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		<title><![CDATA[Latest posts for the thread "Dark Eldar 2000 PT: Kabal of the Black Heart"]]></title>
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				<title>Dark Eldar 2000 PT: Kabal of the Black Heart</title>
				<description><![CDATA[ Asdrubael Vect: 240<br /> _____________________<br /> TROOPS:<br /> <br /> Warrior x 10: 90 (175)<br /> -Blaster x 1<br /> *Raider<br /> -Splinter Rack<br /> -Darklance<br /> <br /> Warrior x 10: 90 (175)<br /> -Blaster x 1<br /> *Raider<br /> -Splinter Rack<br /> -Darklance<br /> <br /> Warrior x 10: 90 (175)<br /> -Blaster x 1<br /> *Raider<br /> -Splinter Rack<br /> -Darklance<br /> <br /> Warrior x 10: 90 (175)<br /> -Blaster x 1<br /> *Raider<br /> -Splinter Rack<br /> -Darklance<br /> ______________________<br /> ELITE:<br /> <br /> (V. Rides Here)<br /> Trueborn x 9: 108 (243)<br /> -Blaster x 4<br /> *Raider<br /> -Enhanced Aethersails<br /> -Splinter Rack<br /> -Darklance: 0<br /> <br /> Trueborn x 10: 120 (250)<br /> -Blaster x 4<br /> *Raider<br /> -Splinter Rack<br /> -Darklance: 0<br /> <br /> Trueborn x 10: 120 (250)<br /> -Blaster x 4<br /> *Raider<br /> -Splinter Rack<br /> -Darklance: 0<br /> ______________________<br /> HEAVY:<br /> <br /> Ravager<br /> <br /> Ravager<br /> <br /> Ravager<br /> <br /> (1998)<br /> <br /> 32 lances, loads of <span class="glossaryitem" onmouseover='gp(126);'>TL</span>'d splinter rifles, and Mr. V. for playing mind games and stealing the initiative. 70 bodies, 10 vehicles.<br /> <br /> Tell me what you think, folks -- The splinter racks are primarily there for mopping up hordes, but they work handily for pouring added firepower into <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and Marines, and I really feel <span class="glossaryitem" onmouseover='gp(126);'>TL</span>'d splinter rifles become way more scary versus horde Orks and 'Nids. I kept vehicles otherwise unupgraded, as they'll probably be the first to go -- but, of course, the army is based around giving my opponent bad decisions to make. If Raiders survive beyond Turn 2, squads simply fly around inside and plink away with their splinter rifles, and if not, I have the bodies to survive a few rounds of fire if I'm in cover (which I will be).<br /> <br /> The only melee beatstick is Vect, but he's a wrecking-ball by himself, and I only plan on using him as an assault deterrent for the Trueborn he'll be chilling with. 10 bodies in those squads usually ensures they live long enough to keep firing those punishing quad-blaster fusillades into important stuff.<br /> <br /> What do you guys think?]]></description>
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				<pubDate><![CDATA[Fri, 18 Feb 2011 09:53:11]]> GMT</pubDate>
				<author><![CDATA[ Veldrith]]></author>
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				<title>Dark Eldar 2000 PT: Kabal of the Black Heart</title>
				<description><![CDATA[ I'd turn half the warrior squads into anti-infantry.  get rid of the blaster altogether, and replace the <span class="glossaryitem" onmouseover='gp(540);'>DL</span> with a Splinter Cannon.  On the raiders that carry those squads, replace the <span class="glossaryitem" onmouseover='gp(540);'>DL</span> with a disintigrator cannon - s5 ap2 hvy3 should chew through whatever is in its path.  Splinter racks benefit ALL splinter weapons, not just the rifles.<br /> <br /> ditch the splinter racks on the raiders carrying the other two warrior squads, and give the ravagers flickerfeilds.<br /> <br /> also, ditch a ravager and find some points somewhere (maybe ditch a Trueborn squad) so Vect can pimp it in style from the Dais of Destruction.<br /> <br /> You've over killed on <span class="glossaryitem" onmouseover='gp(540);'>DL</span>'s.  How often are you going to need 32 lances to shoot at tanks?]]></description>
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				<pubDate><![CDATA[Fri, 18 Feb 2011 14:05:17]]> GMT</pubDate>
				<author><![CDATA[ papathrax]]></author>
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				<title>Dark Eldar 2000 PT: Kabal of the Black Heart</title>
				<description><![CDATA[ <blockquote class="uncited"><div> Splinter racks benefit ALL splinter weapons, not just the rifles. </div></blockquote><br /> <br /> Incorrect. It only benefits rifles and pistols. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Feb 2011 14:27:12]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>Dark Eldar 2000 PT: Kabal of the Black Heart</title>
				<description><![CDATA[ So it turns out I can't read.  Disregard whatever Crap I've spewed forth then.]]></description>
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				<pubDate><![CDATA[Fri, 18 Feb 2011 14:29:09]]> GMT</pubDate>
				<author><![CDATA[ papathrax]]></author>
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				<title>Dark Eldar 2000 PT: Kabal of the Black Heart</title>
				<description><![CDATA[ You can never have to many dark lances, armor is <span class="glossaryitem" onmouseover='gp(27);'>DE</span> biggest problem.  <br /> <br /> Vect should be with a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit - wyches or bloodbrides.  HE is a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> beast, take advantage of it.]]></description>
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				<pubDate><![CDATA[Fri, 18 Feb 2011 14:41:36]]> GMT</pubDate>
				<author><![CDATA[ Vrakk]]></author>
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