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		<title><![CDATA[Latest posts for the thread "Inertial Dampeners-DE Vehicle upgrade"]]></title>
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				<title>Inertial Dampeners-DE Vehicle upgrade</title>
				<description><![CDATA[ So the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> codex is trying to push for the "drive by" feel<br /> I was thinking of a vehicle upgrade that allowed embarked units to shoot more effectively.<br /> Currently on a stationary <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vehicle all models can fire all weapons, moving up to 6" they can fire all weapons as if they themselves were moving.  over 6" they cannot shoot but can disembark and then shoot(strange!)<br /> <br /> This upgrade would allow models on a vehicle that moved 6" or less to fire all weapons as if they had not moved.  If moving between 6-12" they could shoot as if they had moved.  Over 12" they still could not shoot.<br /> <br /> I think 5-10 points should cover it]]></description>
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				<pubDate><![CDATA[Sat, 19 Feb 2011 22:49:40]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Re:Inertial Dampeners-DE Vehicle upgrade</title>
				<description><![CDATA[ The point of allowing models to get out and shoot is to balance the game and have players take the risk of making their troops much more vulnerable outside their metal bawks. I don't think it's really supposed to be particularly realistic.<br /> <br /> Seems like it might be too powerful... but then again you are riding around in AV10 deathtraps. I think moving and firing heavy weapons is something best left for vehicles themselves or relentless models. Moving up to 12" and still being able to shoot is probably not too bad. <br /> <br /> It should be more than 5-10pts though. Extra armour is 15pts for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and camo netting is 30pts (for certain vehicles). I'm thinking 15-20.<br /> <br />  <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Feb 2011 16:55:14]]> GMT</pubDate>
				<author><![CDATA[ DogOfWar]]></author>
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				<title>Re:Inertial Dampeners-DE Vehicle upgrade</title>
				<description><![CDATA[ <blockquote><div><cite>DogOfWar wrote:</cite>The point of allowing models to get out and shoot is to balance the game and have players take the risk of making their troops much more vulnerable outside their metal bawks. I don't think it's really supposed to be particularly realistic.<br /> <br /> Seems like it might be too powerful... but then again you are riding around in AV10 deathtraps. I think moving and firing heavy weapons is something best left for vehicles themselves or relentless models. Moving up to 12" and still being able to shoot is probably not too bad. <br /> <br /> It should be more than 5-10pts though. Extra armour is 15pts for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and camo netting is 30pts (for certain vehicles). I'm thinking 15-20.<br />  </div></blockquote><br /> As for heavy weapons.  The only heavy weapons <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can carry are dark lances, and only Trueborn can carry more than 1(they can carry 2).  Now a unit of 3 true born in a raider with this upgrade might sound great but its 146 points without the upgrade we are talking about here and can only move 6".  A Ravager can move 12 and shoot 3 lances, although it cant split targets it only gives up 1KP while costing less.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> vehicles are in general more expensive than <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.  Something that makes a <span class="glossaryitem" onmouseover='gp(91);'>LRMBT</span> better is better than something on a cardboard box.  I could see 15 points though.<br /> Splinter Racks are 10 points and I agree what I am proposing is better than splinter racks (reroll to hit with splinter rifles)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Feb 2011 18:14:50]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Inertial Dampeners-DE Vehicle upgrade</title>
				<description><![CDATA[ I like the change so that models my fire if the vehicles moves up to 12" , but still count as moving even if the vehicle moves 6" or less.  It prevents moving and firing heavy weapons on non-relentless infantry models but allows the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player to maintain mobility and close range firepower.  It's not like a raider is a tough enough nut to crack that it would be overpowered.]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 04:14:34]]> GMT</pubDate>
				<author><![CDATA[ JourneyPsycheOut]]></author>
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				<title>Inertial Dampeners-DE Vehicle upgrade</title>
				<description><![CDATA[ I like the concept, but agree that it could be a balance issue. I was thinking they could have something like this in Fast Attack, as it would have been nice to have at least one vehicle option in <span class="glossaryitem" onmouseover='gp(35);'>FA</span> to keep the "fleet" motif. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 16:26:45]]> GMT</pubDate>
				<author><![CDATA[ Skarboy]]></author>
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				<title>Inertial Dampeners-DE Vehicle upgrade</title>
				<description><![CDATA[ <blockquote><div><cite>Skarboy wrote:</cite>I like the concept, but agree that it could be a balance issue. I was thinking they could have something like this in Fast Attack, as it would have been nice to have at least one vehicle option in <span class="glossaryitem" onmouseover='gp(35);'>FA</span> to keep the "fleet" motif. </div></blockquote><br /> <br /> I suppose Im really trying to improve <span class="glossaryitem" onmouseover='gp(27);'>DE</span> troops selection.  Warriors are not a very strong choice right now with their extremely limited special weapons and loadouts.  I thought this might be a good options for them.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(35);'>FA</span> section of the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> list has a lot of competition, but I could see some additional options there that were Kabal related.  Everything there is Wych Cult related right now.    ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 01:40:30]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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