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				<title>1500 Dark Eldar</title>
				<description><![CDATA[ I am working on creating a Dark Eldar army. I worked out an army list for my army, but having not played <span class="glossaryitem" onmouseover='gp(27);'>DE</span> at all yet, I am not sure exactly how good it is.<br /> <br /> I am shooting for a speed oriented army. I was thinking that I would get the Bloodbrides right into combat, while the warriors will either stay embarked for strafing, or will be dropped for some distance shooting. <br /> <br /> I was also thinking that the Hellions and the Jetbikes would provide some fast support, while the Razorwing should do some damage with its missiles before providing support.<br /> <br /> Anyway, tell me what you think. Tips would be GREATLY appreciated.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Archon                   <br />     -Husk Blade         <br />     -Clone Field         <br />     -Ghost Plate        <br />     -Combat Drugs     <br />     -Soul Trap          <br />     -Webway portal   <br />                             <br /> <br /> Lhamaean X2          <br /> <br /> <u>Elites</u><br /> Hekatrix Bloodbrides X10          <br />      - Syren                                <br />      -Agonizer                          <br />      -Blast Pistol                         <br />      -Hydra gautlets                 <br />      -Impaler shardnet              <br />      -Razorflail                         <br />                                             <br /> <br /> <u>Troop</u><br /> Kabalite Warriors X10                <br />      -Sybarite                           <br />      -Splinter Cannon                 <br />                                             <br /> <br /> Kabalite Warriors X10                <br />      -Sybarite                          <br />      -Splinter Cannon                <br />                                             <br /> <br /> <br /> <u>Fast Attack</u><br /> Hellions X5                               <br />           -Helliarch                       <br />           -Stunclaw                      <br /> <br /> Reaver  X5                                <br />           -Heat Lance                     <br />           -Arena Champion                <br />                                                <br /> <br /> Reaver  X3                                 <br />           -Heat Lance                     <br />           -Arena Champion               <br />                                                   <br /> <br /> <br /> <u>Heavy Support</u><br /> Razorwing                                  <br />          -Shatterfield missile X4         <br />          -Flickerfield                         <br />          -Splintercannon                 <br />                                               <br /> <br /> <br /> <br /> <u>Dedicated Transports</u><br /> Raider X3                                   <br />          -Enhanced Aethersails X3      <br />          -Splinter Racks X3                <br />                                                 <br /> <br /> Venom                                        <br />          -Splinter cannon                    <br />                                                    <br />                                                ]]></description>
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				<pubDate><![CDATA[Sat, 12 Feb 2011 08:06:38]]> GMT</pubDate>
				<author><![CDATA[ jadebullet]]></author>
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				<title>Re:1500 Dark Eldar</title>
				<description><![CDATA[ Any feedback whatsoever?]]></description>
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				<pubDate><![CDATA[Sun, 13 Feb 2011 00:07:47]]> GMT</pubDate>
				<author><![CDATA[ jadebullet]]></author>
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				<title>1500 Dark Eldar</title>
