<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "saves"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "saves"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>saves</title>
				<description><![CDATA[ so i am a new gamer, when you have a cover or invuln save, do you get those saves and the armor save? or just one save that you choose?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2429888.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2429888.page</link>
				<pubDate><![CDATA[Thu, 10 Feb 2011 14:20:18]]> GMT</pubDate>
				<author><![CDATA[ six2one]]></author>
			</item>
			<item>
				<title>saves</title>
				<description><![CDATA[ You choose one save and take it. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2429907.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2429907.page</link>
				<pubDate><![CDATA[Thu, 10 Feb 2011 14:25:43]]> GMT</pubDate>
				<author><![CDATA[ ZacktheChaosChild]]></author>
			</item>
			<item>
				<title>saves</title>
				<description><![CDATA[ I thought this was weird when i first started playing, you woudl think yoiu'd get the cover, then you armour if the cover didnt help.  <br /> <br /> But if you had to make all the saves that made sense (cover, fail....invul, fail.....armour, saved!) each turn woudl take forever to do.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2430087.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2430087.page</link>
				<pubDate><![CDATA[Thu, 10 Feb 2011 15:34:30]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
			</item>
			<item>
				<title>saves</title>
				<description><![CDATA[ <blockquote><div><cite>Praxiss wrote:</cite>I thought this was weird when i first started playing, you woudl think yoiu'd get the cover, then you armour if the cover didnt help.  <br /> <br /> But if you had to make all the saves that made sense (cover, fail....invul, fail.....armour, saved!) each turn woudl take forever to do.<br /> <br /> </div></blockquote><br /> However, it <i>is</i> weird. I do hope they fix it in the next edition.<br /> Just to propose something: cover save as a negative modifier for the <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2430189.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2430189.page</link>
				<pubDate><![CDATA[Thu, 10 Feb 2011 16:05:37]]> GMT</pubDate>
				<author><![CDATA[ da001]]></author>
			</item>
			<item>
				<title>saves</title>
				<description><![CDATA[ <blockquote><div><cite>da001 wrote:</cite><blockquote><div><cite>Praxiss wrote:</cite>I thought this was weird when i first started playing, you woudl think yoiu'd get the cover, then you armour if the cover didnt help.  <br /> <br /> But if you had to make all the saves that made sense (cover, fail....invul, fail.....armour, saved!) each turn woudl take forever to do.<br /> <br /> </div></blockquote><br /> However, it <i>is</i> weird. I do hope they fix it in the next edition.<br /> Just to propose something: cover save as a negative modifier for the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. </div></blockquote><br /> <br /> Yeah I personally think you should have to go through all your saves (even though it would take a while), I mean if you have a 2+ armor or invoulnerable covers not going to help at all, they could make it where you just choose two of your saves or something like that. Yeah I'm new to wargaming too, and after thourghly reading all the rules, I found some of them to be quite weird, for example I think that turns should be structred like this: player 1's movment, player 2's movment, player 1's shooting, player 2's shooting, player 1's assault, player 2's assault. I think that would be more realistic, though it would take the advantage away from some units.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432118.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432118.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 00:22:02]]> GMT</pubDate>
				<author><![CDATA[ graidstin]]></author>
			</item>
			<item>
				<title>saves</title>
				<description><![CDATA[ in war of the ring the turn system is done that way - its quite fun and adapts easily into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (you actually roll to see who goes first at the beggining of every turn), but only for friendly games of course]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432334.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432334.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 01:31:52]]> GMT</pubDate>
				<author><![CDATA[ DarthLakey]]></author>
			</item>
			<item>
				<title>saves</title>
				<description><![CDATA[ <blockquote><div><cite>da001 wrote:</cite><br /> However, it <i>is</i> weird. I do hope they fix it in the next edition.<br /> Just to propose something: cover save as a negative modifier for the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. </div></blockquote><br /> <br /> Do you mean <span class="glossaryitem" onmouseover='gp(14);'>BS</span>? They used to do that but they changed it to save in 3rd edition if memory serves. Apparantly it was slowing down the game.<br /> <br /> Also if you got all your save's you'd be such a pain to kill!! Imagine you trying to shoot a space marine captain in power armor. First a cover save, which is 4+, then another 4++ for his shield, then a 3+ for the power armor!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432408.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432408.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 01:58:24]]> GMT</pubDate>
				<author><![CDATA[ Lizar7]]></author>
			</item>
			<item>
				<title>saves</title>
				<description><![CDATA[ Or a Terminator in some fortified ruins - 2+ armor, then 3+ cover, then ANOTHER 3+ invulnerable with a <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.<br /> <br /> They need to be more than 40 points for that deal.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432419.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432419.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 02:04:16]]> GMT</pubDate>
				<author><![CDATA[ TheRedArmy]]></author>
			</item>
			<item>
				<title>saves</title>
				<description><![CDATA[ It isn't hard in Fantasy.  You get armor and ward saves.  Cover is not a save issue in Fantasy, though.  <span class="glossaryitem" onmouseover='gp(3);'>40K</span> also has units with good armor as opposed to just a few models on the table.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432422.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432422.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 02:04:55]]> GMT</pubDate>
				<author><![CDATA[ Mattlov]]></author>
