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		<title><![CDATA[Latest posts for the thread "1k pts Orks vs Ultrasmurfs"]]></title>
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				<title>1k pts Orks vs Ultrasmurfs</title>
				<description><![CDATA[ So, I made a post earlier about a kult of speed, and things really went my way, but I don't think I can go against a mechanized Marine army without at least a bit of tweaking.<br /> The Ultra player is bringing 2 Vindicators with Hunterkillers, 2 Ironclad Dreadnaughts with I believe heavy flamers and seismic hammers, chain fists and something else, a chapter master, and 2 squads of tactical marines.<br /> <br /> So with my previous list slightly altered, here is a 1k kult of speed<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Big mek with <span class="glossaryitem" onmouseover='gp(163);'>Kff</span> and Burna 115<br /> Warboss with bike, squig, klaw, and cybork 150<br /> <br /> Elites<br /> 10 Burnaz  150<br /> <br /> Troops<br /> 12 Boyz Nob <span class="glossaryitem" onmouseover='gp(107);'>Pk</span> <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, Trukk with red paint and reinforced ram<br /> 12 Boyz Nob <span class="glossaryitem" onmouseover='gp(107);'>Pk</span> <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, Trukk with red paint and reinforced ram<br /> <br /> Fast Attack<br /> 2 Deffkoptaz with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits and Buzzsaws<br /> <br /> Heavy Support<br /> Battlewagon with Deffrolla, red paint, Armour Plates and a stikkbomb chukka<br /> <br /> My plan is to scout turbo boost with my Koptaz to take out either a vindicator or ironclad. Do you guys think I should split them into 2 units of 1? I could try and take out both vindicators on turn 1, which would really ease up the pain, but if I don't get the first turn then I am in trouble.<br /> Then I can field the burnaz in the battlewagon with the big mek, and advance forward. Depending on what is still troubling me or his positioning, I can try to ram an ironclad for the deff rolla and maybe assault a unit of his tacticals with power weapons? <br /> <br /> My big concerns for this fight is if I do Kult of Speed, I won't have the numbers to force those 3+ saves, but if I do a footslogging list then his tanks/flamers will annihilate me before I can reach him.<br /> Right now I am thinking 2 units of Deffkoptaz to take out the 2 vindicators, then have the deffrolla/burnaz and warboss go for his troops? Assuming the any deffkoptaz are alive I can then go for the ironclads? Those ironclads are what scare me the most, since I can't really punch them to death like other vehicles.]]></description>
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				<pubDate><![CDATA[Mon, 14 Feb 2011 23:51:07]]> GMT</pubDate>
				<author><![CDATA[ Kynelius]]></author>
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				<title>1k pts Orks vs Ultrasmurfs</title>
				<description><![CDATA[ spam boyz at lower point levels it works great =) problems with list as I can see is your lack of any scoring unit that can take even 1 burst of rapid fire from a marine squad.<br /> <br /> I would drop the burnas as they suck up alot of points that could be better used buying another 20 or so boyz for your wagon.<br /> <br /> Also for the love of god take the stickbomb chukka of the BW then take a quick moment to have a look at an orks Int and reread the rules for grenades]]></description>
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				<pubDate><![CDATA[Tue, 15 Feb 2011 00:02:15]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
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				<title>Re:1k pts Orks vs Ultrasmurfs</title>
				<description><![CDATA[ <blockquote><div><cite>Jubear wrote:</cite>[clip]have a look at an orks Int and reread the rules for grenades</div></blockquote><br /> Oh yeah...I forget sometimes that Initiative 3 might as well be I1. Good point.<br /> Drop Burnaz?  I guess they do cost a bit, but I was hoping 20 some-odd power weapon attacks would be effective against Marine armor saves.<br /> One of the problems I currently have is I have not been a very good practitioner of Boyz Before Toyz. I have quite a few toyz to work with, but lack the boyz to form a solid core.<br /> Also, is 1k too low a points game for Orks to be bringing 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>?<br /> So a newer list would be something like<br /> Big Mek[<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Cybork] 95<br /> Warboss[bike, squig, klaw, cybork] 150<br /> <br /> Trukk Boyz 157<br /> Trukk Boyz 157<br /> 19 Boyz[Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <span class="glossaryitem" onmouseover='gp(260);'>BP</span>] 154<br /> <br /> Deffkopta[Rokkits Saw] 70<br /> Deffkopta[Rokkits Saw] 70<br /> <br /> Battlewagon[Deffrolla, Red Paint, Armor Plates, Big Shoota] 130<br /> That leaves me with 14 points leftover. I could put Rokkit Launchaz on the 2 trukks and give the Big Mek 'eavy armor for that...<br /> Place the Big Mek and 19 boyz in the wagon, proceed upwards with the trukkboyz and boss, koptaz proceed forward to take out vindicators/ironclads?<br /> Again I guess I am just worried about those tactical squads. I know the vehicles are a bigger problem, with any lucky pot shots from rokkit trukks as icing on the cake? More troops for capturing?<br /> I guess I just don't know what to do about Ironclad heavy flamers and vindicators, which may potentially be switched to Whirlwinds. IF he does bring whirlwinds, I will be up river with no paddle in a footslogging list.<br /> <br /> What I have available<br /> Biker Nob/boss, 3 warbikers, 9 stormboyz, stormboy nob, 2 deffkoptaz, about 6 trukks, <span class="glossaryitem" onmouseover='gp(163);'>kff</span> mek, <span class="glossaryitem" onmouseover='gp(164);'>sag</span> mek, warboss on foot, wierdboy, 1 battlewagon, and about 70 boyz with about 4 nobs for them. I also have some nobs on foot.<br /> Given my lack of boyz I can't really do a 100 boy mob can't kill us fast enough list, so Kult of speed has been working well in the past.<br /> <br /> Thanks for the advice given, and advice yet to be given.]]></description>
