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				<title>CSM List 2000 for comments</title>
				<description><![CDATA[ <br /> I  barely finish painting  my  1500 list, and the  next event I've been invited to ups the ante to 2000. Here's the  list I put togehter, based  on the  models  I have. Any  insight  or suggestion is greatly  appreciated!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQs</span><br /> <br /> -Daemon Prince w/ Wing, Mark of Slaanesh, Lash<br /> <br /> -Kharn the Betrayer<br /> <br /> Troops:<br /> <br /> -7 plague  marines (2  meltas, plague champion with Power Fist), rhino<br /> <br /> -10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> (champion w <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 2  meltas, icon of Chaos Glory), rhino<br /> <br /> -8 Khorne Berserkers (Skull champion with <span class="glossaryitem" onmouseover='gp(105);'>PF</span>), riding  in the Land raider dedicated to the  termies (below)<br /> <br /> -5 Noise Marines (4 sonic  blasters, 1  Blastmaster), rhino<br /> <br /> Elites:<br /> <br /> 3 Chaos terminators with 3  combi-weapons (melta), Icon of Chaos Glory. Land Raider with Daemon possession<br /> <br /> Heavy Support:<br /> <br /> 2x Obliterator<br /> <br /> 2x Obliterator<br /> <br /> Chaos Vindicator<br /> <br /> Amount to exactly 2000 points. <br /> <br /> The  idea  is to have Kharn in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with the  zerkers, with the Prince walking behind  it. Rhinos advance to either claim objectives  or  wipe  out vulnerable units. Oblits   lay anti-vehicle fire from cover, set apart enough to leave no are  of the  map truly safe. Vindicator rolls near enemy  infantry  looking dangerous to clean enemy  objective-holders and also divert fire from the rest, while the termis Deepstrike behind enemy armor or wherever they  can do the  most damage. <br /> <br />  I tried to make  it as versatile as I could, but I guess  it  is  heavy on the  melta and  lacking some anti-horde, though from what i see  few  people here  play horde armies. <br /> <br /> Thanks  in advance for the  input.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 05:31:41]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>CSM List 2000 for comments</title>
				<description><![CDATA[ Looks pretty solid. Your Vindicator and Khorne Berzerkers are great anti-infantry.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 06:39:32]]> GMT</pubDate>
				<author><![CDATA[ Murray145]]></author>
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				<title>CSM List 2000 for comments</title>
				<description><![CDATA[ <blockquote><div><cite>Murray145 wrote:</cite>Looks pretty solid. Your Vindicator and Khorne Berzerkers are great anti-infantry.</div></blockquote><br /> <br /> The berserkers along with Kharn are a  bit  of a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-killing hit squad, as well as an objective clearer , but against a true  horde army, I wonder  if  it'll be enough. I added the  Noise  Marines because their assault 2 bolters can offer a bit  of a mobile  gunline to snipe  other  infantry, and the blastmaster can  annoy <span class="glossaryitem" onmouseover='gp(95);'>MeQs</span> transports  if they are  left alone. <br /> <br /> The vindi is a bit  of an experiment.  People  always say "get  two or get none" with them and defilers, but..I only  have  one. Might as well try.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 14:26:49]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>CSM List 2000 for comments</title>
				<description><![CDATA[ Hmmm could be better...<br /> <br /> Daemon Princes come in pairs for target saturation and lash isn't that good as mech is king and you cannot lash vehicles.<br /> <br /> Rest is ok, though you really need the fist on the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Plague Marines? Costing a lot...<br /> <br /> Noise Marines aren't that good, too expensive as you have to pay to get the funky guns.<br /> <br /> Tanks come in pairs, switch that Vindicator for more Obliterators.<br /> <br /> I see what you're doing with the Land Raider but <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> in a large game that will be a prime target and stopped, plus Chaos Land Raiders aren't that good anyway.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 15:28:58]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>CSM List 2000 for comments</title>
				<description><![CDATA[ I know about  lash and the  mech issue. But  having I6  helps  in  fighting certain <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, and  after some transports get exploded  it's  helpful to lash the  passenger  out  of cover or away from objectives. It's a  handy ability, but not the  main strategy. It's not a dual-lash list. <br /> <br /> Power fists are there to help against Dreadnoughts. The  <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> one  might go, but  I  think the Plague  marines  need  one to hold against termies, dreads and  other  heavies. <br /> <br /> As for the noise  marines, they are  pricey a versatile roaming  unit.  They can assault small units with their high <span class="glossaryitem" onmouseover='gp(73);'>Ini</span>, and  can strike fear  into the  odd <span class="glossaryitem" onmouseover='gp(95);'>MeQ</span> with the blastmaster. I know they're not  ideal, but I like the  idea  of  having 4 troops in a 2k list. What  other troop can be shooty, assault and mildly artillery-y all at  once?<br /> <br /> As for the Land Raider, I've  had good results with it. The fact  that  it attracts fire  lets  my rhinos and <span class="glossaryitem" onmouseover='gp(262);'>DP</span> live  longer, and posession cancels a good bit  of the hits that manage to penetrate. In a  large, game, serving  berserkers  n rhino sounds  like asking to have someone drop a  demolisher or plasma blast on them while they line  out  of their rhino to assault  next turn.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 20:57:54]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>CSM List 2000 for comments</title>
