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		<title><![CDATA[Latest posts for the thread "2K Orks"]]></title>
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				<title>2K Orks</title>
				<description><![CDATA[ This list isn't supposed to be super competitive, it's more like a list that has everything I like in it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> just curious to see how you guys think it will do. I know that some of the units aren't in their best builds and I'm ok with that. I've got 60 points to play around with but i'm limited by what models I have at the moment, I used to have more but I sold most of them awhile back to start another army.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Warboss 120<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Shoota/Skorcha, Attack squig, cybork, eavy armor<br /> <br /> Big Mek 85<br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> Elites:<br /> 6 Kommandos 105 <br /> 2 rokkit launchas, Nob, Power klaw<br /> (I know the unit is better with Snikrot but I plan on outflanking the unit as a suicide tank hunter so his points cost wasen't worth it to me)<br /> <br /> 5 Nobz 340<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 3 Big Choppas, Boss Pole, Waaagh Banner, 5 cybork bodies, Pain Boy<br /> <br /> Battlewagon<br /> <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, Grot riggers, Big shoota, Deffrolla<br /> <br /> Troops:<br /> 5 Nobz 340<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 3 Big choppas, Boss Pole, Waaagh Banner, 5 Cybork bodies, Pain Boy<br /> <br /> Battlewagon<br /> <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, Grot riggers Big Shoota, Deffrolla<br /> <br /> Deff Dread 100<br /> 2 Skorchas, grot riggers, armor plates<br /> <br /> 20 Boyz 215<br /> 2 big shootas, Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Boss pole<br /> <br /> Trukk<br /> <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, Reinforced ram<br /> <br /> 20 Boyz 170<br /> 2 big shootas, Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Boss pole<br /> <br /> Fast Attack: (Pretty much everything in <span class="glossaryitem" onmouseover='gp(35);'>FA</span> is going to be used for anti tank)<br /> 5 Storm Boyz 95<br /> Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> 2 warbuggies 70<br /> 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit launchas<br /> <br /> 3 Deffkoptas 135<br /> 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit Launchas<br /> <br /> Heavy Support:<br /> 3 Killa kans 165<br /> 3 Rokkit Launchas<br /> 3 Grot riggers<br /> <br /> So what I'm thinking is to load up my Boyz in the BW, join my Warboss and Big Mek each to a unit of Nobz respectfully. The Koptas, Buggies, kommandos and Storm Boyz will take out tanks and tie up shooty units while my Boyz and warboss move up in their vehicles to assault. Then a 3rd wave of Kans and the Deff dread will move up protected by the Meks <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and his Nob unit.]]></description>
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				<pubDate><![CDATA[Sat, 19 Feb 2011 23:12:43]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ No one has anything on how they think it will do?]]></description>
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				<pubDate><![CDATA[Sun, 20 Feb 2011 16:29:15]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ Your stormboyz are to much of an easy kill. I'd switch them out for something else. Maybe a battlewagon for those 20boyz? right now you have a trukk for no reason...<br /> <br /> Also, drop the burna and attack squig on the mek, you really don't want him in combat.]]></description>
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				<pubDate><![CDATA[Sun, 20 Feb 2011 18:51:21]]> GMT</pubDate>
				<author><![CDATA[ Mr. DK]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ Huh? I don't know if I made it clear in my plan after the list but my trukk is going to have a unit of nobz with the warboss while both my mobs of Boyz are going to be in the 2 battle wagons. Every vehicle is going to be used <span class="glossaryitem" onmouseover='gp(84);'>lol</span> and yes I know it's better to have your Nobz and Warboss in a Battlewagon instead of a trukk but I can't justify putting 6 models into a Battle Wagon and have a 20 strong unit walk when I can put 20 in it and still have another vehicle for the 6.<br /> <br /> And I can't switch out my Storm Boyz because like I said I'm limited on what models I have for my Ork army at the moment. This is litterally all that I have because when I sold the larger portion of my Orks I kept my favorite models/units. Besides the Storm Boyz are supposed to be a suicide unit <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I'll drop the squig and burna from the Mek though, gotta change my model but that's ok <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 20 Feb 2011 19:56:25]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ Don't buy heavy armor for the Nobs, get cybork bodies instead. Same points, much better result given the prevalence of plasma- and missile-spam in most metas.]]></description>
