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		<title><![CDATA[Latest posts for the thread "Fearless wyches and no retreat"]]></title>
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				<title>Fearless wyches and no retreat</title>
				<description><![CDATA[ If a unit of wyches has 3 pain tokens (making it fearless) and it loses a round of combat does it get the 4+ invulnerable save for wounds caused by close combat attacks?<br /> <br /> I am thinking no, but I just wanted to double check.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 01:01:50]]> GMT</pubDate>
				<author><![CDATA[ Somnicide]]></author>
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				<title>Re:Fearless wyches and no retreat</title>
				<description><![CDATA[ I would say yes due to it being a wound caused in combat, though either way they get the <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> save for having three tokens.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 01:14:10]]> GMT</pubDate>
				<author><![CDATA[ Hound of War28]]></author>
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				<title>Fearless wyches and no retreat</title>
				<description><![CDATA[ I was going to go with yes, but I think you're right.  While No Retreat! allows "all types of saves, except cover saves", the Dodge rule for witches specifically says it's a 4+ invulnerable against wounds caused by close combat attacks.  These wounds were caused by being fearless/No Retreat, not specifically close combat attacks.  I wouldn't be surprised in the least if it was <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d to say they got the save, but as written I'd say they don't.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 01:32:28]]> GMT</pubDate>
				<author><![CDATA[ lambadomy]]></author>
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				<title>Fearless wyches and no retreat</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> they are definitely stuck with their 6+ armor and 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 02:45:02]]> GMT</pubDate>
				<author><![CDATA[ calypso2ts]]></author>
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				<title>Fearless wyches and no retreat</title>
				<description><![CDATA[ Rules as written, I'd say that you do not get your 4+ invul save, but you get your 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> save anyway so it's pointless. But I don't have the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> codex so I can't be sure...it depends on the semantics. If it says that you get the save for wounds suffered in close combat, I'd say yes because you were in close combat, and you suffered a wound! Wound in close combat = save. However, if it says that you only take the save against wounds caused by close combat attacks, they no, you don't get the save. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 03:08:40]]> GMT</pubDate>
				<author><![CDATA[ ChrisWWII]]></author>
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				<title>Fearless wyches and no retreat</title>
				<description><![CDATA[ The exact wording:  wyches have a 4+ invulnerable saving throw against wounds caused by close combat attacks.<br /> <br /> This is interesting.  Someone could actually argue that Fearless wounds are caused by losing combat which is caused by close combat attacks.  ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 03:46:49]]> GMT</pubDate>
				<author><![CDATA[ Tomb King]]></author>
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				<title>Fearless wyches and no retreat</title>
				<description><![CDATA[ It's not exactly pointless, Chris. Since they'd get the 4++  <i> and then</i> the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> they won't get it. Until someone at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> it I'd think.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 03:51:13]]> GMT</pubDate>
				<author><![CDATA[ SlaveToDorkness]]></author>
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				<title>Fearless wyches and no retreat</title>
				<description><![CDATA[ The wounds are not caused by close combat attacks. They are caused by No Retreat! assault resolution. 6 armor then 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is the way the cookie crumbles.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 06:54:05]]> GMT</pubDate>
				<author><![CDATA[ SumYungGui]]></author>
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				<title>Re:Fearless wyches and no retreat</title>
				<description><![CDATA[ <br /> Close combat attacks is a very specific thing. They are the attacks that a model has and then gets to resolve using the rules for close combat.<br /> <br /> Wound inflicted by no retreat are NOT close combat attacks. They are wounds caused in close combat, but not by close combat attacks.<br /> <br /> The dodge save cannot be used against these wounds.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 10:50:00]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Fearless wyches and no retreat</title>
				<description><![CDATA[ <blockquote><div><cite>SlaveToDorkness wrote:</cite>It's not exactly pointless, Chris. Since they'd get the 4++  <i> and then</i> the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> they won't get it. Until someone at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> it I'd think.</div></blockquote><br /> <br /> Ai, this is the problem with playing <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. You forget how rules like <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> work, because you never have to use them yourself! BUt yeah, my mistake....I forgot <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is the one save that stacks. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 12:22:40]]> GMT</pubDate>
				<author><![CDATA[ ChrisWWII]]></author>
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				<title>Re:Fearless wyches and no retreat</title>
				<description><![CDATA[ <blockquote><div><cite>yakface wrote:</cite><br /> Close combat attacks is a very specific thing. They are the attacks that a model has and then gets to resolve using the rules for close combat.<br /> <br /> Wound inflicted by no retreat are NOT close combat attacks. They are wounds caused in close combat, but not by close combat attacks.<br /> <br /> The dodge save cannot be used against these wounds.<br /> <br /> <br /> </div></blockquote><br /> <br /> I agree with this <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> interpretation, but I have to say that it wouldn't surprise me if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d the issue to allow the Dodge save.  I mean, they declared in their <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that units wiped out by vehicle explosions caused by a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> unit counts for pain tokens, so who knows how far out they're willing to go.  I know the situation isn't directly analogous; my only point is that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has recently shown a propensity to go beyond the exact <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> in answering <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 15:35:08]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>Fearless wyches and no retreat</title>
				<description><![CDATA[ <blockquote><div><cite>ChrisWWII wrote:</cite><blockquote><div><cite>SlaveToDorkness wrote:</cite>It's not exactly pointless, Chris. Since they'd get the 4++  <i> and then</i> the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> they won't get it. Until someone at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> it I'd think.</div></blockquote><br /> <br /> Ai, this is the problem with playing <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. You forget how rules like <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> work, because you never have to use them yourself! BUt yeah, my mistake....I forgot <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is the one save that stacks. </div></blockquote><br /> <br /> Unless you have many opponents that do use it and you want to make sure they're doing it right..................]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:23:07]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Fearless wyches and no retreat</title>
				<description><![CDATA[ Well, given that we've got a fairly clsoe knit group of players here, I trust them enough to not cheat, and I'm usually better with the rules than this. I always re-review thre rulebook just before going to a tourney to make sure I haevn't screwed up that badly. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:45:05]]> GMT</pubDate>
				<author><![CDATA[ ChrisWWII]]></author>
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				<title>Fearless wyches and no retreat</title>
				<description><![CDATA[ <blockquote><div><cite>ChrisWWII wrote:</cite><blockquote><div><cite>SlaveToDorkness wrote:</cite>It's not exactly pointless, Chris. Since they'd get the 4++  <i> and then</i> the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.</div></blockquote><br /> <br /> BUt yeah, my mistake....I forgot <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is the one save that stacks. </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(462);'>Ofc</span>, if the wyches claim their dodge against No Retreat wounds by stating they were caused by the <span class="glossaryitem" onmouseover='gp(19);'>CC</span>... What if it was an enemy with attacks that deny <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>? I'd surely want to deny the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> if the wyches claim dodges. <br /> <br /> edit: and that would require No Retreat to actually make some provisions for seeing which winning enemy is counted to have done the wounds, which it doesn't. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 23:12:38]]> GMT</pubDate>
				<author><![CDATA[ Spetulhu]]></author>
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