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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ Just thought of this...and it might need to be said.<br /> <br /> Grey Knights never were a <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> army up to this point.<br /> <br /> With rumours suggesting that they're holding onto their stormbolters, and being cheaper, it doesnt suggest that they're going to be some <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> terror.  Without access to army-wide <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> they're just not going to cut it against Nob units, Thunderwolves, Death Company, T-hamm terminators.<br /> <br /> I think Grey Knight armies are going to have to continue to rely on shooting in order to have a hope of being effective.<br /> <br /> Doesnt leave much room for a 200pt stormraven does it?  You're better off dumping points into Purgation squads or whatever else you can get a psycannon out of.<br /> <br /> Either that or rather than one 200pt stormraven, instead two Plasmabacks and have some points left over.  Something shooty <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lists hadnt had before.<br /> <br /> Just saying, Grey Knights WERE a shooty army.<br /> <br /> None of the rumours suggest any SERIOUS assault power that's priced right.  We're still looking at Stormbolter marines with power weapons.<br /> <br /> Doesnt leave much room for an assault transport, especially in an elite list where points may be tight.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 05:48:18]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ So a Nemesis Force Weapon is a gun now?]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 05:55:25]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ Nobody ever said that.<br /> <br /> Despite Nemesis Weapons...Grey Knights are a shooty army..not a <span class="glossaryitem" onmouseover='gp(58);'>hth</span> one.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 06:11:47]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5? Assault 2 guns? +2 S weapons standard on all <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units that are also power weapons for higher rank? If <span class="glossaryitem" onmouseover='gp(305);'>GK</span> isn't an assault army, then I'm in bizarro world.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 06:18:09]]> GMT</pubDate>
				<author><![CDATA[ Luke_Prowler]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ <blockquote><div><cite>Luke_Prowler wrote:</cite><span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5? Assault 2 guns? +2 S weapons standard on all <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units that are also power weapons for higher rank? If <span class="glossaryitem" onmouseover='gp(305);'>GK</span> isn't an assault army, then I'm in bizarro world.</div></blockquote><br /> <br /> Ask anyone who wins with them...they're not.<br /> <br /> All those fancy stats and added <span class="glossaryitem" onmouseover='gp(123);'>str</span> doesnt mean a whole lot at initiative 4 when you dont have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and are outnumbered 4to1.<br /> <br /> Makes for a decent showing for themselves on the defence...it's CRAP on offense...specially w/o a charge bonus.<br /> <br /> I mean really, is it that hard to figure?]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 06:21:14]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshane1 wrote:</cite><blockquote><div><cite>Luke_Prowler wrote:</cite><span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5? Assault 2 guns? +2 S weapons standard on all <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units that are also power weapons for higher rank? If <span class="glossaryitem" onmouseover='gp(305);'>GK</span> isn't an assault army, then I'm in bizarro world.</div></blockquote><br /> <br /> Ask anyone who wins with them...they're not.<br /> <b><br /> All those fancy stats and added <span class="glossaryitem" onmouseover='gp(123);'>str</span> doesnt mean a whole lot at initiative 4 when you dont have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and are outnumbered 4to1.</b><br /> <br /> Makes for a decent showing for themselves on the defence...it's CRAP on offense...specially w/o a charge bonus.<br /> <br /> I mean really, is it that hard to figure?</div></blockquote><br /> As someone who plays, <i>and wins</i>, with Grey Knights, I think I qualify to disagree.<br /> <br /> In the highlighted statement, I assume you meant to put an OR somewhere in there, because to my knowledge there is no army that is both &gt;int 4 and can out number you 4 to 1 , and with a 3+ armor save you'll be making most attacks anyway and if the unit has a power weapon then <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> wouldn't matter anyway.<br /> <br /> I'm not saying that <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are assault only, because they can play both styles easily, but you negate a lot of the army's advantages playing shooting only]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 06:49:56]]> GMT</pubDate>