			</item>
			<item>
				<title>saves</title>
				<description><![CDATA[ Me and my friends always to every save possible and it really does not make much of a difference to how long the game takes. Yes, it makes certain units hard to kill but it is not that bad.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432428.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432428.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 02:08:06]]> GMT</pubDate>
				<author><![CDATA[ nathan2195]]></author>
			</item>
			<item>
				<title>saves</title>
				<description><![CDATA[ <blockquote><div><cite>nathan2195 wrote:</cite>Me and my always to every save possible and it really does not make much of a difference to how long the game takes. Yes, it makes certain units hard to kill but it is not that bad.</div></blockquote><br /> <br /> A beautiful example of "The most important rule" of any game. I dislike it for some reasons, and my friends and I generally play by the rules (though one player in my ground stretches it, I feel), but if it works for you and yours, by all means. One of my friends (the same one) take Vindicare and Eversor assassins in his <span class="glossaryitem" onmouseover='gp(27);'>DE</span> list sometimes. Not legal at all by the rules - but no-one minds, and it's fun!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432449.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432449.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 02:16:34]]> GMT</pubDate>
				<author><![CDATA[ TheRedArmy]]></author>
			</item>
			<item>
				<title>Re:saves</title>
				<description><![CDATA[ You only ever get 1 save.  So pick the best out of your Armor, Invul. or Cover.  Multiple saves would be nice but it would severely change the game and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is just not balanced to allow for it.<br /> <br /> For Instance:<br /> <br /> Space Marine <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminator takes a non <span class="glossaryitem" onmouseover='gp(6);'>AP</span> hit.<br /> Armor/Cover/Invul.<br /> 2+/5+(minimal)/3+ = 95% of saving at some point.  (Currently they would only take the 2+ to grant a 83% chance to save.)  Δ 12%<br /> <br /> Space Marine takes a non <span class="glossaryitem" onmouseover='gp(6);'>AP</span> hit.<br /> Armor/Cover/Invul.<br /> 3+/4+(good)/NA = 83% of saving at some point.  (Currently they would only take the 3+ to grant a 66% chance to save.)  Δ 17%<br /> <br /> Ork Boy takes the same non <span class="glossaryitem" onmouseover='gp(6);'>AP</span> hit.<br /> Armor/Cover/Invul.<br /> 6+/4+(good)/NA = 58% of saving at some point.  (Currently they would only take the 4+ to grant a 50% chance to save.)  Δ 8%<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432491.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432491.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 02:31:51]]> GMT</pubDate>
				<author><![CDATA[ CageUF]]></author>
			</item>
			<item>
				<title>Re:saves</title>
				<description><![CDATA[ <blockquote><div><cite>CageUF wrote:</cite>You only ever get 1 save.  So pick the best out of your Armor, Invul. or Cover.  Multiple saves would be nice but it would severely change the game and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is just not balanced to allow for it.<br /> <br /> For Instance:<br /> <br /> Space Marine <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminator takes a non <span class="glossaryitem" onmouseover='gp(6);'>AP</span> hit.<br /> Armor/Cover/Invul.<br /> 2+/5+(minimal)/3+ = 95% of saving at some point.  (Currently they would only take the 2+ to grant a 83% chance to save.)  Δ 12%<br /> <br /> Space Marine takes a non <span class="glossaryitem" onmouseover='gp(6);'>AP</span> hit.<br /> Armor/Cover/Invul.<br /> 3+/4+(good)/NA = 83% of saving at some point.  (Currently they would only take the 3+ to grant a 66% chance to save.)  Δ 17%<br /> <br /> Ork Boy takes the same non <span class="glossaryitem" onmouseover='gp(6);'>AP</span> hit.<br /> Armor/Cover/Invul.<br /> 6+/4+(good)/NA = 58% of saving at some point.  (Currently they would only take the 4+ to grant a 50% chance to save.)  Δ 8%<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> </div></blockquote><br /> Well another thing that I think might work OK is if your cover is below a 4+ you could add to your armor save down to a 2+ or if your armor/invulnerable is a 4+ or better you can add one to your cover save, I think something like that might work. Though I still do maintain that turns should be structured diffrently (look at my earlier comment). That's just my opinion, though they probably aren't going to make any major changes to the rules of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> anytime soon. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432558.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2432558.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 02:58:37]]> GMT</pubDate>
				<author><![CDATA[ graidstin]]></author>
			</item>
			<item>
				<title>saves</title>
				<description><![CDATA[ <blockquote><div><cite>Lizar7 wrote:</cite><blockquote><div><cite>da001 wrote:</cite><br /> However, it <i>is</i> weird. I do hope they fix it in the next edition.<br /> Just to propose something: cover save as a negative modifier for the <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. </div></blockquote><br /> <br /> Do you mean <span class="glossaryitem" onmouseover='gp(14);'>BS</span>? They used to do that but they changed it to save in 3rd edition if memory serves. Apparantly it was slowing down the game.<br /> <br /> Also if you got all your save's you'd be such a pain to kill!! Imagine you trying to shoot a space marine captain in power armor. First a cover save, which is 4+, then another 4++ for his shield, then a 3+ for the power armor!</div></blockquote><br /> Yep, a mistake. Editing now.<br /> By merging the roll To Hit with the Cover Save you skip a roll. So there will be only two saves to roll, and Invulnerable Saves are infrequent. As a side note, I would first roll the Armor Save, taking the I Save as a "last chance".<br /> This will totally break the game, unbalancing all armies.<br /> <br /> It is really hard to balance the game if you change a key rule. But this is the way the game improves. As <b>graidstin</b> said, some rules look weird. <br />  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2433333.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/345824/2433333.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 09:34:47]]> GMT</pubDate>
				<author><![CDATA[ da001]]></author>
			</item>
	</channel>
</rss>