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		<title><![CDATA[Latest posts for the thread "New unit - Ork Warlord"]]></title>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ After discussion, I have changed my original ideas to this:<br /> <br /> 0-1 Ork Warlord - 125pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 6<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 2<br /> S: 5<br /> T: 5<br /> W: 4<br /> I: 4<br /> A: 5<br /> <span class="glossaryitem" onmouseover='gp(82);'>LD</span>: 9<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>: 6+<br /> Special Rules - Independant character, Mob rule, Waaagh!, Furious Charge<br /> Da Biggest Boss:<br /> The Warlord is the biggest and strongest Ork in the Waaagh!. As such, he has lived for many decades, more than enough time for hidden genetic abilities to surface and will also have developed some traits to add to his considerable combat experience. To represent this, the Warlod can pick one Universal Special Rule from the following: Feel No Pain, Counter-Attack, Tank Hunters, Acute Senses, Fearless. This Special Rule must be chosen when the army list is made. Also, the Warlord will undoubtedly have the best Tek available. Because of this, any Assault weapon he is armed with gains +1 Strength, and one close-combat weapon he is equipped with can re-roll one failed 'To-Hit' roll per turn.<br /> <br /> Wargear and Options: Same as Warboss<br /> <br /> <br /> --<br /> <br /> <br /> Thoughts and comments? The Orks need an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that can stand up to some of the things we've got running around nowadays.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 10:22:50]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ What's with Ork experimental rulesets and having BS3?<br /> <br /> I refuse for Ork's to have BS3. It's unOrky.<br /> <br /> With regards to the rest, seems a little underpriced. Compare to a marine captain.]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 10:26:03]]> GMT</pubDate>
				<author><![CDATA[ Warboss Gutrip]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ <blockquote><div><cite>Warboss Gutrip wrote:</cite>What's with Ork experimental rulesets and having BS3?<br /> <br /> I refuse for Ork's to have BS3. It's unOrky.<br /> <br /> With regards to the rest, seems a little underpriced. Compare to a marine captain.</div></blockquote><br /> <br /> I often do. But a Marine Captain has 3+/4++. Doesn't come cheap, that.<br /> <br /> <br /> All this warlord is is a warboss with +1 to about 5 stats.<br /> <br /> <br /> As for BS3.. there's a reason that Flash Gitz are so redundant. And besides, do you REALLY think that an Ork WARLORD, master of millions, if not billions of Orks, destroyer of star systems, with usually over 80 years experience, is going to be a worse shot, than an Imperial Guardsman? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 10:30:50]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Re:New unit - Ork Warlord</title>
				<description><![CDATA[ Ehm, totally underpriced. He can get <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 with klaw, and cant be instant killed with any usual methods. And the marine captains 3+ armor save doesnt help jacksh*t against him (if we would have fight each other i mean). <br /> <br /> The stats might be fine, but at that point cost ill eat my diapers.]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 10:50:36]]> GMT</pubDate>
				<author><![CDATA[ Lumppu]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> hit and run is very un-Orky. Well for an Ork on foot at least.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 12:50:21]]> GMT</pubDate>
				<author><![CDATA[ Hido]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ <blockquote><div><cite>Hido wrote:</cite><span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> hit and run is very un-Orky. Well for an Ork on foot at least.</div></blockquote><br /> depends on what clan the boss is from... a Goff would look down of those tactics for sure... but a Blood axe im sure would support it... ]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 01:37:40]]> GMT</pubDate>
				<author><![CDATA[ WarrKing]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ And it depends on how you look at hit and run from a fluff standpoint, this really only works on bikes but if he rode into a squad and rode right through them he'd have to circle around for another charge]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 01:51:30]]> GMT</pubDate>
				<author><![CDATA[ Warboss Imbad Ironskull]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ <blockquote><div><cite>Warboss Imbad Ironskull wrote:</cite>And it depends on how you look at hit and run from a fluff standpoint, this really only works on bikes but if he rode into a squad and rode right through them he'd have to circle around for another charge</div></blockquote><br /> <br /> Or jump in, smash some skulls, disengage and fall back into cover for another charge. Hm, reminds me of 300 somewhat, that notion does.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 09:18:58]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ <blockquote><div><cite>Darkvoidof40k wrote:</cite><br /> <br /> <br /> As for BS3.. there's a reason that Flash Gitz are so redundant. And besides, do you REALLY think that an Ork WARLORD, master of millions, if not billions of Orks, destroyer of star systems, with usually over 80 years experience, is going to be a worse shot, than an Imperial Guardsman? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> </div></blockquote><br /> <br /> Yes. He is an Ork. Orks enjoy firing guns, not necessarily hitting anything. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 14:50:28]]> GMT</pubDate>