				<author><![CDATA[ Luke_Prowler]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ To be fair Grey Knight have ended up as more of a shooty army than they used to be, mostly as a result of 5th edition dynamics and an outdated codex which forces you to take certain units to be competitive. Certainly they were originally designed as a close combat army and this fits with the fluff as well, Grey Knights are supposed to be a step above Space Marines. The Storm Raven gives them plenty of options and definitely will be a good fit, its very customisable and basically acts like a faster, less armoured Land Raider.<br /> <br /> However considering at the moment we have absolutely no idea on how many points everything is going to be its stupid to make sweeping generalisations and basically write the Storm Raven off. We have some idea of whats going to be in the codex, but exact stuff like points very rarely become known until right before the release and they are ultimately the main balancing factor. Given how well balanced all the 5th edition codices have been so far I'm expecting the Storm Raven and everything else in the codex to be very competitive.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 07:11:54]]> GMT</pubDate>
				<author><![CDATA[ Powerguy]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ Grey Knight have no unit that can pwn dedicated assault units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> Dreadnoughts CRUSH any unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  With NOTHING in the army ready to fight them in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.<br /> <br /> They cannot handle hordes in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> I.E.  They do not EXCEL in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  While they are competant, with the lack of multiple attacks, charge bonuses, power weapons on basic troops, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, higher initiative  They just dont excel.<br /> <br /> Now, if you're pwning fools with Grey Knight <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, kudo's to you, but the simple fact is that most any codex out there can bring a <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> unit that will easily kill a Grey Knight unit for the same expenditure of points.  <br /> <br /> All you have to do is get an Ironclad in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with one of your "awesome" <span class="glossaryitem" onmouseover='gp(19);'>CC</span> expert Grey Knights and you're DONE.  What're you gonna do?  Plant a Melta Bomb?  Cute.  Yea, yea...Thunderhammer Termies.  Too bad you didnt get a Sheild upgrade like <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s and <span class="glossaryitem" onmouseover='gp(15);'>BT</span>'s.  Say goodbye to the expensive Terminators.<br /> <br /> Sad when a simple Ironclad can bust your entire battle plan if it goes to <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> <br /> Shooting is different, with access to targetters, Shrouding, Psybolts, psycannons and <span class="glossaryitem" onmouseover='gp(213);'>SB</span>'s as basic weaponry, Knights CAN be an annoying and very real threat at range.<br /> <br /> It's pretty well known across the tournament scene and competetive players anywhere that Grey Knights are a rough army to play.  If you're serious about playing them and you're not playing Multiple Lascannon Landraiders and as many guys on foot shooting bullets for as long as possible b4 <span class="glossaryitem" onmouseover='gp(58);'>hth</span> that you're doing it wrong.<br /> <br /> You kill people in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> with Knights?  Congrats on pwning Noobs.  Try playing people that know <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 07:19:36]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ Yes, clearly the only way I win is because I only fight against weaker foes, not because of tactics or proper use of terrain and deployment. I'll admit I don't play tournament levels,  because I don't like playing against <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> gamers who has an ego to stroke (and I apologize to those who aren't like that, but those kind of guys ruin the game for me). Now I have to repeat, I'm not saying that Grey knights are only good at assaulting, because I'd be lying if I said I didn't use the shootier elements of the codex, but what I'm trying to do is disprove is that your claim that that they can't assault.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 09:44:09]]> GMT</pubDate>
				<author><![CDATA[ Luke_Prowler]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ Just a comment to Deadshane - based on your arguments as to "why <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are not <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> combat oriented, normal marines would not be either - <br /> <br /> And following the same logic, neither armies would be a shooty army as well as the don't "excel" in this area. Face it a guard can outshoot the hell out of either <span class="glossaryitem" onmouseover='gp(305);'>GK</span> or Marines.  <br /> <br /> I play <span class="glossaryitem" onmouseover='gp(305);'>GK</span> as well, and there is usually a mix in there, some shooty, <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>, etc...but the tactics and how you use the army matter most (of course, i don't often win with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> - usually draw, but i win more often than not with my marines...]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 10:07:07]]> GMT</pubDate>
