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				<title>1000pt Starting a foot IG army need C&amp;C</title>
				<description><![CDATA[ Alright, I've decided to take the plunge. I've always wanted an army of regular human grunts so I am getting it started.  My <span class="glossaryitem" onmouseover='gp(69);'>IG</span> playing friend plays vet spam in chimeras which, while effective, seems super cheesy.  So I would like to start out with a core of platoons and <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span>.  So far I manage to buy from eBay the following on sprue: 60x guardsmen, 3x command squads, 6x <span class="glossaryitem" onmouseover='gp(638);'>HWT</span>.  I'm working on getting some additional meltaguns and plasmaguns.  I also hope to get a few more bodies and bases to make more heavy weapons.<br /> <br /> Here are my thoughts so far:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - Vox, Medic, 3x plasma, power weapon, bolt pistol - 67<br /> <br /> Troops<br /> <b>Platoon #1</b><br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - Vox 2x plasma - 65<br /> PIS - vox, Grenade launcher, autocannon - 65<br /> PIS - vox, Grenade launcher, autocannon - 65<br /> <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> - 3x missile launcher - 90<br /> <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> - 3x missile launcher - 90<br /> <br /> <b>Platoon #2</b><br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - vox, 2x melta - 55<br /> PIS - vox, Grenade launcher, autocannon - 65<br /> PIS - vox, Grenade launcher, autocannon - 65<br /> <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> - 3x lascannons - 105<br /> <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> - 3x lascannons - 105<br /> <br /> <b>Total</b> - 847 points<br /> <br /> Which leaves me just enough room to buy a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> in the future<br /> <br /> Is this at all a good army setup?  I guess another option would be to move the autocannons out of the squads and into <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span> to make the squads more mobile.  The main problem I see is this is a pretty static list.<br /> <br /> Thoughts?  Especially from Ailaros and the other <span class="glossaryitem" onmouseover='gp(69);'>IG</span> experts?]]></description>
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				<pubDate><![CDATA[Wed, 9 Feb 2011 17:09:19]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>Re:[1000] Starting a foot IG army need C&amp;C</title>
				<description><![CDATA[ I may not be an Ailaros level expert, but I think I know a bit about <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, so let's see if I can help you....<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Medic, power weapon and bolt pistol are all kinda a waste. If you want close combat abilities with a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> give them a power fist instead. Power weapons belong in IS powerblobs. The bolt pistol just isn't going to be that big  a deal, so unless you have a few spare points with nothing useful to buy don't get it. And finally the medic...it's just not worth it, even with plasma Guardsmen. Well, it might be, but bear in mind your load out for your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is currently illegal. A <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> has the Company Command and 4 Guardsmen. You've got one with a vox, one with a medikit...you can take a max of 2 plasma guns. I'd recommend droping the medi kit to legalize your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. <br /> <br /> <u>Troops</u><br /> With platoon infantry squads, my recommendation is to blob up. IN that case, you only need one vox caster. However, especially with infantry heavy Guard like this you WILL want a Commissar. You don't want those 20 man blobs running away the second an assault marine give them an angry look do you? I would also say drop the grenade launchers. At s6, ap4, they djust don't have enough punch. Sure you MIGHT be able to ding a Rhino or something, but it's a pretty unlikely scenario. Drop'em. I'd also say that both your <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> should be outfitted with melta...never have just one unit to do a job. Guardsmen (especiall non mech Guardsmen) are vulnerable as all hell, and you have to take that into account. <br /> <br /> I'd say firing line Guard is all well and good. It can work quite well, and has for me in the past. <br /> <br /> On a final note, I'd actually say DON'T get the Leman Russ. Like I said, the Guardsman run off of redundancy...one of anything isn't really going to get much done. More importantly, the Leman Russ will be your ONE vehicle in the list. That means every single <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapon in the enemies force will be aiming and shooting at that poor little Leman. Vehicles are an all or nothing affair with the Guard. Either you go vehicle heavy, or you don't run any at all. Besides, going all infantry (especially in this mech heavy environment) is quite a nice change. Imagine the look on your opponents faces when they realize all their lascannons, meltaguns and other <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons will only be able to kill one Guardsmen a turn!  <br /> <br /> Instead, why don't you use those points to both upgrade and buy more infantry? My recommendation (besides more bodies) is both Commissars and power weapons. While it may seem silly to buy power weapons for Guardsmen who won't be moving about, it's atually quite nice to have, what i call, a 'prickly firing line'. Even if you get charged, you're likely to at least do SOMETHING to the enemy charging you with your power weapons, and if you've got a Commissar in there as well, you may just be able to grind them down with sheer numbers. <br /> <br /> Hope this helps. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Feb 2011 18:08:16]]> GMT</pubDate>
				<author><![CDATA[ ChrisWWII]]></author>
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				<title>Re:1000pt Starting a foot IG army need C&amp;C</title>
				<description><![CDATA[ Pretty much what was said above me.<br /> <br /> Remember that a full two thirds of every standard game you will play will be objective based.  This means your scoring forces will have to be mobile to get to the various objectives.  Heavy weapons inside infantry squads have always seemed off to me, since we have these great heavy weapons squads.  Every time you move your infantry squads, the heavy weapon can't shoot, and you should be moving more often than not.<br /> <br /> Commissars, power swords, melta guns for the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and possibly the infantry squads.<br /> <br /> Oh, and don't get a vehicle unless you have three for target saturation, or two bassies if you can hide them well enough.]]></description>
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				<pubDate><![CDATA[Wed, 9 Feb 2011 18:59:42]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>1000pt Starting a foot IG army need C&amp;C</title>
