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		<title><![CDATA[Latest posts for the thread "Overpowered marines"]]></title>
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				<title>Overpowered marines</title>
				<description><![CDATA[ Do you believe space marines are good the way they are, or should they be more "realistic". By that I mean should they be 12 times the strenght of a man , twice as fast, something like a 2+ armor save and 2 wounds? <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 4 Feb 2011 13:16:34]]> GMT</pubDate>
				<author><![CDATA[ Malice]]></author>
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				<title>Overpowered marines</title>
				<description><![CDATA[ I don't think so-called "movie marines" would work within the current game structure.<br /> <br /> There are dynamics in the game which would make them auto-win even if costed fairly.<br /> <br /> Things like UGOIGO, the time and space limit, and the immunity of units in melee to enemy shooting, would all make "movie marines" too powerful.<br /> <br /> My personal opinion is that the variant <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codexes are already somewhat overpowered when cheesy lists are taken.<br /> <br /> If you want to experiment with "realistic" <span class="glossaryitem" onmouseover='gp(388);'>SMs</span>, give your current <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army two Wounds, Feel No Pain and Eternal Warrior and see how things go.]]></description>
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				<pubDate><![CDATA[Fri, 4 Feb 2011 13:27:43]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Overpowered marines</title>
				<description><![CDATA[ Hey, thats a good idea for a fun game! Thanks!<br /> <br /> By the way, whats UGOIGO?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Anyone know what a generally fair point cost for a marine like this?<br /> <br /> <br /> S:6           Special rules: Feel no pain,all vannila marine rules<br /> T:5           Wargear: Boltgun S:5<br /> A:1                                    <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4<br /> <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9<br /> W;2<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5           Armor save:4+<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5<br /> I:4]]></description>
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				<pubDate><![CDATA[Fri, 4 Feb 2011 13:31:30]]> GMT</pubDate>
				<author><![CDATA[ Malice]]></author>
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				<title>Overpowered marines</title>
				<description><![CDATA[ Hi!<br /> Here you have a Codex for the Movie Marines<br /> <br /> <a href="http://www.belloflostsouls.net/2009/12/40k-playtest-movie-marines-in-5e.html" target="_blank" rel="nofollow">http://www.belloflostsouls.net/2009/12/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-playtest-movie-marines-in-5e.html</a><br /> <br /> Hope you like it!]]></description>
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				<pubDate><![CDATA[Fri, 4 Feb 2011 15:53:02]]> GMT</pubDate>
				<author><![CDATA[ da001]]></author>
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				<title>Overpowered marines</title>
				<description><![CDATA[ Wow very nice, thanks!]]></description>
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				<pubDate><![CDATA[Fri, 4 Feb 2011 16:04:20]]> GMT</pubDate>
				<author><![CDATA[ Malice]]></author>
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				<title>Overpowered marines</title>
				<description><![CDATA[ UGOIGO means the simplistic game turn format in which You move and shoot your whole army, then I get the chance to move and shoot my survivors. It maximises the first turn advantage.<br /> <br /> A Super Marine army could cripple an enemy army by having first turn.<br /> <br /> Lots of other games use different mechanisms to intermix activation of units from the two sides.]]></description>
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				<pubDate><![CDATA[Fri, 4 Feb 2011 16:17:26]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Overpowered marines</title>
				<description><![CDATA[ ok thanks]]></description>
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				<pubDate><![CDATA[Fri, 4 Feb 2011 16:27:30]]> GMT</pubDate>
				<author><![CDATA[ Malice]]></author>
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				<title>Re:Overpowered marines</title>
				<description><![CDATA[ If they did become like this I would want grots to become free points wise, come in a box of 50 (for no extra price) and get the swarm rules.<br /> <br /> So with the currant game structure I do not think that this is possible to make the "movie marines" <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 4 Feb 2011 16:27:35]]> GMT</pubDate>
				<author><![CDATA[ a small waagh]]></author>
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				<title>Overpowered marines</title>
				<description><![CDATA[ Hm. I was just looking at the Movie Marines list - there's no listing for the Rhino's Storm Bolter. I guess we could just call it a regular bolter that with <span class="glossaryitem" onmouseover='gp(381);'>ROF</span> 6, and can fire even if the Rhino move 12?]]></description>
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				<pubDate><![CDATA[Fri, 4 Feb 2011 16:30:46]]> GMT</pubDate>
				<author><![CDATA[ infinite_array]]></author>
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				<title>Re:Overpowered marines</title>
				<description><![CDATA[ <blockquote><div><cite>a small waagh wrote:</cite>If they did become like this I would want grots to become free points wise, come in a box of 50 (for no extra price) and get the swarm rules.<br /> <br /> <br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>]]></description>
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				<pubDate><![CDATA[Fri, 4 Feb 2011 16:42:21]]> GMT</pubDate>
				<author><![CDATA[ Malice]]></author>
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