				<author><![CDATA[ mray01]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ This might be the most hairebrained argument I've heard in a long time. Congrats.<br /> <br /> <blockquote><div><cite>Deadshane1 wrote:</cite>With rumours suggesting that they're holding onto their stormbolters, and being cheaper, it doesnt suggest that they're going to be some <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> terror.  Without access to army-wide <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> they're just not going to cut it against Nob units, Thunderwolves, Death Company, T-hamm terminators.</div></blockquote><br /> <br /> Have you read the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> rules? All of those units can take a plethora of weapons that can negate <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, so it's largely irrelevant.<br /> <br /> <blockquote class="uncited"><div>I think Grey Knight armies are going to have to continue to rely on shooting in order to have a hope of being effective.<br /> <br /> Doesnt leave much room for a 200pt stormraven does it?  You're better off dumping points into Purgation squads or whatever else you can get a psycannon out of.</div></blockquote><br /> <br /> Yes, because a platform with various configurations of 2 heavy weapons, and S8 AP1 missiles, and optional defensive weapons, with <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>, has no value in a shooting army.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 10:16:50]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ This must be some kind of record. Someone is up in arms over the inclusion of a unit in a codex that will be released in ~3 months time. Mind telling me how you know that the SR will be a bad unit in the <span class="glossaryitem" onmouseover='gp(30);'>Dh</span> codex? It might be the most <span class="glossaryitem" onmouseover='gp(280);'>OP</span> combo ever seen for all we know.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 11:17:27]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ How exactly is your dread getting to my <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>?  I Have som <span class="glossaryitem" onmouseover='gp(465);'>IST</span> with a couple of meltas to greet him before he can charge.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators are beasts.  <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> are beasts.  You are looking at this one dimensionally.<br /> <br /> Hordes kill them in combat?  Why was the horde not double infernused before it charged you?  That levels the playing field.<br /> <br /> Are they a dedicated deathstar?  No, not really.  They are, however, very good in combat.<br /> <br /> If you aren't concerned with a squad of <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> firing their stormbolters into you before charging with their WS5 S6 attacks, then there isn't much I can say to change your mind.<br /> <br /> I have played <span class="glossaryitem" onmouseover='gp(305);'>GK</span> for years, and I shoot then assault.  Both work well in a properly build AND RUN list.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 11:24:20]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ <blockquote><div><cite>Luke_Prowler wrote:</cite>Yes, clearly the only way I win is because I only fight against weaker foes, not because of tactics or proper use of terrain and deployment. I'll admit I don't play tournament levels,  because I don't like playing against <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> gamers who has an ego to stroke (and I apologize to those who aren't like that, but those kind of guys ruin the game for me).<br /> </div></blockquote><br /> <br /> So you argue the "Ard" nature of Grey Knight <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, yet freely admit that you dont have the wide and competetive base of tournament gamers to draw experience from?<br /> <br /> You just neutered your entire arguement there bra.<br /> <br /> Just because your the big fish in your little pond don't go thinking that things are the same all over.<br /> <br /> I beleive Deadshane went undefeated at Adepticon 09 using this army.....<br /> <br /> <a href="http://www.dakkadakka.com/wiki/en/Deadshane1%27s_Grey_Knights_%2709" target="_blank" rel="nofollow">http://www.dakkadakka.com/wiki/en/Deadshane1%27s_Grey_Knights_%2709</a><br /> <br /> ...and these tactics...<br /> <br /> <a href="http://www.bolterandchainsword.com/index.php?showtopic=101214" target="_blank" rel="nofollow">http://www.bolterandchainsword.com/index.php?showtopic=101214</a><br /> <br /> ...pretty much the ONLY Grey Knight tactica ever put out that meant anything.<br /> <br /> Oh, wait...<br /> <br /> <a href="http://www.dakkadakka.com/wiki/en/SO_YOU_WANNA_PLAY_PURE_GREY_KNIGHTS:_a_tactica_for_the_masochistic" target="_blank" rel="nofollow">http://www.dakkadakka.com/wiki/en/SO_YOU_WANNA_PLAY_PURE_GREY_KNIGHTS:_a_tactica_for_the_masochistic</a><br /> <br /> ...written by <span class="glossaryitem" onmouseover='gp(471);'>DS</span> while giving credit to the above "water warrior" tactica.  Both are a little dated considering the 5e game today, BUT suggest that he <i>might</i> know what he's talking about given that he's a tourney player with a wide base of opponents to draw experience from and  enough interest in Grey Knights to write his own tactica.<br /> <br /> <br /> <br /> ...what have you done besides play some local yocals?<br /> <br /> As for the rest of you guys that think Grey Knights are a <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> force to be feared.   <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">   You all make me laugh, you need to get out and play some <span class="glossaryitem" onmouseover='gp(3);'>40k</span>....against someone other than your 9yo brother. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 12:37:35]]> GMT</pubDate>
