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				<title>Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ Hi,<br /> <br /> I'm a new <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player. I play with friends, almost exclusively Eldar, Orks, Ultramarines and Dark Eldar.<br /> <br /> I was considering building a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list in addition to my mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> one, but looking at the nasty, high initiative dark eldar units I have serious doubts about beating them in assault. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> What are  people's experiences with this?]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 14:32:42]]> GMT</pubDate>
				<author><![CDATA[ nyenyec]]></author>
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				<title>Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ Why not?<br /> <br /> A <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> army should have some Assault Marines with meltas. These squads can be combat squadded so that the 5 men squads with dual meltas can take down Raiders and Ravagers.<br /> This will take out the sting of a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army relying on fast transports and shooty support units. Then his <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units will need to take a walk to reach your units. Now you can play on your terms.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 14:43:13]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> backing 3+ armor saves is tough for armies without a lot of power weapons to deal with... Just watch out for Fire Knife Suits with their <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 2 Guns, Burna Boyz with their mob of 12-15 power weapon Orks, and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(270);'>SH</span> Terminators.... <br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> also have fast vehicles... Vindicators, Predators and cheaper devastator squads... ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 14:44:50]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Then his <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units will need to take a walk to reach your units. Now you can play on your terms.</div></blockquote><br /> <br /> Well, that's exactly my problem with an <i>all jump army</i>. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> All his <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units have higher initiative (6+) than mine.<br /> <br /> If I deep strike next to the raiders, I get shot, then charged.<br /> Even if I blow up a raider and charge the dark eldar infantry they strike first, most likely killing my Sanguinary Priest immediately.<br /> <br /> Stuff like 2 x 9 Hekatrix Bloodbrides and 3 Talos Pain Engines is not something I like to deep strike next to. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I just have the feeling in general that against dark eldar, I'd prefer to stay back and shoot, rather than get into assault.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 15:48:29]]> GMT</pubDate>
				<author><![CDATA[ nyenyec]]></author>
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				<title>Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ <blockquote><div><cite>nyenyec wrote:</cite>Hi,<br /> <br /> I'm a new <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player. I play with friends, almost exclusively Eldar, Orks, Ultramarines and Dark Eldar.<br /> <br /> I was considering building a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list in addition to my mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> one, but looking at the nasty, high initiative dark eldar units I have serious doubts about beating them in assault. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> What are  people's experiences with this?</div></blockquote><br /> <br /> I have never faced one but generally I would advise against it.  His fast skimmers are more mobile than your assault troops.  Also a smart Dark Eldar player will take night shields on EVERYTHING against a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list.  You will have to get within 6" to pistol or melta his vehicles.  Eventually he will take a few Disitigrator Ravagers and then you are really screwed as even while moving 12" a turn these will wreck one of your assault squads per turn.  <br /> <br /> In a take all comers sense I think that <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> could do well against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> will have too much <span class="glossaryitem" onmouseover='gp(540);'>DL</span> spam or might be relying on a <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> or something.  But if this guy is your friend and you play him all the time, he will eventually figure it out, model up a few units that will utterly crush your work.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 16:42:05]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ as a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player if i see a large deepstrike force, or large reserve force, like <span class="glossaryitem" onmouseover='gp(493);'>DOA</span>, i tend to reserve everything, and take 2nd turn. this gives me the last turn "hammer" and allows me to bring my units on where i want them, and out manuvere your deepstrikers. (who once landed are stuck for a turn, when my fast skimmers can move on from my edge and basically run circles around you). factor in the amount of poison or high <span class="glossaryitem" onmouseover='gp(123);'>str</span> ranged attack and a <span class="glossaryitem" onmouseover='gp(308);'>msu</span> <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> army turns to kibbles'n'bitz' pretty fast. <br /> <br /> as mentioned i would focus on keeping a coherant gunline in place, and making the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> come to you on your terms. if you sseperate or try to advance on them, the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can do the same thing, only better. stand and shoot, then when the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> charge, unleash your nasty jump assaulters for the counter. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 16:48:58]]> GMT</pubDate>
