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		<title><![CDATA[Latest posts for the thread "Gorten Grundback - 50pts"]]></title>
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				<title>Gorten Grundback - 50pts</title>
				<description><![CDATA[ Having toyed with the idea of Cygnar for my Warmachine army (have Circle already), i decided to check out Mercenaries. And i fell in love with Rhul. So without further ado, what do we think of this?<br /> <br /> Any room for improvement?<br /> <br /> Durgen Madhammer			                 	+6<br /> Wroughthammer Rockram				8<br /> Ghordson Avalancher					8		<br /> Ghordson Driller					6<br /> <br /> Horgenhold Forge Guard (6)				5<br /> Horgenhold Forge Guard (6)				5<br /> Herne and Jonne					3<br /> Horgenhold Artillery					3<br /> Horgenhold Artillery					3<br /> Horgenhold Artillery					3<br /> Horgenhold Artillery					3<br /> <br /> Thor Steinhammer					2<br /> Ghordson Basher (attatched to Steinhammer)		                7<br /> <br /> <br /> General plan is get the first turn (hopefully, with +1 from 2nd tier). Pound away with artillery (who have 21" range from my back edge [3rd tier gives advance move, 4th gives extra 2" deployment), then counter with the 'jacks in melee (obv. with some 'jack shooting in between <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">) At some point (prob turn 2) pop madhammers super duper blast feat and there shouldnt be much left after that! (Very optimistic here! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)<br /> <br /> Thanks for looking,<br /> <br /> Vitruvian]]></description>
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				<pubDate><![CDATA[Sun, 20 Feb 2011 23:54:53]]> GMT</pubDate>
				<author><![CDATA[ Vitruvian XVII]]></author>
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				<title>Durgen Madhammer tier 4 - 50pts</title>
				<description><![CDATA[ Are Horgenhold artillery really that good (even with Durgen's feat) that you're willing to invest in four of them?<br /> <br /> What's the plan for if you encounter Baldur or the other Dwarf?<br /> <br /> I would recommend an Ogrun Bokur, just in case your opponent decides to shoot back.]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 02:29:00]]> GMT</pubDate>
				<author><![CDATA[ George Spiggott]]></author>
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				<title>Durgen Madhammer tier 4 - 50pts</title>
				<description><![CDATA[ If you run into anyone that has ways to mitigate blst damage like digging in or 'Girded'-  half your army isnt going to do much.<br /> <br /> Also- <span class="glossaryitem" onmouseover='gp(269);'>Id</span> suggest swapping the jack Thor is marshaling to the Avalancher.   His Tune Up boosts attack or damage rolls- so if he lands that AOE with a tune up you can boost the damage for ALL the hits- not just one boost per focus like a warcaster would.   He can tune up jacks hes not marshalling- but the short range of his ability limits that(and also means the Basher will outrun him after a single slam/charge).<br /> <br /> Durgens Tiers arent all that great,   advance move on your artillery units isnt really very useful.  But running him with some non Rhulic mercs can be alot of fun.<br /> <br /> Using Durgen with a Highborn list lets him take Alexia & her chosen.   Of which are just about the PERFECT unit to cast Primed on.  The +2 <span class="glossaryitem" onmouseover='gp(171);'>st</span> makes them almost useful-  but making them explode(pow 14!) when they die from an enemy strike.   This is where you WANT your opponent to take free strikes-  so run them lil skellies past the front lines to get them blown up.<br /> <br /> Dunno about anyone else-  but making troops/corpses into bombs seems very much in line with Durgens fluff  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 03:00:16]]> GMT</pubDate>
				<author><![CDATA[ Mistress of minis]]></author>
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				<title>Durgen Madhammer tier 4 - 50pts</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Dunno about anyone else- but making troops/corpses into bombs seems very much in line with Durgens fluff  </div></blockquote><br /> The Gavin Kyle Files article on Durgen actually has a report from a very irate Trencher/Winterguard commander (can't remember which) complaining about his use of Primed.  Apparently having their allies explode when they died demoralized the employer's troops enough that while they won the battle, they weren't able to press the advantage.]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 03:36:46]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Durgen Madhammer tier 4 - 50pts</title>