				<author><![CDATA[ Beerfart]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ I run Grey Knights a lot, and I've found them pretty damned solid in close combat.  The trick is making sure a manageable chunk of the enemy arrives, and with so many transport and deep striking armies that's where Grey Knights start to suffer.  The trick I've found is you need your Grey Knights doing both shooting and smacking to win.<br /> <br /> A five man squad of Grey Knights pumps out as much firepower as a standard ten man squad of Marines over any distance but 12 inches, and retains it's mobility regardless of the distance.  So you use it.  You shoot up a squad, then fall back.  Or if fighting shooty armies, movie fowards.  The volume of mobile firepower a Grey Knight army has is quite impressive.<br /> <br /> So far, it's worked fairly well for me, but I do feel you need both elements to make Grey Knights work.  Shoot up enemies as much as possible, then chop them up.  So, really, I'd say Grey Knights are niether an especially shooty army nor a closecombat one, but they do both well enough that between the two they can win.  Or at least, could before Codex Creep beat the gak out of them.<br /> <br /> As for Stormravens...I'm looking at them more as transport hunters than actual transports, I suspect, although that is useful.  My Dreads tend to go Lascannon/Missle Launchers, or Lascannon/Close Combat, so I'm usually happy letting an opponent come get me.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 12:50:30]]> GMT</pubDate>
				<author><![CDATA[ Jon Garrett]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ <blockquote><div><cite>Commander Endova wrote:</cite><br /> Have you read the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> rules? All of those units can take a plethora of weapons that can negate <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, so it's largely irrelevant.</div></blockquote>  Have you played <span class="glossaryitem" onmouseover='gp(3);'>40k</span>?  You DO know that <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is one of the things that makes units badass at <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> right?  Blood Angel Sanguinary High priests, Death Company, Marine Biker Command Squads, Nob Bikers, Incubi with a pain token, what do all these scary <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> units have in common?  How surprising!  <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>!<br /> <br /> He's comparing Grey Knight <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> ability against those units...not pitting them against them.  You're taking what he said out of context.<br /> <br /> Stop your misdirection and quit pretending that <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> isnt important to <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> units, that notion is just ridiculous.<br /> <br /> <blockquote class="uncited"><div><br /> Yes, because a platform with various configurations of 2 heavy weapons, and S8 AP1 missiles, and optional defensive weapons, with <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>, has no value in a shooting army.</div></blockquote><br /> <br /> It's an Assault Transport...with guns.  If you're not using it as such you're using it wrong.  It's main ability is to quickly deploy a dread and a squad in an enemies face...sometimes after moving flat out.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 12:55:42]]> GMT</pubDate>
				<author><![CDATA[ Beerfart]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ Grey Knights right now are as bad at shooting as they are in assaults. Really, the point is moot. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 13:19:17]]> GMT</pubDate>
				<author><![CDATA[ Taoofss]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ <blockquote><div><cite>Beerfart wrote:</cite><blockquote><div><cite>Commander Endova wrote:</cite><br /> Have you read the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> rules? All of those units can take a plethora of weapons that can negate <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, so it's largely irrelevant.</div></blockquote>  Have you played <span class="glossaryitem" onmouseover='gp(3);'>40k</span>?  You DO know that <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is one of the things that makes units badass at <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> right?  Blood Angel Sanguinary High priests, Death Company, Marine Biker Command Squads, Nob Bikers, Incubi with a pain token, what do all these scary <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> units have in common?  How surprising!  <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>!<br /> <br /> He's comparing Grey Knight <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> ability against those units...not pitting them against them.  You're taking what he said out of context.<br /> <br /> Stop your misdirection and quit pretending that <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> isnt important to <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> units, that notion is just ridiculous.<br /> <br /> <blockquote class="uncited"><div><br /> Yes, because a platform with various configurations of 2 heavy weapons, and S8 AP1 missiles, and optional defensive weapons, with <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>, has no value in a shooting army.</div></blockquote><br /> <br /> It's an Assault Transport...with guns.  If you're not using it as such you're using it wrong.  It's main ability is to quickly deploy a dread and a squad in an enemies face...sometimes after moving flat out.