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		<title><![CDATA[Latest posts for the thread "2500 Ogres"]]></title>
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				<title>2500 Ogres</title>
				<description><![CDATA[ Tyrant, Cathayan Longsword(+1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and I)-210<br /> Slaughtermaster, Biting Blade(-1 to armor saves)-210<br /> Slaughtermaster, Tormentor Sword(monster/ char. stupid w/ a wound)-205<br /> Total Lords: 625<br /> <br /> Hunter-145<br /> Hunter-145<br /> Hunter-145<br /> Hunter-145<br /> Total Heroes: 580<br /> <br /> 5x Ironguts, Standard Bearer, Rune Maw-280<br /> 5x Bulls, Ironfist, LA, Standard Bearer-235<br /> 5x Bulls, Ironfist, LA, Standard Bearer-235<br /> 8x Gnoblar Trappers-48<br /> 8x Gnoblar Trappers-48<br /> Total Core: 846<br /> <br /> 4x Leadblechers-220<br /> 4x Leadbelchers-220<br /> Total Special: 440<br /> <br /> Total Points: 2491<br /> <br /> Tyrant goes with the Ironguts and a Slaughtermaster with each bull unit. After that... it's pretty obvious. Could it work? What could be done differently/better?<br /> All (constructive  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> input is welcome!]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 03:23:31]]> GMT</pubDate>
				<author><![CDATA[ Feyblade]]></author>
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				<title>2500 Ogres</title>
				<description><![CDATA[ Your tyrant is way under-armored. He needs magic armor or a ward save ASAP, high toughness will only get him so far when he  gets stuck in a massive infantry horde.<br /> <br /> Slaughtermasters aren't for killing, they are for buffing. They need ward saves to ensure they don't kill themselves, and I would suggest giving one the Halfling cookbook, the Wyrdstone Pendent is also very good for its cost.<br /> <br /> You need a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, and you have too many hunters as is, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. I'd drop one at least for a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, and myabe another to get more Bulls in.<br /> <br /> I see you have a runemaw, solid choice, though  you lack any units to follow it around and take the spells intended for it. A cheap 20 Gnoblar unit will work wonders.<br /> <br /> I'd drop all those leadbealchers, grab a Scrap Launcher or two. <br /> <br /> As a whole, too many characters, not enough bulls. 5 ironguts won't do much, and 5 bulls even less. I'd try and add an ogre to every unit if I could. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 03:40:29]]> GMT</pubDate>
				<author><![CDATA[ Torpedo Vegas]]></author>
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				<title>Re:2500 Ogres</title>
				<description><![CDATA[ How's this;<br /> <br /> Tyrant, Cathayan <span class="glossaryitem" onmouseover='gp(456);'>LS</span><br /> Slaughtermaster, Biting Blade<br /> Slaughtermaster Tormentor Sword<br /> <br /> Hunter<br /> Hunter<br /> Bruiser <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Glittering Scales, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, Wallcrusher<br /> <br /> 6 Bulls, Standard Bearer, LA<br /> 6 Bulls, Standard Bearer, LA<br /> 6 Ironguts, Standard Bearer, Rune Maw<br /> 8 Trappers<br /> 8 Trappers<br /> 20 Gnoblars<br /> <br /> Scraplauncher<br /> Scraplauncher<br /> <br /> Comes to 2408, My tyrant and my slaughtermasters still lack armor/wards but that's the prce I'm paing for good(for ogres) magic. It feels like it lacks real threat to others while I'm approaching but I'm not sur ehow to remedy that... maybe finding points for pistol maneaters?<br /> <br /> EDIT- Sorry, that's 2408 pints... 92 free ones...]]></description>
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				<pubDate><![CDATA[Fri, 28 Jan 2011 02:38:46]]> GMT</pubDate>
				<author><![CDATA[ Feyblade]]></author>
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				<title>Re:2500 Ogres</title>
				<description><![CDATA[ When I saw the quadruple hunters I definitely raised a couple eyebrows!  Now though I think two is much more sane - as a guy who's tried to make one hunter work, they really aren't that great <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  I do think you have some equipment to juggle around, perhaps something like ...<br /> <br /> L: Tyrant - mawseeker, dragonbane gem, <span class="glossaryitem" onmouseover='gp(204);'>CLS</span> = 225<br /> L: Slaughtermaster = 200<br /> L: Slaughtermaster = 200<br /> <br /> H: Bruiser - <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, talisman of preservation, ironcurse icon, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> = 213<br /> H: Hunter = 145<br /> H: Hunter = 145<br /> <br /> C: 7 Ironguts - rune maw, standard, bellower = 386<br /> C: 7 Bulls - standard, bellower = 275<br /> C: 6 Bulls - standard, bellower = 240<br /> C: 8 Trappers = 48<br /> C: 8 Trappers = 48<br /> C: 20 Fighters = 40<br /> <br /> S: Scraplauncher = 165<br /> S: Scraplauncher = 165<br /> ---------<br /> 2495<br /> <br /> The slaughtermasters' little magic weapons weren't doing much - I find mine so rarely hits that it isn't really worth buying him anything - so I put their % into giving the tyrant T6 and a 2+ ward vs fire (including the various fire snipes, etc).  <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> got much simpler, and I think better, survival gear in the 4+ ward, and I popped another irongut into the tyrant's unit to give them more numbers for making it across the field and killing things (and to run 4-wide).  I also got bellowers for all units that could take them, because frankly it's silly not to take a musician, particularly in 8th - AND because that means you've got two command models in both bull units, so if you put the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> in one you can push a slaughtermaster to the second rank.<br /> <br /> At this point I had 45 points left, so gave the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> an ironcurse to save his buddies from a few artillery wounds, and then grabbed another bull, again for more bodies.  Now you have another unit that could go 4x2 + <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, or 3x3 + <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> + <span class="glossaryitem" onmouseover='gp(119);'>SM</span> (in second rank).  And now there's 5 floating points, probably good for a look-out gnoblar somewhere or heavy armor on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> or something.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 28 Jan 2011 15:13:51]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:2500 Ogres</title>
				<description><![CDATA[ I like it, and the Slaughtermasters aren't for killing things so it makes sense to spend their points on the tyrant. And more bodies is good, seems like plenty of ogres to do the killing and a little corps of gnoblars as well. Both of y''alls help was much appreciated!]]></description>
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				<pubDate><![CDATA[Sat, 29 Jan 2011 00:49:13]]> GMT</pubDate>
				<author><![CDATA[ Feyblade]]></author>
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				<title>2500 Ogres</title>
				<description><![CDATA[ I don't think you need 2 slaughtermasters, personally.  What do slaughtermasters get you that Butchers don't?  I would take one of each instead.  This frees up further points.  For the cost of those hunters you could take ANOTHER scraplauncher.  Maybe people worry about their unreliability, but for 20 more PPM than a Hunter, they are fare more efficient for thinning out hordes.  When it comes to killing knights, well... who does the job better than Ogres?  As has been pointed out, Bruisers do the job better than Hunters do when it comes to killing.  Theyre more cost efficient and easier to protect.  If you want solos running around killing warmachines or hitting flanks, I would recommend solo Maneaters: character level power for a bargain cost.]]></description>
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				<pubDate><![CDATA[Sat, 29 Jan 2011 15:27:19]]> GMT</pubDate>
				<author><![CDATA[ Nagashek]]></author>
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