				<description><![CDATA[ One, posting rules forbids posting the exact points costs, as it violates <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s Intellectual Property rights and could have lawyers calling yakface/Dakka. So, if you could please edit those out, and we don't need them to C&C your list anyway.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <blockquote><div><cite>jadebullet wrote:</cite>Archon                  <br />     -Husk Blade        <br />     -Clone Field        <br />     -Ghost Plate        <br />     -Combat Drugs    <br />     -Soul Trap          <br />     -Webway portal   </div></blockquote>Regarding the SoulTrap: Given that most <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> are gonna be T4 and most <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are 5+, that HuskBlade isn't going to wound much at STR3. An Agonizer is better.<br /> <br /> <blockquote><div><cite>jadebullet wrote:</cite>Hekatrix Bloodbrides X10  - Syren   -Agonizer     -Blast Pistol     -Hydra gautlets    -Impaler shardnet  ,      -Razorflail           </div></blockquote>Wyches do pretty much the same job, and are scoring and less in points, but you'll be buying the same models so this won't matter much.<br />              <br /> <blockquote><div><cite>jadebullet wrote:</cite>Hellions  -Helliarch  -Stunclaw</div></blockquote>I personally don't see such a small unit surviving long enough to use a Stun-claw. Go waay bigger in numbers or Agonzier.<br /> <blockquote><div><cite>jadebullet wrote:</cite>Reaver  X3 -Heat Lance  -Arena Champion </div></blockquote>If your'e going to pay for an arena champion, you may as well trick him out with Agonzier & such.<br /> <br /> <blockquote><div><cite>jadebullet wrote:</cite>Razorwing      </div></blockquote>I haven't seen these in action yet to comment.<br /> <blockquote><div><cite>jadebullet wrote:</cite>Raider X3 -Enhanced Aethersails X3      </div></blockquote>I wouldn't bother with the ASails as if it moves that far, the girls can't assault out of it, and 'tis likely you won't need that much movement anyway.]]></description>
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				<pubDate><![CDATA[Sun, 13 Feb 2011 05:16:32]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>1500 Dark Eldar</title>
				<description><![CDATA[ I would ditch the Sybarites as they aren't doing anything and Warriors dont ever want to get into close combat anyway. <br /> <br /> Personally I don't like Splinter Racks, I think they're just extra points into a flimsy vehicle, I dont think you need much beyond the Flickerfield. <br /> <br /> You can't have just 2 Lhamaeans, every Court needs at least one of each member. <br /> <br /> Personally I think the Razorwing is too expensive for being so easy to kill, but if you want a flyer maybe go with the bomber.  I don't know if the Shatterfield Missiles are necessary since you seem to have a fair bit of anti-horde.  Of course you can mix and match missile types too.<br /> <br /> Just wondering who's using the <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> and who's in a transport?  Everything you got is rather fast, do you need the portal?<br /> <br /> Finally you're light on anti-tank, you only have a few Heat Lances.  Try to fit in Blasters, Ravagers, and Dark Lances if you can manage it. <br /> <br /> Hope that helps!]]></description>
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				<pubDate><![CDATA[Sun, 13 Feb 2011 09:47:52]]> GMT</pubDate>
				<author><![CDATA[ asimo77]]></author>
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				<title>1500 Dark Eldar</title>
				<description><![CDATA[  Sy<blockquote><div><cite>asimo77 wrote:</cite>I would ditch the Sybarites as they aren't doing anything and Warriors dont ever want to get into close combat anyway.ll</div></blockquote><br /> <br /> Keep sybarites for the leadership.]]></description>
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				<pubDate><![CDATA[Sun, 13 Feb 2011 12:27:35]]> GMT</pubDate>
				<author><![CDATA[ Ashenshugar]]></author>
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				<title>1500 Dark Eldar</title>