				<author><![CDATA[ DarthSpader]]></author>
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				<title>Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Stuff like 2 x 9 Hekatrix Bloodbrides and 3 Talos Pain Engines is not something I like to deep strike next to.</div></blockquote><br /> <br /> The bloodbrides are easy, shoot them, they die fast.  Even better, take a flamer and laugh really loud.  If they are in raider you need to down those first which might be hard but otherwise bloodbrides shoudlnt scare you.<br /> <br /> The Talos are 'ard, and the prospect of 3 of them sitting there together would be turely horrifying.  I dont know what <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> would do, hide lots of power fists in expendable squads?]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 16:51:13]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ A <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> list against dark elves comes down to who got first turn.<br /> <br /> If he has first turn expect everything to be on the board when your guys start arriving.  Even with 4+ cover saves from turbo boosting you should be able to knock out a decent number of transports.  If there are incubi in the area do whatever it takes to get the stormshield toting vanguard into them quickly.  Transports in general, epically troop transports are another great target as you will kill some when you pop it and then they cannot escape. Ravangers will be hit or miss in his army as you have no tanks of your own for them to target and losing 1-2 assault marines per turn isnt that much of a sacrifice as long as you focus on killing his troops and preventing him from being able to score objectives.  <br /> Note: If you combat squad put one melta in each squad, never double up in one squad.<br /> <br /> If you get stuck going first then nothing will be there and your in for an interesting game.  The couple times I have faced this I have dropped everything in the center of the table (cant start on the table or he will do the same and your stuck running across the board into his teeth).  Then the army spreads out by running and attempts to claim as much of the table as possible while leaving every unit with something supporting it.  Yes the raiders move and shoot but you can move up to 18 in with running.  Try to box units into the corners of the table if possible trailing your units around so that if he turboboosts past you he is still in assault range.  A strung out squad of assault marines can cover a lot of area with their 18in charge range/24in shooting range.  <br /> <br /> In general the only unit you really have to fear is incubi as they will carve through something.  If you cannot get units free to kill them with a counter charge then you are doomed but if you can they will kill one unit and die.  Bloodbrides hit hard but you are tougher 3+/4+ and hit almost as hard.  The one thing I really fear is masses of venoms just pumping out lots of wounds.  Eventually things will die. Not sure what to say about your priests dying.  Thats one of the bigger challenges in a blood angel army, keep em alive.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 20:49:16]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ I6 is not a problem because it takes 6 normal wounds to kill a <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> assault marine which will take 12 hits at S4 or 18 hits at S3.  The only unit <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> assault marines need to worry about being I6 is Incubi because of power weapons.  No power weapons=no problem with I6 <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.<br /> <br /> Talos pain engines are slow, and assault marines are fast.  Melta guns wound them on a 3+, and <span class="glossaryitem" onmouseover='gp(397);'>FC</span> power fists wound them on a 2+.  They are even less of a problem than wraithlords which <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> can handle.<br /> <br /> The #1 problem <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> will have when facing <span class="glossaryitem" onmouseover='gp(27);'>DE</span> is the speed of a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army.<br /> <br /> The #1 problem a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> will have when facing <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> is the speed of a <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> army.<br /> <br /> Both armies are fast and are used to easily being able to outmaneuver an opponent.  It's all going to come down to who plays better.