't it? were you part of the scouting party? Nice to see a face that isn't ugly and green finally."<br /> <br />  The big man strides across the room towards a tied up Goblin, wiping his sword clean of green ichor and nudging the lower half of an orc corpse with his foot as he passes it, as if to make sure it's really dead. "heh heh. Half-orc." he grunts. "Never trusted half-orcs. Haha!"<br /> <br />   He picks up the bound Goblin over his shoulder and turns back to the newcomer.<br />  "Forgive my manners, I am Otto of Plugh, and this," he lightly taps the half-conscious goblin on the head with the flat of his broadsword, "this is my friend Flail. He is so friendly he is helping me play a game called 'which way to the gate'. Would you care to play? It's great fun, isn't it Flail? I'll even let you have the first turn since you are new to the game! Go ahead and ask Flail, 'where's the gate?'.<br /> <br />   He turns to Flail, all trace of humor gone from his broad face, "remember little one, there are plenty of others who can play this game too. Be careful when you answer him or I will have to find a new player."<br /> <br />  Otto smiles, a rather intimidating smirk more than a smile. "I would hate to have to find someone else to play my game, not when we are becoming such great friends, Flail. So be very careful when you answer the man."<br /> <br />  "So, that's settled then, would you care to ask him?" Otto asks the newcomer.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 21:19:29]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Name-Shaben<br /> Race-Deep Gnome<br /> Class-rouge <br /> Place of Birth-Underground <br /> Life Story-was caught stealing and cast out from the city having to dwell on the surface.<br /> Equipment-  pair of daggers, light armor.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 22:19:24]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> Your arrow goes wild, and thunks into a tree.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 22:42:54]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ i fall back again trying to catch up to my band]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 22:43:38]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Lord of Ghosts)<br /> <br /> There are a group of tunnels used by goblins that crisscross Orcholde.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 22:44:19]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Shaben)<br /> <br /> Things had been going according to plan. First, he had alerted the guard, then he had fallen down a well while on fire, then he had been pushed back in by spiteful goblins, to top it all off, he was left for dead in a midden after goblins had kicked him for several hours. In short, it was a bad day. Now the gnome lay in the midden heap, smelling the foul smells of the remains of whatever it was orcs ate. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 22:53:01]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> You take shelter with the rest of your band in an oak tree, the goblins holding torches make to burn you out.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 22:54:01]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ aim and fire on the goblins with the tourches,<br /> "Cowards fight or burn alive wchich one?"]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 22:56:13]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>Mordoskul wrote:</cite>(Lord of Ghosts)<br /> <br /> There are a group of tunnels used by goblins that crisscross Orcholde.</div></blockquote><br /> I follow one of them at random.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 23:05:42]]> GMT</pubDate>
				<author><![CDATA[ lord of the ghosts]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> The mercenaries shout "Fight!" as one, and renew their attack.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 23:06:05]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Lord of Ghosts)<br /> <br /> The Necromancer slips into one of the tunnels, and crawls until he reaches what appears to be a larder, and it has been recently raided.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 23:07:07]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ i once again renew my ranged onslaught]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 23:28:31]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 3 1-10 Ranged Tests]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 23:37:30]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 9<br /> 6<br /> 1]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 23:43:59]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ *kicks flail"which way goes to the gate controlss?"]]></description>
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				<pubDate><![CDATA[Thu, 3 Feb 2011 07:54:25]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ I study his expression, and his last words very carefully before speaking.<br /> <br /> "I will. Hopefully we will get some answers with our other matter at some point. Tell me where you need me to meet them."]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2402887.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2402887.page</link>
				<pubDate><![CDATA[Thu, 3 Feb 2011 14:16:17]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> Two of your shots hit home, and the band's wizard, Fladnag, sets a pine-cone ablaze with azure arcane fire, and hurls it at the goblins below, setting their mount's fur alight. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2404012.page</link>
				<pubDate><![CDATA[Thu, 3 Feb 2011 19:49:10]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> The assassin is directed to a series of tunnels. "Make your way through the Jawbone Caves, from there, you will reach a large gateway, this leads into Orcholde. I expect you to succeed, do not fail me."]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2404038.page</link>
				<pubDate><![CDATA[Thu, 3 Feb 2011 19:53:52]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ ok whos left?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2404088.page</link>
				<pubDate><![CDATA[Thu, 3 Feb 2011 20:07:34]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ "Never."<br /> <br /> I start to walk thrugh the cave, carefully, and keeping my wits about.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2404323.page</link>
				<pubDate><![CDATA[Thu, 3 Feb 2011 20:49:04]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ I crawl out of the pile of excrement left by the Orcs and lightly feel my new scorched head where my hair used to be. "I smell like well, crap, I have bruises littering my skin, I have burn marks covering my body and to top it all off it's Monday, I freaking hate Mondays" I say as I attempt to scale the wall beginning my ascend to the surface.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2409265.page</link>
				<pubDate><![CDATA[Sat, 5 Feb 2011 02:01:02]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> Two more goblin riders circle the bottom of the oak, baying for blood.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2410566.page</link>
				<pubDate><![CDATA[Sat, 5 Feb 2011 16:18:51]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> The assassin enters the caves, the smell of mold and fetid meet greets him as he does so. As he presses deeper within, he can feel that he is being followed. Turning about, several pale, barbarous humanoids lacking eyes and wielding crude stone weapons emerge from behind several boulders, four in total. Grimlocks. <br /> <br /> Dexranze is now level 2]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2410573.page</link>
				<pubDate><![CDATA[Sat, 5 Feb 2011 16:21:35]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Shaben)<br /> <br /> 1-15 Climb Test]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2410582.page</link>
				<pubDate><![CDATA[Sat, 5 Feb 2011 16:25:16]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ 10]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2410607.page</link>
				<pubDate><![CDATA[Sat, 5 Feb 2011 16:41:14]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ i go to kill thier wargs with my bow]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2410687.page</link>
				<pubDate><![CDATA[Sat, 5 Feb 2011 17:15:59]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ "Aaah fresh blood."<br /> <br /> I weild my blades, and in a steady pace, increasing to a run, I engage the Grimlocks and proceed to "Slice and Dice".<br /> <br /> 5]]></description>
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				<pubDate><![CDATA[Sat, 5 Feb 2011 19:35:59]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ (Holy crap! I apologize for the long waits, Lazarus has been eating up my time like a Lucent Worm on speed, so give me a bit longer, and all your turns will mysteriously be posted. Thank you for being patient. They should all be up within the day.)]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2413379.page</link>
				<pubDate><![CDATA[Sun, 6 Feb 2011 16:10:16]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Shaben)<br /> <br /> Your hook clangs off the wall, failing to find purchase. <br /> <br /> (The sound may attrack attention)]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2418224.page</link>
				<pubDate><![CDATA[Mon, 7 Feb 2011 21:35:42]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> 1-10]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2418229.page</link>
				<pubDate><![CDATA[Mon, 7 Feb 2011 21:36:00]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> With long sweeping strokes, you slash the head from one grimlock, while sliding your other blade through the ribs of another. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2418234.page</link>
				<pubDate><![CDATA[Mon, 7 Feb 2011 21:37:10]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I Try again to climb the wall before any beasts or people can reach me. 5]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2418606.page</link>
				<pubDate><![CDATA[Mon, 7 Feb 2011 22:48:23]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 3]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2418716.page</link>
				<pubDate><![CDATA[Mon, 7 Feb 2011 23:06:10]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ (Shaben)<br /> <br /> You reach the top of the wall just as a pair of orcs lumber into view, cursing as you make good your escape. Not content to let you go easily, one of the orcs whips a cleaver at your head.<br /> <br /> 1-10 Dodge Test]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2418792.page</link>
				<pubDate><![CDATA[Mon, 7 Feb 2011 23:22:37]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ 8]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2419400.page</link>
				<pubDate><![CDATA[Tue, 8 Feb 2011 02:37:43]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ You narrowly avoid the cleaver as it whistles past. "Get me soma dose tiny gits wit dem arrers!"]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2419431.page</link>
				<pubDate><![CDATA[Tue, 8 Feb 2011 02:43:44]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ I make a desperate slash to blind the Orc and try to flee. "You'll never get your hands on me Lucky Charms!" I yell as I retaliate.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2419471.page</link>
				<pubDate><![CDATA[Tue, 8 Feb 2011 02:51:56]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
			</item>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Oh, looorrrdddd.....)<br /> <br /> 1-10 Melee Test]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2419486.page</link>
				<pubDate><![CDATA[Tue, 8 Feb 2011 02:56:05]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ how does a 4 work for ya?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2419500.page</link>
				<pubDate><![CDATA[Tue, 8 Feb 2011 03:01:24]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ You slash the orc in the face, causing him to stumble into the well you previously fell into.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2419575.page</link>
				<pubDate><![CDATA[Tue, 8 Feb 2011 03:15:14]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ "Das wus up!" I yell before I scamper into the forest.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2419621.page</link>
				<pubDate><![CDATA[Tue, 8 Feb 2011 03:28:33]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ "Ha! Do you really want to continue?! I will kill all of you. Run! While you have the option!"]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2431310.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2431310.page</link>
				<pubDate><![CDATA[Thu, 10 Feb 2011 21:01:15]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> The grimlocks howl a challenge at the assassin, and charge heedless of the danger.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2446058.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2446058.page</link>
				<pubDate><![CDATA[Mon, 14 Feb 2011 20:21:44]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ "Reckless now are we...?"<br /> <br /> I quickstep to the side, and slash at the Grimlock.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2448454.page</link>
				<pubDate><![CDATA[Tue, 15 Feb 2011 11:26:21]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
			</item>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> 1-10 Melee Test]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2458706.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2458706.page</link>
				<pubDate><![CDATA[Thu, 17 Feb 2011 20:02:37]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ 4]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2461272.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2461272.page</link>
				<pubDate><![CDATA[Fri, 18 Feb 2011 11:27:52]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ You whirl about, your blades singing, the grimlocks jump out of the way before your blow can land.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2468691.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2468691.page</link>
				<pubDate><![CDATA[Sun, 20 Feb 2011 15:10:52]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> The final goblin dies, your arrow piercing it's heart.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2480308.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2480308.page</link>
				<pubDate><![CDATA[Wed, 23 Feb 2011 16:28:57]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ "Quick are we? I will teach you the meaning of the word."]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2480404.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2480404.page</link>
				<pubDate><![CDATA[Wed, 23 Feb 2011 16:55:45]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ i go to finish the last one off<br /> 1]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2481988.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2481988.page</link>
				<pubDate><![CDATA[Wed, 23 Feb 2011 22:33:17]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> Slashing the worg's throat with your slender dagger, you stand amidst a pine forest at the base of the Dragons Teeth Mountains, a cool breeze coming down from the razorback peaks, tinged with the coppery tang of blood.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2482738.page</link>
				<pubDate><![CDATA[Thu, 24 Feb 2011 02:12:11]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze, action?)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2482739.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2482739.page</link>
				<pubDate><![CDATA[Thu, 24 Feb 2011 02:12:32]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ i check my band to see if they are ok and then move on]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2482897.page</link>
				<pubDate><![CDATA[Thu, 24 Feb 2011 03:00:58]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ HERE THE VOICE OF THE <span class="glossaryitem" onmouseover='gp(344);'>DM</span> AND TREMBLE!<br /> <br /> Hey guys, sorry about the ludicrous waits and whatnot. Lazarus is a monster, and it seems to be winding down, so I have much more time to focus on humble old Uriah. Everyone that is absent will be PMed, and implored to return. I have an epic campaign planned out, and I'd like to see it come to fruition, so grab your axe/staff/sword/club, and continue the fight! <br /> <br /> SO SAYETH THE DUNGEON MASTER!]]></description>
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				<pubDate><![CDATA[Fri, 25 Feb 2011 15:26:23]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Shabben)<br /> <br /> You sprint away, as several peeved goblins give chase, hurling broken bottles, feces, and other garbage at you as you make good your escape. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2488607.page</link>
				<pubDate><![CDATA[Fri, 25 Feb 2011 15:35:11]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> Kimbus, a Templar of Krenil, limps forward, his calf pierced by a goblin arrow. "I'll make it sir, Krenil will protect me from the Grim Angel, I'm sure of it." Other than the templar, it appears that most of your band appears to be in good condition.<br /> <br /> Dannin is now level 2.]]></description>
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				<pubDate><![CDATA[Fri, 25 Feb 2011 15:41:28]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
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				<title>Uriah RPG</title>
				<description><![CDATA[ i nod in agreement but i put a warrior next to him just in case and i march forward towards my destination]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2489271.page</link>
				<pubDate><![CDATA[Fri, 25 Feb 2011 18:41:42]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
			</item>
			<item>
				<title>Uriah RPG</title>
				<description><![CDATA[ "They are green trash" I say after finishing being pursued by them. I stoll through the woods trying to find my merry way through the forest.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2490432.page</link>
				<pubDate><![CDATA[Fri, 25 Feb 2011 23:12:55]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I twirl my blades, and swiftly cut along their flesh.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2491935.page</link>
				<pubDate><![CDATA[Sat, 26 Feb 2011 12:20:24]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
			</item>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> As you make your way along the roughly hewn path, your boot strikes something on the ground, causing you to stumble forward. Looking down, a small pyramid of black stone rests in the center of the road, strange arcane sigils carved into it's sides in golden script. Fladnag mutters "Something's not quite right about that stone..."]]></description>
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				<pubDate><![CDATA[Sun, 27 Feb 2011 00:37:41]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> 2 1-10 Melee Tests]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2493618.page</link>
				<pubDate><![CDATA[Sun, 27 Feb 2011 00:38:04]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Shabban)<br /> <br /> Walking through the pines, you begin to hear the sound of flapping wings, and guttural calls above you.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2493625.page</link>
				<pubDate><![CDATA[Sun, 27 Feb 2011 00:39:28]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I attempt to dig a hole to hide in.]]></description>
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				<pubDate><![CDATA[Sun, 27 Feb 2011 01:22:48]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (/Deep Sigh)<br /> <br /> 1-12 Craft Test<br /> 1-11 Stealth Test]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2493754.page</link>
				<pubDate><![CDATA[Sun, 27 Feb 2011 01:24:21]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 6 craft<br /> 9 Stealth]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2493774.page</link>
				<pubDate><![CDATA[Sun, 27 Feb 2011 01:35:33]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Digging a small hole, you leap inside, covering yourself with twigs and leaves. You can hear more flapping, and a tree protests as something lands on it. "I swore I saw something! I could practically taste his blood in my mouth! Oh, how sweet his hear would have been, oh how sweet..." <br /> "Shut up! He could still be around here..." ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2493782.page</link>
				<pubDate><![CDATA[Sun, 27 Feb 2011 01:41:23]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I keep my mouth shut for once.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2493814.page</link>
				<pubDate><![CDATA[Sun, 27 Feb 2011 01:56:39]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Dannin: you would think someone would have notice a menacing looking thingy in the road. <br /> i begin messing with it for <span class="glossaryitem" onmouseover='gp(270);'>sh</span>*ts and giggles]]></description>
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				<pubDate><![CDATA[Sun, 27 Feb 2011 02:36:59]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Shabban)<br /> <br /> You can hear a sniffing sound, and then the creatures begin to speak to each other in a language you do not understand. <br /> "Shas, guthul chk baa! Nath! Nath!"<br /> "Has, sha nuln" <br /> Whatever they are, they're nearing your hiding place.]]></description>
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				<pubDate><![CDATA[Sun, 27 Feb 2011 03:53:45]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> You lift the pyramid from the dirt, and find yourself tracing the eldritch runes with your slender fingers, feeling the deep contours and grooves. Suddenly, your mind is overwhelmed by strange images; <br /> <br /> Two great armies facing off across an endless black field, a God-King blasting his foes with powerful magic while a Vampire lord hurls gobbets of flaming meat at his opponent. Suddenly, a purple-black cloud settles over the field, and a terrible, malignant entity takes shape, and the God-King attempts to harness it's energy for himself, pulling it in with hooks of green force. He appears to succeed, his body smoking, and swaying back and forth in the wind. Then, in a cataclysmic explosion of purple fire, both armies are destroyed, and the man is reduced to a charred skeleton, with a lavender flame burning within his ribcage. He rights himself, and looks about, knowing he would have wept if the dead could weep. He begins to walk, to wander, with no purpose or drive. A great sadness settles over you as he teleports away, leaving huge, jagged runes emblazoned upon the ground, burned there for all eternity. <br /> <br /> <a href="http://www.youtube.com/watch?v=aY5NCaXvIWs&feature=related" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=aY5NCaXvIWs&feature=related</a><br /> You suddenly feel yourself falling, as though dropped from a great height. Snapping your eyes open, you find that you are, in fact, falling from a great height. You fall through endless banks of grey, stormy clouds, that promise no rain, but only destruction. As you pass the clouds, you can see an endless black field, with lines of petitioners being driven back and forth by cruel demodands with lashes in hand. Great towers of iron jut from the dark earth, piercing the endless clouds with their zeniths. Then you look directly down. You land, hard, on what appears to be a floating ruin, great chunks of an ancient fortress are connected by iron chains, strange crystals are lashed to the stone as well, shedding a eerie green light onto the masonry. You push yourself up, and find yourself in a ruined great hall, tapestries depicting heros of yore are battered and torn, fluttering in the wind like lost flags. You are alone now, your band left far behind. You feel immensely sad, though the reason for such melancholy is lost to you. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Feb 2011 04:12:17]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Dannin: um ow. oooh tapestries.<br /> i look around with my bow drawn and at high alert<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Feb 2011 05:51:24]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I dig deeper.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2496063.page</link>
				<pubDate><![CDATA[Sun, 27 Feb 2011 19:58:41]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> As you lift your bow, ghostly shapes materialize; the great hall is now complete, and ethereal guests make merry without a sound. A great king sits upon a silver throne, laughing along with his barons.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2496303.page</link>
				<pubDate><![CDATA[Sun, 27 Feb 2011 20:59:46]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Shabban)<br /> <br /> 1-10 Dig (?) Test]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2496304.page</link>
				<pubDate><![CDATA[Sun, 27 Feb 2011 21:00:33]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ i approach the king silently and on gaurd yet humbly to make no offense]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2496664.page</link>
				<pubDate><![CDATA[Sun, 27 Feb 2011 22:44:27]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 4]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2499829.page</link>
				<pubDate><![CDATA[Mon, 28 Feb 2011 20:27:59]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Otto)<br /> <br /> Back in the cavernous chamber where he had slain the guards and met his new companion, his enormous hand curls slowly into a fist. Otto turns away from Gaz and sets down the little bound goblin propped against a wall. He addresses Flail with an ugly glare:<br /> <br />  "I have given you a long time to speak Flail. This silent treatment hurts my feelings. Give me a reason we should still be friends? Rest assured, I will be fine , although I would regret losing my new friend, I'm sure I will move along in life. Move along to the gate that is, it would just take a while longer to find it. But think of the joy and the bonding should we find it together? We would be hailed as HEROs Flail for helping save the day! So what is it? Friends still, or are you going to continue with this silent treatment? Well? I'm waiting, and my companion here is getting bored with this game... Don't you want to be a hero too?"]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2501184.page</link>
				<pubDate><![CDATA[Tue, 1 Mar 2011 02:06:35]]> GMT</pubDate>
				<author><![CDATA[ yeenoghu]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Shabban, dammit)<br /> <br /> You dig deeper]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2501231.page</link>
				<pubDate><![CDATA[Tue, 1 Mar 2011 02:14:53]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "They will never get my now." I think to myself, waiting for the creatures to leave.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2502831.page</link>
				<pubDate><![CDATA[Tue, 1 Mar 2011 15:35:02]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 3<br /> <br /> 7]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2503179.page</link>
				<pubDate><![CDATA[Tue, 1 Mar 2011 16:58:30]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> You step through the ghostly figures, none of them paying you any heed.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2503777.page</link>
				<pubDate><![CDATA[Tue, 1 Mar 2011 19:19:54]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> Your blades whip across the grimlock throats, leaving you alone in the cavern.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2503803.page</link>
				<pubDate><![CDATA[Tue, 1 Mar 2011 19:25:14]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Otto)<br /> <br /> Flail whimpers; "I Kotz, no hurt Kotz! I tell! I tell! Friend! Friend! Big stick open door, guarded by big 'uns 'n' stunties!"]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2503973.page</link>
				<pubDate><![CDATA[Tue, 1 Mar 2011 20:04:11]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
			</item>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Shabban)<br /> <br /> You hear the two creatures land from their perch near your hiding place, sniffing about.<br /> <br /> 1-15 Luck Test]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2503988.page</link>
				<pubDate><![CDATA[Tue, 1 Mar 2011 20:06:46]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ i look around for any pathways]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2504642.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2504642.page</link>
				<pubDate><![CDATA[Tue, 1 Mar 2011 22:13:29]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 7. I have my dagger at the ready waiting to lurch at them if anyone moves anything.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2504761.page</link>
				<pubDate><![CDATA[Tue, 1 Mar 2011 22:41:29]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
			</item>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Shabban)<br /> <br /> The head of a purple stag jabs into the piles of leaves and twigs with a shriek of triumph, sinking it's fangs into your arm.<br /> <br /> 1-10 Melee Test]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2505252.page</link>
				<pubDate><![CDATA[Wed, 2 Mar 2011 01:34:48]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 4]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2505564.page</link>
				<pubDate><![CDATA[Wed, 2 Mar 2011 04:18:08]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
			</item>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Now to head onwards for my mission."]]></description>
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				<pubDate><![CDATA[Wed, 2 Mar 2011 13:46:19]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> The path curves off into three different staircases, two leading upp, and a third going downwards. ]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 20:55:29]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Shabban)<br /> <br /> Your attack goes wild, and the peryton clamps it's vise-like jaws down on your wrist, causing you to scream in pain.]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 20:56:23]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> The cavern forks in two directions, one straight ahead, and the other leading to the left.]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2011 20:57:48]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I slowly walk ow the one on the left, looking out for any disturbance.]]></description>
