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		<title><![CDATA[Latest posts for the thread "fluffly assault marines"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "fluffly assault marines"]]></description>
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				<title>fluffly assault marines</title>
				<description><![CDATA[ Hello everyone im very new to space marines but have been playing tyranids for a long time, im just coming back with my <span class="glossaryitem" onmouseover='gp(346);'>exp</span>. only in third edition so a little help on my list would be awesome i have a very fluffy list where i revoles around lightining claws and assualt marines here it goes.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>hq</span> <br /> <br /> captin w/ dual lighting claws, jump pack with 5 assualt marines   255<br /> <br /> <br /> troops <br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> 1 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>                    170<br /> <br /> elite<br /> <br /> 5 stern guard 2 melta gun 1 lightning claw w/ drop pod           185<br /> <br /> fast attack <br /> <br /> 10 assault 2 plasma pistol sergent with dual lightning claw        250<br /> <br /> 10 assault 2 plasma pistol sergent with dual lightning claw        250<br /> <br /> 5 vanguard sergent with dual lightning claws lightning claw x 4              200<br /> <br /> heavy support<br /> <br /> 7 devis with 4 missle launcher                                             182<br /> <br /> <br /> total                                                                               1492<br /> <br /> as said before this is strictly fluffy list rather then a compettitive list and im relearning all the rules. my idea was to keep assault marines in cover while they move up and devis/ stern guard take out any tanks before the assault.  a combat squaded <span class="glossaryitem" onmouseover='gp(167);'>tac</span> will provide distraction while i hope for a turn two assault . is this just crazy or do you think that it could possibly work?? have a cool story as to why no tanks are involved and why so many lighting claws are used but that will be for story time later <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> if i could get some feed back on to how to keep it very fluffy but more competitive let me know my only thing is no vehicles exct drop pods.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 07:13:56]]> GMT</pubDate>
				<author><![CDATA[ abstract808]]></author>
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				<title>Re:fluffly assault marines</title>
				<description><![CDATA[ Well, you might want to get another troop unit so you can play legally. That will make you a whole lot more competitive. <br /> <br /> Second, you have very little stuff for 1500. A bunch of marines pretty much. I can't help but think you'd be wiser to run these as blood angels, to make your assmarines cheaper and scoring. <br /> <br /> I understand codex marines are way sexier though.<br /> <br /> How about a few pods with beacons, and maybe scout bikes so you can deepstrike vanguard accurately?<br /> <br /> You could cut your tactical squad, which is sort of handicapped anyway having no rhino, and get some scouts instead. <br /> <br /> Also, your sternguard squad is pretty stupid, sorry to say. For the cost of two melta guns, you could give them four combi-meltas and keep everyone's special ammo. Lightning claw on sarge is sort of weird as well but I guess workable if it's your theme.]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 09:11:34]]> GMT</pubDate>
				<author><![CDATA[ Almarine]]></author>
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				<title>Re:fluffly assault marines</title>
				<description><![CDATA[ Indeed. Army is illegal. If you want jump troop heavy then go Blood Angels.<br /> <br /> if you do want to stay Vanilla then look at taking Shrike rather than the tooled up Captain.<br /> <br /> Vanguard need to pay extra for jump packs and I assume they will need them in this list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slot is poor. For that price I could have 3 vanilla preds for instance.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 09:25:21]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Re:fluffly assault marines</title>
				<description><![CDATA[ Yeah, 180pts is also the price of two typhoon speeders. That's 4 missiles AND 2 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, on fast skimmers<br /> <br /> You're sort of handicapping yourself with the no vehicles thing. You know speeders are piloted by assault marines yes?]]></description>
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				<pubDate><![CDATA[Tue, 22 Feb 2011 09:47:43]]> GMT</pubDate>
				<author><![CDATA[ Almarine]]></author>
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