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		<title><![CDATA[Latest posts for the thread "Impact Hits"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Impact Hits"]]></description>
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				<title>Impact Hits</title>
				<description><![CDATA[ For Monstrous Creatures and walkers...<br /> <br /> <b><u>Impact Hits</u></b><br /> <br /> When a monstrous creature or walker makes an assault move into close combat, the target unit suffers <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Impact hits. For monstrous creatures, this is resolved at half the models strength. For walkers, this is resolved at strength 4. This hits are resolved before ANY close combat attacks are made. Armour and invulnerable saves may be taken, but cover may not.  Squadrons of walkers/units of monstrous creatures roll D3 per model to determine the number of hits.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/346050/2433648.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/346050/2433648.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 12:58:56]]> GMT</pubDate>
				<author><![CDATA[ liam0404]]></author>
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				<title>Impact Hits</title>
				<description><![CDATA[ I think <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and walkers dont need the help.<br /> they are good enough already.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/346050/2435055.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/346050/2435055.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 20:25:44]]> GMT</pubDate>
				<author><![CDATA[ stompydakka]]></author>
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				<title>Re:Impact Hits</title>
				<description><![CDATA[ So your plan is to take some of the best <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units in the game and make them better without cost?  No thanks.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/346050/2435065.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/346050/2435065.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 20:29:03]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Impact Hits</title>
				<description><![CDATA[ On tanks it should work but not on <span class="glossaryitem" onmouseover='gp(93);'>mcs</span> or walkers.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/346050/2435151.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/346050/2435151.page</link>
				<pubDate><![CDATA[Fri, 11 Feb 2011 20:50:31]]> GMT</pubDate>
				<author><![CDATA[ Jone96]]></author>
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