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				<pubDate><![CDATA[Tue, 15 Feb 2011 00:28:29]]> GMT</pubDate>
				<author><![CDATA[ Kynelius]]></author>
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				<title>1k pts Orks vs Ultrasmurfs</title>
				<description><![CDATA[ Rokkits are useful in bulk. 3 in a 30 Boyz squad? Sure. Even two of them in a BW squad might be worth it (although that's more dicey).<br /> <br /> Likewise, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> on Buggies in large numbers are worth it.<br /> <br /> Paying points to put a RL on an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 Trukk is harder to make the case for, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> The solo Bike Boss is going to be a hell of a fire magnet, but might be worth it (dakka spent killing the boss is dakka not spent popping your trukks).<br /> <br /> There's a debate about giving Saw Koptas rokkits, I generally do, but some say not to. Turn 1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots on rear armor is worth it, I think.<br /> <br /> Other than that, good enough (especially with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>).]]></description>
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				<pubDate><![CDATA[Tue, 15 Feb 2011 00:38:11]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>1k pts Orks vs Ultrasmurfs</title>
				<description><![CDATA[ I prefer the saw's on my Koptas, because the rokkits are rarely the thing that gets the vehicle destroyed. Those s7 hits on rear armor are just too good. I think the list will work well, but I have no clue what to do with those last 15 points. And yeah, the boss might just get focus fired down. An ideas on what I can do for 1k against 2 ironclads? the rokkits on the trukks was just an idea on how to spend those last 14 points. Not too much I can do with only 14 right?]]></description>
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				<pubDate><![CDATA[Tue, 15 Feb 2011 00:42:58]]> GMT</pubDate>
				<author><![CDATA[ Kynelius]]></author>
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				<title>1k pts Orks vs Ultrasmurfs</title>
				<description><![CDATA[ <blockquote><div><cite>Kynelius wrote:</cite>I prefer the saw's on my Koptas, because the rokkits are rarely the thing that gets the vehicle destroyed. Those s7 hits on rear armor are just too good. I think the list will work well, but I have no clue what to do with those last 15 points. And yeah, the boss might just get focus fired down. An ideas on what I can do for 1k against 2 ironclads? the rokkits on the trukks was just an idea on how to spend those last 14 points. Not too much I can do with only 14 right?</div></blockquote><br /> <br /> I was unclear, the saw is virtually mandatory. The rokkits are the question. I usually run them with because they're <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, cheap(ish), and all my koptas are <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> and have them already! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> As for 14 points: Two Big Shootas, an ammo grot and a stikkbomm?]]></description>
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				<pubDate><![CDATA[Tue, 15 Feb 2011 01:03:31]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>1k pts Orks vs Ultrasmurfs</title>
				<description><![CDATA[ <blockquote><div><cite>Doctor Optimal wrote:</cite>As for 14 points: Two Big Shootas, an ammo grot and a stikkbomm?</div></blockquote><br /> That does raise the question. Sluggas or Shootas? I know Dakka loves shootas, but for the boyz in the Battlewagon, they won't be shooting. They will be onboard going cruising speed, so they can't shoot out of it until they disembark, but then they are going to assault, and I would much rather have an extra 12 WS4 hits than an extra 12 BS2 hits. The trukk boyz could probably go shootas. If I did go shootas, would big shootas be worth it as they wouldn't be defensive weapons?<br /> I still don't know what to spend those 14 points on either...]]></description>
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				<pubDate><![CDATA[Tue, 15 Feb 2011 01:20:18]]> GMT</pubDate>
				<author><![CDATA[ Kynelius]]></author>
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				<title>1k pts Orks vs Ultrasmurfs</title>
				<description><![CDATA[ <blockquote><div><cite>Kynelius wrote:</cite><blockquote><div><cite>Doctor Optimal wrote:</cite>As for 14 points: Two Big Shootas, an ammo grot and a stikkbomm?</div></blockquote><br /> That does raise the question. Sluggas or Shootas? I know Dakka loves shootas, but for the boyz in the Battlewagon, they won't be shooting. They will be onboard going cruising speed, so they can't shoot out of it until they disembark, but then they are going to assault, and I would much rather have an extra 12 WS4 hits than an extra 12 BS2 hits. The trukk boyz could probably go shootas. If I did go shootas, would big shootas be worth it as they wouldn't be defensive weapons?<br /> I still don't know what to spend those 14 points on either...</div></blockquote><br /> <br /> Suggas in vehicles, Shootas on foot.<br /> <br /> Find 6 more points somewhere and get a Burna for the Mek?]]></description>
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				<pubDate><![CDATA[Tue, 15 Feb 2011 01:23:38]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>1k pts Orks vs Ultrasmurfs</title>
				<description><![CDATA[ <blockquote><div><cite>Doctor Optimal wrote:</cite>Find 6 more points somewhere and get a Burna for the Mek?</div></blockquote><br /> <br /> The only way I could do that is drop one of my boyz.<br /> I guess I could do a unit of 18 for the Battlewagon and Mek?<br /> Also, I just wanted to say how much I appreciate your advice.]]></description>
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				<pubDate><![CDATA[Tue, 15 Feb 2011 01:38:45]]> GMT</pubDate>
				<author><![CDATA[ Kynelius]]></author>
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