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		<title><![CDATA[Latest posts for the thread "Changes"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Changes"]]></description>
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				<title>Changes</title>
				<description><![CDATA[ As I mentioned in another thread, I'm sort of rewriting the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> rules. I would like to ask what changes to the basic game mechanics you would like to see: I already have:<br /> - a new turn sequence (where players use their units alternatingly, rather than their armies)<br /> - Armour save modifiers instead of <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> - <span class="glossaryitem" onmouseover='gp(14);'>BS</span> modifiers for shooting at longer or shorter ranges<br /> - a "move" characteristic<br /> - Overwatch<br /> - an attempt to integrate vehicle damage with the normal system (with different armour saves in different arcs to represent different armour values).<br /> <br /> Like it? Maybe not? Any ideas?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/348059/2468404.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/348059/2468404.page</link>
				<pubDate><![CDATA[Sun, 20 Feb 2011 12:49:05]]> GMT</pubDate>
				<author><![CDATA[ Adeptus Noob]]></author>
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				<title>Changes</title>
				<description><![CDATA[ Very much like fantasy?<br /> <br /> I see how you think those changes would improve play, but personally I like my <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and Fantasy differentiated by more than just the models.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/348059/2468426.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/348059/2468426.page</link>
				<pubDate><![CDATA[Sun, 20 Feb 2011 12:58:08]]> GMT</pubDate>
				<author><![CDATA[ lunarman]]></author>
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			<item>
				<title>Re:Changes</title>
				<description><![CDATA[ Really? Is it that much like fantasy this way? Don't play fantasy myself, so I didn't know. I still think these would help <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, though, as long as they don't get too complicated.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/348059/2468431.page</link>
				<pubDate><![CDATA[Sun, 20 Feb 2011 13:00:33]]> GMT</pubDate>
				<author><![CDATA[ Adeptus Noob]]></author>
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			<item>
				<title>Changes</title>
				<description><![CDATA[ - Armour save modifiers instead of <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> - <span class="glossaryitem" onmouseover='gp(14);'>BS</span> modifiers for shooting at longer or shorter ranges<br /> - a "move" characteristic <br /> <br /> These are all in fantasy.<br /> <br /> - Overwatch  <br /> <br /> can kind of be considered to be in fantasy, with charge reactions existing! ]]></description>
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				<pubDate><![CDATA[Sun, 20 Feb 2011 15:45:58]]> GMT</pubDate>
				<author><![CDATA[ lunarman]]></author>
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