<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Spawn Improvements"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Spawn Improvements"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Spawn Improvements</title>
				<description><![CDATA[ Spawn.... They are giant creatures of flesh, bone, and talons, and are by far one of the most characterful units in the army.<br /> <br /> But they are a terrible, terrible characterful unit. So how can we make them a good choice to take for the army?<br /> <br /> Spawn: 55 pts. 0-1<br /> (1-3 Spawn may be taken as a single Fast Attack Choice)<br /> Unit Type: Beast<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 0 S: 5 T: 5 W: 3 I: 3 A: <span class="glossaryitem" onmouseover='gp(24);'>D6</span> <span class="glossaryitem" onmouseover='gp(82);'>LD</span>: 10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>: -<br /> <br /> Special Rules:<br /> Fearless<br /> Slow and Purposeful<br /> Feel No Pain<br /> Mindless<br /> Fleet<br /> <br /> What this does: It makes the Spawn a little hardier so that they aren't getting shot down instantly by anything that looks at them, and it also gives them a little bit more speed, with a possibility of charging from 18" away.<br /> <br /> Not overpowered, but better and worth taking one or two.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2401422.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2401422.page</link>
				<pubDate><![CDATA[Thu, 3 Feb 2011 02:35:11]]> GMT</pubDate>
				<author><![CDATA[ Slarg232]]></author>
			</item>
			<item>
				<title>Re:Spawn Improvements</title>
				<description><![CDATA[ Sounds good.<br /> <br /> What about taking out the Slow and Purposeful rule?. I have never undertood the logic behind "Slow and Purposeful"+"Fast Attack".]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2402330.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2402330.page</link>
				<pubDate><![CDATA[Thu, 3 Feb 2011 09:46:53]]> GMT</pubDate>
				<author><![CDATA[ da001]]></author>
			</item>
			<item>
				<title>Re:Spawn Improvements</title>
				<description><![CDATA[ Well see, Spawn have always moved only <span class="glossaryitem" onmouseover='gp(24);'>D6</span>", and the Slow and Purposeful rule is what gives us that. I was thinking of cutting off fleet and giving them Cavalry charge range (12"), but then thought that that wasn't spawn like, either.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2402793.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2402793.page</link>
				<pubDate><![CDATA[Thu, 3 Feb 2011 13:40:22]]> GMT</pubDate>
				<author><![CDATA[ Slarg232]]></author>
			</item>
			<item>
				<title>Re:Spawn Improvements</title>
				<description><![CDATA[ Perhaps I am wrong, but I think in the previous codex they moved as infantry. They just could not be transported inside vehicles. And they were demonic gifts, not Fast Attack. And they costed 20 pts, got 3+ armor save and two wounds. The rest of the statline was like yours, as far as I know. Ld9.  <br /> <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> What am I missing? Did I get it wrong?<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2402920.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2402920.page</link>
				<pubDate><![CDATA[Thu, 3 Feb 2011 14:25:22]]> GMT</pubDate>
				<author><![CDATA[ da001]]></author>
			</item>
			<item>
				<title>Spawn Improvements</title>
				<description><![CDATA[ Heh, I clicked looking for Tervigon spawning.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2404675.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2404675.page</link>
				<pubDate><![CDATA[Thu, 3 Feb 2011 21:53:13]]> GMT</pubDate>
				<author><![CDATA[ Doomthumbs]]></author>
			</item>
			<item>
				<title>Spawn Improvements</title>
				<description><![CDATA[ You do realise that Beasts get Fleet anyway right?<br /> <br /> and Slow and Purposfull means they strike at I1 in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2411661.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2411661.page</link>
				<pubDate><![CDATA[Sat, 5 Feb 2011 23:06:00]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
			</item>
			<item>
				<title>Spawn Improvements</title>
				<description><![CDATA[ <blockquote><div><cite>Bloodhorror wrote:</cite>You do realise that Beasts get Fleet anyway right?<br /> <br /> and Slow and Purposfull means they strike at I1 in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(70);'>iirc</span></div></blockquote><br /> <br /> Did not know that fleet thing.<br /> <br /> Also, I do not beleive that Slow and Purposeful strikes at I1. I think that most things that have Slow and Purposeful (I.E. Obliterators) have Power Fists, which strike at I1.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2412554.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2412554.page</link>
				<pubDate><![CDATA[Sun, 6 Feb 2011 06:08:00]]> GMT</pubDate>
				<author><![CDATA[ Slarg232]]></author>
			</item>
			<item>
				<title>Spawn Improvements</title>
				<description><![CDATA[ Well i think due to the fact that having SLow andPurposeful makes you count as moving through Difficult Terrain all the time, you count as Charging through Cover, thus I1 on the Charge... Kinda stupid but hell, there slow...<br /> with a 12" Charge... and Fleet...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2413110.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2413110.page</link>
				<pubDate><![CDATA[Sun, 6 Feb 2011 13:52:51]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
			</item>
			<item>
				<title>Spawn Improvements</title>
				<description><![CDATA[ I'm pretty sure the Slow and Purposeful is because they're "Hurpa-Derping" their way across the battlefield.<br /> <br /> It'd be nice to have a large pack of them being led on by a Junior Sorcerer or something. Of course I guess that's too similar to the Dark Eldar's beast pack.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2414338.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2414338.page</link>
				<pubDate><![CDATA[Sun, 6 Feb 2011 21:46:10]]> GMT</pubDate>
				<author><![CDATA[ grayspark]]></author>
			</item>
			<item>
				<title>Spawn Improvements</title>
				<description><![CDATA[ I prefer the idea that Spawn are upgrades for standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> units. Keep their current stats, change type to Infantry, add a "Bulky" rule, and change Mindless to "If a Spawn model is left without any Marines to guide it, remove it from play. The closest enemy unit within 6" immediately takes 3 WS3 S4 attacks." similar to <span class="glossaryitem" onmouseover='gp(27);'>DE</span> Grotesques.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2415711.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2415711.page</link>
				<pubDate><![CDATA[Mon, 7 Feb 2011 06:43:25]]> GMT</pubDate>
				<author><![CDATA[ MasterSlowPoke]]></author>
			</item>
			<item>
				<title>Spawn Improvements</title>
				<description><![CDATA[ <blockquote><div><cite>MasterSlowPoke wrote:</cite>I prefer the idea that Spawn are upgrades for standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> units. Keep their current stats, change type to Infantry, add a "Bulky" rule, and change Mindless to "If a Spawn model is left without any Marines to guide it, remove it from play. The closest enemy unit within 6" immediately takes 3 WS3 S4 attacks." similar to <span class="glossaryitem" onmouseover='gp(27);'>DE</span> Grotesques.</div></blockquote><br /> <br /> But then all Marine Units that are using Spawn would have to be footsloggers.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2415843.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2415843.page</link>
				<pubDate><![CDATA[Mon, 7 Feb 2011 08:40:09]]> GMT</pubDate>
				<author><![CDATA[ grayspark]]></author>
			</item>
			<item>
				<title>Spawn Improvements</title>
				<description><![CDATA[ Why? As an infantry type it can go in any transport, and the Bulky rule says that it takes up 2 spaces.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2415859.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344106/2415859.page</link>
				<pubDate><![CDATA[Mon, 7 Feb 2011 08:55:38]]> GMT</pubDate>
				<author><![CDATA[ MasterSlowPoke]]></author>
			</item>
	</channel>
</rss>