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		<title><![CDATA[Latest posts for the thread "2000 Swoopy Fly'y Blood Angel list"]]></title>
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				<title>2000 Swoopy Fly'y Blood Angel list</title>
				<description><![CDATA[ This army is designed to zoom about quickly, deep striking at key points at key moments.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Mesphiton, Lord of Death (Win already <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) -250 pts<br /> <br /> <u>Troops</u><br /> 10 Death Company with Jump Packs, Chainswords/Bolt pistols, 1 Powerfist, 1 Infernus Pistol-390 pts +LeMartes-150 pts<br /> (1) 10 Assault Marines with Jump packs, 1 Powerfist, 1 Infernus Pistol-230 pts + Sanguinary Priest with Bolt Pistol, Jump pack, Power Sword-90 pts<br /> (2) 10 Assault Marines with Jump packs, 1 Powerfist, 1 Infernus Pistol-230 pts + Chaplain with Jump Pack, Bolt Pistol-125 pts<br /> 10 Scouts with snipers-150 pts<br /> 10 Scouts with snipers-150 pts<br /> <br /> <u>Elites</u><br /> Sanguinary Guard with Chapter Banner, Death Masks, Power Fist, Infernus Pistol-275 pts<br /> <br /> 2040 points altogether-40 points isnt a deal at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.<br /> The scouts are purely disposable, made just so all the proper marines can wait for the right moment to strike. Squad (1) is good for taking out the big ones that can give a hard hit first (EG Wraithlords, Daemon Princes) so they can last the attack and give a good fight back.<br /> Squad (2) Is more for the squads, like Beserkers or Nids, making sure every roll counts.<br /> Death Company are good for anything, and Sanguinary Guard will fly down and deal with main units, <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s, etc<br /> And Mesphiton is pure awesome, soo....<br /> <br /> Please criticize!!!!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 17:28:49]]> GMT</pubDate>
				<author><![CDATA[ DrownedRat117]]></author>
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				<title>2000 Swoopy Fly'y Blood Angel list</title>
				<description><![CDATA[ I personally think this is a lil' weak]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 17:35:03]]> GMT</pubDate>
				<author><![CDATA[ The Noise Marine]]></author>
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				<title>2000 Swoopy Fly'y Blood Angel list</title>
				<description><![CDATA[ I can think of better ways of going 40pts over,do ya need that many scouts,i'd drop a unit & i'd also drop the chaplain & go for another priest,you'll have loads of points left over then,probably even enough for another libby.]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 17:59:03]]> GMT</pubDate>
				<author><![CDATA[ dj narcosis]]></author>
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				<title>2000 Swoopy Fly'y Blood Angel list</title>
				<description><![CDATA[ The scouts are just on the field to begin with along with Mesphiton, so everything can deep strike. I'll just get M. to a safe spot til' the army can descend. The scouts are basically tickets to do so, so I though with snipers, may as well make the most of them.<br /> <br /> Unless I'm wrong, isn't the minimum on the table at the beginning of the game 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 Troops?]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 19:39:01]]> GMT</pubDate>
				<author><![CDATA[ DrownedRat117]]></author>
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				<title>2000 Swoopy Fly'y Blood Angel list</title>
				<description><![CDATA[ If you cut the numbers in the scout squads to 5 in each and dropped the chaplain, you'd have enough for a furioso or stormraven; meaning you could start with more on the board (thinking of the stormraven here) and it would be harder for the enemy to annihilate your force before your reserve units can deep strike. Your scout squads may be weaker individually but if you use cover well they should do fine, especially as the stormraven will attract much of the enemy fire. (unless, of course you decide to deep strike that, too) ]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 19:49:32]]> GMT</pubDate>
				<author><![CDATA[ Sledgio]]></author>
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				<title>Re:2000 Swoopy Fly'y Blood Angel list</title>
				<description><![CDATA[ Where are the Stormraven's ...... <span class="glossaryitem" onmouseover='gp(84);'>lol</span> . Im kiding]]></description>
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				<pubDate><![CDATA[Mon, 21 Feb 2011 19:51:40]]> GMT</pubDate>
				<author><![CDATA[ Wulfenone]]></author>
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				<title>2000 Swoopy Fly'y Blood Angel list</title>
				<description><![CDATA[ Why don't you take 2 meltaguns on your assault squads instead of 1 infernus pistol?<br /> <br /> Your wasting an awful lot of points on death company.  I would consider dropping them, or drop the jump packs and give them a transport of sorts.<br /> <br /> Your better off using more assault marines than 20 scouts without camo cloaks.  Also, give them a sang priest so they benefit from <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and furious charge. A libby would work better than a chaplain in an assault squad.<br /> <br /> Mephiston can easily get roasted by shooting since he lacks an invul save.<br /> <br /> I would invest in a libby dreadnought, I think they're one of the most terrifying things in that codex. <br /> <br /> Most of the vechicles in that codex are fast so I would utilize them as much as possible.<br /> <br /> Instead of using sanguinary guard, i would use vanguard veterans since they can assault the turn the drop as well as having the <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> rule, makes them pretty useful.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 23:36:25]]> GMT</pubDate>
				<author><![CDATA[ Cnevets]]></author>
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