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				<pubDate><![CDATA[Fri, 4 Mar 2011 14:19:56]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ left to the up]]></description>
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				<pubDate><![CDATA[Fri, 4 Mar 2011 23:24:09]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I DIG EVEN DEEPER <span class="glossaryitem" onmouseover='gp(421);'>TO</span> ESCAPE!]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2521256.page</link>
				<pubDate><![CDATA[Sun, 6 Mar 2011 18:12:27]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dezranze)<br /> <br /> You enter through the left passage, feeling a cool breeze coming from somewhere up ahead.]]></description>
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				<pubDate><![CDATA[Mon, 7 Mar 2011 01:02:50]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin)<br /> <br /> You go down the sloping stairs, and come to a small platform, a hunched figure looks over the endless grey field, sobbing quietly.]]></description>
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				<pubDate><![CDATA[Mon, 7 Mar 2011 01:08:03]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ try to make contact]]></description>
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				<pubDate><![CDATA[Mon, 7 Mar 2011 11:14:49]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Dannin, dialogue please)]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2011 02:43:09]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ are you all right? are you injured?]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2011 11:16:56]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I continue, making all my movement as silent while I walk.]]></description>
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				<pubDate><![CDATA[Fri, 11 Mar 2011 17:03:42]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Hey guys, <br /> <br /> I've lost interest in this thread, and as such, I'm going to put it on indefinite hiatus until I feel the spark again. I'd like to personally thank darksage, yeenoghu, shroud010, shas'ui t'au kais, and vulkan hestian for staying with me to the end. No, you know what? Screw that! If any of you fine chaps want to take over this thread,, do so! I don't want Uriah to die, so send me a <span class="glossaryitem" onmouseover='gp(634);'>PM</span>, and I'll fill you in on the world of Uriah itself. If one of you takes on the mantle of Dungeon Master, I'll roll a character and join in.<br /> <br /> Cheers,<br /> <br /> Mordo]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2011 23:11:50]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Hmm, I have always been a player in <span class="glossaryitem" onmouseover='gp(293);'>RP</span>'s, but, I dunno, SURVIVE has died so I could possibly <span class="glossaryitem" onmouseover='gp(524);'>GM</span>.]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2011 11:32:59]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>Shas'ui T'au Kais wrote:</cite>Hmm, I have always been a player in <span class="glossaryitem" onmouseover='gp(293);'>RP</span>'s, but, I dunno, SURVIVE has died so I could possibly <span class="glossaryitem" onmouseover='gp(524);'>GM</span>.</div></blockquote><br /> <br /> Wonderful, I'll send you the history of Uriah shortly.]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2011 19:13:20]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Okay then I'll start again soon. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> But if anybody wants to take over from me as <span class="glossaryitem" onmouseover='gp(524);'>GM</span> then that would be fine as I don't think I'll have all the time in the world for this anyway ]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2011 14:48:50]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ If you have any questions about Uriah itself, drop me a line, and I'll give you everything you could possibly want to known.]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2011 19:32:28]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Name- Narciso<br /> Race- Human<br /> Class- Bard<br /> Place of Birth- Arendia <br /> Life Story- Born in Arendia, on the curving 'horn' of the continent of central Uriah known as the Claw, Narciso had a love of music from a young age. He's travelled the Western Coast in search of his fortune, strumming his lute for coppers in traveler's taverns.<br /> Equipment- Masterwork Lute, Saber, Gaudy Clothing]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2011 20:15:30]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Okay start tomorrow as I will mostprobably have some time, but I do have a field day tomorrow so I won't be on until the evening]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2011 20:43:11]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Hey im interested in joining! just saying]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/2627514.page</link>
				<pubDate><![CDATA[Sat, 2 Apr 2011 05:06:54]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>TheWildHost wrote:</cite>Hey im interested in joining! just saying</div></blockquote><br /> <br /> Great! I'm going to start this back up after I finish Drowning in Darkness!]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 13:39:41]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Hey! im in that 1 too! woot woot]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 21:37:16]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Hey im going to be setting up a "Crew" Of 4 People is that ok? Its an blackgaurd,  Ranger, jester, and possibly more UP <span class="glossaryitem" onmouseover='gp(421);'>TO</span> A MAX OF 5 i cant decide! but they work for money as freelancers if you want me to narrow some if it down i can go to 2, or if i have to 1 and if any body wants to be in it then feel free]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 02:01:20]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ kinda confused on what your saying ]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 03:38:58]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I know, I have that quality sometimes]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 03:55:42]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <font color='olive'>Removed</font>]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 22:02:49]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I have permission from Mordo to continue this Thread. so please post if you're interested]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 19:54:36]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ I might join if Gnolls were an option...]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 20:46:14]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ personally i'm a purest to a heart. But I may later edit the Race list if there is enough demand for a new race]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 22:25:34]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ YEEEEEEEEEES FAH <span class="glossaryitem" onmouseover='gp(519);'>TA</span> WAH! Will post later]]></description>
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				<pubDate><![CDATA[Wed, 27 Jul 2011 09:57:29]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Name- Tyranic Marta <br /> <br /> Race- Human - Abrantian<br /> <br /> Class- Knight<br /> <br /> Place of Birth- Abrantias A place hidden by a mountain range at the far north of the world. The Knights of Abrantias travel far and wide seeking to aid the men and women of the world and save them, or help them save themselves, against the darkness of the deathlands. The source of Necromancy.<br /> <br /> Life Story- Tyranic Like all Abrantians began life simply, but like all Abrantians was born into a household of Honour and trust. And so he grew up in comfort, not harshness, training himself to become the best there is. He befrended a young traveller by the name of Ludias and the pair of them fought one anouther when they sparred, trained one with anouther and encouraged the other to reach the pinaccle of his abilities. Soon they were hunting in the mountains killing goblins, Orks, Trolls, anything that stood in their way. Ludias was the son of a trader, who abandoned Ludias into the care of Tyranic's perants. So the pair grew up as brothers but Ludias was never privy to the same rights a s a Blooded Abrantian. This diddnt bother him in the slightest because of the trust that they all showed him. It had nothing to do with them not liking him. It was simply old magic that couldnt be broken. Ludais accepted this and began to live in the mountains when he was older. It was here that Tyranic would often go to train and soon he hardly came back. The Abrantians saw the benifits of Allowing Tyranic to train high up in the mountains. It would inure him to the hardships of the world. And so when he killed his first orc. High up in the Gaia's ring mountains he had noone around him but his Friend. And so they bonded more closley with every passing victory. Thus when Tyranic's 18th Birthday rolled around and he was a perfect specimen of what a Abrantian should be, he was more than ready, because of the companionship of Ludias. He was Strong, Brave and more to the point, ready to step out into the harshness beyond the mountains. He and his Surrogate Brother were given Armour, true weapons and Horses. They trekked out of the mountains for many months. They knew them better than anyone but even for them the journey was difficult. This was a test of the Abrantians, anyone who was not able to beat the elements should not try to beat death. Eventually they reached the foothills around the mountains and waiting for them was a city. The City of the Freetrade Abrantians. Here warriors would come to learn about what the Abrantian goal was. To protect Uriah from the evils of the Deathlands. The source of Necromantic magic. Tyranic trained Long and HArd in the banishment of Undead and even in the fighting of Daemons. Soon he was a formidable warrior, his light plate armour was covered in runes detailing his life and his knights helm had a lateral crest, sweeping from one ear to the other over the top of his skull. The Crest was made of Steel and was etched with a single rune. That of the Destroyer. An Ancient Deity who Tyranic had dedicated his Martial life to. The Destruction of all that stood in the way of the light.<br /> <br /> At his 30th yeah Tyranic And Ludias were more than ready to leave the City of Freetrade Abranitans. Known as Mountains edge. While Tyranic had been training for his role as a Knight Ludias had taken on a slightly different profession. That of a mercanary. He had trained himself in the use of The heaviest of Armours and in the use of great Maces and crossbows. He was a force to be reckoned with wielding his now trademark twin Spire Maces. Ludias had however become darker than his friend. His soul slowly being currupted by the darkness that only Abrantians could resist this close to the roof of the world. Tyranic knew this and soon he was forced to perform and Exorcism on Ludias's soul. It lasted years, the two of them locked in a silent battle of wills. Their fire had died out long ago and their horses Fled. The two were sustained not by food but by the energy of the other. Ludias knew that he had to be purged and he willingly accepted the Exorcism. The two became a pilgramige for the holy knights of the Abrantian Order. The ultimate act of Penace to find these two warriors amidst the cold wastes of the world. <br /> <br /> In Tyranics 45th Year he appeared back in the circle of Knights sweeping Uriah helping the innocent. Many asked him where his freind was but he would not answer.<br /> <br /> Appearance/Attitude/Mood/Mannerisms: Tyranic has pure white hair, a the genetic fallout from living in the place that sees the most snowfall in Uriah. His ancestors ong ago having evolved the colouration for stealth in the snowy wastes. His ice blue eyes and pale skin make him look almost wraithlike but his heart is as pure as moutain water. He is a quiet man who speaks with a soft tone of voice and only when he feels the need to speakhis mind on matters that require his attention. He is a natural leader this coming from his upbringing and dislikes taking orders from others not his superior in his Order. <br /> <br /> He has a powerful Physique this being required to wear the plate armour that he now bears. This armour is ornate while still practical, a throwback to the Times when Abrantians were more aristocrat than warrior. His armour has been designed with the specific purpose of resisting the attacks that undead seem to favour, heavy armour piercing blows. Thus his armour is actually two layers of Starlight Steel. that link togethr and are very difficult to pierce. The runes adorning his armour are purely decorative but indeed make him an intimidating foe. His Helm adds to this effect with the crest adorning it and the faceless visage that it is. Many will run in fear before attacking the Massive knight.<br /> <br /> His Bastard sword is about 4 1/2 feet long with a long handle and an ornate crossguard shaped like the wings of a mountain Eagle. Theat arch up towards the blade. His Gothic Shield is a strong triangel adorned with yet more runes, but these are of warding against magic and necromancy. His body itself is scarred with runes and engravings etched by the priests and clerics of his order and it can resist more magic than an ordainary human should be able to.<br /> <br /> Equipment- Bastard sword, Gothic Shield, Plate Armour<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Jul 2011 20:16:28]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Hmmmm, Ranger, Jester, or bard? DAMN CHOICES]]></description>
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				<pubDate><![CDATA[Thu, 28 Jul 2011 20:23:19]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ any of the originals who want to come back?]]></description>
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				<pubDate><![CDATA[Thu, 28 Jul 2011 22:26:11]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Name-Shaben<br /> Race-Deep Gnome<br /> Class-rouge<br /> Place of Birth-Underground<br /> Life Story-was caught stealing and cast out from the city having to dwell on the surface.<br /> Equipment- pair of daggers, light armor.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 04:08:55]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Name- A'lor <span class="glossaryitem" onmouseover='gp(441);'>Le</span>'or<br /> <br /> Race- Gray Elf<br /> <br /> Class- Bard<br /> <br /> Place of Birth- A small town in the Godspine mountains.<br /> <br /> Life Story- He was born with out vocal chords, so he grew up not being able to speak, after awhile his parents decided to move him to a human city to become a bard. He left his home and was attacked by bandits on the way to the new city. He escaped with his life but was traumatized by the experience. He is weary of all travel on unchecked roads. He always travels with someone else. He can play the flute, lute, harp, and the ocarina. None of the songs he composes have lyrics, also he generally plays from memory.<br /> <br /> Equipment- Lute, ocarina, and leather armor.]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2011 16:49:03]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ sorry for the delay, mordo hasn't sent me the story line yet]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2011 20:00:56]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ hmmm...what if I did demand gnolls? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> (being a hyena-man has always appealed to me greatly)]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2011 20:03:47]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (I was once a gnoll in a game of D&D and in my more recent adventures of Pathfinder i had slaughtered entire tribe of the vermin)<br /> Possibly, like i said i'm getting the basic outline from Mordo, and i may edit the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> so it has a couple more classes and races]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2011 21:44:05]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ yeah...I might (if you clear it) decide to use my favorite character. a gnoll ranger/fighter who lost his flesh on his left hand to jelly cube and got it back in working order with the help of a friendly necromancer ]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2011 21:50:41]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Well since Mordo hasn't given me Jack! i'm thinking for a total reboot but i need your opinions.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 03:38:52]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Mordo rarely gives anyone anything but when he does they are amazing and of high quality. I'm fine either way.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 04:57:59]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ As long as i dont have to change anything about my character im with you<br /> <br /> EDIT<br /> if only because it took so damn long to type]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:10:08]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ like stat wise or story wise?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:11:33]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Hmmm I would like him to stay pretty much the same stat wise but If i have to loose that in favor of story then please for the love of god dont make me wrethink a story]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:23:18]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ i was just going to reset everyone to level one status]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:33:58]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Huh i actually designed Marta on a level one basis...]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:35:56]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ but I am going to ad to races and classes ]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:36:32]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Unless i see a class i like he wont be changing]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:40:12]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ if you add Gnolls I am in, <br /> <br /> classes like ranger, fighter, mage, rouge?]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:41:27]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ look at the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> i am adding onto that<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:42:23]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I mean adventuring as this? Would be Awesome. thanks man!<br /> <br /> <img src="http://t0.gstatic.com/images?q=tbn:ANd9GcQbXlEYjBU_KQA1epFFM2iBGQVIWDTzBVfj-J4tvMaQ8SAiD0tJ" border="0" />]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:43:22]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ welll since you keep bringing it up i might as well give it to you]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:44:34]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Likewise with this]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:45:17]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ your character]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:46:16]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ nice, just one question, Can we multiclass?]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:47:00]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ uh huh<br /> Isnt he epic?]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:47:11]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ hmm i was thinking abut that, i'm thinking maybe like a when you hit a certain lvel<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:47:35]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ *Shrug* its not like the armour gives him any bonuses apart from normal. Its just aesthetic. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:49:25]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Reminds me of one of the thousand sons...<br /> <br /> (THX  for the info shroud)]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:52:04]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ i may have it up tonight otherwise tomorrow.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:57:35]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Really? Huh... See to me it really doesnt &gt;.&lt; but thats ok your more than welcome to your own opinion im sure i dont need to tell you that.<br /> <br /> The Idea is that hes more of a Defensive and Moral boosting Character than anything else. People see him and go OMG hes fighting on OUR side? AWSOME and fight harder. ]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 05:57:45]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Um so i don't have to go scrounging around for stats can people quickly post them again...and if your wondering why do i have to do this it's simply because it will allow me to see who is playing]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 06:03:07]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ sure sure. I will get to work on it...]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 06:05:51]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Name- Tyranic Marta <br /> <br /> Race- Human - Abrantian<br /> <br /> Class- Knight<br /> <br /> Place of Birth- Abrantias A place hidden by a mountain range at the far north of the world; The Knights of Abrantias travel far and wide seeking to aid the men and women of the world and save them, or help them save themselves, against the darkness of the deathlands; The source of Necromancy.<br /> <br /> Life Story- Tyranic Like all Abrantians began life simply, but like all Abrantians was born into a household of Honour and trust. And so he grew up in comfort, not harshness, he was training himself to become the best there is. He befriended a young traveler by the name of Ludias and the pair of them fought one another when they sparred, trained one with another and encouraged the other to reach the pinnacle of his abilities. Soon they were hunting in the mountains killing goblins, Orks, Trolls, anything that stood in their way. Ludias was the son of a trader, who abandoned Ludias into the care of Tyranic's parents. So the pair grew up as brothers but Ludias was never privy to the same rights as a Blooded Abrantian. This didn’t bother him in the slightest because of the trust that they all showed him. It had nothing to do with them not liking him. It was simply old magic that couldn’t be broken. Ludias accepted this and began to live in the mountains when he was older. It was here that Tyranic would often go to train and soon he hardly came back. The Abrantians saw the benefits of Allowing Tyranic to train high up in the mountains. It would inure him to the hardships of the world. And so when he killed his first Ork, high up in the Gaia's ring mountains he had no one around him but his Friend. And so they bonded more closely with every passing victory. Thus when Tyranic's 18th Birthday rolled around and he was a perfect specimen of what an Abrantian should be, he was more than ready, because of the companionship of Ludias. He was Strong, Brave and more to the point, ready to step out into the harshness beyond the mountains. He and his Surrogate Brother were given Armour, true weapons and Horses. They trekked out of the mountains for many months. They knew them better than anyone but even for them the journey was difficult. This was a test of the Abrantians; anyone who was not able to beat the elements should not try to beat death. Eventually they reached the foothills around the mountains and waiting for them was a city. The City of the Free trade Abrantians, here warriors would come to learn about what the Abrantian goal was; to protect Uriah from the evils of the Deathlands. The source of Necromantic magic. Tyranic trained Long and Hard in the banishment of Undead and even in the fighting of Daemons. Soon he was a formidable warrior, his light plate armour was covered in runes detailing his life and his knight’s helm had a lateral crest, sweeping from one ear to the other over the top of his skull. The Crest was made of Steel and was etched with a single rune; that of the Destroyer; An Ancient Deity who Tyranic had dedicated his Martial life to, the Destruction of all that stood in the way of the light.<br /> <br /> At his 30th yeah Tyranic and Ludias were more than ready to leave the City of Free trade Abrantians; Known as Mountains edge. While Tyranic had been training for his role as a Knight, Ludias had taken on a slightly different profession, that of a mercenary. He had trained himself in the use of the heaviest of armors and in the use of great Maces and crossbows. He was a force to be reckoned with wielding his now trademark twin Spire Maces. Ludias had however become darker than his friend. His soul slowly being corrupted by the darkness that only Abrantians could resist this close to the roof of the world. Tyranic knew this and soon he was forced to perform and Exorcism on Ludias's soul. It lasted years, the two of them locked in a silent battle of wills. Their fire had died out long ago and their horses Fled. The two were sustained not by food but by the energy of the other. Ludias knew that he had to be purged and he willingly accepted the Exorcism. The two became a pilgrimage for the holy knights of the Abrantian Order, the ultimate act of penance to find these two warriors amidst the cold wastes of the world. <br /> <br /> In Tyranics 45th Year he appeared back in the circle of Knights sweeping Uriah helping the innocent. Many asked him where his friend was but he would not answer.<br /> <br /> Appearance/Attitude/Mood/Mannerisms: Tyranic has pure white hair, the genetic fallout from living in the place that sees the most snowfall in Uriah, his ancestors long ago having evolved the coloration for stealth in the snowy wastes. His ice blue eyes and pale skin make him look almost wraithlike but his heart is as pure as mountain water. He is a quiet man who speaks with a soft tone of voice and only when he feels the need to speak his mind on matters that require his attention. He is a natural leader this coming from his upbringing and dislikes taking orders from others not his superior in his Order. <br /> <br /> He has a powerful Physique this being required to wear the plate armour that he now bears. This armour is ornate while still practical, a throwback to the Times when Abrantians were more aristocrat than warrior. His armour has been designed with the specific purpose of resisting the attacks that undead seem to favor, heavy armour piercing blows. Thus his armour is actually two layers of Starlight Steel. That link together and are very difficult to pierce. The runes adorning his armour are purely decorative but indeed make him an intimidating foe. His Helm adds to this effect with the crest adorning it and the faceless visage that it is. Many will run in fear before attacking the Massive knight. Additionally he wears a floor length flowing cloak made from the furs of white Arctic bears.<br /> <br /> His Bastard sword is about 4 1/2 feet long with a long handle and an ornate cross guard shaped like the wings of a mountain Eagle. That arch up towards the blade. His Gothic Shield is a strong triangle adorned with yet more runes, but these are of warding against magic and necromancy. His body itself is scarred with runes and engravings etched by the priests and clerics of his order and it can resist more magic than an ordinary human should be able to.<br /> <br /> His horse named Purity is a 17 and a half hands white mare who Marta picked up from his old home and has spent some time treking around the wilds on her barded back. The Abrantian thorough bred is a powerful warhorse that Marta has spent great wealth on armouring with white blate Barding. The horse is Extremely loyal to Tyranic and will carry him through any danger after he trained her on the outskirts of the deathlands.<br /> <br /> Equipment- Bastard sword, Gothic Shield, Plate Armour, and Purity<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 06:07:00]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ cool charachter, incredible, even.<br /> <br /> <br /> so shroud? just wondering if Yeenoghu (God of Gnolls) is going up there with the other gods. If not, I will use another deity to worship.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 06:13:19]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ hmm i haven't really thought of the god system at all since you bring it up i may add but im not quite sure yet]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 06:17:48]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ The Uriah <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> is an interactive role-playing experience set in my homebrew Dungeons and Dragons campaign setting. The game uses my patented 'Pick a Number' system, which allows for more freedom than the A or B system. <br /> CHARACTER CREATION<br /> When making a character for the Uriah <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>, you must choose from the list of races, as well as a class from the class list. You start the game at 1st level, and at the apex of your career, you will reach level 100. Each new level earns you new abilities and skills. Okay, on to the race list.