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				<pubDate><![CDATA[Sun, 20 Feb 2011 22:41:04]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>Re:2K Orks</title>
				<description><![CDATA[ Agreed with the above. Cybork is hands and feet about evy armor.]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 00:46:29]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ Makes sense, same price so I can do that <span class="glossaryitem" onmouseover='gp(84);'>lol</span> anyone have any ideas on where I could spend that last 25 points? It would be perfect for another <span class="glossaryitem" onmouseover='gp(107);'>PK</span> except I don't have anymore actual klaws untill I get some more Plasticard.]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 00:58:54]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ Are the killa Kanz a whole unit or 3 units of 1? Because if they're all one unit then there is absolutely no point in having grot riggers on them. As a vehicle squadron if your enemy immobolizes one of them it becomes wrecked. So there is no point in having them, unless they are a seperate unit all together. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 03:26:21]]> GMT</pubDate>
				<author><![CDATA[ Penguinmasterofdoom]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ They're seperate]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 03:32:05]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ Walkers don't go in transport armies as they fall behind making it a two wave attack and your opponent can target prioritise what to take out. Nobz and Warboss in a Trukk isn't a good idea because it's weak and a easy target. <br /> <br /> I'd also get some Deffkopters instead of Storm Boyz because with these you can alpha strike a target if you get first turn or failing that outflank and tackle side armour or turbo boost and contest objectives. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 15:21:50]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ Having Nobs in a trukk is like riding Obama, and the Queen of England in a go kart through the streets of Kandahar, Afghanistan. Don't tease your opponent.<br /> <br /> I would have said Prime Minister Harper but I know most of you American's aren't that bright when it comes to Canadian politics, geography, or common knowledge.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 15:45:47]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ I know but like I said I can't justify putting 6 models in a BW and having 20 walk when I can put those 20 in the BW and have the 6 in a Trukk and use the BW to block line of sight to the trukk. <br /> <br /> When I get another BW I'll merge the Kans into a squadron, merge the 2 Nob squads into one with their own BW and give my boyz each a BW from Heavy Support. Plus if things go right my deff koptas, Storm Boyz, Kommandos and warbuggies will be taking out or keeping those units that would cause trouble for my transports and walkers occupied long enough for my warboss and boyz to get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. So it's my intention to have a 3 wave attack<br /> <br /> Plus like I said my Big Mek is going to stay near my Walkers with his <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. I don't want it to sound like I'm not listening to suggestions and I do know alot of this, I'd rather put my Nobz and Warboss into a BW. But right now I just don't have the models so I'm working with what I have plus trying to keep units that I want and like in my army.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And I may put the Mek in the Trukk with the Nobz and boss for some extra protection so that all 3 of my transports get the 5+ and if he is shooting at my walkers in the back (if he's able to after my vanguard gets to him) then that's one less unit shooting at my vehicles.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 18:14:21]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Re:2K Orks</title>
				<description><![CDATA[ Forgive my rules ignorance, but can 2 <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s go in the same transport (you said mek in the truck w/ the boss and nobz)? Even if it's legal, it seems like you are begging fate to fail that <span class="glossaryitem" onmouseover='gp(163);'>kff</span> cover roll.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 20:02:51]]> GMT</pubDate>
				<author><![CDATA[ Twinkle Starchild]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ <blockquote><div><cite>skycapt44 wrote:</cite>Having Nobs in a trukk is like riding Obama, and the Queen of England in a go kart through the streets of Kandahar, Afghanistan. Don't tease your opponent.<br /> <br /> I would have said Prime Minister Harper but I know most of you American's aren't that bright when it comes to Canadian politics, geography, or common knowledge.</div></blockquote><br /> <br /> Haha, hilarious. I wouldn't be too concerned with AV10 if you are going first. That thing drives 18'', then you still have your 4+ save. Nobz are very durable, unless your opponent has some battle cannons or demolisher cannons waiting to gib them.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 20:32:35]]> GMT</pubDate>