				<description><![CDATA[ Just in case you didn't know - the lhameans poison rule thingy doesn't make the Archon's Agoniser wound on a 2+. So you have no need for lhameans aside from the minimum 1 required for a court.<br /> <br /> In terms of the list, the format is confusing, so I will make five presumptions;<br /> -Court goes in venom<br /> -Warriors go into raiders<br /> -Bloodbrides go into the other raider<br /> -Hellions+reavers go into reserves<br /> -Razorwing blows stuff up.<br /> Onto the critique;<br /> -5 reavers is a weird size. Try to get to 6 or go 4x2, for symmetry's sake.<br /> -Drop the bloodbrides for wyches, you are pretty lite on troops considering the game size. Use extra points to get more reavers/hellions/court for the archon.<br /> -Drop enhanced aethersails, they're really bad...<br /> -Get a shadowfield on the archon. Also, huskblade is not 15pts.<br /> <br /> Overall; <br /> List lacks <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. Drop something (reavers/hellions/expensive bloodbrides) to get ravagers/more reavers with heat lances/trueborn.<br /> <br /> *Edit because I fail at counting. Twice*]]></description>
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				<pubDate><![CDATA[Sun, 13 Feb 2011 13:02:37]]> GMT</pubDate>
				<author><![CDATA[ Warboss Gutrip]]></author>
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				<title>1500 Dark Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Ashenshugar wrote:</cite> Sy<blockquote><div><cite>asimo77 wrote:</cite>I would ditch the Sybarites as they aren't doing anything and Warriors dont ever want to get into close combat anyway.ll</div></blockquote><br /> <br /> Keep sybarites for the leadership.</div></blockquote> <br /> <br /> I suppose that's a use, but I personally have found <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> to not be a problem with Dark Eldar.  I would use the 10 points for other stuff. But that's just me.]]></description>
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				<pubDate><![CDATA[Sun, 13 Feb 2011 19:33:33]]> GMT</pubDate>
				<author><![CDATA[ asimo77]]></author>
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				<title>Re:1500 Dark Eldar</title>
				<description><![CDATA[ Thank you guys for the feedback. Sorry about the points thing, and the somewhat confusing layout. <br /> <br /> I have adjusted the list based on the feedback. Let me know what you guys think.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Archon<br />     -Agonizer<br />     -Shadowfield<br />     -Ghostplate<br />     -Combat Drugs<br /> <br /> <br /> <u>Elite</u><br /> Kabalite Trueborn  X10<br />        -Blaster X2<br />        -Darklance X2<br /> <br /> Dedicated Raider<br />        -Flickerfield<br /> <br /> <br /> <u>Troops</u><br /> Kabalite Warriors X10<br />        -Splinter cannon<br /> <br /> Dedicated Raider<br />        -Flickerfield<br /> <br /> Kabalite Warriors X10<br />        -Splinter cannon<br /> <br /> Dedicated Raider<br />        -Flickerfield<br /> <br /> Wyches X9<br />         -Heckatrix<br />                -Blast Pistol<br />                -Agonizer<br />         -Razorflails*<br />         -Hydra Gaultlet*<br />         -Shardnet and impaler*<br /> *Not sure which two to go with here. I built the squad before I got the codex, and thus have the squad built with all 3 weapon choices. (Hence why the squad is only 9, though it works out for points anyway.)<br /> <br /> Dedicated Raider<br />        -Flickerfield<br /> <br /> <u>Fast Attack</u><br /> <br /> Hellions X15<br /> <br /> Reaver X6<br />     -Heatlance X2<br /> <br /> Reaver X6<br />     -Heatlance X2]]></description>
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				<pubDate><![CDATA[Sun, 13 Feb 2011 20:40:44]]> GMT</pubDate>
				<author><![CDATA[ jadebullet]]></author>
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				<title>Re:1500 Dark Eldar</title>
				<description><![CDATA[ Don't take offense, these are just my opinions...<br /> <br /> <blockquote><div><cite>jadebullet wrote:</cite><u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Archon<br />     -Agonizer<br />     -Shadowfield<br />     -Ghostplate<br />     -Combat Drugs<br /> </div></blockquote><br /> Drop the Ghostplate and Combar Drugs, pick up a blast pistol<br /> <br /> <blockquote><div><cite>jadebullet wrote:</cite><u>Elite</u><br /> Kabalite Trueborn  X10<br />        -Blaster X2<br />        -Darklance X2<br /> </div></blockquote><br /> Minimize the trueborn unit, 10 is excessive.  Pick Blaster or Dark Lances, not both.<br /> <br /> <blockquote><div><cite>jadebullet wrote:</cite><u>Troops</u><br /> Kabalite Warriors X10<br />        -Splinter cannon<br /> </div></blockquote><br /> Take a Dark Lance, not a splinter cannon.  You can never have enough anti tank.<br /> <br /> <blockquote><div><cite>jadebullet wrote:</cite><br />         -Shardnet and impaler*<br /> </div></blockquote><br /> ...and give the squad haywire grenades.  You never know when you have to tarpit a walker.<br /> <br /> <blockquote><div><cite>jadebullet wrote:</cite><br /> <u>Fast Attack</u><br /> <br /> Hellions X15<br /> <br /> Reaver X6<br />     -Heatlance X2<br /> <br /> Reaver X6<br />     -Heatlance X2<br /> </div></blockquote><br /> <br /> Hellions are only good with Baron.  Beastmasters for assaulting, Scourges for shooting.  Reavers are just terrible.]]></description>