<br /> RACES:<br /> HUMAN RACES<br /> Humans- Humans are the most populous of the intelligent races on Uriah, and are spread about across many kingdoms. The best and the worst are among them, from the gallant Knights of the Silver Circle, to the barbaric Krathites north of the Dragon's Teeth. <br /> Johterim- The powerful warriors of Veska are dour and stout, they charge into battle with axe and shield in hand, eager to deal death to their enemies. Johterim distrust magic, save that of their shamans that harness the primal power of their totem animals. <br /> <br /> ELF RACES<br /> High Elves- The haughty High Elves are the most numerous of the elfish races, traveling from place to place after their home was destroyed in the Age of Ash by cruel fiends. <br /> Grey Elves- The mysterious Grey Elves dwell high in the Godspine Mountains, trading with the dwarves and helping them drive out the mutant goblinoids that come up from the Warp Hills to the west. <br /> Twilight Elves- Only recently returning to Uriah after their home was stolen away from them by the trickery of Kurtulmak, the god of the Kobolds, the Twilight Elves have reclaimed their home after the Age of Ash, and now seek to restore their bonds with their more haughty kin.<br /> Dark Elves- The cruel Dark Elves were driven beneath the surface after a terrible civil war that saw mountains topple as powerful magic was loosed. They are rarely seen outside of their massive and dark cities beneath the earth, where they worship the Spider Goddess Lolth.<br /> Wood Elves- The Wood Elves have dwelt in the Feywood for as long as anyone can remember, killing despoilers and invaders without mercy or impunity. Having been separated from their High Elf kin, they have grown xenophobic and savage, often raiding settlements for supplies. <br /> <br /> DWARVEN RACES<br /> Dwarf- The stout dwarves dwell in the mountains, doing battle with their hated goblinoid foe with axe and rune. Dwarves are always eager to lend a hand or an axe if the cause is worthy... and if they are promised fine ale. <br /> Flamebeard Dwarf- The practically feral Flamebeards inhabit the plains of Veska, living a nomadic existence alongside the Johterim, with whom they trade. As their name suggests, their hair is a fiery red, and the warriors often cut it into a mohawk pattern, with which they slick with blood. Every Flamebeard has a special runic weapon that they will never part with, nor will they do battle without it. <br /> Godspine Dwarf- The dwarves of the Godspine Mountains are arrogant and proud, believing themselves immune to the petty wars that rage below them. Their hair is universally stark white, and often coated with snow and ice from their homes. <br /> Iron Dwarf- The cruel Iron dwarves dwell beneath, trading slaves to the dark elves and the kobolds.<br /> <br /> HALFLING RACES<br /> Halfling- The wandering folk travel about the world, selling their wares to those with enough coin. Halflings often rub shoulders with Ashanti merchants coming north from the Empty Space deep in the south. <br /> Deep Gnomes- These diminutive humanoids battle against the kobolds in their underground kingdoms.<br /> <br /> DRACONIC RACES<br /> Kobolds- The small race of dragonkin dwell beneath the earth, fighting the deep gnomes in endless wars of attrition. Some kobolds venture to the surface, seeking respite from the endless wars beneath the surface. Naturally strong in magic, most of their kind become sorcerers or arcanists of some sort. <br /> <br /> GOBLINOID RACES<br /> Goblins- The cowardly goblins are often bullied into service to the orcs, where they serve as expendable troops and slaves. Sometimes, a goblin escapes the tribe, and makes a name for himself.<br /> Night Goblins- A race of goblins created by the Dark Elves, the night goblins lurk in the deep, their pure white eyes hunting for prey. Theses grey-skinned creatures are larger and more intelligent then their smaller kin, often leading tribes of them into battle against the dwarves.<br /> Orcs- The foul orcs populate every stretch of land on Uriah save Argoth, their endless green tide rolling over entire kingdoms. However, the orcs are too brutish and stupid to fully band together, for if they did, they could easily sweep the elves, dwarves, and humans from the world in a few generations. <br /> <br /> ELEMENTALS<br /> Edenites: The Edenites are a rare breed of being that are one with the World. Each is connected to an elements and each elemental are rarer then others. Fire and Earth are the most common and Water the scarce and Wind extinct and Lighting rumored to never be in existence. (if you want to be a wind user go ahead but you won’t get any basic training from other Edenites. Also Edenites can't have a class since they are already a mass of destructive energy. Use your body as a weapon)<br /> <br /> BEAST MEN<br /> Gnoll: the basic Hyena man, usually live in the southern territories to keep away from the from his natural Enemies, The Wolf men and Feral men <br /> Wolfmen: Myths shroud these intelligent beasts that are victims legends of an imaginative plague that turn unexpecting humans into these advance hunters. Using all five of their senses to hunt down unfortunate prey.<br /> Feral Men: Men who mysteriously joined the animalistic races along with the Wolves and Hyenas but in this the form of a cat. They live in the east with great clans scattered and hidden. Each clan looks like another big cat. (for example one clan will look like lions as another would look like a puma.)<br /> Boarmen: Men who have shrunk between the size of a dwarf and a normal man. Thick wire like hair sprout throughout their body with mighty tusks as an warning for offenders and enemies. <br /> Bearmen: The rarest of all the animal men and thought to be the strongest and hard working as long with the most open with humans. Many villages hide Enclaves of these humble giants while their Boar counterparts the travel  through the west for supplies for both races.<br /> <br /> MELEE CLASSES<br /> Warrior- Fighters that take sword and shield into battle against their foes. <br /> Special- Stances<br /> Knight- The sworn defenders of a kingdom, knights sally out to slay their foes upon their steeds. <br /> Special- Knight's Challenge<br /> Barbarian- Savage warriors who fight with ferocity and abandon. <br /> Special- Rage<br /> Paladin- Brave and virtuous defenders of good, smiting their foes with holy power.<br /> Special- Smite<br /> Blackguard- The opposite of paladins, the blackguard is a monster who ends lives simply because he can.<br /> Special- Unholy Favor <br /> Beast slayers- are fierce woodsmen and hunters who know nature and the brutal force hidden in the beauty of his surroundings.<br /> Special-Track<br /> <br /> RANGED CLASSES<br /> Ranger- Archers and scouts that pick off foes with a flurry of arrows before they are even aware of them.<br /> Special- Ranged Expertise<br /> Engineer- Use strong crossbows known to piece shield walls and with their technique knowledge they have been known to modify their arrows and bow.<br /> Special: precision shot<br /> STEALTH CLASSES<br /> Rogue- Stealthy thieves and pickpockets that are experts of being unseen.<br /> Special- Sneak Attack<br /> Assassin- Cold hearted killers that kill for money, sport, or both.<br /> Special- Death Attack<br /> Info Brokers- an unique rouge who has the ability to get all sorts of information in the simplest and hardest of places. They are charismatic liers who get what they want and sell what others need overpriced.<br /> Special-Buy Off<br /> <br /> ARCANE CLASSES<br /> Sorcerer- Mages who know their spells instinctively, born with knowledge of arcane power in their blood. Sorcerers use flashy evocation powers, sending blasts of flame or crackling lightning towards their foes.<br /> Special- Power in the Blood<br /> Necromancer- Foul arcanists that raise the dead with their dark magic, forcing them to do their bidding. No town will willingly admit a necromancer into their borders, and they are primary targets for the witch hunters and inquisitors. <br /> Special- Animate Dead<br /> Defiler- Masters of black magic, defilers can cripple foes with a word and a gesture, even tearing away any magical protection they may posses. Defilers however lack offensive magic, and must rely on their companions to protect them.<br /> Special- Defile<br /> Wizard- Mages who have access to a gamut of spells, they are the most versatile of all the arcane classes.<br /> Special- Versatile <br /> Bard- Using magically empowered song to aid their allies, bards are always welcome in a party. ROLEPLAYING NOTE: If you are playing a bard, you MUST write a short little diddy when you use your bardic music. <br /> Special- Bardic Music<br /> Jester- The opposite of bards, jesters belittle their foes with insults, making them lose their heads in anger, making them reckless. ROLEPLAYING NOTE: If you are playing a jester, you MUST create an insulting poem appropriate for the situation when you use your belittle ability.<br /> Special- Belittle<br /> <br /> DIVINE CLASSES<br /> Cleric- Servants of the gods, clerics act as instrument for divine power, healing their allies and cursing their foes. ROLEPLAYING NOTE: If you are playing a cleric, you MUST pick a god or gods to worship (gods are described later). You MUST also write out the words of your blessing or curse.<br /> Special- Blessings/Curses<br /> Druid- Keepers of the woods and steward of the creatures that live there, druids are the epitome of primal magic.<br /> Special- Animal Shape<br /> Templar- Defenders of the faith against it's enemies, the templar are the guardians of temples and shrines.<br /> Special- Templar's Oath<br /> <br /> ADVANCED CLASSES<br /> To take an advanced class, you must be at least level 50 and meet a requirement.<br /> Witch Hunter- Dedicated slayers who hunt rogue arcane spell casters and undead.<br /> Requirement- Must be formally inducted by a member of a priesthood.<br /> Special- Silver Chain<br /> Bonedancer- Masters of necromancy, bonedancers raise hundreds of deathless servants with each incantation. <br /> Requirement- Must already be a necromancer.<br /> Special- Mass animation <br /> Magus- Masters of the arcane arts, Magi can call upon incredible power to smite their foes.<br /> Requirement- Member of an arcane class other than jester or bard.<br /> Special- Great Spell<br /> Thane- Brave warriors who wade into battle with honor and strength.<br /> Requirement- Member of a melee class.<br /> Special- First Glory, Then Death!<br /> Whisperknife- Shadowy assassins that can kill even the most protected marks.<br /> Requirement- Must already be an assassin, must be formally inducted by a Whisperknife Grandmaster.<br /> Special- One Strike, One Death.<br /> Shaman-A being one with the elements and the path of life<br /> Requirement- Must be an Beast Slayer<br /> Special-Summon tree spirit (think Ent from <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span>)<br /> <br /> GODS<br /> Vulismerew- The goddess of agriculture, healing, and fertility.<br /> Sade- Trickster god who enjoys playing good natured tricks on his fellow gods.<br /> Gaia- The earth mother is revered by most druids.<br /> Krath- Demonic god of wickedness and sin. Krath once tried to steal the power of the other gods, but failed and was imprisoned. He later escaped in a cataclysm known as the Age of Ash that saw whole kingdoms swept into oblivion. He was later imprisoned again by Sade's twin brother Olidimara, but the act cost him his life.<br /> Merik- God of torture, was slain in the Age of Ash by Kord, god of strength, but his clerics claim he is only sleeping. <br /> Gog- Monstrous god of monsters who exists only to devour.<br /> Malleus- Greedy god of the dead, he utilizes necromancers as his priests. <br /> Gendle- Son of the slain sun god Pelor, Gendle seeks to spread order and justice across the cosmos. <br /> Morbus- Twisted deity of pestilence and disease, his clerics often disguise themselves as plague doctors to spread his 'gifts' to other villages. <br /> Fornan- Just warrior god and believed to be the first paladin. <br /> Thorgil- Savage battle god who is worshipped by the Johterim.<br /> <span class="glossaryitem" onmouseover='gp(378);'>Wr</span>-Thiysolp- Insane chaos god that creates and destroys without rhyme or reason. <br /> Fate- God of prophesy, he appears as a tauric spider, weaving the strands of fate in a great web. <br /> Krenil- God of the dead and sworn enemy of Malleus. <br /> Latith-Goddess of Vengeance who brings warriors who swear to her their fealty an ensure battle against the ones they swear their souls for.<br /> <br /> ACTIONS<br /> To perform an action, simply type in what you wish to do. Magic works in the same way, use flavor text to describe the nature and purpose of the spell. Magic and combat always requires a pick a number test, often from 1 to 10. <br /> <br /> CHARACTER PROFILE FORMAT<br /> <br /> Name-<br /> Race-<br /> Class-<br /> Place of Birth-<br /> Life Story-<br /> Equipment- All melee classes start with basic melee weapons, ranged begin with a single ranged weapon and a quiver of arrows, stealth classes begin with a pair of daggers, and all magic classes (arcane and divine) begin with robes and a quarterstaff. Everyone begins with light armor, except the melee classes, which begin with medium armor with the exception of barbarians, which begin with light armor like everyone.<br /> <br /> Include a character picture if you can.<br /> Okay, let's get this started!<br /> <br /> I added Four Classes and Five Races and One God<br /> classes Engineer, Beast Slayer, Info broker, and Shaman<br /> Races Edenites, Gnolls, Wolfman, Feral man, Boarmen, Bearmen.<br /> Gods Latith]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 06:43:04]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ working on it.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 06:47:33]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ cool]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 06:50:39]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Wolfmen<br /> <img src="http://www.axiomfiles.com/Files/221007/lycans.jpg" border="0" /><br /> Feralmen<br /> <img src="http://fc09.deviantart.net/fs71/f/2009/343/a/8/Tiger_monster_by_bitrix_studio.jpg" border="0" /><br /> Boarmen (couldn't find a better pic, think harrier and actually much nicer looking.)<br /> <img src="http://4.bp.blogspot.com/_YPFDDjQ_y_Y/Sst-8tmMLyI/AAAAAAAADf0/FIzJSzgQpUk/s400/character-creature-concept-art-boar-orge.jpg" border="0" /><br /> Bearmen (Think nicer guy, but will look like this in combat<br /> <img src="http://images.mmosite.com/photo/2006/08/22/200681711181s77d6P7000.jpg" border="0" /><br /> Edenite Fire<br /> <img src="http://www.freedesktopwallpaper.org/backgrounds/fire-86745.jpeg" border="0" />]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 07:05:13]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ hmmm sexy <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 07:24:10]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Definitly Liking my character as a knight in this system. Although he needs a horse...<br /> <br /> Knights challenge is perfect for me too. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> hmmmm about that horse...]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 07:27:06]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ ...why does FIRE need breasts?]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 07:27:38]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ edited my char]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 07:37:39]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <br /> Name: Ghor’ghan. <br /> Race: Gnoll<br /> Class: Warrior<br /> Place of birth: Fogglade Forest.<br /> Life story: like most of his race, Ghor’gan cuts an intimidating visage, seven feet of towering carnivore, raised in the mists and ferns of Fogglade Forest,  he is a well-endowed tracker. But prefers to charge into combat with his deadly array of weapons rather than stick his enemies on bits of wood.<br /> When he was Raised in his pack, Ghor’gan, was one of the better off pups, overpowering and on occasion, killing, the other pups that challenged his rising authority. His was the life of a savage, a brutal, Hyena-man, living in a society where the first few years are a pup’s deadliest. The Gnoll society revolves around combat and hunting, and scrambling to claim your place in the tribe whatever the cost. Those who fall behind, are left behind. By the time he had been deemed worthy enough to live, and enter the clan gene-pool, he had already killed two of his siblings, who had attempted to assassinate him while he hunted. Rising quickly to the rank of Huntsmaster, a revered position in gnoll sosioty, akin to leader of a warband, his chieftain was gathering his warriors to attack the nearby dwarves, who had began mining the Gnolls beloved forest home. Before they could fully muster, the tribe was attacked by elves, intent on ‘cleansing’ when Ghor’gan, now at the age of fourteen, (almost twenty in terms of metabolism and maturity, due to the Gnoll’s rapid early life) witnessed this unprovoked attack, it filled him with a hatred for elvenkind. Charging into the fray, he butchered his way through to the elf warlock. But before he could kill hi, the warlock sent a bolt of pure energy slashing through the air to him. He was only saved by his shield, but the lightning rendered him unconscious. When he awoke, he discovered to his grief, that his clan had been slaughtered, even as they killed every elf there was. At the revelation that he was the sole survivor of that conflict, the Gnoll then discovered that the Warlock was not quite dead. Enacting the rites of vengeance, he tortured the warlock to death. For a whole four months he kept the elf alive, dragging it with him wherever he went. By the end, the once-proud elf was a quivering mass of jelly. Every bone broken, every muscle tor to shreds, and missing all his senses but touch. Minus his fingers. The Warlike Gnoll custom decreed that Ghor’gan do this to gain some small vengeance for his clan.<br /> <br /> In the end. The beastman took pity on the elf, and beheaded him. He has carried the necklace he made out of the elf’s teeth ever since. And keeps the warlock’s skull in the bottom of his haversack.<br /> Over time, he adventured throughout the land, Ghor’gan grew less inherently violent, able to live among other races. But not elves, whom he would kill at any chance.<br /> At one point, he freed a necromancer from  the dungeons of a local lord, seeing something of a kindred spirit within the man. They journeyed together for several years before parting ways in the snow-filled lands of Abrantias, but not before the necromancer had returned the favor by restoring life to Ghor’gan’s left hand, which he had lost to a gelatinous cube in the underdark…<br /> Equipment: kiteshield.  (human sized, so personal shield for Ghor’gan) haversack, tooth necklaces, (one tooth from every enemy he has killed. So he has some in his backpack) Drach’nay’en: single edged sword (Fell-Hammer, in the language of his kind) Mace. (think small version of souron’s mace with less fanciness) skeletal left hand, (Ghor'gan's left hand is like a skeleton's fleshless and bound together by magic<br /> <br /> Deity: Thorgil<br /> Alingment. Chaotic neutral./neutral evil<br /> <br /> <br /> <br /> <img src="http://images.elfwood.com/art/z/i/zimmi/gnoll.jpg" border="0" /><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 07:42:26]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ nice]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 07:43:07]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ thanks. I thought the left hand that is only bones, but bound to life by magic was an interesting idea]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 07:49:23]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Yar, but him and my char are gonna have issues :\]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 07:53:21]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ and why? (probably because we are a helluvalot different.)]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 08:17:23]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ cause my guy is lawful/neutral good... and your chaotic neutral/neutral evil...<br /> <br /> and because Tyranic is an undead/daemon hunting knight and the sight of an undead hand on you will put his back up immediatly<br /> <br /> (In character, outside of character i have nothing wrong with you <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 08:22:35]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I know, I know, heck, I might even be chaotic evil. ]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 08:24:28]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Dont worry, The knights of Abrantias are fighters and missionaries alike. I will purge your character of his sins and set him upon the path to righteousness.<br /> <br /> now that that <span class="glossaryitem" onmouseover='gp(173);'>cr</span>*p is out of the way lets party!!!!!!!!<br /> <br /> &gt;.&lt; jks]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 08:26:41]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I was considering a lich.<br /> <br /> ninja'd]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 08:31:34]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Hmmmm... With what happened with Ludias and Tyranic's chosen deity I could in theory have Tyranic turned to undead pursuits.... hmmmm i will think on this. I dont envisage it happening at the moment especially because i rather enjoy my character setup however i may think about it closer to the end of the <span class="glossaryitem" onmouseover='gp(293);'>RP</span>]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 08:33:25]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I would put his (ghor'gan's) deity down as the gnoll god: Yeenoghu, but shroud has not out him on the gods table.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 08:33:31]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ The destoryer is Tyranic Deity... usually angled towards the destruction of darkness via the power of light... but light is a fine line to darkness.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 08:34:28]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ huh...I am tired <span class="glossaryitem" onmouseover='gp(258);'>ATM</span>, gonna take a nap (2:37 Pm here)]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 08:35:41]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Name- A'lor <span class="glossaryitem" onmouseover='gp(441);'>Le</span>'or<br /> <br /> Race- Wolfman<br /> <br /> Class- Blackguard <br /> <br /> Place of Birth- The forest<br /> <br /> Life Story- He was born with out vocal chords, so he grew up not being able to speak, after awhile his parents decided to get rid of him. Late one night his parents tied him up, put him in a bag and threw him into a near by river. He escaped with his life but was traumatized by the experience. As a result of the experience he can no longer swim, and is deftly afraid of water deeper than 7 feet high. He always keeps spare water just to be sure that he wont have to drink from any river. The reason he is a Blackguard is the fact that his father was a paladin, and his mother was a cleric,  he despised them and all they stood for so he took the opposite path.<br /> <br /> Equipment- Black plate armor, that covers all his body except his head, a longsword dyed red with the blood of his slaughter on it lies the inscription "death is merciful bounty."<br /> <br /> God- <span class="glossaryitem" onmouseover='gp(378);'>Wr</span>-Thiysolp<br /> Alingment -Chaotic evil]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 14:38:15]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ cool, got a ref pic?]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 14:39:52]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ some more ref pics of Ghor'gan<br /> <br /> this one, you replace the bow with a large mace, and add a couple more feet onto his sword and that is a pretty good likeness<br /> <br /> <img src="http://images.elfwood.com/art/d/e/dezmodan/radiggar.jpg" border="0" /><br /> <br /> second one you just make his shield larger and add a few feet to the sword.<br /> <br /> <img src="http://images.elfwood.com/art/d/e/dezmodan/radiggarthegnoll.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 14:48:07]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Ya im trying to find one right now...]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 14:48:41]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ becuase fire is awesome that way.but that was the only fire elemental i liked where it looked human enough.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 14:59:29]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ sure. you know what. I am not really happy with my backstory, and i just was delving in my many many files that contain lists for potential backstories I think of. so, i will be changing it and resubmitting, OK?]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 15:07:27]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ my character is just too evil seeming, I want him to be better than that, also I am a bit sick of scumbag characters, of mine, so...it'l take a while.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 15:10:21]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ A word about time: <br /> Years in Uriah is measured from the Golden Age of Man, when the Empire of Mezzus held sway. The increments BGA (Before Golden Age) and AGA (After Golden Age) are used to describe the passage of years. During the Age of Ash, few records were kept, and thus time in that era is sketchy at best. Our sages have done their best in compiling a complete history of the realms. Also, the time before the Age of Dragons is almost completely unknown, and most is simply conjecture. <br /> <br /> The Age of the Eternals <br /> ???- -The Eternals forge a celestial empire that spans the galaxy. <br /> ???-The Eternals split into two warring factions, the Old Ones, led by the rouge Eternal Azathoth, and the Elder Gods led by Kthanid. <br /> ???- A great war ensues that destroys most of the Elder Gods and entraps the Old Ones throughout the universe. <br /> ???-The Elder Gods vanish into the void. <br /> ???-The last Elder called Ara brings the world into being. Then he creates the first gods named, Tharzidun, Pelor, Obad-hai, Gaia, Vulismerew, and Krath as stewards of the world. <br /> ???-Ara leaves the known universe to join his kindred and leaves the new world to his children. <br /> ???