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		<title><![CDATA[Latest posts for the thread "Warriors of Chaos: How much magic?"]]></title>
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				<title>Warriors of Chaos: How much magic?</title>
				<description><![CDATA[ I'm building a Warriors of Chaos army; what are your thoughts on including wizards? This is my first Fantasy army, so I have no experiences of my own to draw upon. Anyone seen (or had) any successful army lists without any at all? Perhaps A few cheap sorcerers just to have a chance to dispell enemy magic? Or cram in as much magic-using potential as I can? Thanks for your time everyone...]]></description>
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				<pubDate><![CDATA[Mon, 7 Feb 2011 17:41:05]]> GMT</pubDate>
				<author><![CDATA[ Wolfpack of One]]></author>
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				<title>Warriors of Chaos: How much magic?</title>
				<description><![CDATA[ Personally I think all of the above is viable. I run a list with a single <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 Sorcerer Lord and it has work to decent success. He's used more as a general magic support and anti-regeneration attacker (seriously there are a lot of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> in my local meta all running hydras). I run him as tzeentch in a block of chaos warriors with the infernal puppet to control any miscasts. Another <span class="glossaryitem" onmouseover='gp(385);'>WOC</span> player runs with a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 tzeentch sorcerer and a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 nurgle. I've never played against him but his list seems more powerful then mine so maybe thats the way to go. I have heard of players running mono Khorn lists that would preclude the use of magic. As Khorn is one of (if not the most) powerful mark available to use I see that as being viable but I personally have never seen it in action. <br /> <br /> Maybe someone will be able to give you some numbers to back up a specific route but hopefully my brief overview is helpful.]]></description>
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				<pubDate><![CDATA[Mon, 7 Feb 2011 18:43:36]]> GMT</pubDate>
				<author><![CDATA[ Zerodaimaru]]></author>
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				<title>Warriors of Chaos: How much magic?</title>
				<description><![CDATA[ In a low magic list, I'd always run a single level 1 with the puppet.<br /> Being able to shift the miscast means you can go for the -<span class="glossaryitem" onmouseover='gp(24);'>D6</span> remaining power dice, which will take the edge off the magic phase.<br /> <br /> Like most things in 8th, it depends on the army build.  If you go without magic, or without much magic, I'd take a mix of warriors and marauders, along with a few units of frenzied fast cav with flails.  That will let you get to the enemy wizards pretty quick, and also having a mix of super elite choppy with super cheap choppy will mean that any single lore of magic won't completely hose you.<br /> In a low magic list, I'd also bring at least a hellcannon (if not 2), so you aren't completely giving up 2 phases of the game.<br /> <br /> With magic heavy, I've done 2 level 3's, and a 4 and a 2.  I've theory hammered out a 3, and 3 level 1's (all fire).  I really don't see more than that working; you just can't get enough dice to go around.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Mon, 7 Feb 2011 18:59:15]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Warriors of Chaos: How much magic?</title>
				<description><![CDATA[ Many thanks to both of you.<br /> @ Zerodaimaru - It's very helpful. I appreciate you taking the time to help me out.<br /> @HawaiiMatt - I like the way you think, bro.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I've beem eyeing the Hellcannon since I picked up the army book, and have given many a thought to fielding more than one.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Feb 2011 19:38:03]]> GMT</pubDate>
				<author><![CDATA[ Wolfpack of One]]></author>
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				<title>Warriors of Chaos: How much magic?</title>
				<description><![CDATA[ I always run a single tzeench lvl4 on a disk with the pupet.  He is hard to kill, drives off weak flankers, hunts war machines, and puts a dent in big units with gateway.  A great all round magic guy.<br /> <br /> Add a lvl2 of nurgle to taste if you wish, I dont but he could serve as your scroll carrier.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Feb 2011 19:52:23]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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