				<description><![CDATA[ Plague Marines won't hold out against Terminators who have either claws and will strike first or hammers with 3+ invulnerable..they will all die either way. <br /> <br /> The Chaos Land Raider isn't good because it lacks <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span> which means it cannot split fire and move and shoot so it's like a gender confused wolf, it doesn't know if carrying troops or shooting which makes it a subpar unit.]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 14:04:09]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ also, the termi landraider cannot be used to transport other mobs. either transport the termis, keep it empty or buy one out of your heavy allocation, in which case you can put pretty much whatever you want in it.. x]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 14:48:47]]> GMT</pubDate>
				<author><![CDATA[ tournytom]]></author>
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				<title>CSM List 2000 for comments</title>
				<description><![CDATA[ It can transport other units, they just cannot start insidie it.]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 14:51:08]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>CSM List 2000 for comments</title>
				<description><![CDATA[ The list is interesting- even though it has a diverse mix of units it seems reasonably balanced: here are a couple suggestions I have-<br /> <br /> -Use your land raider to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> of the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> so he can lash stuff to the sides but not get shot by the enemy's entire army: also if you opponent is very shooty deploy a rhino or the vindicator in front of the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> so it gets hull down<br /> <br /> -the noise marines will most likely under perform, they may be slightly more cost effective if you cut down the sonic blasters to 1 and throw a havoc launcher on the rhino: thus getting 2 solid shots out of the rhino and an additional blast attack for clumped lashed units<br /> <br /> -<span class="glossaryitem" onmouseover='gp(105);'>PF</span> champions in <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads are over priced <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, 2 attacks that may both miss in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for 40 pts isn't worth it, I'd try cutting the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and run 3 slimmed <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads with either 2 plasma guns or 2 melta guns in each<br /> <br /> -I'd try to gear towards a theme which encompasses only 2 different troop varieties, there's a lot of randomness with a bunch of different troop types and the enemy can single out the greatest threat and focus on it while ignoring the others<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 17:33:03]]> GMT</pubDate>
				<author><![CDATA[ Bertimismaximus]]></author>
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				<title>CSM List 2000 for comments</title>
				<description><![CDATA[ <blockquote><div><cite>Bertimismaximus wrote:</cite>The list is interesting- even though it has a diverse mix of units it seems reasonably balanced: here are a couple suggestions I have-<br /> <br /> -Use your land raider to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> of the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> so he can lash stuff to the sides but not get shot by the enemy's entire army: also if you opponent is very shooty deploy a rhino or the vindicator in front of the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> so it gets hull down<br /> <br /> -the noise marines will most likely under perform, they may be slightly more cost effective if you cut down the sonic blasters to 1 and throw a havoc launcher on the rhino: thus getting 2 solid shots out of the rhino and an additional blast attack for clumped lashed units<br /> <br /> -<span class="glossaryitem" onmouseover='gp(105);'>PF</span> champions in <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads are over priced <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, 2 attacks that may both miss in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for 40 pts isn't worth it, I'd try cutting the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and run 3 slimmed <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads with either 2 plasma guns or 2 melta guns in each<br /> <br /> -I'd try to gear towards a theme which encompasses only 2 different troop varieties, there's a lot of randomness with a bunch of different troop types and the enemy can single out the greatest threat and focus on it while ignoring the others<br /> </div></blockquote><br /> <br /> I already use the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> for blocking and hiding  my  Prince. It  usually works quite well; winged  prince  follows <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, flies forward to bust a transport, zerkers  inside the Raider  pour  out to kill the  occupants. <br /> <br /> I'll give the  launcher on the  Rhino a try, then. Should I bother with a Doom Siren? I'm just a bit wary of the Deathwind because  from what I've seen small blasts tend to scatter a -lot-. As for the other troops, I am deliberately trying to keep it a bit  varied and fun, using the  models  I  have. I love  plague marines, but...the  models themselves are quite annoying (all metal, no weapon options!)  Maybe an alternate  list with all infrantry divided between  Death Guard/World eaters for better competitive  options... ]]></description>
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				<pubDate><![CDATA[Wed, 23 Feb 2011 23:44:40]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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