-Krath attempts to usurp the power of his siblings and sparks a war that leaves Krath imprisoned in a deep valley. <br /> The Age of Dragons <br /> 999,124,214 BGA-The gods create the dragons. <br /> 999,110,112 BGA- The dragon king Ormlorworondan practices the Old Magic for the first time, lifting the continents of Uriah, Artisia, and the Misty Isles from the greats seas. <br /> 999,020,222 BGA- Ormlorworondan decrees the mandatory task of recording every great event since the birth of dragonkind. The original documents are kept in the Dragon Citadel in Artesia to this day. <br /> 999,001,124-The gods create the dragonborn,akari,and the sidhe, the forefathers of the elves. <br /> 989,000,023 BGA- The gods mate among themselves to create more deities, the rest of the current gods are born this way. <br /> 988,999,001 BGA- Ormlorworondan continues to rule with honor and wisdom. Artesia becomes the base of operations for the dragon king. <br /> 426,618,139 BGA- Ormlorworondan dies of old age, he had no heir, so each Great Wyrm forms their own fiefdom and battles for the crown. The Dragon Wars had begun. <br /> 412,162, 530 BGA- As the Dragon Wars rage across the face of Artesia, two prominent factions appear: The Sjach Urathear embodying the avarice, rapaciousness, and arrogance of dragonkind led by Tiamet, and the Eligneari Di Wer Plythu, led by Bahamut, they were every thing the Sjach Urathear were not. At this time, all the fiefdoms had allied with one of these factions. Chromatics in the Sjach Urathear, and Metallics in the Eligneari Di Wer Plythu. These two factions would fight to the bitter end, neither giving any quarter or mercy to the other. The Sjach Urathear brought the kobolds into the fold, and created the dragonspawn. <br /> 200,345,142 BGA- After thousands of years of fighting, the Dragon Wars come to a close as a Sjach Urathear Vorastrix (sorcerer) named Levethix transforms himself into the first dracolich. The newly arisen dracolich uses his newfound power to master the Old Magic, and uses it to lay waste to the armies of both the Sjach Urathear and those of the Eligneari Di Wer Plythu. The remaining dragons banded together to drive Levethix off Artesia, although Levethix killed most of his opponents. With both armies decimated, the two factions had to cease fighting, as neither of them had the troops to continue. After the battle, the dragons named Levethix “Wer Kaegro Darastrix Batobot Ui Hesi Irlym”, the-undead-dragon-that-is-our-enemy. Although he is known by modern sages as Wer Irlym, the Enemy. In the aftermath of the war, dragonkind saw itself irrevocably damaged, never again would dragons block out the sun with their majestic flights. The two factions faded into the background of history, and would not be heard of for millions of years to come. <br /> 89,452,631 BGA- The Akari civilization rises to prominence, trading with the sidhe and primitive elves, their empire enters a golden age. <br /> 2,325,235 BGA- After millions of years of prosperity, the Akari vanish from the face of the world, no evidence of how or why they vanished is nonexistent. The only evidence that they even existed at all are the records made by Ormlorworondan’s scribes. <br /> 45,234 BGA- The elves experience their first major conflict as the elven deity Lolth rebels against the rest of the elven gods. The elven gods drive Lolth’s elves beneath the surface, where they become known as drow, the dark elves. <br /> 10,242 BGA- Humans organize into tribes in the Swordlands. <br /> 0 BGA- The Age of Dragons ends, and the Golden Age of Man begins. <br /> The Golden Age of Man <br /> 3 -200 AGA- The elves teach the humans the Old Magic, this allows them to build the Empire of Mezzus. Many other empires rise during this time, notably, Cydincea, Nerath, Vigrid, Kolumdus, Nekerak, and Vladmire. <br /> 342 AGA- The empire of Nekerak perfects the mummification process, creating powerful undead warriors. Nekerak wars with Nerath. Nekerak masters necromancy, but remains uncorrupted. <br /> 432 AGA- The Kruhl, a nomadic warrior tribe, defeat an evil Cydincean Overlord and escape to freedom. The loss of valuable slave stock cripples the ability of the Cydincean sorcerers to craft their infamous slave-soldiers. <br /> 467 AGA- Kolumdus and Vigrid war in the War of the Battered Shield. <br /> 478 AGA- Kolumdus loses the War of the Battered Shield. <br /> 587 AGA- Nekerak loses control of it’s undead minions as a massive astral entity blocks all magic, and the Nekerakite necromancers are unable to control their servants. Cydincea sees this as a sign to attack. The War of the Bloody Banner begins. <br /> 602 AGA- Nekerak is burned to the ground as Cydincean slave soldiers kill the Nekerakite Pharaoh Amunem Khe and his advisors. It is whispered that Amunem Khe later rose as an undead creature, and traveled far south to raise the Empire of Maru-Quet, that would explain the latter’s Nekerakite influence. <br /> 732 AGA- The blood drinking nobles of Vladmire create the first vampires in a secret ritual, the first vampires shared none of the weaknesses of their decedents. The Vladmireic nobles use them as shock troops in their armies. However, these first vampires still decayed as normal. <br /> 832 AGA- The nation of Vigrid comes into conflict with the blue cannibal giants called hyperboreans from the Frostfell. <br /> 843 AGA- The Witch-King Shazz’urgoth of Mezzus declares war on Vladmire, seeking to destroy them for their despicable ways. The War of Weeping Gods is waged. <br /> 843 AGA- In a bid to win a war against barbarian raiders, the Cydincean king strikes a pact with the Baatorian Zargon. Zargon leads Cydincea to victory, but at the price of making the surface of Cydincea uninhabitable, and forcing the Cydinceans underground, where they worshiped Zargon as a god. <br /> 858 AGA- At the Battle of the Bleeding Rose, Shazz’urgoth calls upon the Old Magic to summon a god killing entity called Pandorym. The Witch-King fails to control the being, and both armies, and both empires, are destroyed in a conflagration of apocalyptic death. Shazz’urgoth, his body rent asunder by the power of Pandorym, returns to undeath as the very first lich with apocalyptic power at his fingertips. On this day, the most powerful being on the Material Plane is born, Shazz’urgoth, the Returned. The Runefields are created as Pandorym’s power burns jagged sigils into the earth. The Sidhe rush to the scene, trying to stop Pandorym before it destroys the fabric of creation. Using all of their magical might, with thousands sacrificing themselves to boost the magic of their kin. They succeed on cleaving Pandorym’s mind from it’s body, and imprisoning both. With a major source of trade and learning wiped from the map, the great human empires collapse. Thus ends the Golden Age of Man. <br /> 859 AGA- As further precaution, the elves trap the Old Magic in an adamantine Colossus, and sink it to the bottom of the Incarnum Sea. <br /> The Age of Rebirth <br /> 898 AGA- The remnants of the empire of Nerath found the kingdom of Thorland in central Uriah to the south of the Swordlands. Rapidly, they come into contact with the dwarves when they cross the Dragon’s Teeth, the mountains that separate the Swordlands from central Uriah. Thorland enters a golden age. <br /> 942 AGA- Krath’s malign influence is felt when the Abyss touches the Material Plane, there he corrupts the barbarian tribes in the Swordlands, and builds Golgotha, the Bleak Fortress. The Ashen Screams clan drive the Kruhl from the Swordlands and into central Uriah. <br /> 1004 AGA- Thorland denies the Kruhl any land on the basis that they are barbarians. Faced with no alternative, the Kruhl fight for their place in central Uriah. Eventually, they settle into the Veska Plains to the south-west. They then rename themselves the Johterim, “the brave ones”. <br /> 1290 AGA- The empire of Maru-Quet is established, the empire has very strong Nekerakite influence and design. The empire is far to the south, and located in the Empty Space. <br /> 1328 AGA- Maru-Quet launches a campaign of conquest, taking control of most of central Uriah and even suppressing the dwarves of the Godspine Mountains. <br /> 1342 AGA- Thorland is destroyed by Maru-Quet. At this time, Maru-Quet becomes the dominant power in central Uriah. <br /> 1567 AGA- An overambitious Maru-Quet Pharaoh by the name of Medihe Hemphe, tries to take the Veska Plains, his armies are decimated by the Johterim and their Flamebeard dwarf allies. Hemphe himself led the ill-fated attack, his head was last seen on the Johterim Warlord Meiðaf Kommat’s banner. His son, Rammin Aahe, proved to be a weak leader, and the great empire of Maru-Quet crumbles to internal strife and foreign invaders alike. <br /> 1768 AGA- Central Uriah is left leaderless, as Maru-Quet is driven back to the Empty Space. During this time, the Thirteen is formed. A cabal of the most powerful liches in existence, their members are Acerak,Vecna, Shazz'urgoth, Sazidek, Mortheln, Morgoth, Ganadra, Wu-ithek, Celbir, Tadisar, Mulithtok, Sliddithan, and Andradian the Cold. <br /> 1823 AGA- The human paladin Magnamonius Sacrosanct forms the Silver Circle, an order dedicated to rooting out evil wherever it lurks. However, a Knight of the Silver Circle named Makkovar, who was also a human supremacist, started a splinter faction called the Sons of Justice, dedicated to the destruction of magic and all of it’s practitioners. They target all non-human races as “impure”, and take a particular joy for sending magical races to the pyre. The Sons of Justice are frowned upon by the Silver Circle, and often come to blows when they meet. <br /> 1829 AGA- The human kingdoms of Tyric, Thrax, Calledir, Mur, Carnor, and Alveius are formed around this time. <br /> 1856 AGA- Pirates that once plied the Sea of Claws settle down on the Claw and form the kingdom of Arendia. <br /> 1921 AGA- Exiled nobles from Alveuis are blown off course and land on the continent of Argoth. There, they form the Argoth Principalities, a group of nations whose leaders are content to play political games with each other rather than tend to their people. <br /> 1989 AGA- The vampire Kas, banished from the service of the Thirteen after he cut off the right hand and eye of Vecna, arrives in Argoth. There he transforms the nobles into undead lieges, who serve his command. However, he did not suspect that they plotted against him. Kas was overwhelmed by his own armies as he made preparations to invade Uriah. Then, the Argoth Principalities became a series of nightmare nations, with the living hunted for food or for sport. The existence of the Argoth Principalities goes unknown to Uriah for many more millennia. <br /> 2000 AGA- Gruumsh and Kurtulmak steal the Misty Isles from the elves in a malicious act of vengeance. <br /> 2120 AGA- The human cleric Kyuss achieves divinity, but Sade, always fond of jokes, traps him in an obelisk on Wormcrawl Island. <br /> 3245 AGA- The trade nation of Ashant is formed in the Empty Space. They become the backbone of the Uriahen economy. <br /> 4321 AGA- A rogue Sons of Justice faction creates the nations of Belvol and Ald, worshipping a goddess named Taiia. They have lost none of their bile and zealotry. <br /> 4576 AGA- Skald is formed by a group of Johterim who believe that they betrayed their heritage by coming to Uriah, they call themselves the Kruhl, and traveled north east to settle. Thrax and Calledir come into conflict over who owns the River Golarian. A bitter war ensues. <br /> 4786 AGA- The half-elf wizard Kristophis raises a kingdom from magic, and names it Thane. But this was only a small part of the design, indeed, most of Thane is suspended far above the clouds by magic. <br /> 4792 AGA- Thrag Dwarfcrunch, a troll of considerable intelligence, unites all the goblonoid and orc tribes of the Godspine, and builds Orcholde out of the mountain face. <br /> 5432 AGA- Alien beings known as the Star Gods open a rift between the known cosmos and the unreality of the Far Realm. In the Dragon’s Teeth Mountains, a great monolithic gate made of farstone called Yoggida-ie-mach spawns thousands of alien horrors into the world. The Great Old Ones, many banished to the Far Realm, pore forth from the gate. The gods unite to fight the eldritch horrors, even Fate joins the fray, the only time that he has ever taken sides in a conflict. Dwarf fought alongside orc, elf alongside drow, vampires alongside paladins, the war shook the foundations of reality. The Elder God Ray’tur, upon sensing the tear in the veil, charges to Uriah, intent on slaying a number of the Great Old Ones, as he did eons ago. Even the Thirteen took a stance against the Far Realm, Shazz’urgoth reducing alien hordes to babbling death with waves of arcane fire. <br /> 5456 AGA- The Far being Hastur learns of Ray’tur’s coming and flees to the island of Carcosa, and hides. Ray’tur arrives and slays Y’golonac and Shubb-Niggurath. <br /> 5678 AGA- Ray’tur charges into Yoggida-ie-mach, directly into the Far Realm, slaughtering billions of aberrations in their home. The Far Realm quakes with his coming, and Yoggida-ie-mach collapses as Ray’tur destroys the portal from the Far Realm. As far as anyone knows, he is still there, granting fear to beings who have never felt it. <br /> 5689 AGA- A cultist of the Star Gods forms the nation of Ishben to the south west. The worship of the Star Gods is mandatory. Every citizen is completely insane, and only their shared faith keeps the country together. <br /> 5987 AGA- A madman known as the Twisted Prophet speaks the Ashen Prophecy; “When the Childe of the Stars is fled/The Shunned shall rise/And He shall make the mountains weep/The Uniter shall be decieved/The Lord of Hell/And the Prince with Two Faces/Shall be Brothers/The Firstborn shall face a Test/The Star Childe shall come again/Him with the Hammers/Shall make such an End/The Witch of Mezzus shall Choose/Magnamonius’ Pride shall fall/The Betrayer shall Cleanse the Weak/Blood shall Drown the Weak/The Lords of the Lost shall Rise/The Bastard Prince is King/Of the Damned/Their Fate is Known to All/The Shunned shall Drink the Son and The Moon/Night is Day/But Day is not Night/All is Ash/He is Man/He is not Man/Deceived/All Deceived/The Unborn shall be King/Death is Life/Life is Death/The Monster’s Mother/Seek the Scepter/He who shall Damn us All/Is our Hope/And Saviour/The Beast shall Stir/The End is The Beginning/The Beginning is Not the end/And we Shall sing His Songs” The Prophecy is contradictory and out of order, what it means is up to interpretation. It is widely accepted that the “Lord of Hell” and the “Prince with Two Faces” refers to Asmodeus and Demogorgon. “Him with the Hammers” perhaps refers to Ray’tur, who wielded two warhammers against the Old Ones. The Prophecy apparently speaks of the end of the cosmos, any who discern the meaning of the Prophecy may help to avert the foretold fate. <br /> 6234 AGA- The lizardfolk of Bulluk join with tribes of boglings build a great ziggurat in the heart of the Vast Swamp. A great civilization flourishes, calling themselves the Amacui-Xolotl. They build many more monuments to forgotten gods in the mires and swamps of their homeland. They commanded strange magic called “voodoo”, and were known for their open use of necromancy, but used it only to produce cheap labour. For years the Amacui-Xolotl were the dominant force in the region, until they were destroyed by vicious troglodytes of the Bakame’ empire. Both of these civilizations would fade into the midden of history however, but the strange monuments of the Amacui-Xolotl still stand today, filled with the savage decedents of the once civilized lizardfolk and boglings. <br /> 6389 AGA- The trolls of the Shatterspine Caverns become tainted by the influence of the Far Realm, where a fragment of Shubb-Niggurath warps their bodies and minds. A cult called the Dreamers from Ishben travel to the caverns and serves the surviving fragment of The Black Goat of the Woods. <br /> 6402 AGA- King Ramos of Alveius unites the human kingdoms under a parliamentary alliance. For this act, he becomes known as the Uniter. <br /> 6458 AGA- In a small fishing village on the Claw, a half-dragon child is born, his name is Kenso, a name that would be spoken with hate and revulsion in later years. He shows no small talent in the sorcerous arts. He later would join an adventuring party, and his mind would be touched by Krath himself. <br /> 6568-6789 AGA- A mysterious crystal orb is presented to King Ramos as a gift. Ramos slowly became unable to part with it, as he was slowly driven mad by it’s power. Under it’s influence, he moves supplies and armies to the outskirts of his domains, leaving the cities exposed. Later, he alienates all of his allies, driving the Arendians and the dwarves to withdraw their support. Civil wars rage as Ramos plays his allies against each other in pointless wars. Seeing no other way to end his madness, Ramos’s son Eldred kills his father. He tries valiantly to restore order, but it could not be undone. Most of Alveius’s former allies turned on her, and killed Eldred and burned Castle Graywall to the ground. Meanwhile, Krath uses Kenso to bring his party to the valley where he is imprisoned. Using the half-dragon to spill the blood of his companions to break the seals that bound Krath to the earth. It was said that the very earth screamed as Krath clawed his way up from the ground and beheld the world for the first time in eons. His return caused mountains to erupt and fill the sky with ash, this ash never settled, and drifted perpetually, choking out the sun and the stars. Millions died in a single instant as the enemy of all that is good returned. Kenso himself died in the blast. The Age of Ash had begun. <br /> The Age of Ash <br /> 6678-10,231 AGA- Barbarian tribes from the Swordlands led by Krath’s champion Mordos Kul, pore over the Dragon’s Teeth and cut a path of carnage across the face of Uriah. <br /> -Merik builds the fortress of Hollowfaust and makes it a haven for the corrupt. Inspired by Krath’s return, the dark gods begin to walk on the face of Uriah. <br /> -No mortal is left alive or uncorrupted in this truly dark age. In a daring move, Krath unites both Asmodeus and Demogorgon, traditional enemies brought together by mutual hatred of good. The gods of good descend to fight the dark gods on open ground. Each god appoints a champion to lead their armies, commanding them into battle against one another. <br /> -The Knights of the Silver Circle make a desperate last stand at the gates of Alveius, they buy time for the surviving refugees to make a run for a portal to the Plane of Shadow created by the mages of Thane. Only a dozen or so Silver Circle Knights escaped to the Plane of Shadow. Alveius is burned to the ground, and those left behind struggle to survive as the portal is closed. <br /> -Lord Wroth is appointed commander of Krath’s Chosen legions. <br /> -The Sons of Justice gain in membership as they blame magic and non-human races for the Age of Ash. The human survivors are desperate to pin the blame on someone for their losses, their rage and grief are directed against the non-human survivors in a zeal filled pogrom. <br /> -In a conference, the elves and surviving sidhe decide to unleash the Old Magic once again, hoping to defeat Krath, or at least send him back into imprisonment. They travel to the Incarnum Sea, revive the Colossus, and unlock the Old Magic once again. <br /> -Demogorgon breaks the alliance between himself and Asmodeus, and brings the Blood War to the face of Uriah. <br /> -The demigod Gorgoroth leads an attack against the Johterim, there he is slain by the Johterim hero, Beowulf. <br /> -<span class="glossaryitem" onmouseover='gp(171);'>St</span>. Cuthbert battles Krath atop the towers of Golgotha, and is slain. <span class="glossaryitem" onmouseover='gp(171);'>St</span>. Cuthbert is the first divine casualty of the Age of Ash. <br /> -In the Feywood, half-fiendish elves led by Canniss the Betrayer, burn the elven cities to the ground with unholy fire. <br /> -Pelor and his son Heironious battle Krath and are both slain. Pelor, God of the Sun, is murdered alongside his firstborn son, his youngest, Gendle, would survive. <br /> -Kord, God of Strength, kills Merik, God of Pain, over the Sea of Claws. <br /> -Krath marshals his forces for an attack against Celestia. In the assault, Krath takes three of the Seven Heavens. <br /> -Under the command of Vulismerew, a battalion of Solars charge into Hell itself, causing panic among the Arch-dukes, and drawing Asmodeus’s forces away from Uriah to defend Nessus. <br /> -Elf and sidhe mages armed with the Old Magic lay waste to Krath’s armies of quasimodo and barbarians. Krath sends Mordos Kul to kill them. Kul butchers dozens of the mages until he is forced to flee or face certain death. Krath himself descends on the defiant sorcerers, barley able to kill them to the last. As the last mage falls, a fail safe is activated, awakening the Colossus. <br /> -The human paladin Aroun kills Demogorgon, and sends the demonic hordes into disarray. Orcus becomes the Prince of Demons on the eve of Demogorgon’s death. <br /> -The Thirteen take up residence in Hollowfaust. <br /> -The Colossus charges forth to battle Krath, Krath is forced to flee from his foe. Seeing Krath flee, the good gods unite to defeat their eternal foe. Using special chains, Olidimara, god of thieves, tricks Krath back to the valley where he was imprisoned for so long. There, Olidimara sacrifices himself to trap Krath beneath the earth forever. The ash settled, and the sun shone again. Krath’s armies are driven back to the Swordlands, and the Age of Ash was over. As both Gruumsh and Kurtulmak focused their energies on the war, the Misty Isles are returned to the elves. The Old Magic is taken by the Colossus back into the Incarnum Sea. <br /> The Age of New Gods <br /> 10,245 AGA- The rebuilding of civilization begins. <br /> 10,303 AGA- A man arrives on shores of Uriah, and claims he can restore Uriah’s former glory. He wields awesome magical might, and the power of foresight. His name is Munthrek Adon. <br /> 10,323 AGA- Adon is made Lord Regent of the newly formed Unified Kingdoms. <br /> 10,324 AGA- Gendle becomes the new Sun God, inheriting the position from his late father, Pelor. <br /> 10,325 AGA- Lord Regent Adon rebuilds the Unified Kingdoms, and restores most lands to the Kingdoms. <br /> 10,326 AGA- Lord Regent Adon begins to tax the populace, as recompense for his help. As a magic-wielding assassin fails to kill Adon, he outlaws the practice of magic outside of his own personal house-mages and his own magic. He secretly pays the Sons of Justice to enforce his edict. Doubt starts to form in the minds of the people. <br /> 10,327 AGA- Rumors abound that a massive, winged shape leaves Adon’s palace every fortnight, and flies west. Those who claim to have actually seen this quietly disappear. The Ashanti Trail is reestablished, once again funneling trade goods throughout the Unified Kingdoms. <br /> 10,328 AGA- Faking an assassination attempt by the elves, Lord Regent Adon convinces Parliament to grant him emergency powers, making him Emperor Adon. The newly crowned Emperor declares war on the elves. The War of Lies begins. The elves are slaughtered in their own homes as they are taken by surprise, as they assume that the advancing humans have come to aid in rebuilding their homes. The Sons of Justice serve in the Emperor’s army as elite troops. The Sons of Justice are given the task of exterminating the elves, down to the last child. They take to their task with relish. The Elves fight a desperate war against the invading armies. <br /> 10,335 AGA- Adon declares martial law. He also uses his power as Emperor to enforce the hunting and killing of elves and other non-humans. He also calls for the settlement of Artisia. A group of rebels assault Adon’s palace, and corner the Emperor. Adon then reveals his true identity as a red dragon, and as a member of the Sjach Urathear. A great battle ensues, and the last rebel, by the name of Anna Kalimon, slays Adon with a sword thrust to the heart. The reign of Munthrek Adon was at an end. Although Anna would die from her wounds, her sword would survive, and would be passed down through her family. <br /> 10,336 AGA- In a coronation ceremony, Thandrone, a half-elf and member of the rebellion is appointed king of Alveius. The Unified Kingdoms are dissolved, and the kingdoms return to self governance. Peace is restored to Uriah, and wealth pores into the lands as trade flourishes. Life had never been better, there was even talk of a treaty with Maru-Quet to the south, and tales of exploration of the Frostfell in the far north. <br /> 10,378 AGA- Thandrone faces his first test as king. A massive influx of magic is detected by the mages of Thane, and a small force of Tyrican troops is sent to investigate (as the influx was detected on Tyric’s border). The troops saw a nation had sprung up on their northern border, a nation that was certainly hostile. This nation was Dres’noth, a nation born of a ritual that birthed the kingdom from the blood of those who dwelt on the Tyrican border. Dres’nothi troops wasted no time in killing the Tyrican detachment, and then storming the Tyrican border in force. The Great Border War began. <br /> 10,378 AGA- Thandrone pulls forces together to deal with the Dres’nothi threat. But, he is canny enough not to openly attack Dres’noth, he knows nothing about their tactics or weaponry, or magical prowess. Instead, he funnels troops and supplies along the Ashanti Trail, in hopes that it will buy him some time to gather more information. Meanwhile, Tyrican Grand Marshall Konrad Heinz launches a charge against the Dres’nothi lines, destroying their supply shipments and resources. The Tyrican High Guard ride by Heinz as he makes first contact with the Dres’noth Doom Guard. Dres’noth meets it’s first defeat as the High Guard led by Heinz savage the Dres’nothi Doom Guard, even when the Doom Guard had the advantage. Heinz also gathers valuable information, allowing Thandrone to directly confront Dres’noth. In a combined assault on Dres’noth, both Tyrican and Alveien forces are unable to breach a magical barrier placed around the kingdom. However, Dres’noth ceases hostile activity for the time being. Although, the occasional skirmish is not out of the question. The end of the Great Border War saw Dres’noth recognized as an independent kingdom, and Dres’noth sends a representative to the Council. However, it is impossible for a Tyrican and a Dres’nothi to act like anything approaching civil to each other. <br /> 10,382 AGA- In a rather fatal outburst, the Tyrican representative hurled his sword at the Dres’nothi representative and killed him over a debate on land rights. <br /> 10,391 AGA- The fiefdom of Vulstav wins it’s independence from Carnor. They base their government on a utopian idea of a classless society. Needless to say, their leader is a despot, and the people live in squalor. <br /> 10,392 AGA- The Silver Circle is formed again. At the Second Founding, the Great Crusade is declared. A crusade to rid the world of evil, in any and all of it’s guises. Upon hearing of the land of Argoth, they travel there, and after battling their way through hordes of undead, build the town of Lasthope. <br /> 10,400 AGA- The followers of Morbus working with the Cult’s chamber militant, the Pestis Profero, concoct the Abbadon Inferi plague, they hope to use it in wide dispersal, but at the moment it can only be transmuted by a wound. So they infect parasitic grubs with the plague, and send them on their way. This led to the creation of the first morguants, zombie-like plague carriers of the cult of Morbus. <br /> 10,401 AGA- The first necrolings appear in Uriah. They are generally mistreated and the targets of the Sons of Justice, who recently has had to keep a lower profile, as Thandrone has made it a point to try the Sons for war crimes. <br /> 10,402 AGA- Sightings of “black ships” abound on the Claw. Sightings are always accompanied by disappearances. <br /> 10,418 AGA- Thandrone is murdered by undead agents in his own home. Unfortunately for the assassin, he was grabbed by an angry mob and ripped to pieces. It was never learned from whom the order to kill the king was given, nor their purpose for doing so. Those watching the seas report that a massive black sailed fleet was last seen drifting silent as death from the Sea of Loathing. Surely, they must be rumors... <br /> 10,418, The 15th of the Indignant Time AGA- Campaign begins. ]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 15:48:59]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ here is y new character, I was not rally happy with the old one. <br /> <br /> Character: Ecko. <br /> race: Gnoll<br /> Class: Fighter.<br /> Birthplace: fogglade forest<br /> To be raised among the society of gnolls is no easy task, where the strong strive, and the weak fail. Ecko was on an par with most gnolls, though with far better luck. His early life was uneventful, when he had been deemed worthy to choose a mate, and leave the clan to create his own, as is the custom among gnolls, he built a small den in the side of a hill, where he lived with his mate, Sirral.<br /> Like most of his kind, he was a bandit, raiding caravans and farms to make a living, for the most part, he had n ideal life, this was shattered during a foraging trip into the forest, when he left to hunt for his family, he returned in high spirits, having killed a deer, but when he returned home, his den was in flames, as he stood there, staring at the fires consuming his life, he saw a sodden shape in his pond.<br /> Human purists of a offshoot of the Sons of Justice had sacked his home murdered his mate, and cast her into the pond. He vowed from this point on to never rest until he had found the man responsible. This as it turned out, was a rash promise, the man responsible was the current leader of the Sons. Still, Ecko swore that he would never stop hunting him, until he had suffered the same torment as Ecko. He promised to strangle and choke the cur, by his own innards. And mount his head upon a pike.<br /> The remnant though, kept their home a secret, he could not find him, but knew that one day he would fulfill his oath.  <br /> He has been traveling far and wide, on a faithless crusade, intent on seeing any ‘purist’ dead and gone. He will not only kill them, but wipe them from existence. His ire was so great, that he made a necromantic pact. His sword, Drach’ney’en became cursed, when he wished, it would glow with a black flame, and once it killed, utterly destroy the soul of those that it robbed life from. This is the fate of the elvenking, to be damned eternally, with no soul, and no life. Nothing. <br /> Deiety: Yeenoghu: father of gnolls.<br /> Equpment: Drach’ney’en, Haversack, Mace, Trinkets, shield.<br /> Quote: "You're either the hunter or the prey. I am the hunter, you are the prey"<br /> <br /> Image:<br /> <img src="http://images.elfwood.com/art/z/i/zimmi/gnoll.jpg" border="0" /><br /> This is as close a pic to his reason for his Faithless Crusade as I could find.<br /> <img src="http://images.elfwood.com/art/l/u/lunarshadoe/SciFi.Fantasy.Faithless_Revenge.seekingrevenge.jpg.rZd.140822.jpg " border="0" /><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 16:58:01]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Alignment?<br /> and I like your character Mink, its a shame its evil :\]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 19:59:30]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ alignment...chaotic neutral.<br /> <br /> or true neutral,, he is out for revenge though, so it pushes him to chaotic.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 20:01:04]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ ironically, my character is a lot like terrence (<span class="glossaryitem" onmouseover='gp(60);'>IA</span>) except not nearly as cold.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 20:04:19]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ so, what do you think of my new character?]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 20:14:23]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Name- Geliard Wrost<br /> Race- Dres'nothi<br /> Class- Rogue<br /> Place of Birth- Kabarrak<br /> Life Story- Born in the capitol city of Kabarrak within Dres'noth, Geliard and his family made their living as merchants, operating a humble shop selling all sorts of useful goods at bargain prices. Geliard's father, Nathan, wanted him to take over the business after he passed on, but Geliard felt that he was meant for greater things. He became a gutter runner, acting as a guide for those seeking passage through the Undercity. When his father died of old age years later, Geliard took on the family shop out of guilt, managing the store with his sister, Amiri. Geliard caught the eye of Lelian Castor, and the two courted or a time before marrying. Lelian bore Geliard six children, three sons and three daughters, whom Geliard trained in both the way of the merchant and to his wife's disapproval, his talents as a gutter runner. Meanwhile, a noble of the House of Kallax by the name of Nemik, had begun courting his sister, Amiri. She would have nothing to do with the cruel noble, and resisted his advances. When Nemik attempted to rape her, Amiri castrated him and put out his left eye with the blade she had received as a gift from her brother years ago. House Kallax was cruel in its vengeance, and branded the entire Wrost family as outlaws, to be killed on sight. In the night, they fled Kabarrak, taking with them what they could, and made for the Tyrican border. As they reached the gates, they found them sealed, and a unit of Kallax house soldiers waiting for them. Unsheathing his blades, Geliard called upon the skills he taught himself years ago, plunging his short swords into the unprotected flanks, gorgets, and eye slits of his pursuers. Lelian and her children wriggled through the gate as Geliard and Amiri held the soldiers off. Shouting for his wife and children to flee to Konig, Geliard and his sister ducked inside an uncovered manhole, escaping into the sewers, hiding out in the Undercity for weeks, hiding from the frequent Kallax patrols. Finally, the siblings made their escape, reaching Konig. The native Tyricans were less than civil to the Dres'nothi, and death threats and rotten food pelted them as they entered the town of their nation's principle enemy. Of the rest of their family, there was not sign, and Geliard later learned that they had been taken by House Kallax. Now, Geliard and Amiri seek a way to return to the city of their birth, and take back their loved ones. The odds be damned. <br /> Equipment- Geliard carries a pair of curved short swords as well as a suit of good-quality leather armor. His sister, Amiri, carries the same. <br /> Quote- "Careful friend, my sister and I are in no mood for prattle. Now. Where. Is. My. Family?" <br /> Alignment: Chaotic Good<br /> <img src="http://2.bp.blogspot.com/-xwvoi6mieNo/Ta-u3YFNfqI/AAAAAAAAAGM/OpXmyqU6H64/s1600/dragon-age-2-hawke-rogue.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 20:58:53]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I think it would be a bit hard to be a blackguard and not be evil...]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 21:12:30]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I am pushing the envelope, being a Gnoll that is not chaotic evil myself.]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 21:13:57]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Just thinking for the beginning do you guys want want to be against one another like in teams or just start off in one big party, hell maybe even by yourselves. I am going to make some permanent <span class="glossaryitem" onmouseover='gp(348);'>NPCs</span> that are going to drive the story who will over time go bye bye]]></description>
