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				<title>3k VC vs Daemons - First Report</title>
				<description><![CDATA[ <i>Friedrich settled down against the base of an old gnarled oak resting his crossbow against an exposed root.  He shuffled through the many pockets of his overcoat searching for a small flask that he kept hidden there.  The liquid spirits would cheer his mood after a long unfruitful day of poaching the lands of his undead overlord.  A breaking limb sent a chill down Friedrich’s spine and he scrambled to his feet bringing his crossbow to bear in the direction of the noise.  He took cover near the oak he had previously been resting against just in time to hide from a group of daemon cavalry unit passing nearby.  Stark white with fright, Friedrich slinked from his hiding place and followed the daemons to an open field where two great hosts stood assembled across from each other.  He looked down on his nightly overlord mustering the forces of Rhystholden against the shimmering forces of daemons.  Although he held no love for the dark forces of undead, he feared the alternative if they should lose.</i><br /> <br /> 3k Vampire Counts vs. Daemons<br /> I was able to play against Eledamris’s daemons earlier today and unfortunately for me he is not only a talented painter but a skillful player.  I forgot to ask for a copy of his list but perhaps if he reads this he can post it.<br /> <br /> The Lists:<br /> <br /> <u>Rhystholden Forces</u><br /> <br /> (L) Vampire Lord (425) -Infinite Hatred, Red Fury, Ogre Blade, Armor of Destiny, +1 Magic <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span><br /> <br /> (H) Vampire (160) - Infinite Hatred, Dread Knight, Dragonhelm<br /> (H) Vampire (180) -MotBA, Helm of Commandment<br /> (H) Wight King (235) - Great Weapon, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Drakenhof Banner<br /> <br /> (C) 30 Skeletons (300) – <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, Spears, Banner of Eternal Flame<br /> (C) 30 Skeletons (300) – <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, Spears, Banner of Hellfire<br /> (C) 39 Zombies (156)<br /> (C) Corpse Cart – Balefire<br /> <br /> (S) 38 Grave Guard (569) – <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, Banner of the Barrows<br /> (S) 11 Black Knights (373) – <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, Barding, Royal Standard of Strigos<br /> <br /> (R) Black Coach <br /> <br /> <u>Daemons</u><br /> Keeper of Secrets<br /> Skulltaker<br /> Herald of Slaneesh<br /> The Masque<br /> Karanak<br /> <br /> 32 Bloodletters<br /> 5 Bloodcrushers<br /> 6 Fleshhounds<br /> 5 Fleshhounds<br /> 6 Furies<br /> Another unit of bloodletters with something else mixed in.<br /> 5 somethings on steeds of slaneesh<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/181748-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/2/6/181748_sm-.JPG" border="0" /></a><br /> <i>Initial Deployment</i><br /> <br /> After deployment the Daemon fast cav on my left flank make their vanguard move and so the game begins.<br /> <br /> <br /> <br /> <u><span class="glossaryitem" onmouseover='gp(138);'>VC</span> Turn 1:</u><br /> The undead horde shuffles forward under the iron will of their Prince while the zombie bunker lingers on the left flank in order to protect their skeleton brethren.  On the right flank, the ever vigilant wight cavalry rein in their steeds weary of the daemon cavalry that faces them across the field.  The winds of magic blow mildly yielding 5 power dice.  MoTBA brings the total to 7 with 4 dispell dice.  The Black coach hums with magically energy as it greedily absorbs 2 dice.  The mounted vampire cast Gaze of Nagash killing 1 bloodletter while 2 attempts at invocation are dispelled.  The conclusion of the magic phase brings the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> Turn 1 to an end.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/181749-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/2/6/181749_sm-.JPG" border="0" /></a><br /> <i>End of <span class="glossaryitem" onmouseover='gp(138);'>VC</span> Turn 1</i><br /> <br /> <u>Daemons Turn 1:</u><br /> The blood crushers eager for battle attempts to make a charge against the waiting undead knights however they quickly lose momentum and stumble 4” forward.  The bloodletters move forward along with the fleshhounds and furies.  On the left flank the fast cav unit makes a bold move to threaten the zombie bunker.  The Winds of Magic blow strong bringing with it 10 PD and 6 <span class="glossaryitem" onmouseover='gp(231);'>DD</span>.  The black coach absorbs another 2 dice powering up very quickly.  Mystical shards plunged toward the black coach only to vanish moments before striking.  A smile crossed the Vampire Lord’s face as he waved his arm dispelling the enemy spell.  The Slaneesh daemon turned its eyes towards the dark lord attempting to lure him with its promise of physical pleasure (Vain of Slaneesh?).  The Vampire laughed as the weak magic washed over him.  The end of the magic phase concludes the Daemon’s first turn.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/181750-End%20of%20Daemon%20Turn%201.