				<description><![CDATA[ So perhaps split the autocannons out into two <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span> and leave the infantry with plasma, melta, or grenades?  (I liked the idea of grenade launchers as a cheap assault weapon).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Feb 2011 19:05:19]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>1000pt Starting a foot IG army need C&amp;C</title>
				<description><![CDATA[ Well, if you like the idea go ahead, but I happen to think that it's not always the best weapon. I'd say either plasma or melta. DEFINITELY a Commissar, and potential power weapons if you have the poiints.  <br /> <br /> If you're willing to do some conversion work/shell out for Forge World, I'd recommend the Hydra as a nice way to get both target saturation for vehicles and autocannons on the field. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Feb 2011 19:11:45]]> GMT</pubDate>
				<author><![CDATA[ ChrisWWII]]></author>
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				<title>Re:1000pt Starting a foot IG army need C&amp;C</title>
				<description><![CDATA[ Okay... how about something like this...<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - Vox, 3x plasma - 100<br /> <br /> Troops<br /> Platoon #1<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - Vox 3x melta - 65<br /> PIS - vox, commissar - 100<br /> PIS -  50<br /> <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> - 3x missile launcher - 90<br /> <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> - 3x missile launcher - 90<br /> <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> - 3x autocannon - 75<br /> <br /> Platoon #2<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - vox, 3x melta - 65<br /> PIS - vox, commissar - 100<br /> PIS - 50<br /> <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> - 3x lascannons - 105<br /> <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> - 3x lascannons - 105<br /> <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> - 3x autocannon - 75<br /> <br /> Total - 970 points <br /> <br /> With the remaining 30 points I could upgrade some sergeants, the commissars, or add some flamers/grenade launchers to the infantry.  Is that a bit better?]]></description>
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				<pubDate><![CDATA[Wed, 9 Feb 2011 19:21:37]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>Re:1000pt Starting a foot IG army need C&amp;C</title>
				<description><![CDATA[ I personally feel you have too many heavy weapons and not enough bodies that can do anything effective.  You could drop two heavy weapon teams and add power weapons to each sergeant and commissar in the blobs, and afford another squad to make a 30man blob and a 20man blob with 30pts to spare! (assuming you drop the two autocannon <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>)  If you drop two of the more expensive <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>, you'll have more points to spend on making your scoring units durable.<br /> <br /> The way I see it is this.  A shooty/gunline army may work against some opponents, but against a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list, you will be assaulted on turn 2, and it won't be enjoyable for your 40 guardsmen.  You have plenty of long range anti tank with 2x Missile <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>, and 2x Lascannon <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>, you just need your infantry to stay on the board and hold objectives, and possibly kill enemy units in assault.<br /> <br /> It looks better than before though.]]></description>
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				<pubDate><![CDATA[Wed, 9 Feb 2011 19:37:50]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>1000pt Starting a foot IG army need C&amp;C</title>
				<description><![CDATA[ Looks quite good though. I'd agree with blacksails....I'd say drop one of the autocannon heavy weapons teams, and use the points to buy power weapons for your sergeants, and some extra bodies. With 75 points and your existing 30 extra, you could buy a power weapon for both Commissars, all 4 Sergeants, and have 45 points left over for other toys. Flamers in the infantry squads maybe? Melta bombs for the sergeants? You choose! ]]></description>
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				<pubDate><![CDATA[Thu, 10 Feb 2011 02:30:06]]> GMT</pubDate>
				<author><![CDATA[ ChrisWWII]]></author>
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				<title>1000pt Starting a foot IG army need C&amp;C</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and <span class="glossaryitem" onmouseover='gp(328);'>ML</span> belong in squads where they have 8 ablative wounds, not in HWSes.<br /> <br /> To the extent that <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> belong at all...]]></description>
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				<pubDate><![CDATA[Thu, 10 Feb 2011 02:44:41]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>1000pt Starting a foot IG army need C&amp;C</title>
				<description><![CDATA[ <blockquote><div><cite>Doctor Optimal wrote:</cite><span class="glossaryitem" onmouseover='gp(80);'>LC</span> and <span class="glossaryitem" onmouseover='gp(328);'>ML</span> belong in squads where they have 8 ablative wounds, not in HWSes.<br /> <br /> To the extent that <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> belong at all...</div></blockquote><br /> <br /> I would disagree.  See my above reasoning for heavy weapons in squads, but they essentially kill mobility, or become a point sink.  <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> allow an independent, <i>scoring</i>, unit who's only purpose is to sit still and drop armour at range.  It also forces your opponent to split fire between the angry blob rushing towards him/an objective, or taking down the <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>, instead of just targeting the blobs that have <i>everything</i> inside them.]]></description>
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				<pubDate><![CDATA[Thu, 10 Feb 2011 03:19:14]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>1000pt Starting a foot IG army need C&amp;C</title>
				<description><![CDATA[ Dump one of those HWSs in favor of liberal commissar and plasma/power weapon upgrades to your PISs, and you're looking at a decent list in the making.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Feb 2011 03:26:00]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>1000pt Starting a foot IG army need C&amp;C</title>
				<description><![CDATA[ Thank you all for your suggestions I really appreciate it!  Any thoughts on which to drop? <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, lascannon, or autocannon?<br /> <br /> I mostly face <span class="glossaryitem" onmouseover='gp(69);'>IG</span> chimera vet spam, mech tau, <span class="glossaryitem" onmouseover='gp(93);'>MC</span> nids, and khornate <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.]]></description>
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				<pubDate><![CDATA[Thu, 10 Feb 2011 14:41:51]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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