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				<pubDate><![CDATA[Mon, 8 Aug 2011 23:59:03]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ well, one of the most successful D&D games I was in started us all in the same prison.]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 00:00:38]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ HMM... Game is starting on Wednesday]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 00:56:06]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I'm worried that Geliard and Amiri won't mesh well with the rest of the party.]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 01:11:07]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ thats your own doing]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 01:16:04]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ well, Ecko is a vengeful Gnoll fighter, he wont mind you as long as you aren't a 'human supremist'<br /> <br /> <br /> and as a joke, sometimes Ecko calls himself a 'Humanitarian' gettit?]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 01:20:40]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>ineptus astartes wrote:</cite>and as a joke, sometimes Ecko calls himself a 'Humanitarian' gettit?</div></blockquote><br /> <br /> 'If vegetarians eat vegetables, what do humanitarians eat?']]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 01:37:29]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I guess you gettit]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 01:39:49]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I think A'lor, and Tyranic may have some problems but hey whats a party with out conflict? ]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 01:44:29]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ yeah. A'lor and Ecko will probably get along fine. except A'lor cant speak...]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 01:54:56]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Yes he is mute. He can growl, and such but not able to vocalize in the slightest.]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 01:56:22]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I see...]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 02:01:40]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Liking all the characters, but again there is room for my character to become neutral.]]></description>
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				<pubDate><![CDATA[Tue, 9 Aug 2011 05:24:00]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Name: Amiri Wrost<br /> Race: Dres'nothi<br /> Class: Ranger<br /> Place of birth: Kabarrak<br /> Life Story: There were no men in particular that Amiri had any interest in when Nemik began to court her. In fact, the only man besides her dear father she ever cared at all for was her brother, whom she admired greatly. Her fondness only increased when he had the decency to fulfill their fathers' dying wish by taking over the family business. His selfless act was a great source of pride for her, though she'd never tell.<br /> After many attempts at evading that perisistent Kallax bastard, he finally gave up the polite front and tried to force himself on her. Amiri wasn't the type to be pushed around; especially not by men she despised. No, she would have none of that. After having the balls to cut off his, she was absolutely thrilled with herself. However, it was short-lasted as the man had power and the Wrosts had no choice but to flee their home. After finding out her sister-in-law and her children had been taken by that man, the guilt overwhelmed her. It was her fault Geliard lost his family. She would reunite them no matter what.<br /> Equipment: A quiver of arrows and a standard bow<br /> Sorry the picture is so big... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  Thanks, Mordo, for helping me!! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <img src="http://th07.deviantart.net/fs71/PRE/i/2011/222/7/5/amiri_by_furubamaniac35-d464c0v.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Wed, 10 Aug 2011 23:45:05]]> GMT</pubDate>
				<author><![CDATA[ Mortified]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Lets get this party started!<br /> <br /> At the edge of the vast central plains of Uriah, lays a city of some coincidence as it slowly breathed dying breaths of morality and common sense as simply deem inhumane acts are carried out everyday. Vicious and almost ritualized murders are reported and never invested every day. A fortune could be made in a day and stolen in the next hour. No one of any importance found it suitable of living in the fountain district where corpses are simply stacked till some arsonists decides to burn them, the poor were numerous and the homeless even more so. Many of expeditions try avoiding of this place that would surely one day be a den of revolutionists who believe their foolhardy exploits being what this land needs. But the one commodity that this nexus of all that is unpleasant is information that ranges from simply rumors to noble being shattered by their doings behind closed doors but uncovered windows.  The strangest part of all that all this information is true not one piece is a lie form such a harbor of villains. It was here that Tyranic heard of ruins that hold spirits that hold evil spirits wishing all who enter its domains harm. It was here that Ecko learned that a purist was camping near the so called ruins that claim the lives of all of those who enter. It was here that A'lor <span class="glossaryitem" onmouseover='gp(441);'>Le</span>'or where he saw a gnoll, an enemy which all wolfmen must kill on principle, and followed him to the forest shrouding the large broken walls craved from stone. It was here that the wrost siblings were hired to retrieved an artifact from a most mysterious man who seemed like he didn't belong in such a populated area. It was here that this story of heros and demons was written and told for generations.<br /> <br /> Tyranic<br /> Since entering the Ruins hidden within the dark forest you have sense a sinister intent in the air and the more ground he cover in the ruins the more it intensifies. Almost all the rooms and buildings are collapse and paths are blocked by fallen pillars. You deciding that this place is a maze you climb on top of a pillar to get past it. Once you hauled yourself past the heavy stone cylinder you finally see signs of life, a camp with a dead fire but the wood still smolders continuing to corrupt the air with a thin line of grey smoke. Dust disturbed by large sweeps of cloth from tents, even evidence of food was still left as bread crumbs lingered on the cracked paved floor. you take a single glance to find you are in some sort of square and to your surprise there was a door with heavy wood still on its hinges unblocked by stone. As you approach the door you here a slight avalanche of pebbles.  You turn with such ferocity your attacker abort's their assault. Their bare feet slid against the sharp stone and their figure show no signal of pain, the being stands revealing herself. A elf woman with the lower half of her face hidden beneath a cloth and the rest of her body clad in a mesh of leather and cloth. She holds her short sword tauntingly trying to provoke an attack from you.<br /> <br /> Ecko<br /> The forest was like most with tall trees unconquered by men's axes with signs of failed attempts as proof. You could smell of rabbit stew in the distance with a crackle of a creek to indicate that the human scum was near water. You see a slight hill hiding the puny river, you crawl upon your stomach walking in animal prowl with your muscles tightening for a pounce, you poke your head above the peak of the slope to see a man with robes eating the stew. You prepare to strike then you notice something odd, a human body laid still with the purist tattoos stretching across his body and you didn't smell the dead sack of flesh was intriguing. The man turned to see you with a stern face as if he was expecting an interruption but the sternness melted away for a smile.<br /> "Hello, Ecko. If you're are looking for the murderers of your wife you will find none here who were personally there. But you find the culprits' comrades and maybe a lead." The strange man announce to the world.  <br /> "How do you now about Sirral?!" You Roar with such anger, as you quickly dash to the robe being. You crash into the deep purple cloth to find nothing but air hiding beneath it. The man was across the creek with the bowl in hand still eating his meal peacefully. It was then you see his piecing yellow eyes and the bold amber gem in the middle of his head. He threw down the empty bowl that was now useless to him and yawn at the question.<br /> "Go to the ruins and you may find your answers... If you want to find me then you will find me in the ruins at the High alter of sacrifice." and with that he faded into the background and was gone. You begrudingly track down the large sprawling ruins to find the purists.<br /> You step through the entrance and you see that a large beast that look likes a combination of a wolf and a moose is waiting for you standing defiantly in front of you. <br /> <br /> A'lor <span class="glossaryitem" onmouseover='gp(441);'>Le</span>'or<br /> You had lost the Hyena meat in the forest, the beast was so furious in its search for whatever it was seeking. You march throughout the forest to find yourself in some ancient burial ground, With soaring stone walls at the other end. You walk past the foreign grave markers that don't seem to fit any language you had contact with. Nothing seemed eerie to you in your travel in the assumed holy ground. You reach the wall to find two heavy doors parked in front of you. Curiosity caught your interest and you pushed past the doors. The tomb lead to a stairs and still nothing stirred in your presence, you begin to get upset at the absence of life. Your climb the stairs to find a narrow hallway and a large looking human made out of clay.<br /> "Make clear of your Intent!" he commands your inability to talk makes the beast angry at your non responsive posture. "You say nothing, then you shall leave if not then i shall break you." the clay avatar states with authority in its voice.  At that moment almost like some outside entity wanted to see you fight, you smell the gnoll above you on the next floor. Your hair perks up and you show your fangs at the clay man. "Your answer is final." it moves into a defensive position to allow you to make the first move.<br /> <br /> Geliard & Amiri<br /> The two of you been searching the ruins for two days have yet to see any sign of this artifact your employer described in such detail. The elf woman you encounter said she had no knowledge of the thing's existence and she lived there for her entire life.<br /> "Damnit! where could that thing be! we need that information." Geliard angerly says underneath his breath as another building held no clue to the item of question's where abouts.<br /> "Brother i found a path to that large building in the center!" Amiri shouts from the stroy above. Both of their hopes soar as their previous attempts to get within the building were fruitless due to the mass debris in the way of all the lower entrances. " the places looks like a temple so i think this place is the clergy's entrance." Amiri deducted. Geliard was rushing past everything  leaving his sister behind to get to the massive building that seems to have entrap itself in ruins and blockades of rock.<br /> "Amiri if this works out we could get to our family, free them and live happily." Geliard seemed to been overly excited about his job, thought Amiri, please don't let this job being a deadend. she prayed. as they arrived to the large triangular door that lead inside. there was man in a purple cloak with a mask hiding his face.<br /> "Please this entrance is clergy only." the serious tone to the bad joke mad communication awkward.<br /> "Get...Out...Of...Our...Way!!!" Galiard shouted with such intensity it scared Amiri. "If you don't i will kill you." the calmer sentence was truly the more menacing one of the two. <br /> "Sorry. but like i said this is for Clergy only." the mask man said politely. With this Geliard lost it and attack.]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 02:23:45]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I draw my sword, and make a bounding lunge toward the beast, I make an attempt to cut its head off.]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 02:59:27]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 1-10]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 02:59:46]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 4]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 03:08:07]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ You rush in front of the clay man, and attempt to stab through him. but he sidesteps and elbows your face then face palm to break your momentum.]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 03:20:22]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Name-Sierra Arius<br /> Race- Human<br /> Class-Paladin<br /> Place of Birth- Can't Remeber<br /> Life Story-Sierra was born into royalty, and quickly trained to be a paladin. She is told. Sierra Awoke In the middle of a forest with her Claymore and armor attached, along with a note telling her of her story, and when she touched her claymore, knowledge would flood her brain. It did, and it saved her life. A group of wandering dark elves found her. The trio was poorly equiped and easily taken down. She was found by wood Elves, and strangely she was accepted because she was "Recognized" as a helper. Hopefully in time she would remember the rest of her life.<br /> Equiment- Engraved Family armor, Enchanted Claymore (For know it helps her remember, she has limited memory of certain things without it) Elve food( For now) Elven Dagger.<br /> <br /> <span class="glossaryitem" onmouseover='gp(97);'>Misc</span>- She has a helmet plume. The dagger is Mostly for looks, not very good fighting dagger( But it can kill if used right)<br /> <br /> <img src="http://fc04.deviantart.net/fs71/f/2011/191/d/4/stupid_female_paladin_by_swerc-d3lklej.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 03:20:38]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I regain my balance, sidestep towards the clay beast, and slash around its back.]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 03:22:39]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ If you need villains:<br /> <br /> Name- Reiko<br /> <br /> Race- Human<br /> <br /> Class- Blackguard<br /> <br /> Place of Birth- A now lost Church to Vulismerew<br /> <br /> Life Story- Reiko was born into a priest-hood of Vulismerew, living as a monk until the age of twelve. However, a group of various raiders attacked the church, killing all but him, who they took as a slave boy. After four years of toiling, he eventual took a blade, and killed his captors. He traveled for some time before meeting a Blackguard dedicated to Krath, who trained him in the arts of war and dark powers, as his master did before him. Reiko trained for three years, becoming a warrior and herald of darkness, and then killed his mentor. Reiko is quiet and withdrawn, taking silent pleasure in his works. He does not torture or call upon the dark powers often, but he pure villain, believing that a hopeless world deserves no mercy, and as such has been corrupted to his core. He often looks back at his life and what could have been, but the pain hurts, and he tries never to look back.<br /> <br /> Equipment- Chain-mail, Helm, Zweihander and Shield.<br /> <br /> <img src="http://i1221.photobucket.com/albums/dd472/Kasrkai/HeroMachine25SuperheroGeneratorCreateYourOwnHero-UGOcom_1313034250010.png" border="0" />]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 03:58:49]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ More Backstory For Sierra (She dosn't remember all of this mind you)<br /> Sierra is 22 and has already had countless suitors, all rejected.Sierra's heart belongs to a young soldier who saved her life from a raid of wood elves, she pleaded for him not to execute the failed raiders (There were 4 and though they were wounded they were later found to be young exiles, who after seeing the truth returned to their tribe) for she could see they were young, scared and alone. She was 16 at the time and the soldier 19. The boy's name is Dylan, but they lost contact a few months ago when he was ordered with the army to eradicate a group of Orcs. <br /> Sierra chose to become a Paladin following her Grandmothers footsteps, who in the darkness of battle brought light to a group of humans. By killing the corrupted leaders. Sierra by all standerds is considered beutiful, and has fooled a great many group of men who thought she was here to "To see the battle" or "Look pretty" or lastly "Just for morale"<br /> Sierras claymore has been passed down, even to those that have chosen to be smiths, great chefs, even politicians, Sierras family has a diverse career background. <br /> I would write more but it is midnight and I need to get up in eight hours for band so... i'll do more later.]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 04:58:59]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Tyranic looks the girl over, she looks careworn and older than her years. His heart breaks at seeing the girls hand steadily on the sword. Noone that young should have to bear a weapon. He guessed her age at late teens his hand returned his sword to his sheath and with his shield still frimsly gripped in one hand. He slowly opens his hands to the sides, his slow calming voice rolling of his tongue <br /> "I'm not here to hurt you. Tell me... Please, What is your name?"<br /> "Why should I tell you?"<br /> "I am a knight... A knight of Abrantias, far to the north. My name is Tyranic. Tyranic Marta." He steps forwards slowly and takes his helm off, shaking loose his long white hair. <br /> "Please tell me... who are you? and what happened here?"<br /> She looks warily at the tall but kindly looking knight. She relents slightly when he removes his helmet and she sees his grey eyes. Something in them inspires confidence.<br /> "M... my name is Illana... and I dont know what happened... Ive been living here for a while... There have been... Things, stealing my food.  I... I was worried you were one of them."<br /> Her arm drops and Tyranic sees tears on her cheeks. He strides forwards and takes the girls hand in his right, gently and looks into her eyes, allowing his natural charisma to calm the girl.<br /> "I am here now, and I will help. What things do you speak of?" <br />  ]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 05:39:45]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ after this post im done for the night.<br /> <br /> Mink im just going to call your character a'lor<br /> <br /> a'lor<br /> 1-10<br /> <br /> Tyranic<br /> "From the shaman who was with us, all she could tell was they are ancient spirits that are chained to this place but in return of their entrapment they have gain marvelous power." Illana face twists as she remembers the haunted memories of her clan's demise from the ghastly fiends that lurk in the halls of the ruins. "There are avatars here that the spirits take control of and use to protect this place, they are the most dangerous and there are also beasts transformed to create guardians. But the worst of all are the humans who recently made this place their own. They are powerful, the avatars stopped attacking them since all that attack are destroyed." the flood of information stops as Illana gasps for breath, as she hungrily gulps down the musty air she begins to break down. Once she collected herself, she points to the door. "we were living in there but something broke through the magical barriers that the shaman put up. everyone that was inside is dead and its been trying lull everything that approaches in with false secrets. My brother was bought by a lie about treasure and my mother was tricked by a lie about our father still being alive."<br /> <br /> Sierra<br /> the Wood elves who have helped you never returned from their cleansing of the forest, for the last three months. you worry that they have been murdered or even worse captured for slavery. They request that humans stay out of the purifying rituals but you had enough with the waiting in worry and marched into the forest. You have followed the ritual carvings on the trees, to ruins with menacing essence that dominated the forest's will. You march fearlessly into the maze of grey walls and black paths. You find yourself in a gazebo with an altar with a book resting on top. The language was similar but not elven. You hear a rock slip from its place. You look up to see a dark figure.<br /> <br /> Reiko<br /> You were hired by a fairly large group of cultist for their pilgrimage to some large ruins in the middle of black forest. You naturally didn't care for the grim view and ever surprising dangers that thrived in the piles of stone and rubble. The cult was well adept at defending themselves from the monsters that came hunting for their flesh. They brought you to an altar and ask you to dissolve the final seal on a large box, using your training your broke the holy seal and a large silver goblet rose from it, even though light shone on it, it look dark and held no reflection. The moment you relax you found a dagger in your side and your blood in the cup which the leader drank from. He thanked you and levitated you and threw you through a window. You awoke with no idea how long you were unconscious. You rose and came through a corrider and found a young blonde women standing behind a altar with unfamiliar armor, it was obvious though that she wasn't with the cultists.]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 06:14:04]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Tyranic pulls the girl into a armour plated hug for a few moments as a hard look comes over his face. He picks the girl up and places her gently down next to one of the pillars. His look clearly sais "stay here". Not trusting himself to stay calm when he speaks he just looks sternly at the gril for a few seconds until she nods. His face is then hidden by his helm as he places it back on and he draws his sword with a long resounding rasp. The angel wing flares shining in the light.<br /> <br /> His feet resound on the paved ground with a series of muffled crashes as he approaches the door. Raiseing his shield he gently nudges the door open and steps through. His shadow obscures everything for a second but when his eyes adjust he lets out a breath he was unaware of holding. He takes his helmet off to better see the carnage. His leading left foot was planted in a pool of dried blood. The corpses of the elves beheaded or dismembered and the bodies tossed carelessly around the room like discarded toys. His breath catches in his throat at the mettalic smell of blood. He looks carefully over all the corpses, his eyes finally coming to rest on a elf dressed differently from the others. if the elf still had a face he would have looked for shamanistic tattoos but whatever had killed her had gnawed her face clean off. <br /> <br /> Thinking of what the girl told him he goes down on one knee next to the body with a clink of armour on stone and runs his finger through the clotted blood on the elfs neck, brushing away the dryed Ichor. Soon the lines of veins appear and his suspicions are confirmed. The bulging veins black with venom are a testament to some form of vicious creatures attack. But the clotting of the venom suggests that she was infected with it minutes before her death. He looks around at the way the bodies are arrayed outwards from her. If he diddnt know beeter he would say she had killed them. And someone, or something had clearly gone togreat lengths to preserve this theory with placement of bodies. Smears of blood on the ground suggesting that the victems had ether crawled or had been dragged into their final resting positions. Judging by the fact that all of them had their arms loose at their sides he surmised that they had been dragged via thier shoulders before reaching their final position. <br /> <br /> His eyes look at the position of the Shaman. The smears of blood up the wall at about eye level suggest that she had been held up and stabbed before being allowed to drop to the ground. This probably being the time that she was infected with the venom. He looked at the womans chest and saw a large bloody gash between her ribs and grimaced slightly. Several deep gashes meant long claws had ben plunged at an acute angle upwards, between her ribs and through her heart. Death would have been instant.<br /> <br /> He frowns. This new discovery meant that she couldnt have had the venom injected via that source. This cearly being the killing blow judging by the visceral spray. His eyes alight on her neck again and he brushes more of the crusted blood aside to see several small puncture wounds. He lets out his breath in a hiss through his teeth as he stands up and draws his sword. He knew that pattern of tooth marks, lesser undead had killed these people.<br /> <br /> He charged out of the building and without saying a word sheathed his sword, slung his shield on his back and picked up the girl then sprinted back to Purity. Placing her on the horse's back he leaps up behind her and rides of. His helmet still of she can see the worry on his face as she twists in thesaddle to look at him. He hears her anxious nearly panicky questions and silences her with a warm but worried look. Soon they get to a clearing away from the ruins and he sets up a camp. <br /> <br /> "Why did you take me away from them??"<br /> her nearly shouted words tear at his heart and he turns to her<br /> "Undead, undead killed your friends and family, I had to get us both away from there. I will bury them once I have banished the Undead I vow it."]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 06:39:39]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ @Kasrki<br /> You know he's a badass when he wields a zweihander one handed.<br /> @WildHost<br /> Chefs? Makes me want to create a Culinary Warrior advanced class.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 12:04:36]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 7<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 14:57:35]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ (((Culinary Fiend: Level 50 Prestige Class: Requires membership to a Dark Cult and professional cooking skills. Special: BON APATITE!)))<br /> <br /> Reiko stood up, checking the wound in his side, already mostly healed, and made a mental note: cultists are stabby people. All they really needed to do was ask, but NO, they want to be quiet and selfish. He'd have their heads for this. Reiko was not a vengeful person, but drinking his blood was straight up nasty. He turned back to the ruin, not sure how long he had been out, and looked in the window. He noted inside, a fairly young elfish girl, in odd armor. He carefully stepped to the window, noting that she was leaving along with another, a man in thick white and gold plate-mail, wielding a Hand and a Half Sword were leaving. The bright armor made him cringe. Too shiny and too heavy, useless against the little guys. He decided that staying here had no real benefit, and decided to follow them as they headed through the forest, eventually entering a clearing, where they set up a small camp. As they engaged in conversation, he slowly approached, shield and Zweihander slack in his hands. He then greeted them the moment they noticed:<br /> <br /> "Hay."]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 15:02:24]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Oh, and if you're looking for a new race, I would suggest Half-Elf. Very popular.]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 17:16:14]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Note on my gear, its not plate mail, its full plate armour, and its not a hand and a half sword, its a bastard sword, slightly shorter and with a one handed grip) <br /> <br /> Tyranic drew his sword turning in one fluid motion, here he sees the man wince at the light reflecting of his sword, and levels it at the intruder, his shield still on his back but the barstard sword would be enough to defend himself and the girl. His eyes travel over the black garbed man. His mind already summing up the mans strengths and weaknesses in case of a fight. The horns on his helmet may provide a hand hold for a grip if needed., the light armour and the shield to thin to be any good. The greatsword he could appreciate however the one handed grip of the man suggesting serious levels of strength but Marta knew that that kind of strength would last only so long. If the worst came to the worst he could use his armor's unobvious lack of wieght to his advantage and make the man swing and miss, tiring him. Marta shifted his feet slighly evening his weight out across them and preparing to dodge or block a swing. He tightens his grip on his sword and shamelessly pulls his shield across his chest to a defensive position. His slow calm voice tinged with anger from what he had witnessed earlier rolls out.<br /> "What is your business here Blackguard? I see no villages to plunder, or was that ruin your doing?"<br /> The man spreads his hands to either side and  then points at the wound in his side.<br /> "I am about as welcome there as you are Knight"<br /> Tyranic looks at the man and sees some kind of melancholy, the displeasure at wanting to fight the wish to just be at peace for a time and he sheaths his sword and lowers his shield.<br /> 'I believe you are no threat to us... But I would strongly reccommend against fighting me. Neither of us need that kind of fight right now."<br /> He turns and continues to pitch tents, the one he usually carries and a small lean-to to put his gear in. The girl looks at the tent with tripidation. <br /> "Were both sleeping in there?"<br /> "Im twice your age girl, deal with it"<br /> She laughs, a high musical sound that sets Tyranic at ease but a quick glance at the stocky warrior still at the egde of the clearing shows the man clenching his jaw.<br /> "I wasnt worried about that, more that im not sure there would be room."<br /> "I dont sleep in my armour Illana"<br /> She frowns "Alright fine, but there had better be room Knight"<br /> Marta shrugs "There will be" He turns to the Blackguard "Are you keeping us company this night warrior?"]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 19:56:48]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(40);'>Fyi</span> bastard swords have a hand and a half grip its the "Bastard" child of a great sword and a long sword, long swords have a single hand grip.]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 20:01:53]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ ((( Full-plate? Should have figured, with  the Knight thing and all. So The Bastard Sword you use is a Victorian Longsword?)))<br /> <br /> Reiko shrugged slightly. "I don't sleep much, so I don't need a tent, but if want me here, I might as well stay." He hefted his massive sword into the sheath on his back, and dropped the shield, grip up, and sat on it cross-legged. "The shield doubles as my 'bed'. My only concern is the girl at the moment."]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 20:04:23]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>mink580 wrote:</cite><span class="glossaryitem" onmouseover='gp(40);'>Fyi</span> bastard swords have a hand and a half grip its the "Bastard" child of a great sword and a long sword, long swords have a single hand grip.</div></blockquote><br /> <br /> By the Victorian Era, a Bastard Sword was a Longsword, where-as sabers and short-swords were standard.]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 20:05:44]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Ok lets stop this off topic mess, oh and that also implies that people in the Victorian era had small hands...]]></description>