</div></blockquote><br /> <br /> Do you know another thing that those units all have in common? They all came out after the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex. Whos to say that <span class="glossaryitem" onmouseover='gp(30);'>DH</span> will not get a unit with <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and awesome <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> power? Besides, units like <span class="glossaryitem" onmouseover='gp(224);'>TH</span>&<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies, <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> seem to do rather well without <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>...<br /> <br /> Another more general comment, ad hominem does nothing to further your cause, it meerly makes you look like a douche]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 13:32:51]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshane1 wrote:</cite><blockquote><div><cite>Luke_Prowler wrote:</cite><span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5? Assault 2 guns? +2 S weapons standard on all <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units that are also power weapons for higher rank? If <span class="glossaryitem" onmouseover='gp(305);'>GK</span> isn't an assault army, then I'm in bizarro world.</div></blockquote><br /> <br /> I mean really, is it that hard to figure?</div></blockquote><br /> <br /> Guard also aren't an assault army, but they have a few kick ass assault elements<br /> <br /> Just because the army is primarily gunners does not mean you should strip it of all options and make it one dimentional, don't be an idiot, at the very least it is highly mobile, fragile anti tank.<br /> <br /> Making wide statements like this is ridicilous because the slightlest inkling of how the codex is going to be balance isn't even released yet.<br /> Considering all the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> upgrades you can stick on standard marines, a stormraven full of them in a SR could be pretty vicious.  The real problem with a SR is its expensive, and you have to fill it with expensive troops.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 13:41:58]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ <blockquote><div><cite>Luke_Prowler wrote:</cite><blockquote><div><cite>Deadshane1 wrote:</cite><blockquote><div><cite>Luke_Prowler wrote:</cite><span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5? Assault 2 guns? +2 S weapons standard on all <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units that are also power weapons for higher rank? If <span class="glossaryitem" onmouseover='gp(305);'>GK</span> isn't an assault army, then I'm in bizarro world.</div></blockquote><br /> <br /> Ask anyone who wins with them...they're not.<br /> <b><br /> All those fancy stats and added <span class="glossaryitem" onmouseover='gp(123);'>str</span> doesnt mean a whole lot at initiative 4 when you dont have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and are outnumbered 4to1.</b><br /> <br /> Makes for a decent showing for themselves on the defence...it's CRAP on offense...specially w/o a charge bonus.<br /> <br /> I mean really, is it that hard to figure?</div></blockquote><br /> As someone who plays, <i>and wins</i>, with Grey Knights, I think I qualify to disagree.<br /> <br /> In the highlighted statement, I assume you meant to put an OR somewhere in there, because to my knowledge there is no army that is both &gt;int 4 and can out number you 4 to 1 , and with a 3+ armor save you'll be making most attacks anyway and if the unit has a power weapon then <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> wouldn't matter anyway.<br /> <br /> I'm not saying that <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are assault only, because they can play both styles easily, but you negate a lot of the army's advantages playing shooting only</div></blockquote><br /> <br /> Nids can easily out number <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, and most of their assault elements have Initiative greater than 4 either through natural stats, or buying furious charge.  The lowly hormegaunt has I 5 and costs 6 points, and if upgraded wounds <span class="glossaryitem" onmouseover='gp(95);'>meqs</span> on 4s.  The minimum <span class="glossaryitem" onmouseover='gp(305);'>GK</span> squad is 5, and costs 150 points.  150 points of upgraded (8 points) gaunts is 19, I've run the math, in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> those gaunts kill 4.7 <span class="glossaryitem" onmouseover='gp(95);'>meqs</span> in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, striking first.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> storm bolters make sure they aren't swarmed as badly, then the weakened horde they face is ripe for assaults.  They are essentially even more elite space wolves.  They don't get charge bonuses, because you are meant to receive a charge.  They have the shrouding so people have a harder time shooting at them.  (you really need to be within within 32 inches to see them better than 1/2 of the time.  That is the ranges that psycannons work, and pretty close to where the storm bolters work.<br /> <br /> The general tactic they were designed for was standing in area terrain or difficult terrain (so they get cover against plasma, don't want to lose 25 point models that easily) and shooting.  When somebody tried to assault, unless they have grenades, they would have to fight the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> going last.  