				<author><![CDATA[ Perkustin]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ I don't believe my name is Warboss Gutrip..]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 18:31:24]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ Oh yeah, whoops... I apologise profusely to Gutrip.]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 21:55:24]]> GMT</pubDate>
				<author><![CDATA[ Perkustin]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ Orks don't get above BS2. Them's da rulez. <br /> <br /> And if you want all the fancy stuff, that's what Ghazkhull is for.]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 21:59:33]]> GMT</pubDate>
				<author><![CDATA[ Miraclefish]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ <blockquote><div><cite>Darkvoidof40k wrote:</cite>Or jump in, smash some skulls, <b><u>disengage and fall back into cover for another charge</u></b>. Hm, reminds me of 300 somewhat, that notion does.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> </div></blockquote><br /> <br /> Well there's your problem... Tactical retreats back into cover for another charge is unOrky. Perhaps a built in Waaagh Banner would help. The other abilities are fine though.. just not hit and run (less he's on a bike). <br /> <br /> I always liked the idea of having a warboss ride a Deffkopta  <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0">  Just for awesomeness. <br /> <br /> Edit: Oh yeah I forgot to say. BS2 for orks. You can make his gun twin-linked or give him ammo grots.. but BS2. Dem da Ork Roolz]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 22:31:59]]> GMT</pubDate>
				<author><![CDATA[ EndlessWrath]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ I've always hated BS2 across the line.. but if that's what the public agree on, that and the removal of H&R, then I will agree. <br /> <br /> It also seems that generally, everyone is happy with my suggested special rules, however that's hard to judge as there's been very little discussion on that point other than of H&R.<br /> <br /> @Miraclefish - this unit is designed as an alternative to Ghazghkull that can still offer a powerful unit that they can add their own story and character to. Additionally, if there was a friendly local tournament that was cool with you using these rules, or hell even in a competition between your friends, or that for whatever reason doesn't allow Special Characters, it's a good alternative. About 80-100 points less in many cases, I'd assume.<br /> <br /> Will edit the original idea now.]]></description>
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				<pubDate><![CDATA[Thu, 24 Feb 2011 09:01:31]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Re:New unit - Ork Warlord</title>
				<description><![CDATA[ The rest seemed fine to me.. I'd be fine with it being played. All the other rules seemed to make sense.. We orks are da tuffest and da strongest and da fastest. fluff wise? <br /> Counter attack: Dem oomies are chargin at us. lets charge at dem!<br /> <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>? Orks are da toughest. <br /> Tank hunter? Orks like to blow stuff up.<br /> <br /> So I see no reason not to let any of these be... although orks can already be fearless.. so that might not be a often picked option. ]]></description>
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				<pubDate><![CDATA[Thu, 24 Feb 2011 09:43:38]]> GMT</pubDate>
				<author><![CDATA[ EndlessWrath]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ Anyone willing to testplay it?]]></description>
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				<pubDate><![CDATA[Thu, 24 Feb 2011 09:44:17]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> from 90 to 125pts, i think that makes more sense. As for the rest of it i didnt comment on it 'cos it seems fine apart from Hit and Run. I notice you've changed the points but still not the <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> this reminds me of the Gauss Blaster Debacle. Give in to the consensus this time i think.]]></description>
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				<pubDate><![CDATA[Thu, 24 Feb 2011 16:50:56]]> GMT</pubDate>
				<author><![CDATA[ Perkustin]]></author>
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				<title>New unit - Ork Warlord</title>
				<description><![CDATA[ Ah, I forgot the <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.]]></description>
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				<pubDate><![CDATA[Thu, 24 Feb 2011 16:58:27]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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