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				<pubDate><![CDATA[Thu, 11 Aug 2011 20:42:46]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Kasrkai Tyranic sorry but you guys are nowhere near eachother. Kasrkai you're with Wildhost. and Tryanic you just with the chick<br /> <br /> A'lor<br /> Your skillfully dodge you create and whirling behind, using the additional momentum slice through the clay doll. The obviously fatal wound on a man didn't phase the giant. Its eyes glow blue while the clay morphed into one shape again.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 01:09:53]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Wait, so I'm in ANOTHER Temple, with ANOTHER girl?]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 01:13:06]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ tyranic is a guy.<br /> <br /> I am back from my ban, so I will post in a bit.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 01:16:17]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Same ruins different part. the ruins is like a small destroyed city with a massive temple in the center. You just happen to be thrown right next to host.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 01:31:51]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Alright then, I'll post when Host does.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 01:44:16]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Do you guys read my posts for other characters?]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 01:49:29]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Da]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 01:54:33]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ but, note quite sure...where am I?]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 02:13:11]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I apologize for my lack of posts as of late. This week has been chock-full of revelations, surprises of both the pleasant and unpleasant nature, gaming, hospitals, and a single instance today when ChaosUK was hit by a car. By far, it is the strangest week I have ever experienced, so I hope you can understand that my mind has been... elsewhere. Then I will be leaving to head up north sometime next week, and am not sure when I shall return. I hope you understand.<br /> <br /> The Walrus ]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 02:14:52]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ You are fighting a hybrid of a wolf and a moose. at a gate of the ruins]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 02:18:54]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ <br /> Ecko studied the creature,  it was massive, possibly enough to overcome even ecko In pure strength, calculating his odds, the gnoll attempted to stare it down and bare his fangs.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 02:21:44]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 1-10<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 02:24:53]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ 7]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 02:26:31]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ It doesn't back down but it does look frighten of you.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 02:38:45]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Ecko attempted to communicate with it, but got ready to go for his sword or mace at a moments notice. “Do you speak common?” he asked, slowly.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 02:41:44]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Its an animal...it can't speak...he rushes you with its rack. trying to force you out of the street.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 02:49:45]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Ecko sidesteps and pulls the massive mace ‘Devilbane’ out of the back sheath and swings a power blow at the beast’s head.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 02:51:48]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 1-10<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 02:56:46]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ 4]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 02:59:05]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ You spin back to face the road with the crumbled buildings. you turn see the beast beheaded. the body still charging till it smashes into a tree resulting in a sadly funny ending. the head shows no signs of life. You take a deep victory breath and walk into the first building you see that is open. You are above two humans that seemed to be a bitter argument with a mask man with dark purple robes.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 03:04:43]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Watching the argument, Ecko listened to the fighting. But he was not in the mood for talking at the moment, walking slowly into the room he shouldered his mace and announced his presence by saying, “What the hell is this all about?”]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 03:11:24]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Have to wait for Geliard or Amiri]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 03:16:11]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ sure.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 03:21:54]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[  Pulling her helmet over her head, Sierra drew her sword and let it rest on her shoulder, she had practiced to easily disember the limbs of chargin foes, but it only work 50% of the time."Tenebrae vade!" Sierra shouted allowing light to flood the room. "Who are you" She said trying to remember a speel that would actually help her combat.<br /> (I assume paladins use holy magic, healing smiting etc? If not I would like to know what they can do. <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> if you guys didn't notice I wrote it in latin, if you want me to do something diffrent i'll try)]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 03:34:47]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ in normal D&D they can use things like Smite Evil, that stuff, bonuses on <span class="glossaryitem" onmouseover='gp(19);'>CC</span> against evil characters, what you did seems to be fine.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 03:40:55]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ OK Ignore everything i said regarding the Blackguard, the rest stands]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 03:42:27]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ waiting on you now]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 03:55:38]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Are you doing group events? Or do you only do that sometimes?]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 04:09:03]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ huh? ive already posted tho... was hoping for some <span class="glossaryitem" onmouseover='gp(524);'>GM</span> interaction? No?<br /> <br /> ok...<br /> <br /> Tyranic allows the girl to head to sleep and takes watch, as much as he talked it up there never would have been room in the tent for both of them so he sat down next to a tree with his sword on his lap battling off sleep. Eventually he realised that nothing had followed them and he allowed himself to have a few hours restful sleep. In the morning he woke up to the smells of frying flesh and he looked over to see the small elf girl frying a dead rabbit on a flat rock. She looked up when his armour clinked and she smiles.<br /> "Thanks for letting me stay in the tent, I finally managed to get some sleep... I havn't been sleeping well lately. But you being here felt safe."<br /> "Im happy I could help"<br /> "Do you want some rabbit?"<br /> "I thought elves were vegetarian"<br /> "Common misconception"<br /> "Huh... in that case sure"<br /> <br /> The two ate a small meal, Tyranic making small talk about things that steered the girls focus away from her family and friends. Soon however he stood brushing bread crumbs off of his Tabard. <br /> "Please. Stay here... I do not want any harm to befall you... I will return within the day"<br /> He turns to go but stops and turns back around<br /> "Illana"<br /> "Yes?"<br /> "Do not dwell on your family. They are in a better place"<br /> Her only reply a sad nod and with nothing more to say to the girl he mounts Purity and rides swiftly back to the ruins. Once there he continues his examination of the bodies and thier layout and realises that the shaman was killed last. The decay on the woman was less advanced than her peers. So significantly that her death must have post dated that of the others by as much as an hour. Looking over the corpses one last time he slowly begins taking them outside and washing them by drawing water from the well. It is not a pleasant task but it is one that he endures for the good of the souls of the dead. despite what he said to the girl he had to get these Elves buried before their souls. Thier persone would find rest. Aafter cleaning the bodies he dug them all shallow graves and buried them gently speaking rites of passing and death above them. Afterwards he piled the graves high with a cairn of stones. The double burial and blessings should ward the bodies from furthur attacks from the undead.<br /> <br /> Finally finished he takes a break before scouting more of the ruins. The sun now on its downwards descent he was not able to scout for to long before he began to make his way back. What he did find however was exactly what he was looking for. Not 500 metres from the house of the killings was a thin trail of smoke, upon closer inspection from a source of cover he noticed the sihouettes of several perfectly still sentries. The hallmark of Lesser undead.<br /> <br /> Upon returning to the small campsite he shared with the girl he took the time to set up holy wards writ with blessings that would ward attacks and unwanted attention from the place. Telling the girl of how he buried her family brought a small measure of peace to the young elf and Tyranic felt better for the tale. At greater ease with the battle to come the following day he drifts into a calm sleep by the fire.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 04:10:33]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ How i am doing this right now is you all are slowly going to meet up with another player then makes the small groups to meet the other small groups then a event then some stroy telling then event. with character interaction thoughout the game.<br /> <br /> Sorry Tyranic...i confused myself thinking you were Karskai..forgive me]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 04:13:25]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ While the Clay doll is morphing A'lor attempts to make another attack at the beast.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 04:15:39]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I forgive you with great aplomb<br /> <br /> Ill <span class="glossaryitem" onmouseover='gp(293);'>RP</span> my way into the scrap soon]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 04:20:42]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I do another major post saying where everyone is and new directions for poeple who need them tomarrow. seeya my american body is tired]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 04:21:53]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I may have difficulty posting the next three days seeing as I will be at a convention, I will try but no promises I will pick up on Monday and hope I'm not too far behind... Please don't progress to far without me guys.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 04:26:15]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Rising early and before the dawn Tyranic began to clean his armor. Wearing only his white underarmor robes and breeches his hands drifted over the surface of the Plate. Words murmured through his lips taking physical form and plunging through his hand onto the armor. The blessings covering the surface of the ancient Adamant-Puresteel alloy suit of armor. <br /> <br /> Eventually he had covered the entire surface of the armor with holy wards designed to migitate the damage that undead or daemons could inflict upon it. He heard the girl stirring in the tent as he put the armor back on. She came out to the image of his bare arms strapping on his chest plate and she blushed heartily. But Tyranic just laughed. His deep calming voice rolling out<br /> "Twice your age girl, twice your age"<br /> She nodded hastily before dropping down to her knees to stoke the fire back to life. Tyranic Looked at the fire sadly, realising that he may not come back to it if this went wrong.<br /> "No breakfast for me... Im not going to want stitch"<br /> he mounts his horse and makes the journey to the ruins. Not even saying goodbye to the girl who had come to view him as a protector. And a surrogate father while she sorted her emotions out.<br /> <br /> Tyranic was not oblivious to the girls distress but also did not want to create to strong a bond with the young Elf. The biggest mistake an Abrantian could make was to get attatched to someone before he was ready to stop hunting the darkones. Even if it was only as a father figure. he pushed the thoughts out of his mind and began chanting litanies under his breath. The words seeming to flow around him creating a golden aura that he knew would mute the senses of any undead nearby him.<br /> <br /> <br /> Soon he came to the coutyard near the burial cairns. After checking their integrity and atisfied with his findings he draws his sword and moves to the camp of undead. Sword drawn and shield bared he settles into a defensive stance and waits for the undead to spot him. Sure enough they begin making gurgling calls to thier master and then they charge him. He smashes one away carelessly with his shield and hacks the other down with his sword. The blessed blade slicing cleanly through the beasts neck and down it goes. Troubling him no more. A swift stomp of his armored boot into the first undead. Who he had knocked over. Ended its existance as well. <br /> <br /> Raising his eyes to the campsite he sees a tall warrior moving towards him and he prepares himself for battle.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 05:50:28]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Geliard was a reasonable man, but this priest was sorely testing the limits of his patience. He felt it odd that the clergyman had blocked their path, for what church still existed amidst the rubble. Geliard had heard tales, dark rumors of sacrifice and diabolism carried out in such forlorn places. Carefully, as not to draw attention to what he was doing, the bearded man slowly began to ease his swords from their sheathes, letting his his hands subtly close around the handle of each. He twitched an eye towards Amiri, signaling her to be ready for anything, and his sister tensed ever so slightly, her fingers gracing her bowstring lightly. When Geliard spoke, he tried to keep the irritation out of his voice, an act which he failed to accomplish. <br /> <br /> "Sir, my sister and I search for a relic of great personal importance to us, please either allow us entry or step aside, we don't have time for any delay."<br /> <br /> The priest simply fixed the pair with the two hazel orbs that stared from the violet mask. "Strangers from Dres'noth, you will not find what you seek here. I know of what you speak, and you will never posses it. It belongs to the Clergy, would you violate our sacred halls with your heathen tread? Begone, forget you ever knew of this place."<br /> <br /> Geliard gritted his death in frustration, practically spitting out his next words; "Priest, step aside, I will respect any and all of your laws, please allow my sister and I to enter your temple. The very lives of our family rest upon our entry." <br /> <br /> The priest seemed to smile behind the mask, his eyes twinkling with sadistic mirth. "No Geliard and Amiri of Clan Wrost, you will not set foot in our temple, nor will you find the relic which you seek. Depart, seek us not. Our secrets are not for mortal minds. They would flay your psyche apart in a torrent of knowledge that your feeble brains could not hope to ever comprehend. You will never find them." <br /> <br /> Almost imperceptibly, the priest moved his hands from within the folds of his voluminous sleeves, drawing forth a wavy bladed kris with incredible speed and dexterity. Geliard leapt back as the priest stabbed downwards where the former gutter-runner had stood only a moment before. Gods, he was fast! Faster than any he had fought before. It was clear to the Wrost siblings that they were dealing with a professional. With blinding speed, Amiri launched a shaft from her bow, the arrow screaming through the air to clatter against the stone edifice where the priest had been less than a second ago. Geliard leapt back, drawing both of his short swords in a single deft motion, slashing the blade in his right towards the priest's stomach, and the one in his left towards his masked face. The priest twirled in the air, lifting from the ground to glide evenly between the flash of brother Wrost's swords. Lashing out viscously, the priest caught Geliard under the chin with a firm kick, snapping his head backwards and causing him to stumble. Amiri loosed another arrow, this time sending the shaft through the priest's shoulder in a bloody spray. The priest cursed, hurling the wavy-bladed dagger towards Amiri as his other hand produced another blade of the same craft. The ritual athame was expertly thrown, but Amiri had long ago taken her brother's lessons to heart, and leapt to the side. Despite her speed, steel did part the flesh of her right cheek, causing a thin line of crimson to ooze down her face. Geliard shoved himself up from the ground by his palms, his legs pointed outwards like a pair of tines. His brief flight saw his legs knifing into the priest's back, knocking the kris from his hand and sending him sprawling. Tumbling expertly, the priest regained his footing, but not fast enough to avoid the savage kick from Amiri that cracked solidly into the side of his head. Weaponless, the priest sunk into a battle stance, beckoning the siblings towards him. Geliard twirled his blades as he leapt into the air, as Amiri loosed arrow after arrow in the priest's direction. The priest twisted and danced as he avoided the deadly shafts, laughing at the futility of the sibling's assault. His giddy chuckle became a scream of rage and pain as an arrow ripped into his left leg, sending him crashing to the ground. In as instant Geliard was upon him, blades whistling towards their mark. The priest lashed out, his fist catching Geliard in the left ear, causing him to curse at the pain. The priest took advantage of the situation immediately, catching the Wrost sibling under the chin with a two-handed hammerblow that sent the bearded man reeling. Amiri joined the fray, slamming her fist into the side of the priest's head with such force that she felt the skull give slightly. The priest groaned, shakily rising to his feet as both Wrost siblings closed in. Geliard rent open the priest's robes with a slash from his left blade, parting the flesh with the steel, leaving the priest's left arm ragged and bleeding. Amiri kicked the priest hard in the leg in which her arrow was lodged, eliciting a howl of pain from the clergyman, who tried desperately to hobble out of the deadly net of steel woven by Geliard's twin swords, the ebony bearded man's eyes alight with anger. Slashing both of his blades upwards, Geliard drove his swords into the priest's armpits, who struggled to release himself from the lethal embrace. The priest put his weight forward, causing Geliard to stumble, and giving the clergyman the opportunity he needed to smash his masked forehead against Geliard's, breaking the skin and causing blood to trickle down his face. Amiri swung forward, punching the priest hard in the throat, and felt the cartilage give way to her fist. Wheezing, the priest fell to the rocky ground, desperately trying to crawl away from the vengeful Wrost siblings. Geliard stepped on the hem of the priest's lavender robe, pinning him to the ground. "No! Get away! Killing me will ensure you will never enter the temple!" Geliard paused for only a moment before impaling the priest's legs with his twin swords, causing him to shriek with pain and fear. <br /> <br /> "You tried to kill us! Mercy is too precious to be wasted on a killer and deceiver like you! Your words are poisonous as an adder's venom. But you are skillful in your murderous trade, why would a simple priest be trained as a razor-dancer? Speak, our patience has been worn threadbare!" <br /> <br /> "What the hell is this all about?" Came the query risen from an inhuman throat. Amiri whirled about, arrow knocked and sighted down the shaft at the gnoll who now stood nearby. Geliard turned slightly, careful not to let the priest out of his sight. "Ho, stranger! Be you friend or foe?" As the gnoll made to step forward, Amiri called out; "Not a step closer, hyena-ken! Who are you? What brings you to these accursed ruins? Be ye traveler or grave robber? Relic seeker or bandit? Speak quickly, my brother and I are in no mood for vagaries!" ]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 15:05:46]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (((Alright, see if I can't fix this....)))<br /> <br /> Reiko stood up, checking the wound in his side, already mostly healed, and made a mental note: cultists are stabby people. All they really needed to do was ask, but NO, they want to be quiet and selfish. He'd have their heads for this. Reiko was not a vengeful person, but drinking his blood was straight up nasty. He turned back to the ruin, not sure how long he had been out, and looked in the window. He noted inside, a fairly young elfish girl, in odd armor. She was pointing her sword around, and had lit the inside of the temple. He strode around to the door while she was distracted. As soon as she turned her attention from the door, he stepped in, poking her in the rear with his Zweihander.<br /> <br /> "Hay."]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 15:14:49]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Ecko did a quick once-over of these people, they were Dres’noth, and superb fighters it would appear, though they stood a head and a half shorter than him, that could be an advantage in combat. Resting the head of his bladed mace on the ground, he spoke “I am looking for the Purist scum who I have tracked for two years, they cost me my hand,” he said, indicating his left hand, the bleached bones bound to him by magiks alone.<br />  <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 15:18:32]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ It was Geliard who spoke; "Purists, you say? I have seen none here, save the false priest that lays impaled to the flags at my feet. But why hunt theses ruins? Did your foe pass here?"]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 15:35:04]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ “So it would see, the scum cost me my family.” Said Ecko “I was told that there were some in the temple. I have come to kill them, all of them” he tightened the grip on his mace at the thought of revenge.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 15:44:24]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ A flash of understanding crossed between the siblings for an instant, before quickly vanishing. Amiri spoke this time, speaking clearly and carefully. "Forgive us if we don't entirely believe you. Gnolls are not known for their truthful tongues nor their gentle natures. Show us a sign of good faith, and perhaps we will speak of our quests."]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 15:50:06]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Ecko cackled slightly, his heyena-like laugh vaguely disturbing. “I am not a ‘Gentle’ being, I have killed one of the purist only, in the woods of my homlands.” said the Gnoll. He removed a large necklace of teeth, claws, beaks, and other trophies from a haversack at his side. In the center was a human skull, bereft of jawbone, covered in etched script. “This is the first one I found” upon a closer reading, the script was written in gnoll glyphs, it was an ancient vengeance rite, that dedicated the souls of the dead man to yeenoghu, to punish the purist for 1000 years in vengeance for his children on uhria, only then would they be judged.<br /> <br /> “That is all I have to give” said Ecko.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 16:02:17]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(481);'>OOC</span>:<br /> <br /> I'm going to wait for Mortified at this point, I know she whent out of state for a Triathalon, but I think she'll be back tomorrow.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 16:16:19]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>Kasrkai wrote:</cite>(((Alright, see if I can't fix this....)))<br /> <br /> Reiko stood up, checking the wound in his side, already mostly healed, and made a mental note: cultists are stabby people. All they really needed to do was ask, but NO, they want to be quiet and selfish. He'd have their heads for this. Reiko was not a vengeful person, but drinking his blood was straight up nasty. He turned back to the ruin, not sure how long he had been out, and looked in the window. He noted inside, a fairly young elfish girl, in odd armor. She was pointing her sword around, and had lit the inside of the temple. He strode around to the door while she was distracted. As soon as she turned her attention from the door, he stepped in, poking her in the rear with his Zweihander.<br /> <br /> "Hay."</div></blockquote><br /> (If this is towards me, Sierra is a human.)]