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 21:05:10]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ <blockquote><div><cite>cypher wrote:</cite> Ravangers will be hit or miss in his army as you have no tanks of your own for them to target and losing 1-2 assault marines per turn isnt that much of a sacrifice as long as you focus on killing his troops and preventing him from being able to score objectives. <br /> </div></blockquote><br /> I guess you have never seen a Ravager(sic) with disintrigrators.  9 Str5 Ap2 shots shreds marines.  They dont show up in all comers lists but they do show up when the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player knows what he is going to face. <br /> <blockquote><div><cite>cypher wrote:</cite><br /> A strung out squad of assault marines can cover a lot of area with their 18in charge range/24in shooting range. <br /> </div></blockquote><br /> Again, a smart <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player will take Nightshields on all his vehicles making getting into range much more difficult.  Assaulting a skimmer moving fast is unlikely to do much as you need 6s to hit and then another 6 to glance.  If its a Ravager only a fist will even glance.<br /> <br /> For those who dont know.  Nightshield is a 10 point upgrade that makes the vehicle count 6" further away from a shooter than it actually is.  So pistols and meltas become 6" range and melta-guns are never in half range.  Rapid fire becomes 18"/6". Even if you drop practically right on top of a raider a bad scatter could put you out of range of shooting them.  The upgrade is usually just a fun add on but <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> has such range limitations on its shooting it gets difficult.  Take Land speeders. <br /> <blockquote><div><cite>schadenfreude wrote:</cite><br />  If you cannot get units free to kill them with a counter charge then you are doomed but if you can they will kill one unit and die. Bloodbrides hit hard but you are tougher 3+/4+ and hit almost as hard.<br /> </div></blockquote><br /> Ordinary trooper you are right but even ordinary wyches have a 4++/4+ after getting a pain token.  The bid difference is the sarg with agonizer.  That will ignore both <span class="glossaryitem" onmouseover='gp(10);'>BA</span> saves where as a power weapon will only get one of the wyches saves.  Not many <span class="glossaryitem" onmouseover='gp(27);'>DE</span> take combat squads without a sarg and some sort of <span class="glossaryitem" onmouseover='gp(486);'>PW</span> weapon.  <br /> <br /> Incubi are indeed nasty but I can imagine not taking too many against <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>. They dont even have I6 unless they get 2 pain tokens and charge. More squads would be better.  Lots of 5 man wych squads with a sarg with agonizer in a venom with nightshield which can score, shoot well and be annoying in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for a turn or two.  <br /> <br /> Saving your priest will indeed be tough.  Archons are great at character assassination. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 23:16:29]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Re:Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ actually cypher said that last quote...My opinion is blood brides hit like WS4 S3 girls.<br /> <br /> Bloodbrides and Wytches are the least of a <span class="glossaryitem" onmouseover='gp(10);'>BA</span>'s problems.  They don't hit hard at all, and if they don't have a pain token they die easy.   <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> of wytches are even less of a problem as they are almost certain not to have a pain token, and will not even act as a speedbump against a full assault squad with priest's bonuses.<br /> <br /> The real potential problem with Wytches is large squads can be a real tarpit once they get a pain token.  The solution is simple: Don't get into a fair fight.  A fair fight between an even number of <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and an even number of Wytches with a pain token will result in both sides being tarpitted, and the priest getting sucked into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> which can potentially put him close enough to the agonizer to die in round 2.  <span class="glossaryitem" onmouseover='gp(10);'>BA</span> need to avoid fair fights, and in situations like that hit the 10 wytches/bloodbrides with 15 to 20 assault marines.  The result will be the wytches/bloodbrides loose too much combat resolution and break.  They will almost certainly get away, but <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have the speed to have a combat squad run them off the board/gun them down as they run into the open.  If they get &gt;6&quot; from <span class="glossaryitem" onmouseover='gp(10);'>BA</span> by the start of their next turn they can't regroup, so it will be a real race to see if they get gunned down by bolt pistols before they hit the board edge.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Feb 2011 03:02:54]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Re:Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ <blockquote><div><cite>schadenfreude wrote:</cite>10 wytches/bloodbrides with 15 to 20 assault marines. <br /> </div></blockquote><br /> What do assault marines cost now 18 points a model(I dont have a current <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex in front of me)?  10 wyches are 100 points.  20 Assault marines are 360?  