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				<pubDate><![CDATA[Mon, 14 Feb 2011 00:25:32]]> GMT</pubDate>
				<author><![CDATA[ Ashenshugar]]></author>
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				<title>Re:1500 Dark Eldar</title>
				<description><![CDATA[ Hmm, if I reduce the Trueborn, would it be worth the points to pick up some Incubi?]]></description>
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				<pubDate><![CDATA[Mon, 14 Feb 2011 00:47:12]]> GMT</pubDate>
				<author><![CDATA[ jadebullet]]></author>
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				<title>1500 Dark Eldar</title>
				<description><![CDATA[ I would say more trueborn, but I'm biased against Incubi.  I think Wyches or Beastmasters are best for assaults.  Wyches because they can handle dreadnaughts.  Beastmasters because they can take the punishment that incubi cannot (multi-wound models coupled with 4++ invul saves).  I just don't see what Incubi bring to the table when all a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army really desires is more anti-tank.]]></description>
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				<pubDate><![CDATA[Mon, 14 Feb 2011 01:05:13]]> GMT</pubDate>
				<author><![CDATA[ Ashenshugar]]></author>
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				<title>Re:1500 Dark Eldar</title>
				<description><![CDATA[ Incubi go through units like a knife through butter. I never leave Commorragh without at least five of them.<br /> <br /> I would drop the clone field and ghost plate, I've found a shadowfield does a better job. But that is my personal opinion. <br /> <br /> I have had mixed success with the huskblade and soul trap combination and will often fork out the extra points for combat drugs to give the Archon that added boost.<br /> The problem with this is that it involves a lot of risk but pays of big time if it works. If you do manage to double his strength, the archon can munch through the enemy really easily.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Feb 2011 01:08:09]]> GMT</pubDate>
				<author><![CDATA[ InventionThirteen]]></author>
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				<title>Re:1500 Dark Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>jadebullet wrote:</cite>-Razorflails*<br />         -Hydra Gaultlet*<br />         -Shardnet and impaler*<br /> *Not sure which two to go with here. I built the squad before I got the codex, and thus have the squad built with all 3 weapon choices. (Hence why the squad is only 9, though it works out for points anyway.)</div></blockquote>Someone else worked out the MathHammer, but it's a toss up between <span class="glossaryitem" onmouseover='gp(337);'>HG</span> & <span class="glossaryitem" onmouseover='gp(319);'>RFs</span>, with <span class="glossaryitem" onmouseover='gp(337);'>HG</span> ahead by a few tenths of a wound caused. I have used both, but not to enough to definitively choose.<br /> <br /> As for the S&I, if you make sure to stick her next to the PFist, or <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, then you're okay.]]></description>
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				<pubDate><![CDATA[Mon, 14 Feb 2011 05:29:05]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>1500 Dark Eldar</title>
				<description><![CDATA[ Razorflails are statistically better than hydra gauntlets unless you roll a 5 or a 6 for no. of attacks, if I recall correctly.<br /> <br /> Also, the list is looking great. Optimize the trueborn, find some points for incubi, and the list is well on its way to success!]]></description>
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				<pubDate><![CDATA[Mon, 14 Feb 2011 11:58:11]]> GMT</pubDate>
				<author><![CDATA[ Warboss Gutrip]]></author>