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/2/6/181750_sm-End%20of%20Daemon%20Turn%201.JPG" border="0" /></a><br /> <i>End of Daemon Turn 1</i><br /> <br /> <u><span class="glossaryitem" onmouseover='gp(138);'>VC</span> Turn 2:</u><br /> The Vampire Lord takes a risky gamble by sending his skeleton across the front of his bodyguard with the intentions of using his magic to speed them into the enemies.   The zombies shuffle about adopting a new formation to better protect the left flank and the Black Knights and Coach continue to hold their ground waiting for the opportune moment.  The Grave Guard turn to face the bloodletter that will be in sight once the skeletons have been VDM out of the way.  Winds of Magic barely stir generating 5PD (with MotBA :/).  The Black Coach’s insatiable thirst consumes yet another vital power dice.  Vanhel’s is dispelled however another 7 zombies are added to the bunker.  With no one in combat yet the turn ends rather uneventfully.  Pain awaits in the next turn.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/181752-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/2/6/181751_sm-.JPG" border="0" /></a><br /> <i>Bonehead Move #1, End of <span class="glossaryitem" onmouseover='gp(138);'>VC</span> Turn 2</i><br /> <i>End of <span class="glossaryitem" onmouseover='gp(138);'>VC</span> Turn 2</i><br /> <br /> <u>Daemons Turn 2:</u><br /> The bloodcrushers move with an unnatural speed and charge 20” to slam into the startled black knights.  The furies flutter about and fail to complete their charge while the flesh hounds complete what would become a devastating charge against the skeleton unit.  The fast cav ignore the zombie bunker and move into the <span class="glossaryitem" onmouseover='gp(138);'>VC</span>’s backfield.  Slaneesh shards materialize and pummel the grave guard causing 4 wounds.  2 pass their regeneration and the unit then passes its leadership check.  The herald cast cacophonous caress with IR killing 2 skeletons.  The explosion that follows kills 2 bloodletters and an additional 3 skeletons.  The first round of combat brings with it a number of whiffs on both sides and a lot of pain for the undead.  The flesh hound causes a total of 16 wounds on the first skeleton unit who manage a measly 5 wounds.  Following the combat resolution the skeleton champion still stands warding off the snapping jaws preventing an overrun.  The blood letter horde wipes out the second skeleton unit overrunning into the grave guard.  Skulltaker issues a challenge and mercilessly slays the black knight champion.  My vampire totally whiffs and the blood crushers kills another 3 black knights.  The knights manage to kill 1 blood crusher and wound another for a total of 3 but end up being wiped out due to combat res.  Things are already looking grim.  With no combats left to fight the 2nd turn ends.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/181750-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/2/6/181752_sm-.JPG" border="0" /></a><br /> <i>End of Daemon Turn 2</i><br /> <br /> <u><span class="glossaryitem" onmouseover='gp(138);'>VC</span> Turn 3:</u><br /> The black coach plunges into the flank of the bloodcrushers.  The Winds of Magic generate a whopping 3 dice (5 Total with MotBA) and then the coach gobbles 1 down.  The Lord strains himself to bring back 10 wounds on the skeleton unit in combat with the flesh hounds.  The coach does 2 impact hits (rolled a 1 :() before being destroyed by Skulltaker’s heroic killing blow.  My vampire whiffs again and is promptly dispatched by the bloodcrushers.  In the center of the fast crumbling battle line, the Vampire Lord issues a challenge which is accepted by the unit champion who is quickly dispatched.  The Herald directs her attacks at the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> who fails his regen saves and dies taking with him the staying power the grave guard need.  The blood letters kill 10 grave guard and in return the grave guard do a total of 17 wounds (Helm + Barrows + <span class="glossaryitem" onmouseover='gp(50);'>GW</span> = Awesome) however both the Chaos gods and dice gods pay favor to the blood letters who save 9 of them (there were so many 6’s).  4 more gg die to combat res.  The flesh hounds wipe out the newly raised skeletons to finish off the turn.  <br /> <br /> <a href="http://www.dakkadakka.com/gallery/181753-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/2/6/181753_sm-.JPG" border="0" /></a><br /> <i>End of <span class="glossaryitem" onmouseover='gp(138);'>VC</span> Turn 3</i><br /> <br /> <u>Daemons Turn 3:</u><br /> The flesh hounds and furies declare various charges against the corpse cart and grave guard.  The Keeper of Secrets charges into the remaining grave guard while the fast cav charge my casting Vamp.  I managed to kill the Herald before he destroyed my grave guard.  My Vamp and Corpse Cart die rather quickly.  With only a large horde of zombie remaining we call the game at the bottom of 3.  Massacre to the daemons.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/181750-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/2/6/181754_sm-.JPG" border="0" /></a><br /> <i>End of Game</i><br /> <br /> <u>Aftermath:</u><br /> Being tabled sucks but I will have my vengence one day.<br /> <br /> Unit of the match:  Graveguard used with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> in conjunction with the helm and banner of barrows rock.  <br /> Chump of the match:  Black Coach (mostly my fault for forgetting heroic killing blow affects everything)<br /> Nemesis of the match:  Hard to say as everything pretty much dominated me in the combat phases.  <br /> <br /> <u>Lessons learned:</u><br /> -I definately made some bonehead moves when manuevering.  I was really banking on getting off VDM which is a terrible plan.  In hindsight I shouldnt have had those skeletons cross in front.  I am also quickly gaining a healthy respect for the deployment and movement phases of <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>.<br /> -Combat is terrible when you go last.  I will most definitely be searching for ways to make my list more survivable in the first round of combat.<br /> -<br /> <br /> Thanks for reading my first report.  I'm still feeling out the narrative approach vs a cut and dry report.  Hopefully they will grow better over time.  ]]></description>
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				<pubDate><![CDATA[Sat, 5 Feb 2011 23:39:53]]> GMT</pubDate>
				<author><![CDATA[ NightChild]]></author>
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				<title>3k VC vs Daemons</title>
				<description><![CDATA[ Looks like blood crushers (bloodletters on juggernaughts) on the right there just smashed right through the black knights.  I was trying to figure out how they'd moved so far back so fast.  Yikes.<br /> <br /> I'm impressed that the keeper never even got involved.  Was she casting spells?]]></description>
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				<pubDate><![CDATA[Sun, 6 Feb 2011 00:01:47]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>3k VC vs Daemons</title>
				<description><![CDATA[ Sorry, I'm still trying to figure out how to get the pictures to sit in between the actual report.  Fumbling around with it now.  Should get it right eventually.]]></description>
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				<pubDate><![CDATA[Sun, 6 Feb 2011 00:12:11]]> GMT</pubDate>
				<author><![CDATA[ NightChild]]></author>
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				<title>3k VC vs Daemons - First Report</title>
				<description><![CDATA[ Shouldn't have called it.  The zombies would have carried the day!<br /> <br /> In seriousness, I've always learned more from losses than wins.  Looks like you got some decent lessons learned on this one.<br /> <br /> Out of curiosity- is this a list you play with regularly?  It's interesting to see combat vampires instead of the usual purely casting variety.]]></description>
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				<pubDate><![CDATA[Sun, 6 Feb 2011 00:59:02]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>3k VC vs Daemons - First Report</title>
				<description><![CDATA[ Yes the Keeper was casting spells however I was dispelling most of them.  Eledamris was testing out some leadership trickery which unfortunately he didnt really get to see its effectiveness against my <span class="glossaryitem" onmouseover='gp(138);'>VC</span>.  The Keeper didn't really have to get involved as his blood letters and blood crushers were effectively using my entire army as a floormat.<br /> <br /> This is only my 6th game of <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> ever so I'm still switching list around figuring out what I like and don't like.<br /> <br /> So far I have really enjoyed running a combat lord and a supporting caster rather than a casting lord.  The combat res generated from a combat lord is more valuable to me than spending a large amount of points on a casting lord that can potential blow themelves up, be dispelled, or lose concentration.  I've been thinking about trying Mannfred but I can't seem to put down the combat lord. <br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>: Can someone educate me on putting the pictures where I want them in my post rather than all at the end?  I must admit that I am being defeated by technology in that aspect.]]></description>
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				<pubDate><![CDATA[Sun, 6 Feb 2011 01:11:35]]> GMT</pubDate>
				<author><![CDATA[ NightChild]]></author>
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				<title>3k VC vs Daemons - First Report</title>
				<description><![CDATA[ Where are you bringing your images from?  I've always uploaded mine to the Dakka gallery and then used the code available there to just drop them in.]]></description>
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				<pubDate><![CDATA[Sun, 6 Feb 2011 01:48:14]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>3k VC vs Daemons - First Report</title>
				<description><![CDATA[ Got it figured out.  I was just attaching them.  Went back and uploaded them to the gallery and then inserted them.  Thanks Zeke.]]></description>
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				<pubDate><![CDATA[Sun, 6 Feb 2011 02:12:06]]> GMT</pubDate>
				<author><![CDATA[ NightChild]]></author>
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				<title>3k VC vs Daemons - First Report</title>