				<description><![CDATA[ Speaking from experience, Durgen is not the best caster out tehre. His feat while it looks impressive, is kinda lack luster. His tier list, also does not really work with each other. Its nice to get the point off avalanchers, but I'd advise going with Highborn and some jack marshalled regular Merc jacks instead.<br /> <br /> I've run the tier, and found that most armies can survive the blast turn and get stuck in, where the Tier list tends to fall apart. Forge Guard are good, but they are the only thing with a punc. Avalanchers don't cut it in combat, Herne / jonne are a fun throw in instead of another Aritllery corp<br /> <br /> Think of it this way: what is going to be hurt by All those blasts? Infantry. At 50 points you are going to see 3-4 heavy beasts and jacks and have to deal with them. Most 50 pts lists have a away around pathfinder, which is Durgen's defense by casting in hospitalible ground. The Driller is a good jack, but Durgen doesn't have the focus and lacks Gorten's <span class="glossaryitem" onmouseover='gp(123);'>Str</span> of Granite spell to make it a power house. Most time Thor needs to turn the Drillers combat rolls, Gorten get's around this with his feat turn. The Bashier: not that great. What is great is a Wrought with Thor, then casting explosivo on it and declaring a assault, it clears infantry around jacks, plus does a lot of damage with all the boost damage rolls.]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 18:55:03]]> GMT</pubDate>
				<author><![CDATA[ njpc]]></author>
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				<title>Durgen Madhammer tier 4 - 50pts</title>
				<description><![CDATA[ i would look into running madhammer in a highborn contract list to cover more bases. i run something like this at 50 points:<br /> <br /> Durgen Madhammer<br /> Grundback Gunner<br /> Grundback Gunner<br /> Alexia Ciannor & the Risen (Alexia and 9 Risen Grunts)<br /> Arcane Tempest Gun Mages (Leader and 5 Grunts)<br /> Arcane Tempest Gun Mage Officer<br /> Mule<br /> Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)<br /> Eiryss, Angel of Retribution<br /> Master Gunner Dougal MacNaile<br /> Reinholdt, Gobber Speculator<br /> Rhupert Carvolo, Piper of Ord<br /> Thor Steinhammer<br /> Ghordson Avalancher<br /> <br /> i play madhammer a bit more shooty. ive seen more combat builds work just as well, but i run him more as a ranged assassin. i put primed on the risen, and usually sit on the rest for feat turn/assassination runs.]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 20:28:49]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Gorten Grundback - 50pts</title>
				<description><![CDATA[ Okay, complete re-tool now.<br /> <br /> <br /> <br /> Gorten Grundback			+7<br /> Wroughthammer Rockram			8<br /> Ghordson Driller		6	<br /> Ghordson Driller				6<br /> <br /> Hammerfall High Shield Gun Corps (6)		5<br /> <br /> Captain Sam MacHorne & The Devil Dogs (6)	5<br /> Freebooter					6<br /> <br /> Horgenhold Forge Guard (6)			5<br /> Horgenhold Forge Guard (6)			5<br /> Horgenhold Artillery				3<br /> <br /> Thor Steinhammer 2<br /> Grundback Gunner				3<br /> <br /> Eiryss, Mage Hunter of Ios			3<br /> <br /> <br /> My opponents are Khador, Cygnar, Cryx, Menoth and Trollbloods.<br /> <br /> What do we think of this as a rounded all-comers list?<br /> <br /> Cheers,<br /> <br /> Vitruvian]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 22:52:11]]> GMT</pubDate>
				<author><![CDATA[ Vitruvian XVII]]></author>
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				<title>Gorten Grundback - 50pts</title>
				<description><![CDATA[ You need Thor for tune up on the driller that gets strength.  An avalancher would be nice butt a necessity.  <span class="glossaryitem" onmouseover='gp(72);'>Imo</span>, Sam likes the nomad more but cause they are cheaper and also has reach]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 23:08:32]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>Gorten Grundback - 50pts</title>
				<description><![CDATA[ The Mangler has reach as well, plus i prefer the model! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> What about swapping Eiryss for Thor?]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 23:22:20]]> GMT</pubDate>
				<author><![CDATA[ Vitruvian XVII]]></author>
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				<title>Gorten Grundback - 50pts</title>
				<description><![CDATA[ Okay, updated the Gorten list above.<br /> <br /> Added Thor, gave him the gunner instead, and changed Sams 'jack from a mangler to a freebooter to make use of trash. (extra <span class="glossaryitem" onmouseover='gp(24);'>d6</span> damage against knocked down opponents, which the devil dogs are good at doing <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">)<br /> <br /> Hows it looking now??]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 14:54:02]]> GMT</pubDate>
				<author><![CDATA[ Vitruvian XVII]]></author>
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				<title>Gorten Grundback - 50pts</title>
				<description><![CDATA[ Pretty nasty actually, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 18:53:51]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>Gorten Grundback - 50pts</title>
				<description><![CDATA[ If you swap out Thors Gunner for a Blaster-  you'll get alot more mileage out of Tune Up.  Boosting all the damage rolls  on a spray can be useful since it wont be getting any focus to do that-or can boost the att roll vs pesky high <span class="glossaryitem" onmouseover='gp(186);'>def</span> units like gun mages.   The spray will come in handy against any concealed/camo units since you dont have any other AOE to shoot at them with.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 20:06:44]]> GMT</pubDate>
				<author><![CDATA[ Mistress of minis]]></author>
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