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		<title><![CDATA[Latest posts for the thread "Considering Ultramarines"]]></title>
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				<title>Considering Ultramarines</title>
				<description><![CDATA[ I am considering investing in an Ultramarine army.  Well, any form of vanilla marines will do.  Check out my list and tell me if my plan is worth it...<br /> <br /> Libby - termie armor - null zone, might of the ancients<br /> 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and <span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies<br /> Land raider - extra armor<br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad - meltagun, power weapon, missile launcher, razorback, tw-<span class="glossaryitem" onmouseover='gp(80);'>lc</span><br /> 5 stay back and shoot with missile launcher, 5 in razorback for mobility<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad - meltagun, power weapon, missile launcher, razorback, tw-<span class="glossaryitem" onmouseover='gp(80);'>lc</span><br /> 5 stay back and shoot with missile launcher, 5 in razorback for mobility<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad - meltagun, power fist, missile launcher, razorback, tw-<span class="glossaryitem" onmouseover='gp(80);'>lc</span><br /> 5 stay back and shoot with missile launcher, 5 in razorback for mobility<br /> <br /> Land speeder - multimelta<br /> <br /> Vindicator<br /> Vindicator<br /> Vindicator]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 22:15:48]]> GMT</pubDate>
				<author><![CDATA[ mastershou]]></author>
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				<title>Re:Considering Ultramarines</title>
				<description><![CDATA[ Hi,<br /> <br /> dont know the size of your army, maybe about 1750 pts i think.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - good choise, give him <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, powers are fine, sometimes null zone and avenger are also good. If you want named <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, vulkan or Shrike are fine, Vulkan is great.<br /> ELITE  - your star unit, take <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/EA, you can still fire from all weapons.<br /> TROOPS - leave <span class="glossaryitem" onmouseover='gp(486);'>PWs</span>, take only 1 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> in 3rd squad and also give the 3rd squad <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and meltagun, use this squad for conquest some objectiv on enemy side, they go as first unit, for razorback good option is Lasplaz version. Sniper scouts are also fine, if you want camp on oblectiv near your deploy zone, or in it. They are cheap and for this role quite good.<br /> FAST - 1 speeder isnt good, especialy if it is suicide unit, take 2 or take typhoon instead.<br /> HEAVY -  3x vindi are good.<br /> <br /> Against tides armies like orks or nids you must change some weapons, maybe units for more template/blast weapons. Typhoons, thunderfire cannons, sterns, rifle dreads, ironclads with heavyflamers are good.<br /> <br /> Maybe this helps a little.]]></description>
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				<pubDate><![CDATA[Wed, 2 Feb 2011 23:58:43]]> GMT</pubDate>
				<author><![CDATA[ Udunai]]></author>
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				<title>Re:Considering Ultramarines</title>
				<description><![CDATA[ The list is meant to be 1850.<br /> <br /> You are totally right about adding the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> to the libby.  That was my original intention, but I simply forgot.  Now I need to find those points in the list.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I think you are right about the land raider as well.  No sense in worrying about long range fire power when the job of the vehicle is to get my termies into assault.<br /> <br /> I don't understand why I would want to drop the power weapons.  In my mind, they are needed to help deal with marine armor, feel no pain, and to force opponents to deal with multiple threats.  Would you please elaborate on your thinking?  <br /> <br /> The land speeder is meant to be a suicide unit.  Can you elaborate on your thinking?  Is there a better alternative?  My thinking was the land speeder can deep strike, it can come in from a edge and move a great distance, and it is fairly cheep.<br /> <br /> This whole Ultramarine / vanilla marine consideration is based on taking three vindies.  I just want to feel the power.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Thanks for your feedback.]]></description>
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				<pubDate><![CDATA[Thu, 3 Feb 2011 01:20:03]]> GMT</pubDate>
				<author><![CDATA[ mastershou]]></author>
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				<title>Considering Ultramarines</title>
				<description><![CDATA[ Gate of Infinity is great for a Librarian with an entourage. I use one all the time with a Sternguard retinue. With Termis you won't need it as much, as I use it to remove my Sterns from assault so they can shoot. ]]></description>
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				<pubDate><![CDATA[Thu, 3 Feb 2011 01:33:52]]> GMT</pubDate>
				<author><![CDATA[ MisterMoon]]></author>
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				<title>Considering Ultramarines</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads aren't really meant to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, unless it's against an army that isn't so hot in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> like Tau. <br /> <br /> Dropping the <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> opens up getting combi-meltas for your Sergeants, further increasing the role that your <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads have of being tank hunters. <br /> <br /> Just an option to consider.]]></description>
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				<pubDate><![CDATA[Thu, 3 Feb 2011 01:46:15]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>Considering Ultramarines</title>
				<description><![CDATA[ Drop your power weapons and take combi meltas to support the meltas and take another Land Speeder but as Typhoon setup giving you loads of long range fire power.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Feb 2011 14:39:20]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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