Which does in fact suck.<br /> <br /> So I say <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> are a shooting army, that is good at recieving charges and counter assaulting.  They lack the numbers to walk up the board (lack of model count), and they have poor transport options for doing so (Land Raiders only)]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 14:27:25]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ Grey Knights have been, for the last few years, an assault army shoehorned into a shooting role because their game design is simply so poor in a primary assault role.<br /> <br /> WS5, S6, basic Marine stats screams 'assault troops'<br /> <br /> 25 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span>, no grenades, no extra attack on the charge, and a 50 pt sergeant screams 'figure out something else to be good at because you're not good enough at assaulting'<br /> <br /> Thankfully, <span class="glossaryitem" onmouseover='gp(305);'>GK</span> also have storm bolters, a dumbed <span class="glossaryitem" onmouseover='gp(324);'>dow</span> night fight, and psycannons everywhere.  If they can pull off 2 or 3 shooting phases, they can possibly tip the game back to their favor, or whittle down the opposition enough for S6 power weapon Terminators to clean house.<br /> <br /> But still <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are *not* a dedicated shooting army.  If they try to go toe to toe with <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, dedicated gunline Marine lists or even Shootahorde orks, they lose.  25 points for a storm bolter and 10 psycannons just isn't enough to declare yourself a true shooting army.  <span class="glossaryitem" onmouseover='gp(305);'>GK</span> shooting excels at 24", which is kind of a weird range range band to dominate as most other lists want to be either closer or further.<br /> <br /> I think the new codex will maintain the modest shooting ability that <span class="glossaryitem" onmouseover='gp(305);'>GK</span> have always had, improving their LRAT and AP2 capability with more lascannon/plasma platforms, but will also give them back a lot of the assault ability that they should have had but that the game evolved beyond.  ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 15:03:15]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ The Grey Knights have always wanted demented bumblebees, so why not let them have some?]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 15:17:24]]> GMT</pubDate>
				<author><![CDATA[ Mustela]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ You know one of the things that Demonhunters lacked was high mobility options.  Sure, you have land raiders, and <span class="glossaryitem" onmouseover='gp(35);'>FA</span> GKPA squads, but that's not mobility like 5th ed. mobility.<br /> <br /> I think it makes sense.  It's the high mobility extension of the land raider.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 15:37:10]]> GMT</pubDate>
				<author><![CDATA[ daedalus]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ sourclams makes the best point of this thread.<br /> <br /> Right now? Yes, Grey Knights is more of a shooty army because all their troops and abilities are not particularly good at assault considered <b>the other armies</b> tooling around. <br /> <br /> I am old enough to remember that when the codex was released, most Loyalist Marine players where chucking their terminators out the window because Grey Knight Terminators where simply better and could be allied to their forces, and the worst other codexes could throw at you, assault wise, was Chaos Deamons, and surprise, Grey Knights had answers to that. <br /> <br /> They have the particular handicap of being a 3rd edition codex in a 5th edition game, which had lead their current tactics to become extremely narrowed.<br /> <br /> As far as what type of army they are? They are Marines, they are meant to be both Assault and Shooty. They will always have their shooting options, but they will have also always have their crazy assault. The new codex will change how they get those options, but they will be there regardless. Why do they have a Storm Raven, a <b>shooty</b> tank with the ability to deliver <b>assault</b> elements? Again, they are a marine army.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 15:43:49]]> GMT</pubDate>
				<author><![CDATA[ Mahu]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ Notabot, sourclams and mahu covered it quite well and deadshane is more right than wrong.<br /> <br /> True 'generalists' if there could ever be more of a 'generalist' army made out of the 'generalist' space marines.<br /> <br /> <span class="glossaryitem" onmouseover='gp(30);'>DH</span> has lost it's identity and got caught stuck between a 'shooty' army and an 'assault' army.<br /> <br /> Hopefully, that all comes together well in the next codex.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 16:18:29]]> GMT</pubDate>