				<author><![CDATA[ CGBSpender]]></author>
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				<title>Re:2K Orks</title>
				<description><![CDATA[ <blockquote><div><cite>Twinkle Starchild wrote:</cite>Forgive my rules ignorance, but can 2 <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s go in the same transport (you said mek in the truck w/ the boss and nobz)? Even if it's legal, it seems like you are begging fate to fail that <span class="glossaryitem" onmouseover='gp(163);'>kff</span> cover roll.</div></blockquote><br /> <br /> If 2 <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s are joined to the same unit then yes they can embark in a vehicle along with that unit. And you will never <b>EVER</b> pass every single save you're required to make so it dosen't matter if he is in a BW or a trukk if he fails the save he fails it. The only differance is if the 5++ is failed is that it would be easier for whoever I'm fighting to damage the trukk. Now lets say worse case scenario it blows up, my Nobz and warboss still have their own saves. Besides if my vanguard units do their job right he won't have anything to take out my vehicles with or if he does they'll already be tied up in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.  ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 21:57:14]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>Re:2K Orks</title>
				<description><![CDATA[ I understand that the save is the same for the trukk and the BW, and that when it is blown that the BW still has a greater degree of durability. What I was commenting on was that by putting both of you <span class="glossaryitem" onmouseover='gp(56);'>hq</span>'s in the same transport your are turning it into that much more of a fire magnet.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 22:20:17]]> GMT</pubDate>
				<author><![CDATA[ Twinkle Starchild]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ I'm aware of this, but given that BW can't carry more then 20 models I don't have much of a choice. And that's only IF I do that, right now I'm going to play test keeping my Mek with my walkers]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 22:30:00]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ <blockquote><div><cite>Warboss Imbad Ironskull wrote:</cite>I know but like I said I can't justify putting 6 models in a BW and having 20 walk when I can put those 20 in the BW and have the 6 in a Trukk and use the BW to block line of sight to the trukk. <br /> <br /> When I get another BW I'll merge the Kans into a squadron, merge the 2 Nob squads into one with their own BW and give my boyz each a BW from Heavy Support. Plus if things go right my deff koptas, Storm Boyz, Kommandos and warbuggies will be taking out or keeping those units that would cause trouble for my transports and walkers occupied long enough for my warboss and boyz to get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. So it's my intention to have a 3 wave attack<br /> <br /> Plus like I said my Big Mek is going to stay near my Walkers with his <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. I don't want it to sound like I'm not listening to suggestions and I do know alot of this, I'd rather put my Nobz and Warboss into a BW. But right now I just don't have the models so I'm working with what I have plus trying to keep units that I want and like in my army.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And I may put the Mek in the Trukk with the Nobz and boss for some extra protection so that all 3 of my transports get the 5+ and if he is shooting at my walkers in the back (if he's able to after my vanguard gets to him) then that's one less unit shooting at my vehicles.</div></blockquote><br /> <br /> Nobz take a Battlewagon as dedicated transport so why you even considering a paper transport for them?<br /> <br /> 3 wave attack, even better, your army can be dealt with much easier dealing with one wave at a time. Won't work I'm afriad best getting a Ork army which works together and hits hard all at once because once Orks are locked in combat they're S3 which isn't too good. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 14:01:41]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ Not to sound rude but please read what's already been said since I've already answered this once or twice, since I don't have a 3rd BW the Nobz get either a trukk or they're walking because I'm not going to have 20 boyz walk. And considering that wave 1 and 2 are going to be attacking at the same time he's going to have to either shoot the vanguard which will let my transports get in or if he shoots at my transports my vanguard will cause problems for his line and keep him busy untill my transports get there.