Bringing 3.5:1 will win you most battles, even if you are assaulting terminators with guardsmen. But if you commit 360 points to killing a squad like that then your men will either get ignored while the opponent runs off to assault other things or is going to get shot and assaulted to death. <br /> <br /> Obviously both sides rely on taking advantage of unfair fights but I think that 2x 9wych squads against a 10man Assault marrines looks pretty good to me.  And that is points even if assault marrines are 18points <br /> <br /> <blockquote><div><cite>schadenfreude wrote:</cite>My opinion is blood brides hit like WS4 S3 girls.</div></blockquote><br /> Wyches and blood brides almost never hit like WS4 S3 girls.  They always get their combat drugs.  16% of the time they get to run fast, which sucks.  the other 83% of the time they get either +1WS, +1S, Reroll to wound(better than +1S against marines), +1 attack(punching BBs up to 4, 5 when charging), or a starting pain token.  You can't count on them having S4 to glance the back of a rhino, you cant count on them having tons of attacks, but 83% of the time you get something that helps a lot in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> making them substantially better than their base stats might appear.]]></description>
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				<pubDate><![CDATA[Thu, 3 Feb 2011 04:41:24]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Re:Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ <blockquote><div><cite>Exergy wrote:</cite><blockquote><div><cite>schadenfreude wrote:</cite>10 wytches/bloodbrides with 15 to 20 assault marines. <br /> </div></blockquote><br /> What do assault marines cost now 18 points a model(I dont have a current <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex in front of me)?  10 wyches are 100 points.  20 Assault marines are 360?  Bringing 3.5:1 will win you most battles, even if you are assaulting terminators with guardsmen. But if you commit 360 points to killing a squad like that then your men will either get ignored while the opponent runs off to assault other things or is going to get shot and assaulted to death. <br /> <br /> Obviously both sides rely on taking advantage of unfair fights but I think that 2x 9wych squads against a 10man Assault marrines looks pretty good to me.  And that is points even if assault marrines are 18points <br /> <br /> <blockquote><div><cite>schadenfreude wrote:</cite>My opinion is blood brides hit like WS4 S3 girls.</div></blockquote><br /> Wyches and blood brides almost never hit like WS4 S3 girls.  They always get their combat drugs.  16% of the time they get to run fast, which sucks.  the other 83% of the time they get either +1WS, +1S, Reroll to wound(better than +1S against marines), +1 attack(punching BBs up to 4, 5 when charging), or a starting pain token.  You can't count on them having S4 to glance the back of a rhino, you cant count on them having tons of attacks, but 83% of the time you get something that helps a lot in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> making them substantially better than their base stats might appear.</div></blockquote><br /> <br /> If they get the pain token they hit like girls, if they don't get a pain token they die just as easy as regular eldar.<br /> <br /> No pain token=2 wounds to kill 1 wytch so 5/24 fc attacks kill a wytch or 4/24 regular, assault marines have 25 attacks on the charge.  <span class="glossaryitem" onmouseover='gp(27);'>De</span> are still unlikely to kill more than 2 <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> <span class="glossaryitem" onmouseover='gp(95);'>meq</span> on I6, and the <span class="glossaryitem" onmouseover='gp(95);'>meq</span> volley of <span class="glossaryitem" onmouseover='gp(260);'>bp</span> + melta will likely cause a minimum of 2 casualties with <span class="glossaryitem" onmouseover='gp(27);'>de</span> in cover.<br /> <br /> Pain token=36 attacks to drop 1 <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> <span class="glossaryitem" onmouseover='gp(95);'>meq</span><br /> <br /> Wytches without a pain token only need about 15 assault marines to reliably wreck in 1 round of combat.  10 would probably do the trick, but <span class="glossaryitem" onmouseover='gp(27);'>de</span> might pass their <span class="glossaryitem" onmouseover='gp(82);'>ld</span> test so 15 is safer.<br /> <br /> I'll use 300 points to destroy 100 points all day long, rince , repeat, and if its done table wide that=someone getting tabled in 3 turns.  Its all about speed and picking unfair fights, and the only problem is <span class="glossaryitem" onmouseover='gp(27);'>de</span> speed.  <span class="glossaryitem" onmouseover='gp(27);'>De</span> v ba is an even match up.  Its all about who plays better.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Feb 2011 06:20:54]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Can a DOA BA list be viable against Dark Eldar?</title>
				<description><![CDATA[ <blockquote><div><cite>Exergy wrote:</cite>Saving your priest will indeed be tough.  Archons are great at character assassination. </div></blockquote><br /> <br /> I'm not a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player, but don't the honor guard squads have a non-independent medic? If I'm right, can you take one or two of these with some special weapons to back up groups of your jump packers?  ]]></description>
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				<pubDate><![CDATA[Thu, 3 Feb 2011 12:30:30]]> GMT</pubDate>
				<author><![CDATA[ Darth Badguy]]></author>
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