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 16:26:24]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>TheWildHost wrote:</cite><blockquote><div><cite>Kasrkai wrote:</cite>(((Alright, see if I can't fix this....)))<br /> <br /> Reiko stood up, checking the wound in his side, already mostly healed, and made a mental note: cultists are stabby people. All they really needed to do was ask, but NO, they want to be quiet and selfish. He'd have their heads for this. Reiko was not a vengeful person, but drinking his blood was straight up nasty. He turned back to the ruin, not sure how long he had been out, and looked in the window. He noted inside, a fairly young elfish girl, in odd armor. She was pointing her sword around, and had lit the inside of the temple. He strode around to the door while she was distracted. As soon as she turned her attention from the door, he stepped in, poking her in the rear with his Zweihander.<br /> <br /> "Hay."</div></blockquote><br /> (If this is towards me, Sierra is a human.)</div></blockquote><br /> <br /> <br /> I know that, but does HE know that?]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 16:41:13]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Well I imagine he can't tell the diffrence, her tounge has picked a slightly elfish accent and the helmet AND the dagger she has at her belt. Will post <span class="glossaryitem" onmouseover='gp(67);'>IC</span> soon]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 16:54:08]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Sierra jumped at the poke and the man behind her. She backed up allowing her parrifeal vision to see both the dark figures.<br /> "Cé go bhfuil tú!" Sierra yelled in elven, looking back and forth at the two. Seeing how the man who poked her is dressed in dark she whispers "Protegat me Deus tenebris" allowing a thin aura to cover the women (She is in her 20s) She knows her aura won't protect from an attack, but she couldn't remember the last time she used real magic. She hoped it would fool the men.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 17:00:54]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Reiko leaned back, as he slacked his blade over his shoulder:<br /> "I don't speak Elven, Elf. And that 'Aura VS. Evil' don't work to well with a big piece of steel."]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 17:08:42]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ (It isn't just agaisnt evil, it is ALOT better against evil and magic, some are against physical damage[ Sierra dosn't know any yet] but they don't make the user invenurable)<br /> <br /> "Im not an elf, "Sierra said firmly "Who are you" Sierra tried to remember a combat spell. She couldn't. "Is féidir dia beannaigh mo claíomh agus a flesh curse" She recited sending light over her claymore. "And you!" She said pointing her free hand at the figure "ANSWEAR MY DAMN QUESTION!"<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 17:17:16]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Reiko watched quietly as she attempted to interrogate the figure in the shadow. She was a Paladin. His complete opposite. She was loud, proud, and if he was correct, rather stupid, whereas Reiko was quiet, humble, and cunning. He spell was crude, as if she never cast it before, though she held her sword with competency. He contemplated several actions. Starting a fight, leaving, rape. Several plans were formed, but he simply decided to wait things out. He looked absently at the figure past her. Difficult to see in the dark, but none too intimidating. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 17:37:33]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Blast it. Ecko is paused with the others. this is a perfectly good fight/other shaping up and he is not near it. Curses!]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 17:44:31]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Sierra looked at the man standing to her right. She looked at the book on the  altar. Looking at the 'thing' in the darkness she walked proudly, keeping the two in her sight, and grabbed the book off the alter, just to see this beasts reaction. She remembered a spell that could turn the tides. She mouthed "Vidit omnes deos spernere peccatorum" three times before she remembered how to use it. " You" She said pointing to Reiko "Your bleeding, I can patch that up, in exchange for information" she said remembering her elven rations.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 17:49:19]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Reiko flipped his sword so the point was down, and slammed it between two stones on the floor, then raised his hands infront of him and shook them to loosen them up. <br /> <br /> "How about no?" he said quietly, and he pulled his sword out of the stones with an ominous ring.]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 17:53:16]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ We could really use an Effing event right now]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 17:58:26]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ I would <span class="glossaryitem" onmouseover='gp(293);'>rp</span> more with Reiko, but I need to know <span class="glossaryitem" onmouseover='gp(334);'>wtf</span> the thing in the corner is!]]></description>
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				<pubDate><![CDATA[Fri, 12 Aug 2011 22:30:07]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ the shadowly figure?]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 01:49:53]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ i think so yeah, and could you please continue my story line?<br /> if a number is required: 7]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 01:51:41]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ After leaving the girl you mind wonders go through the different possibilities of how these ruins came to be ruins. You begin to think about what had slain the elf's family and clan. You break the mental fog to deem it necessarily to be observant not wanting to be lost and unable to find your way out. You find yourself looking at a exit of the ruins surprised your mount naturally seemed to be trying to get out of the cursed land. Irritation itched your discipline as you nudge your mount to turn around. <br /> But in the process you are flung by an unexplained force. You look up to see your horse slain and being currently devoured by a large beast undead in nature but reptilian in build. It easily held the beast of labor up with only its jaws but once its eyes trained on you. it let your faithful steed dropped to the cold stone ground. It hisses at you and with its breath you could smell the dangerous toxins. Its claws could rip a man in half with little effort.<br /> The monster lunges at you with one claw outreach trying to ether grab you or slice you.<br /> Dodge (1-20)]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 02:12:05]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (RRRRR why does everyone kill my horses and spaceships?????? and did you read the post i did before at all?)<br /> <br /> Attempt to block the attack with my shield and go for a slice at its under belly<br /> <br /> 7]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 02:15:40]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(481);'>OOC</span> um ok Where does I mean Shaben come in.]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 02:16:42]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ its a complete Reboot...sorry you mind reposting your character i can bring you in.<br /> <br /> and tyranic well i wanted to give the chance to reroll since its 1-20. ]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 02:17:53]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Name-Shaben<br /> Race-Deep Gnome<br /> Class-rouge<br /> Place of Birth-Underground<br /> Life Story-was caught stealing and cast out from the city having to dwell on the surface.<br /> Equipment- pair of daggers, light armor. ]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 02:24:34]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (no seriously why did you kill of my horse and ignore my last post???)<br /> 16]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 02:27:04]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Killing the horse was used as a more illustration of how powerful were foe was. and sorry i didn't see your last post)<br /> Tyranic.<br /> Even with all your skill you were unable to dodge the vicious assault from the scaled beast. Your side is wounded with a slightly sustain flow of blood and the smell of human made the monster even more tenacious. It tries to rip its hand out of the wall to get another swing at you<br /> <br /> Shaben<br /> You awake in a tunnel, remembering what had happen to you and where you are were just out of reach of your current ability. You take a deep breath and stand up. If you were the size of a human you would be crushed. as you squeezed and dug your self out you found yourself in the midst of a clay avatar and a wolfman and the battle seem equal as both were in a stalemate  ]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 02:37:51]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ If only Mordo could post...]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 02:46:22]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (Great so the first encounter I have kills my class feature :\)<br /> <br /> Tyranic grimaces. The plate armour had been as nothing to the beast but his training told him that the armour would repair itself soon. The holy plate unwilling to remain damaged, it was his own body he had to worry about.<br /> <br /> He picks up his sword from where it had fallen and sprints forwards ignoring the throb in his side. He takes advantage of the beasts incapacitation in the wall. By attacking on its blind side and stabbing his sword through the beasts head behind the ear.]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 02:46:37]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 1-10]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 02:57:01]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 8]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 03:02:20]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Tyranic<br /> Your Sword misses its intended target but instead slicing straight through its lower jaw. The beast is outrage and focuses, foolishly, on the wall that has entrapped its fist. when it frees itself it flees knowing that it now can feed needs to heal.<br /> You feel defeated knowing not only had you failed at killing the beast you also had not had revenge the death of your mount.<br /> "Don't worry about the Larcifiric, its beaten and it knows it. The others will devour it if it can't outurn its siblings." You turn to a see a larger than life shaved bald man with a amber gem in the middle of his forehead. "If you need a replacement horse i suggest using the ones that the elves left behind." and with that he leaped off the rubble and simply taking a moment to pause he punched the wall that the Larcifiric had failed to demolish and in a inferno of smoke and debris. The entire wall crumples over and a tiny herd of horses are revealed. once you turn to face the stranger he is gone and you are wondering if he was friend or foe.<br /> <br /> A'lor <br /> 1-10]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 03:13:28]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ 8]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 03:15:58]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Hello? My event?]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 03:18:14]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ A'Lor<br /> Not only are you efforts fruitless as you slip trying to make a rush towards the clay man you are punched square in the face.]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 03:18:45]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ *fume* I hope mordo posts soon, I want to kill something...]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 03:19:23]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Tyranic strokes purity's cheek gently as he looks at the defeated animal. <br /> "I will get a new mount from my homeland someday. No other steed is strong enough in its mind for the pressures they are unfortunatley put under..."<br /> <br /> He turns to the man. His side aching <br /> "Who are you? Regardless Ill have to retreat back to my camp... it will be a long walk."<br /> He turns to go]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 03:23:57]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ F**k it, im just going to do a flashback in a few.]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 04:16:06]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ the shadowly thing was Reiko...i was using it so it would something is there without telling who it was until Reiko's post saying he was there.]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 07:20:32]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ :Facepalm:]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 15:44:32]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ blast it, where could Mordo be?]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 15:55:43]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>ineptus astartes wrote:</cite>blast it, where could Mordo be?</div></blockquote><br /> <br /> Hold your horses, I'm waiting for Mortified to throw in her input. (If you didn't know, she's playing my sister)]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 18:09:47]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ I see. Where is she?<br /> <br /> oh well. hurry up and wait, I guess.]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 18:26:05]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>ineptus astartes wrote:</cite>I see. Where is she?<br /> <br /> oh well. hurry up and wait, I guess.</div></blockquote><br /> <br /> Triathalon.]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 18:35:54]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>shroud010 wrote:</cite>the shadowly thing was Reiko...i was using it so it would something is there without telling who it was until Reiko's post saying he was there.</div></blockquote><br /> <br /> Now I'm two for two in massive plot mistakes.]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 20:43:39]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Im confused. Didn't reiko get stabbed and thrown out a window or something in his event?<br /> <br /> Just post an event!]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 20:54:01]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ wait...does Mortified even know this <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> exists? And who is she? I haven't seen her on any of the boards.]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 22:12:13]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ She is playing Amiri. and I haven't seen her in many boards but  veterans of the original Laz will know her.]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2011 23:25:10]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I jump backwards and wait for the beast to approach me.]]></description>
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				<pubDate><![CDATA[Sun, 14 Aug 2011 01:22:47]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>ineptus astartes wrote:</cite>wait...does Mortified even know this <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> exists? And who is she? I haven't seen her on any of the boards.</div></blockquote><br /> <br /> Yes. she does, she posted her sheet around pages 12-14. She's a friend I originally roped in for Laz, which can be found in my threads.]]></description>
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				<pubDate><![CDATA[Sun, 14 Aug 2011 02:37:09]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ I see.]]></description>
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				<pubDate><![CDATA[Sun, 14 Aug 2011 02:43:03]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Shaben attempts to jump onto the wolfman's back then continue to stab at the Avatar hoping to turn the tide of battle. "Sick him boy!" Shaben yells from the wolfman's back.]]></description>
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				<pubDate><![CDATA[Sun, 14 Aug 2011 20:16:06]]> GMT</pubDate>
				<author><![CDATA[ darksage]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Sorry family business have had me busy for the last couple of days and few on this upcoming week so please don't be angry if i don't post regularly.]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2011 01:10:51]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Amiri debated with herself. There was no way to tell whether the Gnoll was being truthful. She had only faith to rely on. <br /> "Though we cannot say we trust you, I suppose it would be a fair chance to take; in telling you our tale," She spoke with a frown and a glance at her brother, looking for approval. "We, too, seek vengeance against the man who has taken <i>our</i> family; a cruel and persistently lewd man whose fault it is that we've been exiled. Perhaps it would be beneficial for all of us if we were to join together." She raised an eyebrow, challenging the Gnoll with her suggestion.<br /> <br /> <br /> (<span class="glossaryitem" onmouseover='gp(481);'>OOC</span>: I'm extremely sorry for not posting as of late!! Especially to you, ineptus!)]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2011 15:33:31]]> GMT</pubDate>
				<author><![CDATA[ Mortified]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (FINALY! [No fault of yours though])<br /> <br /> <br /> Ecko considered this, he had learned early as a pup, that a pack was better than a lone hunter, and who knew? maybe this could be beneficial. but as a Gnoll, he would be wary of them.<br /> <br /> "Very well." he said, and lowered his massive shield.<br /> <br /> <br /> (Here is a Gnoll 'culture bio' I just would say that he Gnolls on Uriah would have longer lives: <a href="http://forgottenrealms.wikia.com/wiki/Gnoll#GlobalNavigation" target="_blank" rel="nofollow">http://forgottenrealms.wikia.com/wiki/Gnoll#GlobalNavigation</a> )]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2011 15:45:20]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (((Host, lets just pretend that you had been talking to me the whole time.)))<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2011 15:47:12]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (<span class="glossaryitem" onmouseover='gp(481);'>OOC</span>. well guys, my new avatar was not really 'me' so I changed it back to the real me after 15 minutes.)]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2011 15:49:52]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>shroud010 wrote:</cite>She is playing Amiri. and I haven't seen her in many boards but  veterans of the original Laz will know her.</div></blockquote><br /> Yeah, I Saved her before flying off into a psychic crunch breaking my legs and jump pack. Then both of us were devoured by monsters.<br /> <br /> Mordo dosn't liek mah characters  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ( Dace was killed in the first firefight <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">!)]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2011 16:28:02]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>TheWildHost wrote:</cite><blockquote><div><cite>shroud010 wrote:</cite>She is playing Amiri. and I haven't seen her in many boards but  veterans of the original Laz will know her.</div></blockquote><br /> Yeah, I Saved her before flying off into a psychic crunch breaking my legs and jump pack. Then both of us were devoured by monsters.<br /> <br /> Mordo dosn't liek mah characters  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ( Dace was killed in the first firefight <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">!)</div></blockquote><br /> <br /> Yes, thank you for that, by the way!! Even if we both died shortly after, I appreciate the attempt!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3202704.page</link>
				<pubDate><![CDATA[Mon, 15 Aug 2011 19:59:19]]> GMT</pubDate>
				<author><![CDATA[ Mortified]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Well then, Gnoll," Amiri smiled a bit, "Shall we go look for this Purist of yours?"]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2011 20:00:40]]> GMT</pubDate>
				<author><![CDATA[ Mortified]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ "Alright." said Ecko, hefting the man-sized mace and slinging it across his back, he drew his massive greatsword and lifted his shield]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2011 20:06:54]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Still waiting for some <span class="glossaryitem" onmouseover='gp(524);'>GM</span> interaction here...]]></description>
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				<pubDate><![CDATA[Tue, 16 Aug 2011 05:29:04]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Just got back and will be posting tomorrow. Just to inform you, the tubes that connect Shroud to Dakka are a bit unruly, and are prone to fits of spiteful inactivity. ]]></description>
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				<pubDate><![CDATA[Thu, 18 Aug 2011 02:06:30]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I see...]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3212783.page</link>
				<pubDate><![CDATA[Thu, 18 Aug 2011 02:09:41]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Well I'm pulling the plug again on this thread. I have no patience to try another resurrection post. The stumbling of character to another then mistakes just proves to me that i shouldn't be running this Thread. If anyone can bring it back then it is Mordo but I think I have failed miserably trying to recreate and reboot it. sorry guys.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3252122.page</link>
				<pubDate><![CDATA[Sat, 27 Aug 2011 02:15:00]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ *groan* And i was really liking this one too<br /> <br /> regardless of wether you killed my horse or not]]></description>
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				<pubDate><![CDATA[Sat, 27 Aug 2011 02:23:41]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I have like more then four projects in mind that what i've been really working on and another cause of why this thread kinda died in my heart]]></description>
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				<pubDate><![CDATA[Sat, 27 Aug 2011 02:33:22]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ *sigh* If only it wasn't saturday and I had to do an act of kindness( I limit myself to one per day along with smart ideas) I would be willing to kill sierra to....<u> Try </u> to save the thread.<br /> <br /> Well...Cherrycumsicles.....]]></description>
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				<pubDate><![CDATA[Sat, 27 Aug 2011 03:28:06]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Oh darn, another one bites the dust.]]></description>
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				<pubDate><![CDATA[Sat, 27 Aug 2011 03:36:35]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Rebirth.<br /> 75 Years after these events. <br /> Quick write up of what happened( Finishing the events) <br /> <br /> Tyranic- After purging the undead from the land with help of Sierra( See her event ), You take her and the Elf girl as apprentices and roam helping the good and killing the evil. Eventualy you settle down in the kings palace, living out your days teaching new warriors and paladins. You die peacefully in your sleep, but because of your service, you are brought back with all knowledge and a younger body the following morning.<br /> <br /> You May play as Tyranic or Deny the reincarnation and make a new character( A grandson he descends from You and the elf or maybe a women you choose )<br /> <br />  Sierra- After helping Tyranic and following him, she undertook a mission to purge all evil from the land by killing the 'Core' which corrupts souls it passes its' identy along. Nobody has heard from her, but some say slayed the core, but in doing so ever surrendered her soul to evil and now is the 'Core' This was 22 Years ago today.<br /> <br /> Rieko- Aftera quick fight with sierra( Resulting in a draw) you seek to find the 'Core' and become it.Your plan fails, but it does gift you with powers, increased size, and the ability to corrupt those around you. You ravange the land until the 'Cores' power is snuffed and replaced, in which your mortality is returned.<br /> <br /> You may continue Rieko or pick a new character.<br /> <br /> Im sorry but those were the only storys I really knew  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ,but feel free to <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me or post a backstory, as long as you don't god mode and say "I have all powers and am 600 feet tall!"<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 00:51:00]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Dang straight Im getting Marta Back WOOT<br /> <br /> I want my armour again B****. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3284406.page</link>
				<pubDate><![CDATA[Sun, 4 Sep 2011 00:54:06]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ YOu can undertake a quest to get it back. Starter? Maybe you get used to your new body quest (<span class="glossaryitem" onmouseover='gp(17);'>Btw</span> how old was tyranic)]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 00:55:41]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Origionally he was erm... 45 from mem. So +75, died around 90... he would be about... 35.... wow thats convenient. Hes already epically trained and has had 35 more years to train as well... aweseome. And I'ma gonna say that his armour was passed down to him through his order. He ended up back in his homeland of Abrantias and settled down there. He was found out in the wastes by a group of monks who brought him back and found him to be the reincarnation of Tyranic with all his Memories. He was renamed, Vita Cruor: Lifeblood. <br /> <br /> He has his old armour and weapons <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 01:00:50]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I'm curious as to what happened with Geliard and Amiri. Interesting idea, the Walrus approves. This thread seems to move in cycles of death and rebirth. Hopefully this will be the last death it suffers. I'm in for this, and will attempt to lasso Mortified back in as well.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 01:03:03]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ He was a pladin? Right?<br /> If he was I would assume Paladins would be much healthier and so him living to around the 100 area(95-105) would be about right.<br /> <br /> I personaly would assume you would have a second sword, but if you were to take care of it I gueeeess you could still have it.<br /> <br /> As for the story I wrote, you will need to find sierra. You died wondering (You two had become frineds, along with the elf girl) about a very good firend whom you had saved many times, and she had done the same. The elf went back to her village and died a peacful death much like yourself. <br /> <br /> Idk if the others will even respond, they have virtualy abandoned dakka for Darkos <span class="glossaryitem" onmouseover='gp(293);'>RP</span> website. I was banned already for like a day -_-  (Although, it was probly a little of my fault), But i wiould like for you to atleast find sierra( big plot rape)]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3284451.page</link>