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				<title>1500 Dark Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Warboss Gutrip wrote:</cite>Razorflails are statistically better than hydra gauntlets unless you roll a 5 or a 6 for no. of attacks, if I recall correctly.</div></blockquote><br /> If you roll statistically, Hydra Gauntlets only outperform the razorflail if you roll a 6 for the extra attacks (if you dont have the combat drugs that let you re roll to wound or +1 strength). Unless your very lucky, razorflails are a better bet than the gauntlets 5/6 of the time.<br /> <br /> I'd drop one unit of Reavers, 6 is the perfect number if you want to take them. Alot of people hate them (I dont), but any more than 6 and its a lot of points gone, any less and they arent reliable. Maybe try get 5 Incubi in a Venom into the list and you're basically set.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Feb 2011 12:30:21]]> GMT</pubDate>
				<author><![CDATA[ Gorechild]]></author>
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				<title>Re:1500 Dark Eldar</title>
				<description><![CDATA[ I think that it is slowly getting there.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Archon<br />     -Agonizer<br />     -Shadowfield<br />     -Blast Pistol<br /> <br /> <br /> <u>Elite</u><br /> Kabalite Trueborn  X7<br />        -Darklance X2<br /> <br /> Dedicated Raider<br />        -Flickerfield<br /> <br /> Incubi X5<br />     -Klaivex<br />     -Demiklaives<br />     -Onslaught<br /> <br /> Dedicated Venom<br /> <br /> <br /> <u>Troops</u><br /> Kabalite Warriors X10<br />        -Dark Lance<br /> <br /> Dedicated Raider<br />        -Flickerfield<br /> <br /> Kabalite Warriors X10<br />        -Dark Lance<br /> <br /> Dedicated Raider<br />        -Flickerfield<br /> <br /> Wyches X9<br />         -Heckatrix<br />                -Blast Pistol<br />                -Agonizer<br />         -Razorflails<br />         -Hydra Gaultlet<br />         <br /> Dedicated Raider<br />        -Flickerfield<br /> <br /> <u>Fast Attack</u><br /> <br /> Hellions X13<br /> <br /> Reaver X6<br />     -Heatlance X2<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Feb 2011 21:58:34]]> GMT</pubDate>
				<author><![CDATA[ jadebullet]]></author>
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				<title>Re:1500 Dark Eldar</title>
				<description><![CDATA[ 1) drop the archon and take the baron, let him ride with the hellions.  Also makes them scoring<br /> <br /> 2) you dont need 7 trueborn for what the unit is doing.  Make it smaller to squeeze in points<br /> <br /> 3) It feels low on anti mech, <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop the incubi for more trueborn and haywire on the wyches OR drop the wyches for more trueborn and a 5 man warrior squad with a venom.<br /> <br /> 4) No <span class="glossaryitem" onmouseover='gp(57);'>HS</span> options on there?  eek]]></description>
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				<pubDate><![CDATA[Mon, 14 Feb 2011 22:44:43]]> GMT</pubDate>
				<author><![CDATA[ Laosiamus]]></author>
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				<title>Re:1500 Dark Eldar</title>
				<description><![CDATA[ 1) Hmmm, this sounds interesting. I wasn't sure if he was worth the points or not.<br /> <br /> 2)Okay, I wasn't sure if 5 Trueborn were understrength or not. I am sure some pruning would be useful.<br /> <br /> 3) This puts me in a hard place, as I love the models for both the Incubi and the Wyches. I will have to put some thoughts into what I will end up dropping. <br /> <br /> 4) Yeah, I really wasn't sure about this one when I was working on the list. In all reality, I would really like to put a Razorwing onto the list, as it seems like the most bang for the buck. The Void Raven looks like a huge point sink, and not really worth it. The Ravager on the other hand doesn't look like it would hold up too well to the rigors of combat. The other <span class="glossaryitem" onmouseover='gp(57);'>HS</span> stuff doesn't really fit well with the army. What are your guys opinions on this.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Feb 2011 23:01:19]]> GMT</pubDate>
				<author><![CDATA[ jadebullet]]></author>
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				<title>Re:1500 Dark Eldar</title>