				<description><![CDATA[ The biggest trick with Khorne units is the Daemonic Icon that every unit can take that gives them an extra <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" on the charge.  This is brutal in 8th edition.  <br /> I've heard a lot of smack-talk about how Daemons aren't really as bad as they used to be, but so far I haven't seen any evidence otherwise.  Especially Slaanesh.  This was really the first time I've run an army that wasn't Khorne-only, and I honestly think it would have done better if I had thrown in the big red angry beasty instead of the tit-monster.  <br /> My army list breakdown was pretty much the following:<br /> Keeper of Secrets with Lv. 4 Wizard and the abilities that make it so that you can't test off of any character's leadership, you have to pass a <span class="glossaryitem" onmouseover='gp(82);'>ld</span>. test to attack her, and she forces a character in the unit to pass a <span class="glossaryitem" onmouseover='gp(82);'>ld</span>. test or they attack their own troops.<br /> Herald of Slaanesh <span class="glossaryitem" onmouseover='gp(174);'>BsB</span> with the banner of -2 <span class="glossaryitem" onmouseover='gp(82);'>ld</span>.<br /> The Masque<br /> Skulltaker<br /> Herald of Khorne<br /> 29 Bloodletters<br /> 11 Bloodletters<br /> 8 Furies<br /> 4 Bloodcrushers<br /> 5 Flesh Hounds w/ Karnak<br /> 6 Flesh Hounds<br /> 5 Seekers<br /> <br /> Next time, I'll either include some Fiends and Daemonettes, or I'll throw in a little Tzeentch w/ a Changer of Ways.  Or just go back to straight Khorne.]]></description>
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				<pubDate><![CDATA[Sun, 6 Feb 2011 03:06:49]]> GMT</pubDate>
				<author><![CDATA[ eledamris]]></author>
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				<title>3k VC vs Daemons - First Report</title>
				<description><![CDATA[ Nice post.  I just got the <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> Daemons book as I had been putting it off because I figured I wouldn't like them, but they have rocketed almost to the top of my appreciation scale.<br /> <br /> There's really a whole lot of trixsy tricks they can do, especially when you combine gods.<br /> <br /> Because of the way magic is in 8th, I was looking around for a race...like <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, who have access to "magic" that's not dispellable or subject to miscasts.  Their daemonic gifts border on spells more than items, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  Curious how Tomb Kings will shape up.]]></description>
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				<pubDate><![CDATA[Thu, 17 Mar 2011 10:13:01]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>3k VC vs Daemons - First Report</title>
				<description><![CDATA[ @ eledamris. I suggest you check the Daemon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, Daemonic Icons count as Magic Standards now, which means like any magic item they are one per army.<br /> <br /> In any case its not the end of the world, as you mentioned Daemons have plenty of other powerful options available to them beyond just chopping people to death with Khorne units.]]></description>
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				<pubDate><![CDATA[Thu, 17 Mar 2011 10:45:13]]> GMT</pubDate>
				<author><![CDATA[ Powerguy]]></author>
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				<title>Re:3k VC vs Daemons - First Report</title>
				<description><![CDATA[ Probly a little late but something I want to ask.<br /> <br /> Can the coach be challenged? According to skulltakers rules he only has normal killing blow. IF he is in a challenge it changes to Heroic killing blow on a 5+ instead of 6+]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2011 18:48:01]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>3k VC vs Daemons - First Report</title>
				<description><![CDATA[ <blockquote><div><cite>Powerguy wrote:</cite>@ eledamris. I suggest you check the Daemon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, Daemonic Icons count as Magic Standards now, which means like any magic item they are one per army.<br /> <br /> In any case its not the end of the world, as you mentioned Daemons have plenty of other powerful options available to them beyond just chopping people to death with Khorne units.</div></blockquote>The other thing to remember is that the Icon of Endless War is only good on the FIRST charge.  So if the Bloodcrushers had a failed charge on turn 1, it wouldn't be available to use on turn 2.]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2011 20:35:52]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>Re:3k VC vs Daemons - First Report</title>
				<description><![CDATA[ <blockquote><div><cite>ShivanAngel wrote:</cite>Probly a little late but something I want to ask.<br /> <br /> Can the coach be challenged? According to skulltakers rules he only has normal killing blow. IF he is in a challenge it changes to Heroic killing blow on a 5+ instead of 6+</div></blockquote><br /> <br /> The Black Coach isn't a Character and doesn't have any Special Rules allowing it to be in a Challenge, so I would say that Skulltakers Heroic Killing Blow would indeed not affect the Black Coach. Good catch ShivanAngel!]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2011 20:22:10]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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