				<author><![CDATA[ imweasel]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshane1 wrote:</cite>Grey Knight have no unit that can pwn dedicated assault units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> Dreadnoughts CRUSH any unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  With NOTHING in the army ready to fight them in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.<br /> <br /> They cannot handle hordes in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> </div></blockquote><br /> <br /> I have to disagree on all counts.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Termies, especially with a grand master attached, destroy just about every assault unit except <span class="glossaryitem" onmouseover='gp(224);'>TH</span> <span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies.  Even then its a close fights.<br /> <br /> Hitting on 3s, and being able to glance with every attack makes dreads hurt.  You only need one weapon destroyed to blow off that <span class="glossaryitem" onmouseover='gp(19);'>CC</span> arms and then its just a matter of time before you glance it to death.  Its not a preferred match up but it works.  The exceptions would be the ridiculous blood talon dreads or iron clads, but everyone struggles against those.<br /> <br /> And against hordes you get lots of storm bolter shoots to weaken the unit, the you usually fight first, then hit on 3's wound on 2's, and the unit probably has a 5 or 6 save.  You can do ALOT of damage in that situation.  Plus the termies can take holocaust, I wouldn't use it against everything but it is a nice insurance policy against hordes.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 16:40:54]]> GMT</pubDate>
				<author><![CDATA[ ArtfcllyFlvrd]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ <blockquote><div><cite>ArtfcllyFlvrd wrote:</cite>Hitting on 3s, and being able to glance with every attack makes dreads hurt.  You only need one weapon destroyed to blow off that <span class="glossaryitem" onmouseover='gp(19);'>CC</span> arms and then its just a matter of time before you glance it to death.  Its not a preferred match up but it works.  </div></blockquote><br /> <br /> Sorry but that line of reasoning just isn't going to get you far.  Let it rest at me disagreeing with you in general, except for GKTs versus AssTerms; whoever gets the charge is probably going to win that one.<br /> <br /> Against Dreads, though, it's not about 'well, I may eventually pull it down with glances', it's about needing more than 100 S6 attacks to get you four weapon destroyed/immobilized results to do so.  Even if you do get the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> on the first assault phase, there's better than even odds that the Dread just kicks your guys to death before it can be glanced down.  If your 5 man <span class="glossaryitem" onmouseover='gp(305);'>GK</span> squad is still costing 150 points, your opponent can swap you 100 point dreads for 150 point squads all day and be assured that his remaining 1700 point list will have an edge over your remaining 1550 point list.  <br /> <br /> You simply cannot afford for 150-250 point squads to get stuck into the horrible tarpit that an AV12 walker represents with an army as elite as <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:43:31]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ Was curious why no one brought up the Terminators in the SR...  Being an assault vehicle and a skimmer, it seems to be a really good way to get those <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 power weapons directly into assault...  While still firing one (or more) weapon(s) and probably dropping a DN to shoot/assault another possible target...  Yes, probably useless for the Power Armor troops, but...]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 17:45:34]]> GMT</pubDate>
				<author><![CDATA[ pchappel]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ *COUGH* Grey Knight Terminators *COUGH*<br /> <br /> Supposedly GKTs will be able to take <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> in the new codex. If a few of those combined with <span class="glossaryitem" onmouseover='gp(379);'>NFW</span>, WS5, and 2+ armor doesn't make for a dedicated assault unit, well, I don't know what does.]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 18:13:01]]> GMT</pubDate>
				<author><![CDATA[ shealyr]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ It'll all depend on the point cost.  No matter how good the wargear and <span class="glossaryitem" onmouseover='gp(136);'>USRs</span>, if they're 90 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span> (or 50 and no better than a regular AssTerm) they'll still suck.<br /> <br /> 6 AssTerms in a SR seems awesome; how awesome will they have to be to justify 500 points spent?  600?]]></description>
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				<pubDate><![CDATA[Thu, 27 Jan 2011 18:20:27]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ And what about the rumors of the "Blessed" Psychic ability? The ability to up the armor value of any facing by 2 seems like exactly what the Storm Raven needs.<br /> <br /> By deploying and maneuvering correctly, as well as dropping of troops with Skies of Blood (if they have it) for a bit of a retreat, you'll essentially have a flying Land Raider that ignores meltas, as long as you keep it facing the right direction.<br /> <br /> Add that to the rumors of 2 W termie models, and you have a scary mobile unit I think...]]></description>
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				<pubDate><![CDATA[Tue, 1 Feb 2011 19:47:06]]> GMT</pubDate>
				<author><![CDATA[ Confoseph]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ <blockquote><div><cite>shealyr wrote:</cite>*COUGH* Grey Knight Terminators *COUGH*<br /> <br /> Supposedly GKTs will be able to take <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> in the new codex. If a few of those combined with <span class="glossaryitem" onmouseover='gp(379);'>NFW</span>, WS5, and 2+ armor doesn't make for a dedicated assault unit, well, I don't know what does.</div></blockquote><br /> <br /> GKTs can take <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> in the current, outdated codex.  I usually will run a mixed unit in case I need some extra anti-armor capability.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 18:59:09]]> GMT</pubDate>
