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		<title><![CDATA[Latest posts for the thread "Sea Guard and Flaming Attack Banner"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Sea Guard and Flaming Attack Banner"]]></description>
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				<title>Sea Guard and Flaming Attack Banner</title>
				<description><![CDATA[ Assuming you have two blocks of Seaguard in a 2000 point army, one with 10 men and one with 16, which one would you give the Banner of Eternal Flame (I think that's the name) to?  The 10 man unit would probably make more use of it at range, as I see it being used more as a screening / hinderance unit plonking arrows at distance and closing only to support beefier <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units.  The 16 man unit would make more use of it in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, being the kind of unit that moves in to either intercept and hold, meaning that most of the time they'd only get the flaming attacks in close.<br /> <br /> I know it's only a 10 point piece of cloth, but I'm genuinely unsure which one will end up making the most of having it]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/346493/2441337.page</link>
				<pubDate><![CDATA[Sun, 13 Feb 2011 18:39:38]]> GMT</pubDate>
				<author><![CDATA[ Strelka]]></author>
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				<title>Re:Sea Guard and Flaming Attack Banner</title>
				<description><![CDATA[ the 16 man unit would make better use of the banner in both <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and shooting.<br /> <br /> if you run them 8 wide you get all 16 shooting and can then reform to charge home.<br /> <br /> <br /> Personally, i would combine them into a 26 strong unit. run them 5 wide by 5 deep with 1 extra. you then get to use Volly Fire to great effect with the flaming banner.]]></description>
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				<pubDate><![CDATA[Tue, 15 Feb 2011 05:56:13]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Sea Guard and Flaming Attack Banner</title>
				<description><![CDATA[ Agreed. Both of those units are on the very small side, especially for elven spearmen/archers. 10-strong units are better off being Archers anyway (they won't have enough guys to benefit from regular spears, much less High Elf awesome-sticks).<br /> <br /> Beyond that, your consideration of ranged versus close-combat could be resolved thusly: Sea Guard are decent in both phases. You can shoot for a few turns, moving in or positioning yourself as you see fit, then Stand and Shoot! as they charge you. So what role you see each unit doing most of the time-which, honestly, you should strive to avoid-is irrelevant. In short: more models with flaming attacks &gt; less models with flaming attacks.]]></description>
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				<pubDate><![CDATA[Tue, 15 Feb 2011 06:10:10]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Sea Guard and Flaming Attack Banner</title>
				<description><![CDATA[ I normally play 2250 points.  I am contemplating taking 41 LSG with <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and this banner and forming up 10wide, 4 deep.  31-33 shots depending on characters placed in the unit can put quite a bit of hurt.  While at the same time taking up my required Core.  With a simple reform prior to combat I can go 7x6 to maximize attacks.]]></description>
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				<pubDate><![CDATA[Tue, 15 Feb 2011 16:45:04]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
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