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And just for the record I used this tactic a number of times before I sold the bulk of my Ork army and it worked perfectly fine.]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 15:25:24]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ Everyone knows this is a expensive hobby so if you haven't got a Battlewagon then you should buy one. Taking Nobz in a Trukk or even walking is utter fail because they're a elite combat unit and will get targetted, it's not hard to I.D them shooting and not hard to pop a Trukk. If you're going to take Trukks then you take loads for saturation. <br /> <br /> If wave 1 and 2 are attacking at the sametime then that's not two waves is it?<br /> <br /> And of course your tactic would work, you would say that wouldn't you? ]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 16:27:25]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite>Everyone knows this is a expensive hobby so if you haven't got a Battlewagon then you should buy one. Taking Nobz in a Trukk or even walking is utter fail because they're a elite combat unit and will get targetted, it's not hard to I.D them shooting and not hard to pop a Trukk. If you're going to take Trukks then you take loads for saturation. <br /> <br /> If wave 1 and 2 are attacking at the sametime then that's not two waves is it?<br /> <br /> And of course your tactic would work, you would say that wouldn't you? </div></blockquote><br /> Do you have anything usefull to say that hasen't already been covered?<br /> <br /> I mean seriously I already said I know that Nobz should go in a BW and that as soon as I can get one that's what they'll be doing. But I have a family to take care of so unless you are gonna go out and buy me a BW I have to wait untill I'm able to get a 3rd one. Untill them I'm still going to be playing which means I have to use what's available and since my options for the squad are either a trukk or walking I'll take the trukk.<br /> <br /> As a matter of fact they are seperate waves considering they're coming from seperate directions in 2 seperate groups. The fact that they're attacking at the sime time is irrelevant.<br /> <br /> What a mature statement, god forbid that over 10 years of playing someone could actually have used a tactic that wasen't the "best" tactic on a website and when they say it works it actually does. I mean who would have thought <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> it must be such a crazy idea to you.<br /> <br /> I really think you have nothing to add to the thread so you're going to be ignored.<br /> <br /> To everyone else who has actually had usefull suggestions based around the models I have thank you <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 17:35:20]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ Perhaps yuo should put on your post that you don't want advice on your list and that you should say I only have these models and I need to make them work no matter what anyone says..<br /> <br /> Waves come one after another not at the sametime..<br /> <br /> Probably best ignore me then considering you're the Ork master, after all what's the point of asking for feedback and ignoring it? Good luck with your gak list <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> taking Deffkopters in squadrons, 5 Storm Boyz which will do nothing, Kommandos who outflank maybe kill something then get wasted next turn and Killa Kanz falling behind from the Battlewagons who have grot riggers - hello? vehicles in squadrons when immobilised are wrecked, your grot riggers count for nothing and a waste of points. Oh, if they're seperate list them as seperate units and not together making them look like a squadron! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 24 Feb 2011 14:01:24]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>2K Orks</title>
				<description><![CDATA[ Here's my advice: Drop the 20 Boy squad down to 12 and put them in a trukk. Keep said trukk behind a Battlewagon and use the points to flesh out either Nobs or with Deffkoptas.<br /> <br /> Durability of 12 Orks Vs. 20 is slighted by the mechanized push of your army. Just be sure to ram everything down your opponents throat. If you play much around here, you'll find there's about 3 people who would even have a clue as to how to deal with 2 AV14 fronts.<br /> <br /> Obviously the Kans and Deff dread walking behind the main force could be cause for concern; however, we're looking at something that isn't stupid competitive and will be giving people a tough time to begin with between the Battlewagons and Boyz that you should be okay.<br /> <br /> That's just my observation.]]></description>
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				<pubDate><![CDATA[Thu, 24 Feb 2011 15:33:38]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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