				<author><![CDATA[ Mattlov]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ Yah except the current guys have stormshield with a  4+ invul that can be used VS one opponent in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> only.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 21:59:18]]> GMT</pubDate>
				<author><![CDATA[ Zonder]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ So, if we consider that the leaked codex is likely the core of the new codex with a few changes here and there, what look like a viable build / good choices?<br /> <br /> Power Armoured Grey knights good?<br /> Is it worth taking the 150pt Special Character with average rules to make the Elite <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> troops?<br /> <br /> Paladins?<br /> Terminators?]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 20:43:41]]> GMT</pubDate>
				<author><![CDATA[ Lurker]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ Nothing really looks good, in the sense of Space Wolf level 'Ardness.<br /> <br /> For competitive 'pure' <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, I think the internet is likely to settle on Mordrack and Ghost Terms, GKST, and Dread Knights or Purifiers and the <span class="glossaryitem" onmouseover='gp(382);'>SC</span> that makes them troops and Dread Knights/Purgation Squads.<br /> <br /> That's just my guess, as I've been picking over what'll make this codex 'good', and while I don't think it's actually great, it should be workable in most situations.<br /> <br /> The truly competitive build out of this playtest dex, assuming that 95% of the leaked stuff makes it to final copy, is Coteaz, 6x <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> squads in chimeras, and Assassin/Dreadknight support.<br /> <br /> That is literally all you need.  If you want, you can throw in some Purifiers for anti horde capability and a Termie Libby just for psychic fun or a GMGK just to scout/score the Dreadknights, but seriously the special weapon spam that 60 henches are capable of coupled with a Vindicare and 3 T7 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> with <span class="glossaryitem" onmouseover='gp(514);'>DK</span> loadouts and special abilities is a nasty hard army.]]></description>
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				<pubDate><![CDATA[Mon, 28 Feb 2011 21:58:04]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ As much as I like competitive lists, I am sick of taking swaths of lovingly painted models off the board with my <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, so I will not be fielding wenchmen in large numbers. In any case, you wont be able to fit 3 <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, 50 wenches and their chimeras, and a vindicare in a 2000 list. 3 <span class="glossaryitem" onmouseover='gp(514);'>DK</span> unupgraded is already 390 points. Vindicare is an extra 145. Thats 535 points gone. You have 1465 left to fit 60 henchmen, their special weapons, and their chimeras. Or am I interpreting this wrong?]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 00:38:03]]> GMT</pubDate>
				<author><![CDATA[ Jaon]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ 60 melta/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> henches plus Coteaz plus 6 Chimeras is 1330.  Add Vindicare and 3x <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> to basically hit 1850.<br /> <br /> In 2k, you've got 150 pts left to kit out your <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>.<br /> <br /> 3 kitted Megatrons, the most vicious sniper imaginable, and 6 chimeras that shoot 5 plasmaguns or 5 meltaguns every turn.  And Coteaz is a mystic......<br /> <br /> Yeesh.  Not bad for a competitive framework from which to flesh out a true list.]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 01:37:15]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ <blockquote><div><cite>Commander Endova wrote:</cite>Yes, because a platform with various configurations of 2 heavy weapons, and S8 AP1 missiles, and optional defensive weapons, with <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>, has no value in a shooting army.</div></blockquote><br /> <br /> <br /> +1 in my book]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 01:51:47]]> GMT</pubDate>
				<author><![CDATA[ Rex-Nine]]></author>
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				<title>Re:Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ <blockquote><div><cite>Beerfart wrote:</cite><br /> <br /> You just neutered your entire arguement there bra....  ect...<br /> <br /> </div></blockquote><br /> <br /> Above arguments neutered with the inclusion of the word "bra".]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 02:37:43]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
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				<title>Grey Knights armies w/ StormRavens....WHY?</title>
				<description><![CDATA[ Its always better if you take off the bra. <br /> <br /> I believe the storm raven has a place. Its armour value certainly doesnt though...I mean av12? fail whale. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2011 02:45:34]]> GMT</pubDate>
				<author><![CDATA[ Jaon]]></author>
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