				<description><![CDATA[ Well, after reading several unit reviews, getting feedback from my list, and coming up with some interesting conversion ideas, I have managed to adjust my list once more.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Archon*<br /> -Huskblade<br /> -Shadowfield<br /> -Phantasm Grenade Launcher<br /> -Ghostplate<br /> -Soultrap<br /> -Combat Drugs<br /> -Haywire Grenades<br /> <br /> *Attached to Incubi squad<br /> <br /> <u>Elites</u><br /> Incubi X4<br /> <br /> Dedicated Venom<br /> <br /> <br /> Kabalite Trueborn X5<br /> -Splintercannon X2<br /> -Shardcarbine X3<br /> <br /> Dedicated Venom<br /> -Splintercannon<br /> <br /> <u>Troops</u><br /> Wyches X10<br /> -Razorflail<br /> -Hydra Gauntlet<br /> -Haywire Grenades<br /> -Heckatrix<br />  -Agonizer<br /> <br /> Dedicated Raider<br /> -Flickerfields<br /> <br /> Kabalite Warriors X10<br /> Splintercannon<br /> <br /> <u>Fast Attack</u><br /> Beastmaster X4<br /> Clawed Fiend X2<br /> Razorwing X4<br /> <br /> Scourge X5<br /> Haywire blaster X2<br /> <br /> Reaver X3<br /> Heatlance <br /> <br /> <u>Heavy Support</u><br /> Ravager<br /> -Flickerfield<br /> <br /> Voidraven<br /> -Flickerfield<br /> -Necrotoxin Missile X2<br /> -Shatterfield Missile X2<br /> <br /> As always, critiques are greatly appreciated. <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 08:20:36]]> GMT</pubDate>
				<author><![CDATA[ jadebullet]]></author>
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				<title>1500 Dark Eldar</title>
				<description><![CDATA[ Your wyche unit is illegal.  Warriors are illegal.  I think your 3 man reaver squad is useless. Clawed fiends are a really terrible BM squad mix.  Make the 21 model varient with saved points from the reaver squad and other things you can drop like the voidraven.  3x ravagers is far more reliable.]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 10:37:59]]> GMT</pubDate>
				<author><![CDATA[ Ashenshugar]]></author>
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				<title>1500 Dark Eldar</title>
				<description><![CDATA[ I think you want to make sure you have 3 Ravagers. 3 lances are pretty comparable to 2 S9 ones, and the missiles only add extra Anti-Infantry which <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have plenty of. Also get a 2nd Splinter cannon on all your Venoms. <br /> <br /> Your Warriors can only have 1 Splinter Cannon/Dark Lance per 10 models, they also should get a transport. <br /> <br /> I would ditch the Ghostplate, because more often then not by the time your Shadowfield shorts out, the Archon is good as dead. <br /> <br /> If your Wych squad is 9 Wyches plus a Hekatrix it's legal, if it's 9 models (one being a Hekatrix) then you can only fit one Wych weapon. <br /> <br /> 3 Reavers seem like they'd die pretty fast, same with only 5 Scourges, however since I'm a fan of the latter and Haywire Blasters, I suggest you increase their squad size.<br /> <br /> In general try to fit moreDark Light here and there.]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 16:04:22]]> GMT</pubDate>
				<author><![CDATA[ asimo77]]></author>
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				<title>Re:1500 Dark Eldar</title>
				<description><![CDATA[ Ugh, 3AM is not a good time to be typing numbers. I meant 10 wyches and only 1 splinter cannon. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 16:22:08]]> GMT</pubDate>
				<author><![CDATA[ jadebullet]]></author>
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				<title>1500 Dark Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Brothererekose wrote:</cite>One, posting rules forbids posting the exact points costs, as it violates <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s Intellectual Property rights and could have lawyers calling yakface/Dakka. So, if you could please edit those out, and we don't need them to C&C your list anyway.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <blockquote><div><cite>jadebullet wrote:</cite>Archon                  <br />     -Husk Blade        <br />     -Clone Field        <br />     -Ghost Plate        <br />     -Combat Drugs    <br />     -Soul Trap          <br />     -Webway portal   </div></blockquote>Regarding the SoulTrap: Given that most <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> are gonna be T4 and most <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are 5+, that HuskBlade isn't going to wound much at STR3. An Agonizer is better.