<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "A laughable 35 point Karchev list "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/27.page</link>
		<description><![CDATA[Latest messages posted in the thread "A laughable 35 point Karchev list "]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>A laughable 35 point Karchev list </title>
				<description><![CDATA[ Even though I made this list as a joke it still has some serious potential to be irk some and smash some face.<br /> <br /> Karchev the Terrible<br /> <br /> Behemoth<br /> <br /> Kodiak <br /> <br /> Kodiak<br /> <br /> Kodiak<br /> <br /> Winter Guard Mortar Crew<br /> <br /> If karchev casts side arms for the first 2 turns he and is 4 jack retinue are immune to knock down he become <span class="glossaryitem" onmouseover='gp(186);'>def</span> 16 they become khadorian heavies with <span class="glossaryitem" onmouseover='gp(186);'>def</span> 13. With the bonus from focus Karchev will have 21 armor.<br /> <br /> So in short my opponent will have five 34 damage <span class="glossaryitem" onmouseover='gp(186);'>def</span> 13+ armor 20+ large base models hauling at him.  On turn 2 or three(whenever I am close enough) Karchev can pop his feat with tow and Unearthly rage launching 4 monstrous heavies into w/e the opponent has close enough.<br /> <br /> This list is more for shock an awe than anything tournament worthy but I think it will be a gas to play.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344634/2410111.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344634/2410111.page</link>
				<pubDate><![CDATA[Sat, 5 Feb 2011 11:21:00]]> GMT</pubDate>
				<author><![CDATA[ Zhetsuken]]></author>
			</item>
			<item>
				<title>A laughable 35 point Karchev list </title>
				<description><![CDATA[ That and behemoth can still walk and shoot at people(tow combo)<br /> <br /> Yeah this list would be nice in friendlies, it will be fun seeing at them gawking at <br /> <br /> "WHAT? A <span class="glossaryitem" onmouseover='gp(186);'>DEF</span> 14 KHADOR?"]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344634/2410711.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344634/2410711.page</link>
				<pubDate><![CDATA[Sat, 5 Feb 2011 17:29:08]]> GMT</pubDate>
				<author><![CDATA[ Retrias]]></author>
			</item>
			<item>
				<title>A laughable 35 point Karchev list </title>
				<description><![CDATA[ Tow can only "tow" up to three models, so what if you switched the list up by removing two kodiaks and the mortar, add two destroyers and a war dog instead. The two destroyers would more than make up for the mortar cannon and you could tow them and the behemoth around the field firing 4 mortars each turn, while still being extremely mobile. The Kodiak that you would still have can run outside the battlegroup, since it can run for free, and drop it's cloud effect to screen. The dog is really just there to prevent charges and to buff special K when he gets into melee. Dont forget, kodiaks can drop a steam cloud that doesnt effect their battlegroup, thus granting concealment to the group.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344634/2412627.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344634/2412627.page</link>
				<pubDate><![CDATA[Sun, 6 Feb 2011 07:00:57]]> GMT</pubDate>
				<author><![CDATA[ KingKodo]]></author>
			</item>
			<item>
				<title>Re:A laughable 35 point Karchev list </title>
				<description><![CDATA[ KingKodo: this list is designed to only use Tow on his feat turn to launch 2 kodiaks and a behemoth into my opponents teeth. The rest of the time they will actually be running in formation with Karchev casting side arms for the <span class="glossaryitem" onmouseover='gp(186);'>def</span> bonus, giving the behemoth a focus to run and sitting on the rest of his focus for the armor boost.<br /> <br /> Kodiaks perform the best with unerthly rage seeing as they will most likely hit with both melee attacks and then be able to use chain attack smash and grab.  the idea is to maximize effectiveness to focus which jacks like berserkers and Kodiaks are the best for since they have 2 high strength attacks and the kodiak has a potential of 3.  <br /> <br /> I know all the typical strategies for using Karchev competitively, this is a gimick list. The mortar is simply there to flesh out points and poke an occasional stealth solo.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/344634/2412881.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/344634/2412881.page</link>
				<pubDate><![CDATA[Sun, 6 Feb 2011 10:41:37]]> GMT</pubDate>
				<author><![CDATA[ Zhetsuken]]></author>
			</item>
	</channel>
</rss>