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		<title><![CDATA[Latest posts for the thread "Command Squad Confusion"]]></title>
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				<title>Command Squad Confusion</title>
				<description><![CDATA[ Space Marine Codex is confusing.  Seems like I can take a jump pack for the Captain, but not his command squad.  Strange.  I can put them all on bikes... checked <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for a clarification, wasn't one.<br /> <br /> I guess they are meant to be separate.  Funny the rules for Shrike say his squad gets infiltrate too... so the guys can infiltrate with him, but then not keep up in the battle.  I'm lost.]]></description>
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				<pubDate><![CDATA[Sat, 5 Feb 2011 03:46:22]]> GMT</pubDate>
				<author><![CDATA[ chuckwilliams]]></author>
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				<title>Command Squad Confusion</title>
				<description><![CDATA[ It's just what they can take and what they can't take. Hell honor guard can't take bikes...<br /> <br /> Also the command squad isn't a retinue, it's a separate unit of slightly better equipped marines. No requirement to attach the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>]]></description>
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				<pubDate><![CDATA[Sat, 5 Feb 2011 03:53:20]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>Command Squad Confusion</title>
				<description><![CDATA[ Not being able to give the Command Squads jump packs is a deliberate design decision... it's intended to keep the jump packing Command Squad as a Blood Angels only thing, to keep a little distinctiveness between Chapters.<br /> <br /> It was the same in the last two versions of the Marine codex, even when the command squad <i>was</i> a retinue.]]></description>
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				<pubDate><![CDATA[Sat, 5 Feb 2011 22:11:45]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Command Squad Confusion</title>
				<description><![CDATA[ Also, they play pretty distinctly different tactical roles.  The Captain is a dead-rippy hitter in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, whereas the command squad lets you pack tons of melta or plasma into a resiliant squad mounten in a razorback or on bikes.  ]]></description>
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				<pubDate><![CDATA[Sun, 6 Feb 2011 01:00:53]]> GMT</pubDate>
				<author><![CDATA[ MekanobSamael]]></author>
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				<title>Re:Command Squad Confusion</title>
				<description><![CDATA[ And lets not forgot the helpful nature of the apothecary, while the captain is a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> machine you can almost custom build the others in the squad to be <span class="glossaryitem" onmouseover='gp(19);'>cc</span> heavy or go with the dangerous ranged firepower.  <br /> <br /> Of course I run IF so I'm running bolter-types and combi-weapons in my command squad so the Bolter Drill from Lysander can be best maximized.  ]]></description>
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				<pubDate><![CDATA[Mon, 14 Feb 2011 05:22:37]]> GMT</pubDate>
				<author><![CDATA[ dalsiandon]]></author>
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