				<pubDate><![CDATA[Sun, 4 Sep 2011 01:09:34]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Mordo!(Im #28/2 If you didn't know and I am already banned fromt he basement till like 2morrow) <br /> Im sorry I would write it, But I wasn't following. <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me the details?<br /> <br /> I personaly like Mortified and the way she <span class="glossaryitem" onmouseover='gp(649);'>Rps</span> and would be glad to have you and her in this (Im going to try, HARD! to make sure this lives!) along with a majority of most people on the last few pages, but Karski dosn't get on nor does Ineptus, due to the basement.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 01:12:16]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ hes going to drop the shield and wield deul bastard swords this time<br /> <br /> <br /> but yeah im all good with open railroading]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 01:18:49]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Geliard and Amiri were the brother/sister pair in search of Geliard's family, who had been stolen by a noble whom Amiri had castrated as he tried to rape her, who then kidnapped their family in revenge. His sheet can be found on page 14, if I recall correctly. Did they ever find their family? Did the noble get what he deserved. Please know that Geliard wouldn't let him die slowly, and his cruel torture of the villain may haunt him for the rest of his life. Either that, or his dies heroically as Amiri escapes with their family, or vice versa. <br /> <br /> I noticed your introduction page, and thought it might have been you, but was unsure. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 01:19:09]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ This "Core" is new to me, but it gives me the opportunity to increase the corrupted look of Reiko.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 01:34:43]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ The 'Core' Is new to everyone, I Personaly saw no, <b>Overall</b> goal. It was more of a "Ok so you are fighting random thing, and you are trying to do something random" Like there was no, Grand reason they were doing. It was like only side quests. In this there will be side quests for gold or armor or a diffrent reward, but those won't be all of the events.<br /> Like, Rieko will probly want his Immortality back, but will have to find the new Core, while Tyranic will try to wipe out the core, by say using an artifact or spell to make sure it stays dead, Old ritual anyone?<br /> <br /> Sadly I can't think of a way Amiri or geliard will survive to be old enough to be well enough to fight, so new characters (Children? Grand children? Etc, unless you want a new character which anybody can choose and write their own back story and goal i am not, however binding anybody, to this goal, it is more of ' I would expect your characters to take this goal')]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 01:43:33]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Geliard And Amiri<br /> The Duos quest was completed, about halfway. THe family was found.The noble was found. Exept there was a problem. The family was burned to death as Amiri tried to enter the keep. Turns out, the noble tricked them into believing if they helped defend from a marauder attack, he would let them go, just without any of their treasure. They thought by chaining themselves across the gate they could keep them out. The noble had the key. The familys screams fueled a previously unfelt. The Noble Watched in delight as the family screamed, and cryed realizng they had been tricked. Geliard led the way, anhilating all gaurd in his path, and even the servents and slaves(Other than the famly but they are charred corpses) when Amiri's time came, she couldn't do it. The man was weak. When she Turned her head to ask Geliard to burn him (Inquisitor style so he had the most painful death) he lunged, digging a hiddin' dagger deep into the gnolls throat. Geliard proceded to knock him unconcious with his bare hands, position him on a stake and light him on fire. He also left daggers in his main arterys, very pain full, but as long as they plugged he would survive. With no family left Geliard roamed as a killer,freeing slaves and killing the rich who stood laughing. Only when he came upon a caring noble( Ha ironic) did he end his rampage and marry her. He killed himself when she died 14 months after marrige with 2 kids , who also became sick with a plauge so sick, not even the highest level of mages and paladins could cure them. He was found with his wrists slit in his bed.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 02:46:49]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Damn, that was depressing, but that could be worked with. Hmm, I could play the child of the Crimson Wanderer. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 02:51:41]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Anyone Mind if the characters who have backgrounds start? Ie me??? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 02:53:33]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Crimson Wanderer? Who is that?( Im not saying no im just making notes for intros <span class="glossaryitem" onmouseover='gp(258);'>atm</span>)]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 02:54:40]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>Tyranic Marta wrote:</cite>Anyone Mind if the characters who have backgrounds start? Ie me??? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br />  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> If you and KArski want to start you can.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 02:55:48]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I presume Geliard would gain some kind of dark title for slaughtering slave-owning nobles, hence the name 'Crimson Wanderer.']]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 02:56:17]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ As i thought, but you never know( Maybe something I missed in the <span class="glossaryitem" onmouseover='gp(293);'>rp</span>)<br /> Hmmmm. A child of the noble wife, or maybe a one night stand with a freed slave or something.<br /> <br /> It could work.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:03:52]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ There would be a major backlash in the noble courts, as being married to a murderous abolitionist makes you few friends. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:07:19]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Oh, which nation was she from? Or is that up to me?]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:07:47]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ You may choose, oh and the Noble( Should have added this) was in a remote mountains, her only true friends were her 'Workers' who came from a nearby village. SHe fed them and allowed them shelter from the beasts outside( Bad village) so the plauge she died from, killed her family. She was infected the whole time, she just refrained from telling Geliard( She could have saved alot of heartache) but two( YOu could be the third) of the kids died of the cold and sickness.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:13:46]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Ah, so a frontier noble not really involved with the politics of the Courts, okay, that makes sense. And whatever happened to Amiri? ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:15:16]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Err, the noble stabbed her in the throat, she died in under a minute.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:18:47]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ You said the gnoll was stabbed in the throat, I presume that was a typo? Alright then, I can work with that. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:21:45]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Vita woke in a cold sweat. It had been years seen he had seen that. his horse Purity being ripped to shreds buy the licto Daemon. He shuddered and rolled over his hand brushing against the back of the human woman lying with her back to him. he smiled gently and caressed her shoulders through her nightgown as she slept. <br /> <br /> Still smiling he slowly got out of his bedd scratching his neck he began to head down to the river to get ready for the day. He knew that Ilya slept late. And he always had breakfast ready. He had gotten down to the river and was collecting water into a pair of pails before washing up when he heard a rustling sound in the snow covered trees. <br /> <br /> His eyes flicked up to see a pair of ravens looking down at him, one with an albino beak. He stared the ravens down, he knew whos they were. Jambo was fond of keeping an Eye on his protegee. Vita finished washing and headed back to the house he and Ilya shared. The single story cottage was about as far as you could get from his ansestral home but he diddnt care. He diddnt feel like a Marta these days anyway. The blood wasnt with him anymore. <br /> <br /> -------------------------------<br /> <br /> The day wore on slowly with Vita working on the ringmail he had decided to make for his sons manhood ceremony. He still had several years to produce the armour but he was lavishing all of his skill into the chain and plate mail armour. <br />  the repeditive sounds of his hammer striking the steel was always soothing for Vita. He had learned young that steel was his closest friend. Normally unyielding and hard but with the proper care and devotion could be molded to fit any ideal.<br /> <br /> He stopped once he had finished the right pauldron. The plate armour was nearly done the chain could take months. He headed back inside for lunch where he found Ilya sitting in a corner reading a story to thier son. His fair haired son was named Lucian after his grandfather, he was sitting on his wifes lap watching the enchanted pictures of a Daemon and a knight in shining white plate fight as his Ilya read him the words. The 8 year old boy was filling out but still was young at heart. At soul. But sometimes his mind was very very old. The product of the harsh training regimine of the Abrantians and his heritage. Vita was not exactly a soft old man and he and his son would frequently trek up into the mountains surrounding their home. Ilya however was a soft caring woman who would do anything for the men in her life. <br /> <br /> Vita strode over to the pair and sat next to his wife, wrapping his arm around her shoulders and pulling her into his chest as they read the story to thier son.<br /> <br /> -------------------------------<br /> <br /> Vita was in full armour, it had been a long time since he had worn the Adamantine alloy Plate armour but it still was like a second skin to him. His twin swords were sheathed behind each shoulder and his hands were resting on Lucians shoulders. His son was no longer a boy, and at 21 he was about to go through his manhood ceremony. The time when he would be a true knight of Abrantias. Vita couldnt be more proud but there was a touch of sadness in his heart. Ilya would never see this day. She had died in childbirth 4 years ago and left Vita to raise a daughter and a son. the 4 year old girl Iris was hugging the chest of her fathers mentor and personal priest. Jambo. The old man was to old to be a part of the ceremonies anymore and he was grateful to be able to participate in his Protegee's sons ceremony, even if it was only as a babysitter. <br /> <br /> Vita pushed his son forwards gently as his name was called and the armour and sword Vita had made for him were given to him and a single cut was traced along the young mans jaw. The sign of a full blooded Abrantian knight. <br /> <br /> Vita couldnt be more proud<br /> <br /> -------------------------------<br /> <br /> Vita was broken. Iris had been struck down buy an illness caught near the wastelands. He was kneeling next to her bed in his full armour at 45 his 23 yearold son beside him, tears dripping from the faceplate of the young mans helmet. Vita knew he couldnt return to this place. With so many harsh memories the house would be his daughters funeral pire.<br /> <br /> As the two men mounted thier Abrantian horses and rode away from the burning house Vita closed his eyes and recited a vow under his breath. A vow that would shape his life to come. <br /> <br /> <br /> (I aged him a bit)  ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:21:51]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ ( FIne by me, he is your character)<br /> @Mordo. Wait... Geliard and Amiri were not Gnolls? <br /> Feth, yes it was a big typo.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:32:00]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Thinking of playing a warrior, the son of the Crimson Wanderer who cannot find a purpose to his life, and travels the world as a wandering sellsword. Somehow, I see he and Vita getting along just fine, as they are both well-accustomed with tragedy. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:35:09]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Hmmmmmm<br /> I could see this. Yes. Event forming.<br /> Ok. The quicker You post the Char Sheet the better. I am going to modify it though, and repost it. Im going to do that now.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:39:57]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I'll see if I can get it up tomorrow, frightfully tired at the moment. " I am going to modify it though, and repost it. Im going to do that now." What are you going to modify and change right now?]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:46:28]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Character Creation, going to add a few things]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:47:31]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ actually after doing some roleplaying in the basement i felt i could do a sceond swing at this but it seems that the time i didn't check dakka someone brought it back so im good.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:48:39]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Re:Uriah RPG</title>
				<description><![CDATA[ Sorry Distracted by ogrynheads pm or whatever his name is<br /> <br /> Name-<br /> Apperance- (Keep in mind a 6'4 person was rare)<br /> Personality-<br /> View Of The Core- Do you want it dead and gone, or do you want to serve it.( More on the 'Core' In a bit) Neutral is an accetable answear <br /> Experiance With Battle-<br /> Age-<br /> Relatives-<br /> Occupation-<br /> Mount- Not required( Keep in mind you cant ride anything)<br /> Fear-<br /> Addiction- Alchohal, Tobacco, potions, or maybe skins and killing<br /> Race-<br /> Class-<br /> Place of Birth-<br /> Life Story-<br /> Equipment- (All melee classes start with basic melee weapons, ranged begin with a single ranged weapon and a quiver of arrows, stealth classes begin with a pair of daggers, and all magic classes (arcane and divine) begin with robes and a quarterstaff. Everyone begins with light armor, except the melee classes, which begin with medium armor with the exception of barbarians, which begin with light armor like everyone.)<br /> <br /> Added a bit, mainly optional things.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:54:37]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>shroud010 wrote:</cite>actually after doing some roleplaying in the basement i felt i could do a sceond swing at this but it seems that the time i didn't check dakka someone brought it back so im good.</div></blockquote><br /> You should join  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">   <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 03:56:48]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ back to page.... 10? to find my char....]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 04:15:36]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (called it XD)]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 04:16:25]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Name- Vita Cruor <br /> <br /> Race- Human - Abrantian<br /> <br /> Class- Knight<br /> <br /> View of the Core- The unholy monstrosity must be destoryed<br /> <br /> Fear- Loss. Vita Has lost to much in his long life and it has become one of his vices, the fear of losing his son.<br /> <br /> Addiction- N/A<br /> <br /> Experience with battle- 100 years<br /> <br /> Age- In his new body, 45, total, 130<br /> <br /> Relatives- None living, But he has a son named Lucian<br /> <br /> Occupation- Knight of Abrantias<br /> <br /> Mount- Honour, Pureblooded Abrantian Mare. <br /> <br /> Place of Birth- Abrantias A place hidden by a mountain range at the far north of the world. The Knights of Abrantias travel far and wide seeking to aid the men and women of the world and save them, or help them save themselves, against the darkness of the deathlands. The source of Necromancy.<br /> <br /> Life Story- Tyranic Like all Abrantians began life simply, but like all Abrantians was born into a household of Honour and trust. And so he grew up in comfort, not harshness, training himself to become the best there is. He befrended a young traveller by the name of Ludias and the pair of them fought one anouther when they sparred, trained one with anouther and encouraged the other to reach the pinaccle of his abilities. Soon they were hunting in the mountains killing goblins, Orks, Trolls, anything that stood in their way. Ludias was the son of a trader, who abandoned Ludias into the care of Tyranic's perants. So the pair grew up as brothers but Ludias was never privy to the same rights a s a Blooded Abrantian. This diddnt bother him in the slightest because of the trust that they all showed him. It had nothing to do with them not liking him. It was simply old magic that couldnt be broken. Ludais accepted this and began to live in the mountains when he was older. It was here that Tyranic would often go to train and soon he hardly came back. The Abrantians saw the benifits of Allowing Tyranic to train high up in the mountains. It would inure him to the hardships of the world. And so when he killed his first orc. High up in the Gaia's ring mountains he had noone around him but his Friend. And so they bonded more closley with every passing victory. Thus when Tyranic's 18th Birthday rolled around and he was a perfect specimen of what a Abrantian should be, he was more than ready, because of the companionship of Ludias. He was Strong, Brave and more to the point, ready to step out into the harshness beyond the mountains. He and his Surrogate Brother were given Armour, true weapons and Horses. They trekked out of the mountains for many months. They knew them better than anyone but even for them the journey was difficult. This was a test of the Abrantians, anyone who was not able to beat the elements should not try to beat death. Eventually they reached the foothills around the mountains and waiting for them was a city. The City of the Freetrade Abrantians. Here warriors would come to learn about what the Abrantian goal was. To protect Uriah from the evils of the Deathlands. The source of Necromantic magic. Tyranic trained Long and HArd in the banishment of Undead and even in the fighting of Daemons. Soon he was a formidable warrior, his light plate armour was covered in runes detailing his life and his knights helm had a lateral crest, sweeping from one ear to the other over the top of his skull. The Crest was made of Steel and was etched with a single rune. That of the Destroyer. An Ancient Deity who Tyranic had dedicated his Martial life to. The Destruction of all that stood in the way of the light.<br /> <br /> At his 30th yeah Tyranic And Ludias were more than ready to leave the City of Freetrade Abranitans. Known as Mountains edge. While Tyranic had been training for his role as a Knight Ludias had taken on a slightly different profession. That of a mercanary. He had trained himself in the use of The heaviest of Armours and in the use of great Maces and crossbows. He was a force to be reckoned with wielding his now trademark twin Spire Maces. Ludias had however become darker than his friend. His soul slowly being currupted by the darkness that only Abrantians could resist this close to the roof of the world. Tyranic knew this and soon he was forced to perform and Exorcism on Ludias's soul. It lasted years, the two of them locked in a silent battle of wills. Their fire had died out long ago and their horses Fled. The two were sustained not by food but by the energy of the other. Ludias knew that he had to be purged and he willingly accepted the Exorcism. The two became a pilgramige for the holy knights of the Abrantian Order. The ultimate act of Penace to find these two warriors amidst the cold wastes of the world. <br /> <br /> In Tyranics 45th Year he appeared back in the circle of Knights sweeping Uriah helping the innocent. Many asked him where his freind was but he would not answer.<br /> <br /> After 100 years of existance Tyranic finally died in his sleep, but was Reincarnated immediatly afterwards with his memories intact. He was named Vita Cruor. He fell in love with a girl as he grew up and eventually the pair married. Ilya bore him a son and a daughter. However she died in childbirth when Iris (his daughter) was born and Iris died aged six from the deathtouch.<br /> <br /> <br /> Appearance/Attitude/Mood/Mannerisms: Tyranic has pure white hair, a the genetic fallout from living in the place that sees the most snowfall in Uriah. His ancestors ong ago having evolved the colouration for stealth in the snowy wastes. His ice blue eyes and pale skin make him look almost wraithlike but his heart is as pure as moutain water. He is a quiet man who speaks with a soft tone of voice and only when he feels the need to speakhis mind on matters that require his attention. He is a natural leader this coming from his upbringing and dislikes taking orders from others not his superior in his Order. <br /> <br /> He has a powerful Physique this being required to wear the plate armour that he now bears. This armour is ornate while still practical, a throwback to the Times when Abrantians were more aristocrat than warrior. His armour has been designed with the specific purpose of resisting the attacks that undead seem to favour, heavy armour piercing blows. Thus his armour is actually two layers of Starlight Steel. that link togethr and are very difficult to pierce. The runes adorning his armour are purely decorative but indeed make him an intimidating foe. His Helm adds to this effect with the crest adorning it and the faceless visage that it is. Many will run in fear before attacking the Massive knight.<br /> <br /> His Bastard sword is about 4 1/2 feet long with a long handle and an ornate crossguard shaped like the wings of a mountain Eagle. Theat arch up towards the blade. His Gothic Shield is a strong triangel adorned with yet more runes, but these are of warding against magic and necromancy. His body itself is scarred with runes and engravings etched by the priests and clerics of his order and it can resist more magic than an ordainary human should be able to.<br /> <br /> Equipment- Pair of bastard swords, Plate Armour<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 04:25:19]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Name- Reiko<br /> <br /> Appearance- <img src="http://i1221.photobucket.com/albums/dd472/Kasrkai/HeroMachine25SuperheroGeneratorCreateYourOwnHero-UGOcom_1313034250010.png" border="0" /><br /> <br /> Personality- Quiet, calm, reserved.<br /> <br /> View Of The Core- Sealed. Power like that cannot be destroyed, he thinks.<br /> <br /> Experience With Battle- High. 75 years of power has made him extremely knowledgeable in tactics, though his power is back to mortal standards. He is now much faster and more agile, though still extremely strong. He forgoes heavy armor in favor of moving with his speed faster than some rouges could.<br /> <br /> Age- 86<br /> <br /> Relatives- None<br /> <br /> Occupation- Redeemed Black Knight<br /> <br /> Mount- N/A<br /> <br /> Fear- Core: He believes that when he reaches the core, he will be tempted to take it again.<br /> <br /> Addiction- Evil: The powers of darkness have not stopped beckoning to him.<br /> <br /> Race- Human<br /> <br /> Class- Knight<br /> <br /> Place of Birth- Lost Church<br /> <br /> Life Story- (Page 13) After the Core's power left him, Reiko began to feel bitter, and reclused for a year to meditate. When he came out, he had turned his back on the dark powers, instead following neutral path. People around him are still wary, as he is still hated for his 74 year rampage. Recently, he has the urge to start a family. His only regret is how stereotypical this is.<br /> <br /> Equipment- Enchanted Zweihander (Wounds take longer to heal and bleed worse.), Shield, Helm.]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 05:18:16]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ we should meet up]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 05:22:53]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ *Bro-Fist*]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 06:06:19]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Epic Pairing. A pure Heart knight and a reformed Blackguard. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Sep 2011 06:07:17]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Blackguard soon to be A FAMILY MAN.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3285235.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3285235.page</link>
				<pubDate><![CDATA[Sun, 4 Sep 2011 06:09:10]]> GMT</pubDate>
				<author><![CDATA[ Kasrkai]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ K i make my character... Are we using which creation list? the original or my updated version?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3288206.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3288206.page</link>
				<pubDate><![CDATA[Mon, 5 Sep 2011 00:17:52]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ <blockquote><div><cite>shroud010 wrote:</cite>K i make my character... Are we using which creation list? the original or my updated version?</div></blockquote><br /> Use mine, more detail, more of it is for me, addiction and the like. <br /> Race, class etc are origanal.]]></description>
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				<pubDate><![CDATA[Mon, 5 Sep 2011 04:26:36]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ So what of me?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3300671.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3300671.page</link>
				<pubDate><![CDATA[Thu, 8 Sep 2011 00:00:16]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Can't find the list]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3300727.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3300727.page</link>
				<pubDate><![CDATA[Thu, 8 Sep 2011 00:22:33]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Im sorry, all those who got no intro, tell me what your character was doing, who they were and what you would <b> like</b> to become of them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3301147.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3301147.page</link>
				<pubDate><![CDATA[Thu, 8 Sep 2011 02:28:15]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I really see this as pretty dead.<br /> <br /> no one has posted here in half a month.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3301230.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3301230.page</link>
				<pubDate><![CDATA[Thu, 8 Sep 2011 03:09:27]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Dead... Until I give it CPR!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3303326.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3303326.page</link>
				<pubDate><![CDATA[Thu, 8 Sep 2011 17:35:45]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ WELL I CAN'T FIND THE LIST!!!!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3303696.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3303696.page</link>
				<pubDate><![CDATA[Thu, 8 Sep 2011 19:00:18]]> GMT</pubDate>
				<author><![CDATA[ shroud010]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I was A'lor the mute blackguard wolfman. I was fighting the clay blob. I was going to send him in the direction of revenge on his parents, then have him venture to find a mate.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3303791.page</link>
				<pubDate><![CDATA[Thu, 8 Sep 2011 19:23:21]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I was the big gnoll talking to mortified and mordoskul.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3305619.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3305619.page</link>
				<pubDate><![CDATA[Fri, 9 Sep 2011 03:11:36]]> GMT</pubDate>
				<author><![CDATA[ ineptus astartes]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Guys, send me a <span class="glossaryitem" onmouseover='gp(634);'>PM</span> telling me more specific Directions on their write ups, or cut me out and put your own tie up!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3309712.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3309712.page</link>
				<pubDate><![CDATA[Sat, 10 Sep 2011 04:25:10]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ i think ive already done mine?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3309822.page</link>
				<pubDate><![CDATA[Sat, 10 Sep 2011 05:30:23]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ (yes U are good)]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3312270.page</link>
				<pubDate><![CDATA[Sun, 11 Sep 2011 01:54:08]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ cool <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3312277.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3312277.page</link>
				<pubDate><![CDATA[Sun, 11 Sep 2011 01:56:52]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ When is this going to take off?]]></description>
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				<pubDate><![CDATA[Sun, 11 Sep 2011 02:07:19]]> GMT</pubDate>
				<author><![CDATA[ Mordoskul]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ I would like players who can <span class="glossaryitem" onmouseover='gp(293);'>rp</span>, too <span class="glossaryitem" onmouseover='gp(293);'>rp</span>. Don't go off hunting the 'Core' yet, but you can get some gold and stuff, this will be starting on Saturday 17th with the first event. <br /> <br /> Mink, Long story short, you kill the beast barely, kill your parents, find a mate, when said mate finds out about your past deeds( Many many years later) she leaves and you live out the rest of your days. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3315134.page</link>
				<pubDate><![CDATA[Sun, 11 Sep 2011 22:46:44]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ So can we make characters?<br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/342416/3315213.page</link>
				<pubDate><![CDATA[Sun, 11 Sep 2011 23:17:11]]> GMT</pubDate>
				<author><![CDATA[ mink580]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Yes.<br /> Should I make a new thread and just copy and paste the front page?]]></description>
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				<pubDate><![CDATA[Sun, 11 Sep 2011 23:29:02]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ Make a new on and off topic thread. And post the front page on the off topic, <span class="glossaryitem" onmouseover='gp(293);'>RP</span>'ers can post thier own posts on the new on topic and we can start. put the links to them here?]]></description>
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				<pubDate><![CDATA[Mon, 12 Sep 2011 03:51:49]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ yeah I will do that tommorow.]]></description>
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				<pubDate><![CDATA[Mon, 12 Sep 2011 04:26:08]]> GMT</pubDate>
				<author><![CDATA[ TheWildHost]]></author>
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				<title>Uriah RPG</title>
				<description><![CDATA[ ok]]></description>
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				<pubDate><![CDATA[Mon, 12 Sep 2011 04:28:30]]> GMT</pubDate>
				<author><![CDATA[ Tyranic Marta]]></author>
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