<br /> </div></blockquote><br /> <br /> I have to disagree with this.  The Archon will have a minimum of 6 attacks on the charge.  His <span class="glossaryitem" onmouseover='gp(149);'>WS</span> will be higher than 90% of the targets he goes after, <span class="glossaryitem" onmouseover='gp(67);'>IC</span> and <span class="glossaryitem" onmouseover='gp(93);'>MC</span> included.  He should hit, on average, with 4 of those six attacks.<br /> <br /> Against T5 or 6, the Archon has a 52% chance of getting at least one "6" on those four dice.<br /> <br /> Against T4, the Archon has an 80% chance of rolling at least one "6" on those four dice.<br /> <br /> Assuming the target is not immune to Instant Death, one "6" is all that's needed.  After that, the Archon has a 91% chance of passing the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test to go to double strength.<br /> <br /> Also, you have to include the potential benefit from the Combat Drugs.  Rolls, 3, 4, and 5 on the Drug chart improve the ability for the Huskblade/Soultrap combination to trigger.<br /> <br /> Drug 4 has the least benefit by adding another attack, but that does improve the odds of getting the one "6" you need.<br /> <br /> Drug 3 gives +1 S, the benefits for that are obvious.<br /> <br /> Drug 5 gives re-rolls to failed to-wound attempts.  This drug affect makes the odds of getting that one "6" you need almost inevitable.<br /> <br /> Now, away from the math, I'll give a little anecdotal evidence.  Thus far, with my usage of the Archon/Huskblade/Soultrap/Combat Drugs combination, I have not once failed to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> the targeted <span class="glossaryitem" onmouseover='gp(67);'>IC</span>/<span class="glossaryitem" onmouseover='gp(93);'>MC</span>.  Thus far, I have killed everything from <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Librarians and Captains, to Special Characters like Gabriel Seth.  I've killed Warbosses on Bikes and even one-shotted a Trygon.  I've gotten my Archon to S6 in every game I've played except for one against Death Guard where I never managed to get him in combat with an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> or <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, and I've gotten him to S10 three times.<br /> <br /> With this combination, you need to get away from the worry about getting lots of wounds with it, because you don't need to get lots of wounds.  You only need to get one.  You use the unit that the Archon is with to get the wounds needed to win the round of combat until the Archon's 'Trap triggers; after that, he's an absolute death machine.]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 16:46:40]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>1500 Dark Eldar</title>
				<description><![CDATA[ I think your Trueborn need a minor adjustment, I dont think 'Venomborne' should be given Anti infantry: if you have moved your venom you are only getting two more shots out of the squad than a 2 <span class="glossaryitem" onmouseover='gp(382);'>SC</span> Venom. I recommend swapping the Cannons + Carbines for 3-4 blasters and rely on the venom's 2 splintercannons to put the hurt on any troops that bail out of the Transport you've just popped with the Trueborn's blasters. Personally my Venomborne is 5 with 3 blasters the other 2 have pistol+ <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for some extra counter charge punch. (Actually i have a dracon with agonizer but this more for theme/fun than <span class="glossaryitem" onmouseover='gp(323);'>WaaC</span>)]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 17:57:16]]> GMT</pubDate>
				<author><![CDATA[ Perkustin]]></author>
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				<title>1500 Dark Eldar</title>
				<description><![CDATA[ I agree with Salviden. The Huskblade+soultrap+combat drugs combo is the best you can do for an Archon if you intend to field one. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2011 18:07:41]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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